Flask

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A flask is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect.

Mechanics

Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default.

Flasks can only be normal, magic or unique. There are no rare flasks, and flasks cannot be corrupted.

Flask charges

Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with modifiers on equipment, flasks and passive skills. Partial fraction charges are stored but not displayed in game.

Used flask charges can be refilled in several ways:

  • by killing enemies; a normal monster grants 1 charge, a magic monster grants 3.5 charges, a rare monster grants 6 charges, and a unique monster grants 11 charges.[1]
  • Pathfinder's passive Nature's Boon recovers charges over time
  • on a critical strike while wearing The HarvestThe Harvest
    Jasper Chopper
    Two Handed Axe
    Physical Damage: (110–172 to 120–187)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Requires Level 37, 100 Str, 29 Dex
    (120 to 140)% increased Physical Damage
    1.2% of Damage Leeched as Life on Critical Strike
    3% increased Global Critical Strike Chance per Level
    Gain Flask Charges when you deal a Critical Strike
    Let it grow and gather inside them,
    Let it flow through their veins,
    Don't waste a drop.
    or having a flask with Surgeon's prefix
  • receive a critical strike while having a flask with Avenger's prefix

The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. from flask prefix or Poacher's Mark inventory icon.pngPoacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Drop Level: 24
Requires Level 24
Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
Base duration is (6.0 to 9.8) seconds
(0 to 38)% increased Area of Effect radius
Cursed enemies have (30 to 49)% less Evasion
Cursed enemies grant 100% increased Flask Charges
Cursed enemies grant (5 to 24) Life when Hit by Attacks
Cursed enemies grant (5 to 12) Mana when Hit by Attacks
Cursed enemies have a (21 to 30)% chance to grant a Frenzy Charge when slain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poacher's Mark inventory icon.pngPoacher's Mark skill icon.png
). These modifiers stack multiplicatively.

Within a party, all players close to the killed enemy get charges.[2]

Recovery from flasks

Certain flasks recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached.

Recovery flasks queue up if multiple flasks are active.

There are 2 parameters that affect recovery from flasks:

  • #% increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount at the same rate. The duration is unchanged.[3]
  • #% increased/reduced Recovery Speed causes a flask to recover the same total amount at a faster/slower rate.[4] Instant Recovery cause a flask to restore the whole amount instantly by overriding the duration to 0.

Modifiers to effect of Flasks and Flask effect duration do not affect recovery.

Effects of flasks

Flask effects are temporary effects that are granted while drinking a flask. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon[5]. Note that they do not count as buffs (for more information see active and temporary effects).

Effects of flasks aswell as their durations can be increased with several flask modifiers, passive skills and equipment.

When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.

Example: activating multiple flasks

Example: Say you have a

  • Jade FlaskJade FlaskLasts 4 Seconds
    Consumes 30 of 60 Charges on use
    +3000 to Evasion Rating
    Requires Level 27
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (duration 5s) with +20% movement speed.
  • Ruby FlaskRuby FlaskLasts 4 Seconds
    Consumes 30 of 60 Charges on use
    +6% to maximum Fire Resistance
    +50% to Fire Resistance
    Requires Level 18
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (duration 3.5s) modified with +30% movement speed.
  • Granite FlaskGranite FlaskLasts 4 Seconds
    Consumes 30 of 60 Charges on use
    +3000 to Armour
    Requires Level 27
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (duration 4s) with +100% armour.

If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.

Quality

Glassblower's BaublesGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower rarity flasks. The maximum quality is 20%.
Shift click to unstack.
are used to increase the quality of a flask. Quality on recovery flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks additively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).

Lists of flasks

The different flasks can be divided into two major categories, Recovery and Utility flasks. Recovery flasks recovers life or mana or a combination of both. Utility flasks grants a temporary bonus depending on the flask. The following tables displays all the various, non-unique, flasks in the game.

