Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.
Deals x–y Fire Damage
Tapping into the chaotic, hungry elemental force of fire, the caster sends a roaring ball of flame hurling at the target. This searing projectile flies unerringly outward, impacting with tremendous force, and burning not only the target, but adjacent foes as well. Skilled wielders of flame can ignite the enemy, causing them to burn for additional damage. A master of the fireball lays waste to all who beset him, reducing his enemies to cinders.
Skill Functions and Interactions
Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion.
Piercing: A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by the projectile which successfully pierce or fork will take full spell damage but the projectile won't explode.
Each percentage of quality adds +1.5% chance to Ignite enemies on hit with Fire Damage.
This skill can be gained as a reward for finishing quests:
- Dying Exile in Act 1 (Normal), by Witch
- Mercy Mission in Act1 (Normal), by Templar
- Breaking Some Eggs in Act1 (Normal), by Marauder and Templar
Alternate Skill Effects
| Dragon Fireball Effect
||90|| Replaces the standard effect on a gem with a flying, burning dragon. |