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Flask

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A Flask is a rechargeable potion. When used the flask consumes a certain amount of flask charges and recovers a portion of life, mana, or grants temporary bonus for the duration of the flask effect. Used flask charges can be refilled by killing enemies: a normal monster grants 1 charge, a magic monster grants 3.5 charges, a rare monster grants 6 charges, and a unique monster grants 11 charges.[1] Within a party, all players close to the killed enemy get charges.[2] Flasks have a +75% charge recovery bonus for each party member after the first. Partial fraction charges are stored but not displayed in game.

Every character has space for five flasks. When you go to town, all your flasks are automatically fully recharged. If you equip a flask within a hostile area, the flask has zero active charges by default, and you have to kill enemies to gain charges for that flask.

Glassblower's BaublesGlassblower's Bauble
Stack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower rarity flasks. The maximum quality is 20%.
Shift click to unstack.
are used to increase the quality of a flask. Quality on life, mana, and hybrid flasks increases the amount of life and/or mana recovered by that percentage. Quality on other flasks increase the duration by that percentage. Note that quality on flasks stacks multiplicatively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).


Life Flasks

Restore Life. Each percentage of quality adds 1% Life Restored.

Name Lvl. Life Time Capacity Usage
Small Life Flask
N/A 60 6 21 7
Medium Life Flask
4 120 6.5 28 8
Large Life Flask
14 200 7 30 9
Greater Life Flask
18 385 7 32 10
Grand Life Flask
26 540 6 25 10
Giant Life Flask
34 940 8 30 10
Colossal Life Flask
37 1140 7 32 10
Sacred Life Flask
45 1390 6 25 10
Hallowed Life Flask
53 2050 8 30 10
Sanctified Life Flask
60 1460 3 30 15
Divine Life Flask
65 2400 7 45 15
Eternal Life Flask
70 2080 4 45 15

Mana Flasks

Restore Mana. Each percentage of quality adds 1% Mana Restored.

Name Lvl. Mana Time Capacity Usage
Small Mana Flask
N/A 60 6 40 14
Medium Mana Flask
4 80 6.5 45 16
Large Mana Flask
14 100 7 50 18
Greater Mana Flask
18 120 5.6 40 20
Grand Mana Flask
26 240 9 40 20
Giant Mana Flask
34 336 7 40 20
Colossal Mana Flask
37 400 5.6 40 20
Sacred Mana Flask
45 656 9 40 20
Hallowed Mana Flask
53 736 7 40 20
Sanctified Mana Flask
60 1050 14 60 20
Divine Mana Flask
65 800 5 45 15
Eternal Mana Flask
70 1200 10 60 20

Hybrid Flasks

Restore Life and Mana. Each percentage of quality adds 1% Life and Mana Restored.

Name Lvl. Life Mana Time Capacity Usage
Small Hybrid Flask
10 100 70 5 40 20
Medium Hybrid Flask
20 230 100 5 40 20
Large Hybrid Flask
30 510 140 5 40 20
Colossal Hybrid Flask
40 690 200 5 40 20
Sacred Hybrid Flask
50 1440 400 5 40 20
Hallowed Hybrid Flask
60 1740 480 5 40 20

Utility Flasks

Doesn't restore health or mana, gives different beneficial effects.

Name Lvl. Effects Duration Capacity Usage
Quicksilver Flask
N/A 40% increased Movement Speed 5 50 20
Ruby Flask
18 +10% to maximum Fire Resistance
+50% to Fire Resistance
3.5 60 30
Sapphire Flask
18 +10% to maximum Cold Resistance
+50% to Cold Resistance
3.5 60 30
Topaz Flask
18 +10% to maximum Lightning Resistance
+50% to Lightning Resistance
3.5 60 30
Amethyst Flask
18 +35% to Chaos Resistance 3.5 60 30
Granite Flask
27 +3000 to Armour 4 60 30
Diamond Flask
27 Your Critical Strike Chance is Lucky 3.5 80 80
Jade Flask
27 +3000 to Evasion Rating 5 60 40
Quartz Flask
27 Your movement is not blocked by enemies 5 60 40