Recovery flasks

Life flasks

NameLvl.LifeTimeCapacityUsageSips
Small Life Flask
N/A7062173.00
Medium Life Flask
31506.52883.50
Large Life Flask
625073093.33
Greater Life Flask
12360732103.20
Grand Life Flask
18640625102.50
Giant Life Flask
24830830103.00
Colossal Life Flask
301000732103.20
Sacred Life Flask
361200625102.50
Hallowed Life Flask
421990830103.00
Sanctified Life Flask
501460330152.00
Divine Life Flask
602400745153.00
Eternal Life Flask
652080445153.00

Mana flasks

NameLvl.ManaTimeCapacityUsageSips
Small Mana Flask
N/A60530103.00
Medium Mana Flask
390636123.00
Large Mana Flask
6110735103.50
Greater Mana Flask
121405.632122.67
Grand Mana Flask
18210103083.75
Giant Mana Flask
24340740104.00
Colossal Mana Flask
302005.62555.00
Sacred Mana Flask
36660940104.00
Hallowed Mana Flask
4229072045.00
Sanctified Mana Flask
5010501440104.00
Divine Mana Flask
6040053056.00
Eternal Mana Flask
65960104085.00

Hybrid flasks

NameLvl.LifeManaTimeCapacityUsageSips
Small Hybrid Flask
1010070540202.00
Medium Hybrid Flask
20230100540202.00
Large Hybrid Flask
30510140540202.00
Colossal Hybrid Flask
40690200540202.00
Sacred Hybrid Flask
501440400540202.00
Hallowed Hybrid Flask
601740480540202.00

Utility flasks

NameLvl.EffectsDurationCapacityUsageSipsModifiers
Quicksilver Flask
N/A40% increased Movement Speed450202.50N/A
Bismuth Flask
8+35% to all Elemental Resistances5.0050202.50N/A
Stibnite Flask
14100% increased Evasion Rating5.0030103.00
Creates a Smoke Cloud on Use
Amethyst Flask
18+35% to Chaos Resistance3.560302.00N/A
Ruby Flask
18+6% to maximum Fire Resistance
+50% to Fire Resistance
460302.00N/A
Sapphire Flask
18+6% to maximum Cold Resistance
+50% to Cold Resistance
460302.00N/A
Topaz Flask
18+6% to maximum Lightning Resistance
+50% to Lightning Resistance
460302.00N/A
Silver Flask
22Onslaught5.0060401.50N/A
Aquamarine Flask
2720% chance to Avoid Cold Damage when Hit5.0040152.67
Creates Chilled Ground on Use
Diamond Flask
27Your Critical Strike Chance is Lucky440202.00N/A
Granite Flask
27+3000 to Armour460302.00N/A
Jade Flask
27+3000 to Evasion Rating460302.00N/A
Quartz Flask
2710% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Phasing
460302.00N/A
Sulphur Flask
3540% increased Damage4.0060203.00
Creates Consecrated Ground on Use
Basalt Flask
4020% additional Physical Damage Reduction
20% of Melee Physical Damage taken reflected to Attacker
5.0060401.50N/A

Flask modifiers

Prefix

Name Lvl. Effect Life Mana Hybrid Utility
Perpetual 3 (20 to 40)% increased Charge Recovery
yes
yes
yes
yes
Ample 2 +(10 to 20) Extra Charges
yes
yes
yes
yes
Chemist's 14 (20 to 25)% reduced Charges used
yes
yes
yes
yes
Saturated 1 50% increased Amount Recovered
33% reduced Recovery Speed
yes
yes
yes
no
Cautious 6 100% increased Recovery when on Low Life
yes
yes
yes
no
Sapping 13 40% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
yes
no
no
no
Caustic 11 60% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
no
yes
no
no
Panicked 9 25% reduced Amount Recovered
Instant Recovery when on Low Life
yes
yes
yes
no
Seething 7 66% reduced Amount Recovered
Instant Recovery
yes
yes
yes
no
Bubbling 3 50% reduced Amount Recovered
135% increased Recovery Speed
50% of Recovery applied Instantly
yes
yes
yes
no
Catalysed 1 50% increased Recovery Speed
yes
yes
yes
no
Experimenter's 20 (30 to 40)% increased Duration
no
no
no
yes
Alchemist's 20 25% increased effect
33% reduced Duration
no
no
no
yes
Surgeon's 8 20% chance to gain a Flask Charge when you deal a Critical Strike (1)
yes
yes
yes
yes
Avenger's 12 Recharges 3 Charges when you take a Critical Strike
yes
yes
yes
yes

(1) Diamond FlaskDiamond FlaskLasts 4 Seconds
Consumes 20 of 40 Charges on use
Your Critical Strike Chance is Lucky
Requires Level 27
Lucky means that a number is rolled twice and the best result is picked. Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
cannot roll the "Surgeon's" prefix[6]

Many of the Life and Mana prefixes lie on a spectrum between faster and more recovery:

  • [Faster Recovery Rate] ← Seething, Bubbling, Catalyzed, (normal), Saturated → [More Total Life/Mana Recovered]

