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Frenzy charge

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Frenzy Charge
Charge
Frenzy Charge status icon.png

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Source of Frenzy Charges

Skill Gems

  • Blood Rage inventory icon.pngBlood RageBlood RageSpell, Duration
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Physical Damage from Attacks Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    Blood Rage inventory icon.png
    applies a buff that grants a chance to generate a frenzy charge on kill.
  • Frenzy inventory icon.pngFrenzyFrenzyAttack, Melee, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-136.6)% of Base Attack Damage
    5% increased Physical Damage per Frenzy Charge
    5% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    Frenzy inventory icon.png
    generates a frenzy charge on hit.
  • Ice Bite Support inventory icon.pngIce Bite SupportIce Bite SupportCold, Support
    Icon: K
    Mana Multiplier: 110%
    Requires Level 31Per 1% Quality:
    1% increased Damage against Frozen Enemies
    (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    15% chance to Freeze
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Ice Bite Support inventory icon.png
    grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.
  • Poacher's Mark inventory icon.pngPoacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies have (30-49)% less Evasion
    Cursed enemies grant 100% increased Flask Charges
    Cursed enemies grant (5-24) Life when Hit by Attacks
    Cursed enemies grant (5-12) Mana when Hit by Attacks
    Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Poacher's Mark skill icon.png
    Poacher's Mark inventory icon.png
    is a curse that causes enemies a chance to grant a frenzy charge when killed.

Passive Skills

Items

  • The following items grant a chance to generate a frenzy charge on kill:
  • Oro's Sacrifice inventory icon.pngOro's SacrificeOro's Sacrifice
    Infernal Sword
    Two Hand Swords
    Quality: +20%
    Elemental Damage: (425 to 475)–(550 to 600)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.49 to 1.55)
    Weapon Range: 11
    Requires Level 67, 113 Str, 113 Dex30% increased Accuracy RatingNo Physical Damage
    Adds (425-475) to (550-600) Fire Damage
    (10-15)% increased Attack Speed
    20% chance to Ignite
    10% increased Physical Damage taken
    10% increased Fire Damage taken
    Culling Strike against Burning Enemies
    Gain a Frenzy Charge if an Attack Ignites an Enemy
    Give yourself to the flames and your name
    will burn in the minds of men forever.
    Oro's Sacrifice inventory icon.png
    generates a frenzy charge when an enemy is ignited by an attack.
  • Doedre's Elixir inventory icon.pngDoedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 140 Mana over 5.60 seconds
    Consumes (26 to 30) of 32 Charges on use
    Requires Level 12Removes 20% of your maximum Energy Shield on use
    You take 10% of your maximum Life as Chaos Damage on use
    You gain a Power Charge on use
    You gain a Frenzy Charge on use
    You gain an Endurance Charge on use
    (120-150)% increased Charges used
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Doedre's Elixir inventory icon.png
    grants a frenzy charge when consumed.
  • The Red Trail inventory icon.pngThe Red TrailThe Red Trail
    Titan Greaves
    Quality: +20%
    Armour: (378 to 420)
    Requires Level 68, 120 Str(60-80)% increased Armour
    +(50-70) to maximum Life
    25% increased Movement Speed
    10% additional Physical Damage Reduction while stationary
    Gain a Frenzy Charge on Hit while Bleeding
    15% increased Movement Speed while Bleeding
    50% chance to be inflicted with Bleeding when Hit by an Attack
    Gore Footprints
    We leave a trail, that we may know
    where never we will return.
    The Red Trail inventory icon.png
    generates a frenzy charge on hit while you are bleeding.
  • Shackles of the Wretched inventory icon.pngShackles of the WretchedShackles of the Wretched
    Chain Gloves
    Quality: +20%
    Armour: 14
    Energy Shield: 4
    Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block Recovery
    Curses in this item are reflected back to you
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    You grant (4-6) Frenzy Charges to allies on Death
    Captivity breeds creativity.
    Shackles of the Wretched inventory icon.png
    grants frenzy charges to nearby allies when the user is killed.
  • Surgebinders inventory icon.pngSurgebindersSurgebinders
    Dragonscale Gauntlets
    Quality: +20%
    Armour: (220 to 241)
    Evasion: (220 to 241)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Spell Damage per Power Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Elemental Damage per Frenzy Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    Surgebinders inventory icon.png
    grants a chance to steal a frenzy charge from an enemy on hit.
  • Terminus Est inventory icon.pngTerminus EstTerminus Est
    Tiger Sword
    Two Hand Swords
    Quality: +20%
    Physical Damage: (156.4 to 174.8)(258.4 to 288.8)
    Critical Strike Chance: (7.50% to 8.75%)
    Attacks per Second: 1.68
    Weapon Range: 11
    Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage
    20% increased Attack Speed
    (50-75)% increased Critical Strike Chance
    +10 Mana gained on Kill
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
    Terminus Est inventory icon.png
    generates a frenzy charge on critical strike.
  • Victario's Charity inventory icon.pngVictario's CharityVictario's Charity
    Laminated Kite Shield
    Quality: +20%
    Chance to Block: 24%
    Armour: 117
    Energy Shield: 34
    Requires Level 50, 64 Str, 64 Int3% reduced Movement Speed (Hidden)
    +8% to all Elemental Resistances
    +(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    Victario's Charity inventory icon.png
    grants a chance to give nearby allies a frenzy charge when you hit an enemy.
  • The Warden's Brand inventory icon.pngThe Warden's BrandThe Warden's Brand
    Iron Ring
    Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
    30% reduced Attack Speed
    15% chance to gain a Frenzy Charge when you Stun an Enemy
    "I don't always have a flame handy
    when a fresh delinquent walks through our gates."
    - Brutus, Warden of Axiom
    The Warden's Brand inventory icon.png
    grants a chance to generate a frenzy charge when you stun an enemy.
  • Tulfall inventory icon.pngTulfallTulfall
    Tornado Wand
    Wands
    Quality: +20%
    Physical Damage: 25.274.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
    50% chance to gain a Power Charge on Killing a Frozen Enemy
    Adds 15 to 25 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    (10-15)% increased Cold Damage per Frenzy Charge
    We fracture and splinter.
    We pierce our sides.
    But in the great freeze we are forged anew.
    Tulfall inventory icon.png
    grants a frenzy charge upon reaching maximum power charges. All power charges are then lost.
  • The Green Dream inventory icon.pngThe Green DreamThe Green Dream
    Viridian Jewel
    Limited to: 1
    Radius: Large (1500)
    Gain 5% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    We climb like vines up Chayula's arms,
    reaching into the world that should be ours.

