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Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.

Frenzy charge

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Frenzy Charge
Charge
Frenzy Charge status icon.png

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Source of Frenzy Charges

Skill Gems

  • Blood Rage inventory icon.pngBlood RageBlood RageSpell, Duration
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Acquisition
    Level: 16
    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Physical Damage from Attacks Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    Blood Rage inventory icon.png
    applies a buff that grants a chance to generate a frenzy charge on kill.
  • Frenzy inventory icon.pngFrenzyFrenzyAttack, Melee, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 16Acquisition
    Level: 16
    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-136.6)% of Base Attack Damage
    5% increased Physical Damage per Frenzy Charge
    5% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    Frenzy inventory icon.png
    generates a frenzy charge on hit.
  • Ice Bite Support inventory icon.pngIce Bite SupportIce Bite SupportCold, Support
    Icon: K
    Mana Multiplier: 110%
    Requires Level 31Acquisition
    Level: 31
    Per 1% Quality:
    1% increased Damage against Frozen Enemies
    (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    15% chance to Freeze
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Ice Bite Support inventory icon.png
    grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.
  • Poacher's Mark inventory icon.pngPoacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Acquisition
    Level: 24
    Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies have (30-49)% less Evasion
    Cursed enemies grant 100% increased Flask Charges
    Cursed enemies grant (5-24) Life when Hit by Attacks
    Cursed enemies grant (5-12) Mana when Hit by Attacks
    Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Poacher's Mark skill icon.png
    Poacher's Mark inventory icon.png
    is a curse that causes enemies a chance to grant a frenzy charge when killed.