Suffix

Name Lvl. Effect Life Mana Hybrid Utility
of Fending 9 Adds Knockback to Melee Attacks during Flask effect
yes
yes
yes
yes
of Iron Skin 6 (60 to 100)% increased Armour during Flask effect
yes
yes
yes
yes
of Reflexes 8 (60 to 100)% increased Evasion Rating during Flask effect
yes
yes
yes
yes
of Gluttony 10 0.4% of Physical Attack Damage Leeched as Life during Flask effect
yes
yes
yes
yes
of Craving 12 0.4% of Physical Attack Damage Leeched as Mana during Flask effect
yes
yes
yes
yes
of Animation 10 Grants (40 to 60)% of Life Recovery to Minions
yes
no
yes
no
of Adrenaline 5 (20 to 30)% increased Movement Speed during Flask effect
yes
yes
yes
yes
of Resistance 1 (20 to 30)% additional Elemental Resistances during Flask effect
yes
yes
yes
yes
of Steadiness 1 (40 to 60)% increased Stun Recovery during Flask effect
yes
yes
yes
yes
of Warding 18 Immunity to Curses during Flask effect
Removes Curses on use
yes
yes
yes
yes
of Staunching 8 Immunity to Bleeding during Flask effect
Removes Bleeding on use
yes
yes
yes
yes
of Grounding 10 Immunity to Shock during Flask effect
Removes Shock on use
yes
yes
yes
yes
of Dousing 6 Immunity to Ignite during Flask effect
Removes Burning on use
yes
yes
yes
yes
of Heat 4 Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
yes
yes
yes
yes
of Curing 16 Immune to Poison during Flask Effect
Removes Poison on use
yes
yes
yes
yes

These suffixes do not count as buffs. For a detailed coverage of the icons they create in the upper left corner see active and temporary effects.

Strategy

Recovery flasks

Up to Hallowed level, each Life, Mana, and Hybrid flask type is largely superior to the previous (barring early flask termination due to reaching maximum Life or Mana). Past this there is some specialization:

Flask type Rate Capacity Per charge
Hallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 8 Seconds
Consumes 10 of 30 Charges on use
Requires Level 42
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
248.75 life/s 5970 life 199.00 life/charge
Sanctified Life FlaskSanctified Life FlaskRecovers 1460 Life over 3 Seconds
Consumes 15 of 30 Charges on use
Requires Level 50
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
486.67 life/s 2920 life 97.33 life/charge
Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 7 Seconds
Consumes 15 of 45 Charges on use
Requires Level 60
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
342.86 life/s 7200 life 160.00 life/charge
Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 4 Seconds
Consumes 15 of 45 Charges on use
Requires Level 65
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
520.00 life/s 6240 life 138.67 life/charge
Hallowed Mana FlaskHallowed Mana FlaskRecovers 290 Mana over 7 Seconds
Consumes 4 of 20 Charges on use
Requires Level 42
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
41.43 mana/s 1450 mana 72.50 mana/charge
Sanctified Mana FlaskSanctified Mana FlaskRecovers 1050 Mana over 14 Seconds
Consumes 10 of 40 Charges on use
Requires Level 50
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
75.00 mana/s 4200 mana 105.00 mana/charge
Divine Mana FlaskDivine Mana FlaskRecovers 400 Mana over 5 Seconds
Consumes 5 of 30 Charges on use
Requires Level 60
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
80.00 mana/s 2400 mana 80.00 mana/charge
Eternal Mana FlaskEternal Mana FlaskRecovers 960 Mana over 10 Seconds
Consumes 8 of 40 Charges on use
Requires Level 65
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
96.00 mana/s 4800 mana 120.00 mana/charge
Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 1740 Life over 5 Seconds
Recovers 480 Mana over 5 Seconds
Consumes 20 of 40 Charges on use
Requires Level 60
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
348.00 life/s
96.00 mana/s
3480 life
960 mana
87.00 life/charge
24.00 mana/charge
  • Eternal flasks are strictly more powerful than Sanctified flasks.
  • Life flasks are generally used in situations where speed is paramount.
  • Seething flasks are instant and ignore the recovery rate, so for these the Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 7 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the greatest life capacity, while the Hallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 8 Seconds
    Consumes 10 of 30 Charges on use
    Requires Level 42
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the greatest amount of life per charge.
  • For critical strike based characters, the Surgeon's prefix offers an additional source of charges. For these, the Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 4 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 65
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the best life rate.
  • Mana flask usage varies. If the purpose is to counteract Mana used by skills, it is better to match the recovery rate to Mana usage. On the other hand, Mind over Matter users use Mana more like Life, in which case faster recovery may be more important. This case may call for a Seething or Bubbling Eternal Mana Flask, or a Surgeon's Divine Mana Flask.
  • The Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 1740 Life over 5 Seconds
    Recovers 480 Mana over 5 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    's Life capacity and per-charge recovery is comparable to half of a Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 7 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    . However, its Mana recovery is inferior to half of a Divine Mana FlaskDivine Mana FlaskRecovers 400 Mana over 5 Seconds
    Consumes 5 of 30 Charges on use
    Requires Level 60
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    or Eternal Mana FlaskEternal Mana FlaskRecovers 960 Mana over 10 Seconds
    Consumes 8 of 40 Charges on use
    Requires Level 65
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    . Thus, a Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 7 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and a Divine Mana FlaskDivine Mana FlaskRecovers 400 Mana over 5 Seconds
    Consumes 5 of 30 Charges on use
    Requires Level 60
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    or Eternal Mana FlaskEternal Mana FlaskRecovers 960 Mana over 10 Seconds
    Consumes 8 of 40 Charges on use
    Requires Level 65
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    will outperform two Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 1740 Life over 5 Seconds
    Recovers 480 Mana over 5 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s in terms of mana. The Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 1740 Life over 5 Seconds
    Recovers 480 Mana over 5 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s do allow a slightly finer granularity of use.

