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Hellion

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Hellion flame.jpg

The climb up the cliff's face has been long and arduous. Sweat has blurred my vision for hours, my muscles ache from the strain of traversing the endless switchbacks. Fighting in deep sand is the toughest labor yet, especially when you're beset by waves of those blasted spitters, hungry scavengers, and the walking dead. Yet somehow I've fought my way through, and now I stand abreast the clifftops, breathing in the brisk salt air and hoping for a brief respite from the battle. What a foolish hope, this is Wraeclast after all.

They descend on me from several directions, heads down, ears back, nearly silent. Their great strange paws pad lightly across the rough stone of the cliff face. Their faces are an enigma, neither dog nor feline, but something unnervingly right in between. At first I see only two of these beasts, but soon the hackles on my neck rise and I turn quickly to find three more slinking up behind me. They have me surrounded.

With a cry, I lift up my notched blade and throw myself at them. The beasts answer my attack with ferocity, leaping in to swipe and bite. Their wet, stinking breath is burning hot against my sweaty face as I slash at them, their razor sharp teeth mere inches away from tearing my skin. With weary arms I fight, watching with dismay as more come racing into view, drawn by the sound of battle and the chance of a warm meal. Maybe they thought me easy prey, but not this day!

The battle continues for a seeming eternity, but suddenly I am turning the tide. I am surrounded by hacked, hairy corpses, my own blood mixing with theirs on the stony ground. As my foes dwindle, their courage wanes, and I am spurred on with new strength. My final predator tries to flee moments too late, and my sword catches it turning away, cleaving its head nearly in two. It is over, I have won. I gather up the spoils of my victory, and then it dawns on me: I know the name of my defeated enemy. Few have met the dreaded Hellions of Wraeclast's cliffs in battle, and fewer still have lived to tell my tale.

Abilities

All varieties:

  • Resists Lightning

Variations

Name Location Special Attributes
Dune Hellion The Ledge, The Climb, The Old Fields Uses Puncture inventory icon.pngPuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 4
Requires Level 4
Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Duration
Deals (100.0 to 122.8)% of Base Attack Damage
Bleeding targets take 10.0% of the Physical Damage Dealt per second
Bleeding targets take an additional 50.0% of the Physical Damage Dealt per second while moving
Causes Bleeding on Hit for 5.0 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
Puncture inventory icon.png
Flame Hellion The Coast, The Climb, The City of Sarn Ignites ground on death
Highland Hellion Prisoner's Gate Ignites ground on death
Shackled Hellion The Grand Arena Ignites ground on death
Crazed Flamebeast Tora missions Ignites ground on death, Enemies take Chaos Damage over time

Uniques

Name Location Special Attributes
The Burning Menace Prisoner's Gate Ignites ground on death, Fire Damage, Fast Attacks
Flame of Truth Pier Map Ignites ground on death, Fire Damage, Fast Attacks
Bladetooth Invasion Boss Casts Enduring Cry inventory icon.pngEnduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (17 to 21)
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Drop Level: 16
Requires Level 16
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect radius
(8 to 36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
(48.0 to 394.0) Life regenerated per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png
Enduring Cry inventory icon.png
and Immortal Call inventory icon.pngImmortal CallImmortal CallSpell, Duration
Mana Cost: (21 to 36)
Can store 1 use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Drop Level: 34
Requires Level 34
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
2% increased Cast Speed
Base duration is 0.4 seconds
(100 to 157)% increased Buff Duration per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
Immortal Call inventory icon.png
, Ignites ground on death, Fast Attacks, Fire Damage, Resist Elemental, Resists Chaos, throws Poison Bombs, Flammability inventory icon.pngFlammabilityFlammabilityCurse, Spell, AoE, Duration, Fire
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Drop Level: 24
Requires Level 24
Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.Per 1% Quality:
Ignite on Cursed enemies has 0.5% increased Duration
Base duration is (9.0 to 10.9) seconds
(0 to 38)% increased Area of Effect radius
Cursed enemies have (-25 to -44)% to Fire Resistance
Cursed enemies have +(10 to 14)% chance to be Ignited by Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flammability skill icon.png
Flammability inventory icon.png
on hit