We're working to improve the Path of Exile Wiki. Join the conversation on the Community Portal here.

Infernal Blow

From Path of Exile Wiki
Jump to: navigation, search

Infernal BlowAttack, AoE, Melee, Fire
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Drop Level: 1
Requires Level 1
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (130.0 to 160.4)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow inventory icon.pngInfernal Blow skill icon.png

Infernal Blow skill screenshot.jpg


"Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims."
— Description on the official Path of Exile website[1]

Infernal Blow is a melee attack skill that converts half of Physical Damage to Fire Damage, applying a special debuff to enemies. If the enemy dies while affected by this debuff, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.

Skill Functions and Interactions

Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.

Explosion: The fire damage of the explosion will be 10% of the corpses' former maximum life, modified by elemental and fire damage passives and item mods. The explosion is neither an attack or a spell, so in particular it is not affected by modifiers to melee. The explosion damage cannot be reflected. Each explosion can roll a critical strike independently from the Infernal Blow attack and has a 5% base critical strike chance. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[2]

Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.

Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.

Gem level progression

LevelLvl.strengthDamage
Multiplier
Exp.Total Exp.
110130%00
220131.6%7070
3416133.2%308378
4722134.8%1,5541,932
51131136.4%6,6678,599
61641138%26,04734,646
72050139.6%49,72584,371
82458141.2%95,714180,085
92867142.8%169,595349,680
103275144.4%283,759633,439
113683146%453,9961,087,435
124092147.6%703,1281,790,563
1344100149.2%1,061,2232,851,786
1448109150.8%2,065,8704,917,656
1552117152.4%2,507,1107,424,766
1656125154%5,798,93613,223,702
1760134155.6%15,083,91928,307,621
1864142157.2%27,792,73556,100,356
1967148158.8%43,869,73999,970,095
2070155160.4%242,081,556342,051,651
2172159162%N/AN/A
2274N/A163.6%N/AN/A
2376N/A165.2%N/AN/A
2478N/A166.8%N/AN/A
2580N/A168.4%N/AN/A
2682N/A170%N/AN/A
2784N/A171.6%N/AN/A
2886N/A173.2%N/AN/A
2988N/A174.8%N/AN/A
3090N/A176.4%N/AN/A

Quest reward

This skill is not given as quest reward.

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
Enemy at the Gate
Act 1
Nessa

Cost:
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
yes
yes
no
no
no
yes
yes

Version history

Version Changes
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Radius increased by 22%.
2.0.0
  • Base damage increased by 4% (from 125% to 130% of base damage).
  • Now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • The explosion effect can no longer reflect damage to the player.
  • The explosion damage has been reduced from 25% to 10% of monsters life.
1.3.0
  • The mana costs of Elemental Hit inventory icon.pngElemental HitElemental HitAttack, Melee, Fire, Cold, Lightning, Bow
    Mana Cost: (6 to 12)
    Cast Time: 1.00 sec
    Drop Level: 1
    Requires Level 1
    A standard attack (with any weapon) that adds damage of a random element.Per 1% Quality:
    1% increased Elemental Damage
    Can deal (4 to 169)-(8 to 314) base Fire Damage
    Can deal (3 to 138)-(6 to 257) base Cold Damage
    Can deal (1 to 27)-(13 to 516) base Lightning Damage
    10% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit inventory icon.pngElemental Hit skill icon.png
    , Glacial Hammer inventory icon.pngGlacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Drop Level: 1
    Requires Level 1
    Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140.0 to 170.4)% of Base Attack Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer inventory icon.pngGlacial Hammer skill icon.png
    , Infernal Blow inventory icon.pngInfernal BlowInfernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Drop Level: 1
    Requires Level 1
    Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (130.0 to 160.4)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow inventory icon.pngInfernal Blow skill icon.png
    and Lightning Strike inventory icon.pngLightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Level: 12
    Requires Level 12
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    2% chance of Projectiles Piercing
    Deals (130.0 to 160.4)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    (4 to 7) additional Projectiles
    25% less Projectile Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike inventory icon.pngLightning Strike skill icon.png
    have been reduced.
1.0.0
  • The effect for Infernal Blow has been improved.
0.11.4
  • Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
0.10.2
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
0.10.0
  • Now has +25% damage effectiveness rather than +12% attack damage.
0.9.12
  • Now works with unarmed attacks.
0.9.11i
  • Fixed Infernal Blow so that it benefits from increased area of effect.
0.9.4c
0.9.3g
  • Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills.
  • Increased damage by raising its flat damage bonus from 10% to 12%.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
  • Fixed a bug where Infernal Blow was able to explode an enemy several times.
0.9.2
  • Infernal Blow does more damage at higher levels than before.

References

  1. Path of Exile. "Strength skills". Official Path of Exile website.
  2. Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.