Utility flasks

Utility flasks are generally better for carrying suffix effects, as recovery flasks end their effects if maximum Life or Mana is reached. The Quicksilver FlaskQuicksilver FlaskLasts 4 Seconds
Consumes 20 of 50 Charges on use
40% increased Movement Speed
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
is best in terms of suffix effect in all respects: duration and number of uses held.

Vendor recipes

Divine and eternal life and mana flasks can not be obtained from the flask progression.

The developers stated in the forum that the vendor recipe chain on life and mana flasks was intended to stop with divine flasks[7]. This seems to extend to buying them with sanctified ones.

Skill gems

A list of skill gems that are relevant to flasks.
Skill gemInt.Dex.Str.Lvl.
Poacher's Mark inventory icon.pngPoacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Drop Level: 24
Requires Level 24
Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
Base duration is (6.0 to 9.8) seconds
(0 to 38)% increased Area of Effect radius
Cursed enemies have (30 to 49)% less Evasion
Cursed enemies grant 100% increased Flask Charges
Cursed enemies grant (5 to 24) Life when Hit by Attacks
Cursed enemies grant (5 to 12) Mana when Hit by Attacks
Cursed enemies have a (21 to 30)% chance to grant a Frenzy Charge when slain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poacher's Mark inventory icon.pngPoacher's Mark skill icon.png
N/AyesN/A24

Passive Skills

The passive skills that are related to flasks:

Basic Passives

These basic passives affect flasks.

Name Bonuses
Flask Effect
  • 8% increased effect of Flasks
Life and Flasks
  • 3% increased maximum Life
  • 10% increased Life Recovery from Flasks
Mana and Flasks
    • 8% increased maximum Mana
    • 10% increased Mana Recovery from Flasks
    • 10% increased maximum Mana
    • 15% increased Mana Recovery from Flasks

Ascendancy Class Name Bonuses
Pathfinder
Pathfinder avatar.png
Flask Effect, Attack Damage
  • 10% increased Attack Damage
  • 5% increased effect of Flasks
Pathfinder
Pathfinder avatar.png
Flask Effect, Elemental Resistances
  • +6% to all Elemental Resistances
  • 5% increased effect of Flasks
Pathfinder
Pathfinder avatar.png
Flask Effect and Duration
  • 8% increased Flask effect duration
  • 5% increased effect of Flasks
Pathfinder
Pathfinder avatar.png
Flask Effect, Damage Over Time
  • 10% increased Damage over Time
  • 5% increased effect of Flasks

Notable Passives

These notable passives affect flasks.

