In order to level a character up it is necessary to get more experience. Currently there is only one source for experience in this game, which is killing monsters. Every monster gives a fixed amount of experience. The amount for the next level increases very fast.
The amount is the same for every character in every league. The number shows how much total experience is necessary to reach the level.
|Level||Total XP||XP to Gain||Level||Total XP||XP to Gain|
In default leagues, loss of experience is incurred upon death. The penalty is a percentage of the total required for the next level and is applied as follows:
- 0% loss in normal difficulty
- 5% loss in cruel difficulty
- 10% loss in merciless difficulty
Losing experience in this way will not cause you to lose a level.
The player suffers a penalty to experience gained if the player is too far above or below the monster's level. There is a safe level range where no penalty is applied, which is equal to three plus one for every sixteen complete player levels:
For example, a level 24 character has a safe zone of 4 levels. Any additional level difference in excess of this safe range is the effective level difference. So from monster level 20 to 28, there is an effective difference of 0; at monster levels 19 and 29, the effective difference is 1.
A monster at a certain level will give a certain amount of Monster Experience. If the player is outside the safe zone the following multiplier will be applied to the raw experience earned from the monster, with a minimum of 1% of the raw experience:
Continuing our example, a level 24 character receives 95% experience for level 19 monsters, 52.5% experience for level 17 monsters, and 20% experience for level 15 monsters.
The plot below displays how the experience penalty varies with different zone and player levels. Notice that the safe zone with no experience penalty gets larger with higher player levels and that near max level it is impossible to play with no experience penalty.
By following the safe zone recommendations for each player level a high experience gained per map ratio is guaranteed. However that does not necessarily mean it is the most efficient use of a players time. For example the difficulty in the safe zone might be too high leading to the map being cleared slowly and a low experience gained per hour even if the experience gained per map is high. Therefore to level efficiently a high experience gained per hour is necessary, not staying inside the safe zone of the experience penalty.
Base experience per monster for players is the same as if they were playing solo, meaning a monster with 1000 base experience in solo play will have a base experience of 6000 in a party of 6, but the final amount received to the player's depends on player's level relative to other party members and monsters.
The usual experience penalty that can come from monster level applies, but experience is also redistributed to higher level characters. This is intended to balance the high experience requirements at higher levels. Monsters experience is awarded only to nearby (roughly two screens) party members.
Player X's "share" of the experience gained is (PlayerLevel+10)^2.71 divided by the sum of all, n, player's shares:
For example, if a level 10 player was partied with a level 30 player:
- Level 10 player's share: (10+10)^2.71 = 3355
- Level 30 player's share: (30+10)^2.71 = 21957
- Total "Shares": 3356 + 21957 = 25313
Percentual Share of experience:
- Level 10 player would receive: (10+10)^2.71 / ((10+10)^2.71 + (30+10)^2.71) = 3355/25313 = 0.132 = 13.2% of the XP
- Level 30 player would receive: (30+10)^2.71 / ((10+10)^2.71 + (30+10)^2.71) = 21957/25313 = 0.867 = 86.7% of the XP
The table below shows the players "share" from level 1 to 100.
Items that alter experience gain
- Chitus' ApexChitus' Apex
Necromancer CircletEnergy Shield: 68Requires Level 54, 112 Int
+(20 to 30) to Strength
+(20 to 30) to maximum Mana
+10% to all Elemental Resistances
5% increased Experience gain
(10 to 20)% increased Elemental Damage"It takes true strength to hold power,
and my grip grows tighter by the day."
- Emperor Chitus
- Mutated GrowthMutated Growth
Crimson JewelLimited to: 110% increased Experience Gain of Corrupted Gems
CorruptedFew living things survived the cleansing flames.
That which did thrived...
And changed...Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
- The Perandus ManorThe Perandus Manor
Chateau MapMap Level: 77
Map Tier: 10(200 to 300)% more Rare Monsters
(30 to 40)% more Monster Life
(16 to 24)% increased Monster Damage
(100 to 150)% increased Experience GainForget kings and emperors;
He who holds the coin holds all the power.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
- Perandus SignetPerandus Signet
Paua Ring+(20 to 25) to maximum Mana+(25 to 30) to maximum Mana
(45 to 65)% increased Mana Regeneration Rate
2% increased Experience gain
2% increased Intelligence for each Unique Item you have equipped
3% additional chance for Slain monsters to drop Scrolls of WisdomOur warehouses are bursting. Our vaults are full.
But our minds are still hungry.
- Medici Perandus, Prefect to the Treasury
- Poorjoy's AsylumPoorjoy's Asylum
Temple MapMap Level: 73
Map Tier: 6(140 to 160)% increased Monster Life
(140 to 160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
250% increased Rarity of Items found in this Area
Area is a Large Maze
150% increased Experience gain
Unique Boss drops (10 to 15) additional Rare <Item Class>Laughs of all the twisted
Echo through these halls of gold.
In this cold forgotten void
They wander, forever uncontrolled.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
- The Supreme TruthThe Supreme Truth
Crystal SceptreOne Handed Mace
Physical Damage: (52–77 to 58–86)
Critical Strike Chance: 7.00%
Attacks per Second: (1.38 to 1.50)Requires Level 41, 59 Str, 136 Int
30% increased Elemental Damage+1 to Level of Socketed Gems
(80 to 100)% increased Physical Damage
(10 to 20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
60% increased Intelligence RequirementKnowledge brings power, and with power you can grab truth by the throat and shape it as you wish.
- Untainted ParadiseUntainted Paradise
Tropical Island MapMap Level: 68
Area has increased monster variety
Area is inhabited by wild Animals
Monsters drop no Items
(300 to 400)% increased Experience GainFor this beauty,
beauty without strength,
chokes out life.Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
Dread MaulTwo Handed Mace
Physical Damage: 165–222
Critical Strike Chance: 5%
Attacks per Second: 1.88Requires Level 54, 173 Str
20% increased Stun Duration on enemies150% increased Physical Damage
50% increased Attack Speed
(30 to 50)% reduced Rarity of Items found
(30 to 50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as ManaCursed is the star whence it came.
Killing monsters that were raised from the dead by any means (revived by Necromancers, Soul Conduit Nemesis Mod, the reviving Strongbox affix) gives no additional experience. Summoned monsters give no experience neither. Monsters that were spawned by other monsters (bosses, sirens) neither. Beyond demonss, and monsters from Strongboxes do give experience, however. Attackers in Elreon missions give experience only if a certain number of monsters wasn't killed in that mission before (about 170).
Effective monster level in higher level areas
As of Version 2.3.0 monsters with a of level 70 or above are considered to be a lower level for the purposes of experience calculations. This only affects the penalty for the formula, a player within matching range still gets full exp and monsters still have the same stats and mods they'd otherwise have.
The amount of experience a monster gives depends on its rarity and the difficulty you're playing on. See Monster Experience for more information.
- Qarl (July 31, 2013). "0.11.3 Patch Notes". Official Path of Exile Forums.
- Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums.
- Chris (November 13, 2012). "0.9.13e Patch Notes comment". Official Path of Exile Forums.
- Chris (November 13, 2012). "0.9.13e Patch Notes". Official Path of Exile Forums.
- Chris (June 28, 2016). "2.3.0 Changes to the High-level Experience Equation". Official Path of Exile Forums. Retrieved June 28, 2016.