Unique Flasks

  • Atziri's PromiseAtziri's Promise
    Amethyst Flask
    Lasts 3.5 Seconds
    Consumes 30 of 60 Charges on use
    +35% to Chaos Resistance
    Requires Level 6810% of Chaos Damage Leeched as Life during flask effect
    Gain (22 to 25)% of Physical Damage as Extra Chaos Damage during effect
    Gain (13 to 15)% of Elemental Damage as Extra Chaos Damage during effect
    "Death needs not your understanding. It needs only your loyalty."
    - Atziri, Queen of the Vaal
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Blood of the KaruiBlood of the Karui
    Sanctified Life Flask
    Recovers 1460 Life over (3.7 to 4.3) Seconds
    Consumes 15 of 30 Charges on use
    Requires Level 60(20 to 30)% reduced Recovery Speed
    No Life Recovery Applies during flask effect
    Recover Full Life at the end of the flask effect
    "Kaom fought and killed for his people.
    Kaom bled for his people.
    And so the people gave, the people bled,
    So their King might go on."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Divination DistillateDivination Distillate
    Large Hybrid Flask
    Recovers 300 Life over 5 Seconds
    Recovers 140 Mana over 5 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 30(40 to 60)% increased Rarity of Items found during flask effect
    (12 to 18)% increased Quantity of Items found during flask effect
    25% increased Light Radius during flask effect
    +6% to all maximum Elemental Resistances during flask effect
    Knowledge is fermented in pain and loss
    Distilled with reflection
    To quench the thirst of those
    who dream of enlightenment
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 120 Mana over 5.6 Seconds
    Consumes (30 to 40) of 40 Charges on use
    Requires Level 18Removes 20% of your maximum Energy Shield on use
    You take 10% of your maximum Life as Chaos Damage on use
    You gain a Power Charge on use
    You gain a Frenzy Charge on use
    You gain an Endurance Charge on use
    (50 to 100)% increased Charges used
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Forbidden TasteForbidden Taste
    Quartz Flask
    Lasts 5 Seconds
    Consumes 60 of 60 Charges on use
    Your movement is not blocked by enemies
    Requires Level 2750% increased Charges used
    Recover 50% of your maximum life on use
    15% of maximum Life taken as Chaos Damage per Second
    Your reach exceeds your grasp.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Lavianga's SpiritLavianga's Spirit
    Sanctified Mana Flask
    Recovers (1365 to 1575) Mana over 7 Seconds
    Consumes 20 of 60 Charges on use
    Requires Level 60(30 to 50)% increased Amount Recovered
    100% increased Recovery Speed
    Your Skills have no Mana Cost during flask effect
    "When the Ancestors fill your cup,
    It is only good manners to drink your fill."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Rumi's ConcoctionRumi's Concoction
    Granite Flask
    Lasts 4 Seconds
    Consumes 30 of 60 Charges on use
    +3000 to Armour
    Requires Level 68(30 to 40)% Chance to Block during flask effect
    (15 to 20)% Chance to Block Spells during flask effect
    "Yesterday I was clever, so I wanted to change the world. Today I am wise, so I am changing myself."
    - Rumi of the Vaal
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Passives

Passive skills that are related to flasks:

Basic Passives

These Basic Passives affect Flasks.

Name Bonuses
Flask Life
  • 15% increased Life Recovery from Flasks
Flask Effect
  • 10% increased effect of Flasks
Life and Flasks
  • 3% increased maximum Life
  • 10% increased Life Recovery from Flasks
Mana and Flasks
  • 6% increased maximum Mana
  • 10% increased Mana Recovery from Flasks

Notable Passives

These notable passives affect Flasks.