Name Bonuses
Alchemist
  • 12% increased Flask effect duration
  • 14% increased effect of Flasks
Arcane Chemistry
  • +15 to maximum Mana
  • 15% increased maximum Mana
  • 25% increased Mana Recovery from Flasks
  • 15% reduced Flask Charges used
Druidic Rite
  • +15 to maximum Mana
  • 15% increased maximum Mana
  • 20% increased Flask Charges gained
  • 20% increased Flask effect duration
Herbalism
  • 10% increased maximum Life
  • 20% increased Life Recovery from Flasks
  • 20% increased Flask Recovery Speed
Juggernaut
  • 16% increased Armour
  • 6% increased maximum Life
  • 20% increased Life Recovery from Flasks
Primal Spirit
  • 15% increased maximum Mana
  • 20% increased Mana Regeneration Rate
  • 20% increased Flask Charges gained
  • +20 to Strength and Intelligence
Profane Chemistry
  • 6% increased maximum Life
  • 30% increased Life Recovery from Flasks

Ascendancy Class Name Bonuses
Pathfinder
Pathfinder avatar.png
Nature's Adrenaline
  • 15% increased Movement Speed while using a Flask
  • 20% increased Attack Speed while using a Flask
Pathfinder
Pathfinder avatar.png
Nature's Boon
  • 8% reduced Elemental Damage taken
  • Flasks gain a Charge every 3 seconds
  • 20% chance for your Flasks to not consume Charges
Pathfinder
Pathfinder avatar.png
Master Alchemist
  • Immune to Elemental Status Ailments during Flask Effect
  • 40% increased Elemental Damage during Flask Effect
  • 20% chance to Freeze, Shock, and Ignite during Flask Effect
Pathfinder
Pathfinder avatar.png
Master Herbalist
  • 20% increased Damage with Poison
  • 20% increased Poison Duration
  • +30% Chaos Resistance while using a Flask
  • Always Poison on Hit while using a Flask
Pathfinder
Pathfinder avatar.png
Master Surgeon
  • 30% increased Life Recovery from Flasks
  • Remove Bleeding on Flask use
  • 10% chance for Flasks to gain a Charge when you deal a Critical Strike
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Damage Penetrates 10% Elemental Resistances
  • Enemies you Kill that are affected by Elemental Status Ailments grant 100% increased flask charges
Ascendant
Ascendant avatar.png
Pathfinder
  • 50% increased Flask Charges gained
  • 25% increased Damage during Flask effect
  • 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
  • 4% reduced Elemental Damage taken during Flask effect

Related items

Item modifiers

These modifiers occur on items other than flasks, though affect flasks none the less.

Required Player Level Label Effect Prefix Suffix Rustic Sash.png Rawhide Gloves.png Restriction
5 Recovering (10 to 20)% increased Flask Life Recovery rate
yes
no
yes
no
N/A
20 Recovering (5 to 15)% increased Flask Life Recovery rate
yes
no
yes
no
Tora (Crafted)
5 Inspiring (10 to 20)% increased Flask Mana Recovery rate
yes
no
yes
no
N/A
20 Inspiring (5 to 15)% increased Flask Mana Recovery rate
yes
no
yes
no
Tora (Crafted)
20 Avenger's (20 to 30)% chance to Recharge 1 Flask Charge when you take a Critical Strike
yes
no
yes
no
Leo (Crafted)
1 Brinerot Your Flasks grant 30% increased Rarity of Items found while using a Flask
yes
no
no
yes
Brinerot (Drop)
2 of Refilling (10 to 20)% increased Flask Charges gained
no
yes
yes
no
N/A
3 of Sipping (10 to 20)% reduced Flask Charges used
no
yes
yes
no
N/A
7 of Savouring (10 to 20)% increased Flask effect duration
no
yes
yes
no
N/A
20 of Savouring (5 to 15)% increased Flask effect duration
no
yes
yes
no
Tora (Crafted)