    This item can be transformed with a Blessing of Chayula
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    The Green Dream inventory icon.png
    grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius.
  • The Green Nightmare inventory icon.pngThe Green NightmareThe Green Nightmare
    Viridian Jewel
    Limited to: 1
    Radius: Large (1500)
    Gain 5% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant Chance to Dodge Attacks at 35% of its value
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    We take root in the dirt
    and strangle those who tread upon it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    The Green Nightmare inventory icon.png
    grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius.
  • Weapon with Essence of Horror inventory icon.pngEssence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced elemental Damage Taken while not moving
    Body Armour: 15% of Physical Damage taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill nearby Enemies for 1 second on Block
    Quiver: Adds 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased effect of Fortify on You
    Ring: Adds 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Horror inventory icon.png
    mod has 16% chance to generate a frenzy charge, as well as a power charge and endurance charge, on kill.

Source of maximum Frenzy Charges

These unique items grant increased maximum frenzy charges:

The theoretical maximum frenzy charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items, +1 as Raider/Trickster).

The unique jewel Pacifism inventory icon.pngPacifismPacifism
Viridian Jewel
-1 to Maximum Frenzy Charges
Corrupted
"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Pacifism inventory icon.png
decreases maximum frenzy charges by 1.

Consume Charges

  • Discharge inventory icon.pngDischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (4-31) to (77-589) base Lightning Damage per Power Charge
    Deals (29-220) to (43-331) base Fire Damage per Endurance Charge
    Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge
    35% less Damage if Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    Discharge inventory icon.png
    consumes frenzy charges to deal additional cold damage.
  • Flicker Strike inventory icon.pngFlicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can store 1 use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Attack Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    Flicker Strike inventory icon.png
    can be used to consume a charge to bypass its cooldown.
  • Phase Run inventory icon.pngPhase RunPhase RunSpell, Duration, Movement
    Mana Cost: (11 to 14)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage. Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    80% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge
    Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
    Phase Run inventory icon.png
    consumes frenzy charges to increase buff duration.
  • Rotgut inventory icon.pngRotgutRotgut
    Quicksilver Flask
    Lasts 6.00 Seconds
    Consumes (30 to 40) of 50 Charges on use
    40% increased Movement Speed
    Requires Level 40(50-100)% increased Charges used
    50% chance to gain a Flask Charge when you deal a Critical Strike
    (10-30)% increased Movement Speed during Flask effect
    Consumes Frenzy Charges on use
    Gain Onslaught for 2 second per Frenzy Charge on use
    50% increased Duration
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Rotgut inventory icon.png
    removes all frenzy charges and grants 2 seconds of Onslaught per frenzy charge consumed.