Name Bonuses
Alchemist
  • 12% Flask effect duration
  • 14% increased effect of Flasks
Arcane Chemistry
  • 12% increased maximum Mana
  • 30% increased Mana Recovery from Flasks
Druidic Rite
  • 12% increased maximum Mana
  • 20% increased Mana Recovery from Flasks
  • 20% increased Flask Effect Duration
Herbalism
  • 10% increased maximum Life
  • 20% increased Life Recovery from Flasks
  • 20% increased Flask Recovery Speed
Primal Spirit
  • 20% increased Mana Regeration Rate
  • 20% increased Mana Recovery from Flasks
  • +20 to Strength
  • +20 to Intelligence
Profane Chemistry
  • 6% increased maximum Life
  • 30% increased Life Recovery from Flasks

Modifiers

Prefix

Name Level Stat Value
Perpetual… 3  % Increased Charge Recovery 20 to 40
Ample… 2 Local Extra Max Charges 10 to 20
Saturated… 1 Local Flask Amount To Recover +%
Local Flask Recovery Speed +%
50
-33
Cautious… 6 Local Flask Amount To Recover When Below Threshold +%
Local Flask Life % Threshold For Increased Recovery
100
35
Sapping… 13 Local Flask Life To Recover +%
Local Flask Removes % Of Life Recovery From Mana On Use
40
10
Caustic… 11 Local Flask Mana To Recover +%
Local Flask Removes % Of Mana Recovery From Life On Use
60
15
Panicked… 9 Local Flask Recover Instantly When Life Below %
Local Flask Amount To Recover +%
35
-25
Seething… 7 Local Flask Recovers Instantly
Local Flask Amount To Recover +%
-
-66
Bubbling… 3 Local Flask Recovery Amount % To Recover Instantly
Local Flask Amount To Recover +%
Local Flask Recovery Speed +%
50
-50
135
Catalysed… 1 Local Flask Recovery Speed +% 50
Surgeon's…
(NOT possible for Diamond flask)[3]
8 Local Recharge On Crit 1
Avenger's… 12 Local Recharge On Take Crit 3
  • Increased Amount to Recover causes the flask to recover an increased amount at the same rate. The duration is thus increased.
  • Increased Recovery Speed causes the flask to recover the same total amount at a faster rate. The duration is thus shortened.
  • Increased Recovery Rate effective combines the above and causes the flask to recover at a faster rate for the same duration. The total amount recovered is thus increased.

Many of the Life and Mana prefixes lie on a spectrum between faster and more recovery:

Faster ← Seething, Bubbling, Catalyzed, (normal), Saturated → More Recovery

Note that flasks which don't have any recovery, such as a granite flask, can't roll any recovery mods.

Suffix

Name Level Stat Value
…of Fending 9 Local Flask Adds Knockback While Healing -
…of Iron Skin 6 Local Flask Armour +% While Healing 60 to 100
…of Dousing 6 Local Flask Dispels Burning -
…of Heat 4 Local Flask Dispels Freeze And Chill -
…of Reflexes 8 Local Flask Evasion +% While Healing 60 to 100
…of Gluttony 10 Local Flask Life Leech % While Healing 2
…of Craving 12 Local Flask Mana Leech % While Healing 2
…of Animation 10 Local Flask Minion Heal % 40 to 60
…of Adrenaline 5 Local Flask Movement Speed +% While Healing 20 to 30
…of Resistance 1 Local Flask Resistances +% While Healing 20 to 30
…of Steadiness 1 Local Flask Stun Recovery +% While Healing 40 to 60
…of Warding 18 Immunity to Curses during flask effect. Removes Curses on use -
…of Staunching 8 Local Flask Remove Bleeding On Use -
…of Grounding 10 Local Flask Remove Shock On Use -

Note that when activating a flask, different suffix effects can happen simultaneously but only one particular suffix type of a flask can apply to your character at one time, with the greatest of the two happening at the same time. Example: Say you have a ruby flask (duration 3.5s) with +30% movement speed, a jade flask (duration 5s) with +20% movement speed, and a granite flask (duration 4s) with +100% armour. If you activate the jade flask right away, you get a +20% movement speed bonus. If 0.5 seconds later you now get +30% movement speed. The original movement speed effect still has 4.5 seconds left, but it gets overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different, so they don't conflict. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you gain +20% movement speed from the jade flask now.

Quality on Flasks

Glassblower's BaublesGlassblower's Bauble
Stack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower rarity flasks. The maximum quality is 20%.
Shift click to unstack.
are used to improve the quality of a flask. The quality it grants depends on the rarity of the base flask.