Passive Skills

Items

  • The following items grant a chance to generate a frenzy charge on kill:
  • Oro's Sacrifice inventory icon.pngOro's SacrificeOro's Sacrifice
    Infernal Sword
    Two Hand Swords
    Elemental Damage: (425 to 475)–(550 to 600)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.49 to 1.55)
    Weapon Range: 11
    Requires Level 67, 113 Str, 113 Dex30% increased Accuracy RatingNo Physical Damage
    Adds (425-475) to (550-600) Fire Damage
    (10-15)% increased Attack Speed
    20% chance to Ignite
    10% increased Physical Damage taken
    10% increased Fire Damage taken
    Culling Strike against Burning Enemies
    Gain a Frenzy Charge if an Attack Ignites an Enemy
    Give yourself to the flames and your name
    will burn in the minds of men forever.
    Oro's Sacrifice inventory icon.png
    generates a frenzy charge when an enemy is ignited by an attack.
  • Doedre's Elixir inventory icon.pngDoedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 140 Mana over 5.60 seconds
    Consumes (26 to 30) of 32 Charges on use
    Requires Level 12Removes 20% of your maximum Energy Shield on use
    You take 10% of your maximum Life as Chaos Damage on use
    You gain a Power Charge on use
    You gain a Frenzy Charge on use
    You gain an Endurance Charge on use
    (120-150)% increased Charges used
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Doedre's Elixir inventory icon.png
    grants a frenzy charge when consumed.
  • The Red Trail inventory icon.pngThe Red TrailThe Red Trail
    Titan Greaves
    Armour: (336 to 378)Requires Level 68, 120 Str(60-80)% increased Armour
    +(50-70) to maximum Life
    25% increased Movement Speed
    10% additional Physical Damage Reduction while stationary
    Gain a Frenzy Charge on Hit while Bleeding
    15% increased Movement Speed while Bleeding
    50% chance to be inflicted with Bleeding when Hit by an Attack
    Gore Footprints
    We leave a trail, that we may know
    where never we will return.
    The Red Trail inventory icon.png
    generates a frenzy charge when you are hit.
  • Shackles of the Wretched inventory icon.pngShackles of the WretchedShackles of the Wretched
    Chain Gloves
    Armour: 12
    Energy Shield: 4
    Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block Recovery
    Curses in this item are reflected back to you
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    You grant (4-6) Frenzy Charges to allies on Death
    Captivity breeds creativity.
    Shackles of the Wretched inventory icon.png
    grants frenzy charges to nearby allies when the user is killed.
  • Surgebinders inventory icon.pngSurgebindersSurgebinders
    Dragonscale Gauntlets
    Armour: (199 to 220)
    Evasion: (199 to 220)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Spell Damage per Power Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Elemental Damage per Frenzy Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    Surgebinders inventory icon.png
    grants a chance to steal a frenzy charge from an enemy on hit.
  • Terminus Est inventory icon.pngTerminus EstTerminus Est
    Tiger Sword
    Two Hand Swords
    Physical Damage: (147.2 to 165.6)(243.2 to 273.6)
    Critical Strike Chance: (7.50% to 8.75%)
    Attacks per Second: 1.68
    Weapon Range: 11
    Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage
    20% increased Attack Speed
    (50-75)% increased Critical Strike Chance
    +10 Mana gained on Kill
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
    Terminus Est inventory icon.png
    generates a frenzy charge on critical strike.
  • Victario's Charity inventory icon.pngVictario's CharityVictario's Charity
    Laminated Kite Shield
    Chance to Block: 24%
    Armour: 98
    Energy Shield: 29
    Requires Level 50, 64 Str, 64 Int3% reduced Movement Speed (Hidden)
    +8% to all Elemental Resistances
    +(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    Victario's Charity inventory icon.png
    grants a chance to give nearby allies a frenzy charge when you hit an enemy.
  • The Warden's Brand inventory icon.pngThe Warden's BrandThe Warden's Brand
    Iron Ring
    Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
    30% reduced Attack Speed
    15% chance to gain a Frenzy Charge when you Stun an Enemy
    "I don't always have a flame handy
    when a fresh delinquent walks through our gates."
    - Brutus, Warden of Axiom
    The Warden's Brand inventory icon.png
    grants a chance to generate a frenzy charge when you stun an enemy.
  • Tulfall inventory icon.pngTulfallTulfall
    Tornado Wand
    Wands
    Physical Damage: 2162
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
    50% chance to gain a Power Charge on Killing a Frozen Enemy
    Adds 15 to 25 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    (10-15)% increased Cold Damage per Frenzy Charge
    We fracture and splinter.
    We pierce our sides.
    But in the great freeze we are forged anew.
    Tulfall inventory icon.png
    grants a frenzy charge upon reaching maximum power charges. All power charges are then lost.
  • The Green Dream inventory icon.pngThe Green DreamThe Green Dream
    Viridian Jewel
    Limited to: 1
    Radius: Large (1500)
    Gain 5% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    We climb like vines up Chayula's arms,
    reaching into the world that should be ours.

    This item can be transformed with a Blessing of Chayula
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    The Green Dream inventory icon.png
    grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius.
  • The Green Nightmare inventory icon.pngThe Green NightmareThe Green Nightmare
    Viridian Jewel
    Limited to: 1
    Radius: Large (1500)
    Gain 5% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant Chance to Dodge Attacks at 35% of its value
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    We take root in the dirt
    and strangle those who tread upon it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    The Green Nightmare inventory icon.png
    grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius.
  • Weapon with Essence of Horror inventory icon.pngEssence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Acquisition
    Level: 0
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced elemental Damage Taken while not moving
    Body Armour: 15% of Physical Damage taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill nearby Enemies for 1 second on Block
    Quiver: Adds 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased effect of Fortify on You
    Ring: Adds 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Horror inventory icon.png
    mod has 16% chance to generate a frenzy charge, as well as a power charge and endurance charge, on kill.

Source of maximum Frenzy Charges

These unique items grant increased maximum frenzy charges:

The theoretical maximum frenzy charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items, +1 as Raider/Trickster).

The unique jewel Pacifism inventory icon.pngPacifismPacifism
Viridian Jewel
-1 to Maximum Frenzy Charges
Corrupted
"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Pacifism inventory icon.png
decreases maximum frenzy charges by 1.