Unique items

ItemLvl.Stats+# frenzy
Lochtonial CaressLochtonial Caress
Iron Gauntlets
Quality: +20%
Armour: 7
Requires 6 Str(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
Why cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything.
Lochtonial Caress inventory icon.png
Lochtonial Caress inventory icon.png
1(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
0
PacifismPacifism
Viridian Jewel
-1 to Maximum Frenzy Charges
Corrupted
"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Pacifism inventory icon.png
Pacifism inventory icon.png
1-1 to Maximum Frenzy Charges
Corrupted
-1
Shackles of the WretchedShackles of the Wretched
Chain Gloves
Quality: +20%
Armour: 14
Energy Shield: 4
Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
Shackles of the Wretched inventory icon.png
Shackles of the Wretched inventory icon.png
7(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
0
Doedre's ElixirDoedre's Elixir
Greater Mana Flask
Recovers 140 Mana over 5.60 seconds
Consumes (26 to 30) of 32 Charges on use
Requires Level 12Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
(120-150)% increased Charges used
Doedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Doedre's Elixir inventory icon.png
Doedre's Elixir inventory icon.png
12Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
(120-150)% increased Charges used
0
Victario's AcuityVictario's Acuity
Turquoise Amulet
Requires Level 16+(16-24) to Dexterity and Intelligence+(30-40)% to Lightning Resistance
+(8-10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
"Grind your words into sharp thoughts.
Grind your thoughts into the sharpest of deeds."
- Victario, the People's Poet
Victario's Acuity inventory icon.png
Victario's Acuity inventory icon.png
16+(16-24) to Dexterity and Intelligence+(30-40)% to Lightning Resistance
+(8-10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
0
The Warden's BrandThe Warden's Brand
Iron Ring
Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom
The Warden's Brand inventory icon.png
The Warden's Brand inventory icon.png
30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
0
RotgutRotgut
Quicksilver Flask
Lasts 6.00 Seconds
Consumes (30 to 40) of 50 Charges on use
40% increased Movement Speed
Requires Level 40(50-100)% increased Charges used
50% chance to gain a Flask Charge when you deal a Critical Strike
(10-30)% increased Movement Speed during Flask effect
Consumes Frenzy Charges on use
Gain Onslaught for 2 second per Frenzy Charge on use
50% increased Duration
Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Rotgut inventory icon.png
Rotgut inventory icon.png
40(50-100)% increased Charges used
50% chance to gain a Flask Charge when you deal a Critical Strike
(10-30)% increased Movement Speed during Flask effect
Consumes Frenzy Charges on use
Gain Onslaught for 2 second per Frenzy Charge on use
50% increased Duration
0
Daresso's PassionDaresso's Passion
Estoc
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (61.2 to 70.8)(108 to 120)
Elemental Damage: (30 to 38)–(40 to 50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
Daresso's Passion inventory icon.png
Daresso's Passion inventory icon.png
43+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
0
The Blood DanceThe Blood Dance
Sharkskin Boots
Quality: +20%
Evasion: 151
Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
3% reduced Attack and Cast Speed per Frenzy Charge
0.5% of Life Regenerated per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
6% increased Damage against Enemies on Low Life per Frenzy Charge
Gore Footprints
"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way
The Blood Dance inventory icon.png
The Blood Dance inventory icon.png
44+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
3% reduced Attack and Cast Speed per Frenzy Charge
0.5% of Life Regenerated per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
6% increased Damage against Enemies on Low Life per Frenzy Charge
Gore Footprints
0
Victario's CharityVictario's Charity
Laminated Kite Shield
Quality: +20%
Chance to Block: 24%
Armour: 117
Energy Shield: 34
Requires Level 50, 64 Str, 64 Int3% reduced Movement Speed (Hidden)
+8% to all Elemental Resistances
+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
A man's life is the greatest gift he can give.
Victario's Charity inventory icon.png
Victario's Charity inventory icon.png
503% reduced Movement Speed (Hidden)
+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
0
Terminus EstTerminus Est
Tiger Sword
Two Hand Swords
Quality: +20%
Physical Damage: (156.4 to 174.8)(258.4 to 288.8)
Critical Strike Chance: (7.50% to 8.75%)
Attacks per Second: 1.68
Weapon Range: 11
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
His final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace.
Terminus Est inventory icon.png
Terminus Est inventory icon.png
51+360 to Accuracy Rating(220-260)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
0
SnakebiteSnakebite
Assassin's Mitts
Quality: +20%
Evasion: (245 to 273)
Energy Shield: 32
Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
While at maximum Frenzy Charges, Attacks Poison Enemies