Quality Increase by Rarity
Item Rarity  % Increase
Normal 5
Magic 2
Unique 1

Improving the quality of a health, mana or hybrid flask increases the amount of life and/or mana recovered. Utility flasks gain increased duration instead.

Strategy

Flask type Rate Capacity Per charge
Hallowed Life FlaskHallowed Life Flask
Recovers 2050 Life over 8 Seconds
Consumes 10 of 30 Charges on use
Requires Level 53Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
256.25 life/s 6150 life 205.00 life/charge
Sanctified Life FlaskSanctified Life Flask
Recovers 1460 Life over 3 Seconds
Consumes 15 of 30 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
486.67 life/s 4380 life 97.33 life/charge
Divine Life FlaskDivine Life Flask
Recovers 2400 Life over 7 Seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
342.86 life/s 7200 life 160.00 life/charge
Eternal Life FlaskEternal Life Flask
Recovers 2080 Life over 4 Seconds
Consumes 15 of 45 Charges on use
Requires Level 70Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
520.00 life/s 6240 life 138.67 life/charge
Hallowed Mana FlaskHallowed Mana Flask
Recovers 736 Mana over 7 Seconds
Consumes 20 of 40 Charges on use
Requires Level 53Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
105.14 mana/s 2208 mana 36.80 mana/charge
Sanctified Mana FlaskSanctified Mana Flask
Recovers 1050 Mana over 14 Seconds
Consumes 20 of 60 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
75.00 mana/s 3150 mana 52.50 mana/charge
Divine Mana FlaskDivine Mana Flask
Recovers 800 Mana over 5 Seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
160.00 mana/s 2400 mana 53.33 mana/charge
Eternal Mana FlaskEternal Mana Flask
Recovers 1200 Mana over 10 Seconds
Consumes 20 of 60 Charges on use
Requires Level 70Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
120.00 mana/s 3600 mana 60.00 mana/charge
Hallowed Hybrid FlaskHallowed Hybrid Flask
Recovers 1740 Life over 5 Seconds
Recovers 480 Mana over 5 Seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
348.00 life/s
96.00 mana/s
3480 life
960 life
87.00 life/charge
24.00 mana/charge
  • Life flasks are generally used in situations where speed is paramount.
  • Seething flasks are instant and ignore the recovery rate, so for these the Divine Life FlaskDivine Life Flask
    Recovers 2400 Life over 7 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the greatest life capacity, while the Hallowed Life FlaskHallowed Life Flask
    Recovers 2050 Life over 8 Seconds
    Consumes 10 of 30 Charges on use
    Requires Level 53Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the greatest amount of life per charge.
  • For critical strike based characters, the Surgeon's prefix offers an additional source of charges. For these, the Eternal Life FlaskEternal Life Flask
    Recovers 2080 Life over 4 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 70Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the best life rate.