Unique items

  • Belly of the BeastBelly of the Beast
    Full Wyrmscale
    Armour: (453 to 543)
    Evasion: 181
    Requires Level 46, 68 Str, 68 Dex
    (150 to 200)% increased Armour
    (30 to 40)% increased maximum Life
    +(10 to 15)% to all Elemental Resistances
    50% increased Flask Life Recovery rate
    Extra Gore
    There is no safer place
    than the Belly of the Beast
  • BlightwellBlightwell
    Clutching Talisman
    Requires Level 28
    Talisman Tier: 2
    (15 to 25)% increased Global Defences+(20 to 30) to maximum Energy Shield
    +(15 to 30)% to Fire Resistance
    +(15 to 30)% to Lightning Resistance
    30% slower start of Energy Shield Recharge during Flask Effect
    400% increased Energy Shield Recharge Rate during Flask Effect
    Corrupted
    Long ago, the ocean was a puddle where a golden fish dwelt, who lit the ocean from within and kept the water fresh. When the sky burned, the fish dived deep, never to return, and the waters turned sour.
  • BloodgripBloodgrip
    Coral Amulet
    Requires Level 55
    (2 to 4) Life Regenerated per secondAdds 10–20 Physical Damage to Attacks
    +(60 to 70) to maximum Life
    (8 to 12) Life Regenerated per second
    100% increased Life Recovery from Flasks
    Moving while Bleeding doesn't cause you to take extra Damage
    Combat is simple.
    Keep your blood in.
    Take theirs out.
  • BriskwrapBriskwrap
    Strapped Leather
    Evasion: (190 to 250)
    Requires Level 9, 32 Dex
    5% increased Attack Speed
    +(120 to 180) to Evasion Rating
    +(30 to 40)% to Cold Resistance
    5% increased Movement Speed
    (20 to 25)% increased Mana Recovery from Flasks
    15% increased Dexterity
    "I carry neither food nor drink. I rely on the charity of my fellow wayfarers. Dead men are generous men."
    - Taruk of the Wildmen
  • Chains of TimeChains of Time
    Rustic Sash
    20% increased Physical Damage10% increased Elemental Damage
    30% increased Life Recovery from Flasks
    30% increased Mana Recovery from Flasks
    30% reduced Flask effect duration
    Into darkness, horror, madness
    So goes the descent
  • Conqueror's LongevityConqueror's Longevity
    Viridian Jewel
    Limited to: 13% chance to Avoid Elemental Status Ailments
    8% increased Life Recovery from Flasks
    2% chance to Dodge Attacks
    Victory is as simple as being the last one standing.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Conqueror's PotencyConqueror's Potency
    Cobalt Jewel
    Limited to: 14% increased Effect of your Curses
    8% increased effect of Flasks
    3% increased effect of Non-Curse Auras you Cast
    What you earn is almost as important as what you take.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Doryani's InvitationDoryani's Invitation
    Heavy Belt
    Requires Level 68
    +(25 to 35) to Strength<Style Variant>
    [see notes]
    "You can invite them, but you can never be sure who will come knocking."
    - Doryani, Queen's Thaumaturgist
  • DusktoeDusktoe
    Ironscale Boots
    Armour: (41 to 46)
    Evasion: (41 to 46)
    Requires Level 18
    (40 to 60)% increased Armour and Evasion
    +(10 to 20) to maximum Life
    +(10 to 20) to maximum Mana
    15% increased Movement Speed
    50% increased Stun Recovery
    20% reduced Light Radius
    +50% to Chaos Resistance while using a Flask
    "A lick of shadow may ease
    the petty frictions of one's life."
    - Inquisitor Maligaro
  • FaminebindFaminebind
    Rustic Sash
    Requires Level 18
    (12 to 24)% increased Physical Damage+(20 to 30)% to Cold Resistance
    60% increased Flask effect duration
    Deals 50 Chaos Damage per second to nearby Enemies
    20% increased Projectile Damage
    30% reduced Flask Charges gained while using a Flask
    After the Great Fire, the land lay barren
    and our forefathers grew weak.
    Mother Gull took pity on them
    and gave them grain and water.
  • FeastbindFeastbind
    Rustic Sash