"As the serpent shuns thought,
It shuns fear.
It strikes with the speed of wrath
And the skill of compulsion."
- Deshret, The Red Sekhema
Snakebite inventory icon.png
Snakebite inventory icon.png
58(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
While at maximum Frenzy Charges, Attacks Poison Enemies
0
Hyaon's FuryHyaon's Fury
Legion Sword
One Hand Swords
Quality: +20%
Physical Damage: 63.6117.6
Elemental Damage: 1–(550 to 650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28 to 1.32)
Weapon Range: 9
Requires Level 62, 122 Str, 104 Dex40% increased Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
3% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire
Hyaon's Fury inventory icon.png
Hyaon's Fury inventory icon.png
6240% increased Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
3% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
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Darkray VectorsDarkray Vectors
Dragonscale Boots
Quality: +20%
Armour: (168 to 199)
Evasion: (168 to 199)
Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attacks per Frenzy Charge
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
Darkray Vectors inventory icon.png
Darkray Vectors inventory icon.png
65(40-70)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attacks per Frenzy Charge
1
TulfallTulfall
Tornado Wand
Wands
Quality: +20%
Physical Damage: 25.274.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(10-15)% increased Cold Damage per Frenzy Charge
We fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.
Tulfall inventory icon.png
Tulfall inventory icon.png
65(35-39)% increased Spell Damage(10-15)% increased Cast Speed
50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(10-15)% increased Cold Damage per Frenzy Charge
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Oro's SacrificeOro's Sacrifice
Infernal Sword
Two Hand Swords
Quality: +20%
Elemental Damage: (425 to 475)–(550 to 600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49 to 1.55)
Weapon Range: 11
Requires Level 67, 113 Str, 113 Dex30% increased Accuracy RatingNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Give yourself to the flames and your name
will burn in the minds of men forever.
Oro's Sacrifice inventory icon.png
Oro's Sacrifice inventory icon.png
6730% increased Accuracy RatingNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
0
SurgebindersSurgebinders
Dragonscale Gauntlets
Quality: +20%
Armour: (220 to 241)
Evasion: (220 to 241)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Spell Damage per Power Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Elemental Damage per Frenzy Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
Surgebinders inventory icon.png
Surgebinders inventory icon.png
67(90-110)% increased Armour and Evasion
(4-7)% increased Spell Damage per Power Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Elemental Damage per Frenzy Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0
Rigwald's CommandRigwald's Command
Midnight Blade
One Hand Swords
Quality: +20%
Physical Damage: (114 to 138)(298.8 to 334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 113 Str, 113 Dex40% increased Accuracy Rating10% additional Block Chance while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
Fear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors.
Rigwald's Command inventory icon.png
Rigwald's Command inventory icon.png
6840% increased Accuracy Rating10% additional Block Chance while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
0
The Red TrailThe Red Trail
Titan Greaves
Quality: +20%
Armour: (378 to 420)
Requires Level 68, 120 Str(60-80)% increased Armour
+(50-70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
We leave a trail, that we may know
where never we will return.
The Red Trail inventory icon.png
The Red Trail inventory icon.png
68(60-80)% increased Armour
+(50-70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
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Touch of AnguishTouch of Anguish
Imperial Claw
Claws
Quality: +20%
Physical Damage: (78 to 90)(234 to 258)
Critical Strike Chance: (7.80% to 8.40%)
Attacks per Second: 1.60
Weapon Range: 9
Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not always Freeze
Grip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
Touch of Anguish inventory icon.png
Touch of Anguish inventory icon.png
68+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not always Freeze
0
The Restless WardThe Restless Ward
Carnal Armour
Quality: +20%
Evasion: (853 to 928)
Energy Shield: (357 to 388)
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana
3% reduced Movement Speed (Hidden)
+(60-80) to maximum Life
(220-250)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(20-30) Life Regenerated per second per Endurance Charge
Use the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
The Restless Ward inventory icon.png
The Restless Ward inventory icon.png
71+(20-25) to maximum Mana
3% reduced Movement Speed (Hidden)+(60-80) to maximum Life
(220-250)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(20-30) Life Regenerated per second per Endurance Charge
0

