Considering helping out on the wiki to keep it updated - in particular the changed unique items need to be updated to reflect 2.6.0 changes.

Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.

Iron Ring

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Iron RingAcquisition
Level: 2
Adds 1 to 4 Physical Damage to Attacks
Iron Ring inventory icon.png

Iron Ring is a ring base type.

Vendor: 1 Scroll Fragment inventory icon.pngScroll FragmentsScroll FragmentStack Size: 5A stack of 5 fragments becomes a Scroll of Wisdom.
Shift click to unstack.
Scroll Fragment inventory icon.png

Unique versions

ItemLvl.
Blackheart inventory icon.pngBlackheartBlackheart
Iron Ring
Adds 1 to 4 Physical Damage to Attacks5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
Blackheart inventory icon.png
1
Le Heup of All inventory icon.pngLe Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks(10-30)% increased Damage
+(10-30) to all Attributes
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
Le Heup of All inventory icon.png
24
The Warden's Brand inventory icon.pngThe Warden's BrandThe Warden's Brand
Iron Ring
Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom
The Warden's Brand inventory icon.png
30
Blackheart inventory icon.pngVoidheartVoidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
Blackheart inventory icon.png
48

Vendor recipes

This item is used in several jewelry vendor recipes:

Result Recipes Notes
Ruby Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Topaz Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Sapphire Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Coral Amulet (rare) ×1 The resulting amulet will have the same item level as the rare ring.
Paua Amulet (rare) ×1 The resulting amulet will have the same item level as the rare ring.