Consume Charges

  • Discharge inventory icon.pngDischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Requires Level 28Acquisition
    Level: 28
    Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (4-31) to (77-589) base Lightning Damage per Power Charge
    Deals (29-220) to (43-331) base Fire Damage per Endurance Charge
    Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge
    35% less Damage if Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    Discharge inventory icon.png
    consumes frenzy charges to deal additional cold damage.
  • Flicker Strike inventory icon.pngFlicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can store 1 use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Acquisition
    Level: 10
    Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Attack Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    Flicker Strike inventory icon.png
    can be used to consume a charge to bypass its cooldown.
  • Phase Run inventory icon.pngPhase RunPhase RunSpell, Duration, Movement
    Mana Cost: (11 to 14)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.50 sec
    Requires Level 34Acquisition
    Level: 34
    Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage. Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    80% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge
    Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
    Phase Run inventory icon.png
    consumes frenzy charges to increase buff duration.
  • Rotgut inventory icon.pngRotgutRotgut
    Quicksilver Flask
    Lasts 6.00 Seconds
    Consumes (30 to 40) of 50 Charges on use
    40% increased Movement Speed
    Requires Level 40(50-100)% increased Charges used
    50% chance to gain a Flask Charge when you deal a Critical Strike
    (10-30)% increased Movement Speed during Flask effect
    Consumes Frenzy Charges on use
    Gain Onslaught for 2 second per Frenzy Charge on use
    50% increased Duration
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Rotgut inventory icon.png
    removes all frenzy charges and grants 2 seconds of Onslaught per frenzy charge consumed.

Related unique items

These passive skills and unique items have modifiers related to frenzy charges:

Passive skills

There are passive skill nodes that provide bonuses to frenzy charges.

Name Bonuses
Frenzy Charge Duration
  • 18% increased Frenzy Charge Duration
Evasion Per Frenzy Charge
  • 4% increased Evasion Rating per Frenzy Charge
Charge on Kill
  • 2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Frenetic
  • +1 to Maximum Frenzy Charges
Fervour
  • +1 to Maximum Frenzy Charges
Savagery
  • +1 to Maximum Frenzy Charges
Claws of the Magpie
  • 20% increased Physical Damage with Claws
  • 15% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Overcharged
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members
Master Sapper
  • 30% increased Trap Damage
  • 20% increased Trap Trigger Area of Effect
  • Can have up to 2 additional Traps placed at a time
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Ascendancy passive skills

There are Ascendancy passive skills that affect frenzy charges.

Ascendancy Class Name Bonuses
Guardian
Guardian avatar.png
Armour and Energy Shield, Charge Duration
  • 14% increased Armour
  • 6% increased maximum Energy Shield
  • 20% increased Endurance, Frenzy and Power Charge Duration
Raider
Raider avatar.png
Avatar of the Slaughter
  • 2% increased Movement Speed per Frenzy Charge
  • +1 to Maximum Frenzy Charges
  • 3% increased Attack Speed per Frenzy Charge
  • 3% increased Attack Damage per Frenzy Charge
Guardian
Guardian avatar.png
Harmony of Purpose
  • Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Gladiator
Gladiator avatar.png
Outmatch and Outlast
  • 25% chance to gain a Frenzy Charge on Kill with Main Hand
  • 25% chance to gain an Endurance Charge on Kill with Off Hand
  • 10% more Physical Damage while at maximum Frenzy Charges
  • 10% reduced Physical Damage taken while at maximum Endurance Charges
Ascendant
Ascendant avatar.png
Raider
  • 25% chance to Avoid Elemental Status Ailments
  • 10% chance to gain a Frenzy Charge on Kill
  • 4% chance to Dodge Attacks
  • You have Onslaught while on full Frenzy Charges
Trickster
Trickster avatar.png
Swift Killer
  • +1 to Maximum Frenzy Charges
  • 15% chance to gain a Frenzy Charge on Kill
Raider
Raider avatar.png
Way of the Poacher
  • 10% increased Attack Speed
  • 20% chance to gain a Frenzy Charge on Kill
  • 20% chance to gain a Frenzy Charge on hitting a rare or unique enemy

Effects on monsters and minions

The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges (but will benefit from the player's own frenzy charges).


See also