Passive skills

There are passive skill nodes that provide bonuses to frenzy charges.

Name Bonuses
Frenzy Charge Duration
  • 18% increased Frenzy Charge Duration
Evasion Per Frenzy Charge
  • 4% increased Evasion Rating per Frenzy Charge
Charge on Kill
  • 2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Frenetic
  • +1 to Maximum Frenzy Charges
Fervour
  • +1 to Maximum Frenzy Charges
Savagery
  • +1 to Maximum Frenzy Charges
Claws of the Magpie
  • 20% increased Physical Damage with Claws
  • 15% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Overcharged
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members
Master Sapper
  • 30% increased Trap Damage
  • 20% increased Trap Trigger Area of Effect
  • Can have up to 2 additional Traps placed at a time
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Ascendancy passive skills

There are Ascendancy passive skills that affect frenzy charges.

Ascendancy Class Name Bonuses
Guardian
Guardian avatar.png
Armour and Energy Shield, Charge Duration
  • 14% increased Armour
  • 6% increased maximum Energy Shield
  • 20% increased Endurance, Frenzy and Power Charge Duration
Raider
Raider avatar.png
Avatar of the Slaughter
  • 2% increased Movement Speed per Frenzy Charge
  • 3% increased Attack Speed per Frenzy Charge
  • 3% increased Attack Damage per Frenzy Charge
  • +1 to Maximum Frenzy Charges
Guardian
Guardian avatar.png
Harmony of Purpose
  • Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Gladiator
Gladiator avatar.png
Outmatch and Outlast
  • 25% chance to gain a Frenzy Charge on Kill with Main Hand
  • 25% chance to gain an Endurance Charge on Kill with Off Hand
  • 10% more Physical Damage while at maximum Frenzy Charges
  • 10% reduced Physical Damage taken while at maximum Endurance Charges
Ascendant
Ascendant avatar.png
Raider
  • 25% chance to Avoid Elemental Status Ailments
  • 10% chance to gain a Frenzy Charge on Kill
  • 4% chance to Dodge Attacks
  • You have Onslaught while on full Frenzy Charges
Trickster
Trickster avatar.png
Swift Killer
  • +1 to Maximum Frenzy Charges
  • 15% chance to gain a Frenzy Charge on Kill
Raider
Raider avatar.png
Way of the Poacher
  • 10% increased Attack Speed
  • 20% chance to gain a Frenzy Charge on Kill
  • 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy

Effects on monsters and minions

The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges (but will benefit from the player's own frenzy charges).


See also