    Requires Level 11
    (12 to 24)% increased Physical DamageAdds 5–10 Physical Damage to Attacks
    +(20 to 40) to maximum Life
    0.2% of Physical Attack Damage Leeched as Life
    50% increased Flask Charges gained while using a Flask
    50% increased Mana Regeneration while using a Flask
    Our forefathers danced and drank and ate their fill
    and did not honour the First Ones for their gifts.
    So the First Ones filled the sky with fire.
  • Meginord's GirdleMeginord's Girdle
    Heavy Belt
    Requires Level 8
    +(25 to 35) to StrengthAdds 5–15 Physical Damage to Attacks
    +25 to Strength
    10% increased maximum Life
    +(10 to 20)% to Cold Resistance
    25% increased Flask Life Recovery rate
    Kaom's strength was rivaled only by
    the great Meginord of the north.
  • Perandus BlazonPerandus Blazon
    Cloth Belt
    Requires Level 16
    (15 to 25)% increased Stun Recovery+(20 to 30) to all Attributes
    (6 to 8)% increased Quantity of Items found
    +20% to Fire Resistance
    20% increased Flask effect duration
    −2 Physical Damage taken from Attacks
    A large enough debt turns even a friend
    into an enemy, and the Perandus family
    had more debtors than anyone.
  • PrismweavePrismweave
    Rustic Sash
    Requires Level 25
    (12 to 24)% increased Physical Damage10% increased Elemental Damage with Weapons
    Adds (3–7 to 4–8) Fire Damage to Attacks
    Adds (2–5 to 3–7) Cold Damage to Attacks
    Adds (1–13 to 1–17) Lightning Damage to Attacks
    +(6 to 8)% to all Elemental Resistances
    30% increased Elemental Damage with Weapons while using a Flask
    Nothing is as vivid as the rage of battle
  • SoulthirstSoulthirst
    Cloth Belt
    Requires Level 45
    (15 to 25)% increased Stun Recovery+(60 to 80) to maximum Life
    +15% to all Elemental Resistances
    (20 to 30)% increased Mana Recovery from Flasks
    (20 to 30)% reduced Flask effect duration
    Gain Soul Eater during Flask Effect
    Lose Souls gained from Soul Eater on Flask Use
    "They say a draught of fine spirits will ward off the elements and promote a longer, merrier life. I have found this to be true on all counts."
    - Zerphi of the Vaal
  • The HarvestThe Harvest
    Jasper Chopper
    Two Handed Axe
    Physical Damage: (110–172 to 120–187)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Requires Level 37, 100 Str, 29 Dex
    (120 to 140)% increased Physical Damage
    1.2% of Damage Leeched as Life on Critical Strike
    3% increased Global Critical Strike Chance per Level
    Gain Flask Charges when you deal a Critical Strike
    Let it grow and gather inside them,
    Let it flow through their veins,
    Don't waste a drop.
  • The MagnateThe Magnate
    Studded Belt
    Requires Level 16
    (20 to 30)% increased Stun Duration on enemies(25 to 40)% increased Physical Damage
    +(40 to 50) to Strength
    50% increased Flask Charges gained
    Few men cast a longer shadow
    than the Great Meginord of the North.
  • The RetchThe Retch
    Rustic Sash
    Requires Level 44
    (12 to 24)% increased Physical Damage+(60 to 80) to maximum Life
    +(25 to 40)% to Cold Resistance
    0.4% of Physical Attack Damage Leeched as Life
    60% increased Flask Effect Duration
    30% reduced Flask Charges gained while using a Flask
    200% of Life Leech applies to enemies as Chaos Damage
    15% increased Movement Speed while using a Flask
    But the grain grew twisted and the water turned dark
    and those who partook of Mother Gull's gift
    birthed monsters that fed
    the flesh of one another.
  • Umbilicus ImmortalisUmbilicus Immortalis
    Leather Belt
    Requires Level 30
    +(25 to 40) to maximum Life(8 to 12)% increased maximum Life
    2% of Life Regenerated per second
    Flasks do not apply to You
    Flasks apply to your Zombies and Spectres
    "The power of rebirth rivals that of immortality."
    - Icius Perandus, Antiquities Collection, Item 3