Version history

Version Changes
1.2.0
  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
  • The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).
  • Flasks now refill when entering a PvP area, unless you're in a Famine league.
1.1.4b
  • Added a buff icon for the new Forbidden Taste unique flask.
1.1.3
  • Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
1.1.0
  • Sanctified Life Flasks and Sanctified Mana Flasks can now drop in all leagues.
  • Jade Flasks and Quartz Flasks can now drop in all leagues.
1.0.3
  • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
1.0.2
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
1.0.1
  • Effects have been added for when a Jade Flask or Quartz Flask is used.
1.0.0g
  • Fixed a bug introduced in 1.0.0f where some flask effects would not work.
1.0.0f
  • Fixed an issue with the Blood of the Karui unique item and interactions with other life recovery stats.
1.0.0
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
0.11.6
  • Fixed a display error with Flask Charges Used in the Character panel.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
0.11.4
  • Fixed a bug where minions would grant you flask charges when they time out.
0.11.2
  • Increased Flask Charges now increases charges gained from all sources, not just monster kills.
  • Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
0.11.1
  • Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Increased Flask drop rate slightly.
0.11.0
  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
0.10.7
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
0.10.6b
  • Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
0.10.5
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
0.10.2
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
0.10.0g
  • Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
0.10.0
  • Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Flasks with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.
  • Disabled Diamond flasks until we've rebalanced them properly.
  • Granite Flasks now grant 4000 armour on use, not 10000.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Fixed a bug where scouring a flask would remove its level requirement.
0.9.13h
  • Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt.
0.9.13c
  • Fixed a bug where Flasks of Warding could remove Map curses.
0.9.13b
  • Diamond, Granite, Ruby, Sapphire and Topaz flasks now display an effect on your character when being used.
  • Added a new flask mod - "of Warding" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character.
0.9.13
  • Utility Flasks now have new art. This only affects flasks found after this patch.
  • Flasks are replenished by a few charges between PvP rounds. It's important to manage flasks properly - if you use them all too fast then you'll be at a big disadvantage in later rounds.
  • Flasks can't be used in town now.
  • Flasks which heal minions no longer apply to totems, traps and mines.
  • Fixed a bug where the mod that reduces flask charges used would not apply to the flask UI correctly.
0.9.12qq
  • Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.
0.9.12b
  • Flasks hovers now display how many charges they currently have.
0.9.11j
  • "While healing" effects from flask mods can no longer be indefinitely extended by using more flasks.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and the Puncture skill.
0.9.10c
  • Added a new item progression for Life, Mana and Hybrid flasks.
0.9.9c
  • Undead revived by a necromancer can now grant flask charges.
0.9.9
  • Increased the number of charges needed for a Diamond Flask to refill.
  • Halved the life lost by use of a Caustic Flask.
0.9.7
  • Improved the progression of flasks so that higher levels are never downgrades.
0.9.6
  • Added a variety of Utility Flask base types that do effects other than healing your life or mana.
  • Reduced the size of the Perpetual flask mods.
0.9.5h
  • Fixed instant recovery flasks giving "while healing" effects permanently.
0.9.5g
  • Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.
0.9.5d
  • Improved the "Seething" flask prefix by reducing its penalty.
  • Reduced the price of flasks at vendors.
0.9.5
  • We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.
  • Most flasks in the vendors don't generate with quality now.
  • Rebalanced most of the mods on flasks around the new behavioural changes.
  • "Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term.
0.9.4
  • The knockback from a Flask of Fending now only applies to melee attacks.
  • Caustic flasks no longer interrupt energy shield recharge.
0.9.3g
  • Reduced the Vendor costs of Flasks and hid some invalid high level items.
0.9.3f
  • Increased the drop rate of flasks.
0.9.3d
  • Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
0.9.3b
  • Made early flasks use slightly less charges per drink so that it's easier to fill them.
  • Reduced the amount of Mana recovered from Flasks and Vials by 15%.
0.9.3
  • Moving belt flasks around is now allowed again if the inventory is open.
  • New flask graphics have been added for each base type.
  • Removed some incompatible flask mods from hybrid flasks.
  • Fixed a bug where flasks would appear unverified when linked on the website if the number of charges had changed.
0.9.2f
  • Fixed a bug related to instant-use flasks that heal your minions.
0.9.2
  • Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.
  • Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.
  • Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods.
0.9.1
  • Increased the rate of experience gain and Flask charge recovery to +75% per additional party member.
  • Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct.
0.9.0
  • Nerfed the life recovered from life flasks by 33%.
0.8.8
  • Increased recovery from all flasks by 50% and made them refill slightly faster (reduced max charges and charges per use).
  • Re-enabled the "replenish on critical strike" flask mod.
0.8.7
  • Flasks now have substantially higher numbers of charges and require a lot more charges per use. When a monster is killed, all flasks gain a charge (rather than one at random).
  • Flask charges are biased so that mana is harder to come by at the start of the game (to help with progression).
  • Flasks now heal faster. Vials are substantially faster.

References

  1. Malice (October 7, 2013). "Mechanics thread". Path of Exile Forum. Retrieved March 13, 2014.
  2. Mark_GGG (March 10, 2014). "Flask charges in party". Path of Exile Forum. Retrieved March 12, 2014.
  3. Except for Diamond FlaskDiamond Flask
    Lasts 3.5 Seconds
    Consumes 80 of 80 Charges on use
    Your Critical Strike Chance is Lucky
    Requires Level 27Lucky means that a number is rolled twice and the best result is picked. Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , see Post of Rory, Thread 36496 (still true after the remodelling in 0.11.1)