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Freezing Pulse

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Freezing Pulse
Active skill gem
  
Attribute(s)Intelligence
KeywordsCold, Projectile, Spell
Required Level1
Cast time0.65 secs
Critical Strike Chance6%
Per 1% Quality+3% increased Projectile Speed
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates completely.
Deals x–y Cold Damage
Screenshot of Freezing Pulse


Sometimes a spellcaster just needs crowd control. When beset by a hostile throng, masters of ice magic frequently employ the deadly Freezing Pulse. The spell pierces easily through the thickest hide and the toughest armor, spinning and freezing in an icy whirl until it impacts a distant target. The Pulse is at peak strength when it's cast, so it has the greatest effect on enemies that are right up next to the caster. Of course, these are also the enemies presenting the most threat, and they are left frozen solid or slain outright.

Freezing Pulse is a cold spell, launching a short-ranged projectile which passes through enemies with a chance of freezing them.

Contents

Skill Functions and Interactions

Area of Effect: AoE increases have no effect on Freezing Pulse.

Automatic Piercing: Freezing Pulse has a 100% chance to pierce enemies, but cannot travel through terrain obstacles. Pierce has no effect.

Projectile Speed: The Faster Projectiles support and x% increased Projectile Speed mods will affect Freezing Pulse, causing it to travel farther before it dissipates, effectively increasing its range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because it has had less time to dissipate.

Multiple Projectiles: When combined with Lesser/Greater Multiple Projectiles supports, Freezing Pulse projectiles can overlap, effectively creating a wave of waves, depending on how tightly the skill is focused. When hit by more than one wave at the same time, monsters take damage from every wave that passes through them.

Fork: The Fork support gem will cost extra mana, however it has no effect due to Freezing Pulse's 100% Pierce chance. Please see the projectiles page for more information on this projectile behaviour.

Gem level progression

Level Lvl. Int. Mana Cost Cold Damage Exp.
1 1 N/A 4 5–10 70
2 2 N/A 5 7–11 308
3 4 16 5 9–14 2,560
4 8 25 6 13–19 8,813
5 12 33 7 17-25 22,895
6 16 41 8 22-33 68,427
7 21 52 9 30-45 150,439
8 26 62 10 40-60 581,328
9 32 75 11 54-82 566,989
10 38 88 16 52–78 1,143,783
11 42 96 17 62–93 1,426,490
12 46 104 18 74–111 2,737,323
13 49 111 19 84–127 3,289,072
14 52 117 20 96–144 3,351,223
15 55 123 21 109–163 9,936,267
16 58 130 22 123–184 21,346,397
17 61 136 22 138–208 50,694,186
18 64 142 22 156–234 90,050,815
19 66 146 23 168–253 147,034,823
20 68 151 23 182–273 N/A
21 68 151 23 197–295 N/A
22 68 151 24 212–318 N/A
23 68 151 24 229–343 N/A
24 68 151 24 247–370 N/A
25 68 151 25 266–398 N/A
26 68 151 25 - N/A
27 68 151 25 308–462 N/A

Quest reward

This skill can be gained as a reward for finishing quests:

Enemy at the Gate (Act 1 / Normal) by:
  • Witch
  • Shadow
Mercy Mission (Act 1 / Normal) by:
  • Witch
  • Shadow
  • Scion

Version history

Version Changes
1.2.0
  • The mana cost of all skills has been revised.
  • Ice Spear: We have increased the damage by 33% at level one, to +87% at level 20.
1.1.0
0.11.0
  • Damage has been reduced.
0.9.9
  • Increased cast speed, reduced mana cost, slightly reduced damage.
0.9.7b
  • Increased the damage of level 1.
0.9.7
  • The damage has been increased.
0.9.5
  • Increased damage progression.
0.9.4c
  • Set the default critical strike chance of Freezing Pulse (6%).
0.9.3c
  • Reduced damage by 10%.
0.9.3
  • Freezing Pulse now scales all damage from support gems in the same way as
    the main skill damage (Based on distance).
0.9.1
  • Updated effect for Freezing Pulse.
  • Reduced damage and collision size.