Version history

Version Changes
2.3.1
  • Flasks will now correctly show as unusable if their level requirement is too high for the character.
2.1.0
  • Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional.
2.0.0
  • Flasks have been significantly reworked
1.3.0g
  • Fixed a bug where your Flasks would not refill if respawning in the same arena during FFA Arena Tournaments.
1.2.3
  • Flasks will now refill when equipped in a hideout.
1.2.0
  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
  • The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).
  • Flasks now refill when entering a PvP area, unless you're in a Famine league.
1.1.4b
  • Added a buff icon for the new Forbidden Taste unique flask.
1.1.3
  • Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
1.1.0
  • Sanctified Life Flasks and Sanctified Mana Flasks can now drop in all leagues.
  • Jade Flasks and Quartz Flasks can now drop in all leagues.
1.0.3
  • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
1.0.2
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
1.0.1
  • Effects have been added for when a Jade Flask or Quartz Flask is used.
1.0.0g
  • Fixed a bug introduced in 1.0.0f where some flask effects would not work.
1.0.0f
  • Fixed an issue with the Blood of the Karui unique item and interactions with other life recovery stats.
1.0.0
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
0.11.6
  • Fixed a display error with Flask Charges Used in the Character panel.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
0.11.4
  • Fixed a bug where minions would grant you flask charges when they time out.
0.11.2
  • Increased Flask Charges now increases charges gained from all sources, not just monster kills.
  • Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
0.11.1
  • Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Increased Flask drop rate slightly.
0.11.0
  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
0.10.7
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
0.10.6b
  • Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
0.10.5
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
0.10.2
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
0.10.0g
  • Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
0.10.0
  • Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Flasks with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.
  • Disabled Diamond flasks until we've rebalanced them properly.
  • Granite Flasks now grant 4000 armour on use, not 10000.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Fixed a bug where scouring a flask would remove its level requirement.
0.9.13h
  • Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt.
0.9.13c
  • Fixed a bug where Flasks of Warding could remove Map curses.
0.9.13b
  • Diamond, Granite, Ruby, Sapphire and Topaz flasks now display an effect on your character when being used.
  • Added a new flask mod - "of Warding" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character.
0.9.13
  • Utility Flasks now have new art. This only affects flasks found after this patch.
  • Flasks are replenished by a few charges between PvP rounds. It's important to manage flasks properly - if you use them all too fast then you'll be at a big disadvantage in later rounds.
  • Flasks can't be used in town now.
  • Flasks which heal minions no longer apply to totems, traps and mines.
  • Fixed a bug where the mod that reduces flask charges used would not apply to the flask UI correctly.
0.9.12qq
  • Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.
0.9.12b
  • Flasks hovers now display how many charges they currently have.
0.9.11j
  • "While healing" effects from flask mods can no longer be indefinitely extended by using more flasks.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and the Puncture skill.
0.9.10c
  • Added a new item progression for Life, Mana and Hybrid flasks.
0.9.9c
  • Undead revived by a necromancer can now grant flask charges.
0.9.9
  • Increased the number of charges needed for a Diamond Flask to refill.
  • Halved the life lost by use of a Caustic Flask.
0.9.7
  • Improved the progression of flasks so that higher levels are never downgrades.
0.9.6
  • Added a variety of Utility Flask base types that do effects other than healing your life or mana.
  • Reduced the size of the Perpetual flask mods.
0.9.5h
  • Fixed instant recovery flasks giving "while healing" effects permanently.
0.9.5g
  • Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.
0.9.5d
  • Improved the "Seething" flask prefix by reducing its penalty.
  • Reduced the price of flasks at vendors.
0.9.5
  • We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.
  • Most flasks in the vendors don't generate with quality now.
  • Rebalanced most of the mods on flasks around the new behavioural changes.
  • "Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term.
0.9.4
  • The knockback from a Flask of Fending now only applies to melee attacks.
  • Caustic flasks no longer interrupt energy shield recharge.
0.9.3g
  • Reduced the Vendor costs of Flasks and hid some invalid high level items.
0.9.3f
  • Increased the drop rate of flasks.
0.9.3d
  • Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
0.9.3b
  • Made early flasks use slightly less charges per drink so that it's easier to fill them.
  • Reduced the amount of Mana recovered from Flasks and Vials by 15%.
0.9.3
  • Moving belt flasks around is now allowed again if the inventory is open.
  • New flask graphics have been added for each base type.
  • Removed some incompatible flask mods from hybrid flasks.
  • Fixed a bug where flasks would appear unverified when linked on the website if the number of charges had changed.
0.9.2f
  • Fixed a bug related to instant-use flasks that heal your minions.
0.9.2
  • Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.
  • Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.
  • Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods.
0.9.1
  • Increased the rate of experience gain and Flask charge recovery to +75% per additional party member.
  • Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct.
0.9.0
  • Nerfed the life recovered from life flasks by 33%.
0.8.8
  • Increased recovery from all flasks by 50% and made them refill slightly faster (reduced max charges and charges per use).
  • Re-enabled the "replenish on critical strike" flask mod.
0.8.7
  • Flasks now have substantially higher numbers of charges and require a lot more charges per use. When a monster is killed, all flasks gain a charge (rather than one at random).
  • Flask charges are biased so that mana is harder to come by at the start of the game (to help with progression).
  • Flasks now heal faster. Vials are substantially faster.

References

  1. Malice (October 7, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved March 13, 2014.
  2. Mark_GGG (March 10, 2014). "Flask charges in party". Official Path of Exile Forums. Retrieved March 12, 2014.
  3. Mark_GGG (December 2, 2013). ""10% increased effect of flasks"". Official Path of Exile Forums. Retrieved January 05, 2016.
  4. SirPorcoflic (March 2, 2015). "Life Flask Recovery Rate doesn't increase total amount recovered". Path of Exile Reddit. Retrieved January 05, 2016.
  5. Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Official Path of Exile Forums. Retrieved November 17, 2015.
  6. Rory_GGG (June 28, 2012). "Surgeon's Diamond Flask". Official Path of Exile Forums. Retrieved January 05, 2016.
  7. Henry_GGG (September 27, 2014). ""Vendoring 3 Divine flasks dosent give 1 eternal flask?"". Official Path of Exile Forums. Retrieved January 16, 2016.