Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
Deals x–y Fire Damage
Adds 100% more Damage for each stage
Skill Functions and Interactions
Incinerate automatically pierces foes.
Incinerate becomes more powerful if cast continuously from one spot. The increase in damage can happen up to 3 times. At each stage, the flames become visibly larger and will be slightly less accurate, spreading out in a small cone instead of always going in a straight line. The accuracy shift is largely negligible due to the increasing flame width compensating for this. The spell will revert to its first stage if the player stops casting for more than a fraction of a second, even if they do not move from the spot they are standing on.
It's not adding another modifier each stage, it's changing the value of the one modifier the skill has. At the first stage it has 0% more damage. At the second stage it has 100% more damage. At the third stage it has 200% more damage, and at the fourth stage it has 300% more damage.
Each new tier of damage multiplication arrives after the fourth projectile from the previous tier has been shot. As such, simply multiplying the cast speed by 12 (4 shots * 3 repetitions) and dividing by 10 gives the approximate amount of time in seconds, barring any stuns or freezes, that it will take the spell to reach maximum damage output.
Incinerate has a 0% base critical strike chance, however it is possible for it to crit if cast on a monster cursed with .
Gem level progression
This skill can be gained as a reward for finishing quests:
- The Caged Brute (Act 1 / Normal) by:
- Intruders in Black (Act 2 / Normal) by:
- The Caged Brute (Act 1 / Cruel) by:
Alternate skill effects
| Blue Flame Incinerate
||15|| Replaces the standard flame of an gem with ghostly blue fire. |