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Infernal Blow

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Infernal Blow
Active skill gem
  
Attribute(s)Strength
KeywordsFire, Attack, AoE, Melee
Required Level1
Mana Cost6 to 9
Radius15
Critical Strike Chance5%
Per 1% Quality+0.5% increased Area of Effect radius
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.
50% of Physical Damage Converted to Fire Damage
Deals (130 to 160.4)% of Base Attack Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Screenshot of Infernal Blow
"Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims."
— Description on the official Path of Exile website[1]

Infernal Blow is a melee attack skill that converts half of Physical Damage to Fire Damage, applying a special debuff to enemies. If the enemy dies while affected by this debuff, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.

Skill Functions and Interactions

Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.

Explosion: The fire damage of the explosion will be 10% of the corpses' former maximum life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage. The explosion damage cannot be reflected. Each explosion can roll a critical strike independently from the Infernal Blow attack and has a 5% base critical strike chance. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[2]

Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.

Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.

Gem level progression

Level Lvl. Str. Mana
Cost
Base
Damage
Exp. Total Exp.
1 1 0 6 130% 0 0
2 2 0 6 131.6% 70 70
3 4 16 7 133.2% 308 378
4 7 22 7 134.8% 1,554 1,932
5 11 31 7 136.4% 6,667 8,599
6 16 41 7 138% 26,047 34,646
7 20 50 8 139.6% 49,725 84,371
8 24 58 8 141.2% 95,714 180,085
9 28 67 8 142.8% 169,595 349,680
10 32 75 8 144.4% 283,759 633,439
11 36 83 8 146% 453,996 1,087,435
12 40 92 8 147.6% 703,128 1,790,563
13 44 100 8 149.2% 1,061,223 2,851,786
14 48 109 8 150.8% 2,065,870 4,917,656
15 52 117 9 152.4% 2,507,110 7,424,766
16 56 125 9 154% 5,798,936 13,223,702
17 60 134 9 155.6% 15,083,919 28,307,621
18 64 142 9 157.2% 27,792,735 56,100,356
19 67 148 9 158.8% 43,869,739 99,970,095
20 70 155 9 160.4% 242,081,556 342,051,651
21 72 159 9 162% N/A N/A
22 74 9 163.6% N/A N/A
23 76 9 165.2% N/A N/A
24 78 9 166.8% N/A N/A
25 80 10 168.4% N/A N/A
26 82 10 170% N/A N/A
27 84 10 171.6% N/A N/A
28 86 10 173.2% N/A N/A
29 88 10 174.8% N/A N/A
30 90 10 176.4% N/A N/A

Quest reward

This skill is not given as quest reward.

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
Enemy at the Gate
Act 1
Nessa
yes
yes
no
no
no
yes
yes

Version history

Version Changes
2.0.0
  • Base damage increased by 4% (from 125% to 130% of base damage).
  • Now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • The explosion effect can no longer reflect damage to the player.
  • The explosion damage has been reduced from 25% to 10% of monsters life.
1.3.0
1.0.0
  • The effect for Infernal Blow has been improved.
0.11.4
  • Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
0.10.2
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
0.10.0
  • Now has +25% damage effectiveness rather than +12% attack damage.
0.9.12
  • Now works with unarmed attacks.
0.9.11i
  • Fixed Infernal Blow so that it benefits from increased area of effect.
0.9.4c
0.9.3g
  • Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills.
  • Increased damage by raising its flat damage bonus from 10% to 12%.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
  • Fixed a bug where Infernal Blow was able to explode an enemy several times.
0.9.2
  • Infernal Blow does more damage at higher levels than before.

References

  1. Path of Exile. "Strength skills". Official Path of Exile website.
  2. Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.