In order to level a character up it is necessary to get more experience. Currently there is only one source for experience in this game, which is killing monsters. Every monster gives a fixed amount of experience. The amount for the next level increases very fast.
The amount is the same for every character in every league. The number shows how much total experience is necessary to reach the level.
|Level||Total XP||XP to Gain||Level||Total XP||XP to Gain|
The total experience required to reach each level, displayed in a graph.
In default leagues, loss of experience is incurred upon death. The penalty is a percentage of the total required for the next level and is applied as follows:
- 0% loss in normal difficulty
- 5% loss in cruel difficulty
- 10% loss in merciless dificulty
Losing experience in this way will not cause you to lose a level.
The player also suffers a penalty to XP if they are too far above or below the monster's level. There is a safe level range where no penalty is applied, which is equal to three, plus one for every sixteen complete player levels. Any additional level difference in excess of this safe range is called the Effective Difference.
So a level 24 character has a safe band of 3+1=4 levels. So from Monster level 20 to 28, there is an effective level difference of 0. At Monster Levels 19 and 29, the Effective level difference is 1. The Effective Difference matters in either direction.
The formula then applied is: Final Experience = [(PlayerLevel + 5) / (PlayerLevel + 5 + EffectiveDifference2.5)]1.5. In our example, a level 24 character receives 95% experience for level 19 monsters, 52.5% experience for level 17 monsters, and 20% experience for level 15 monsters.
As of the 1.0.0 release, this effect has been capped such that the minimum experience you can receive is 2%.
The multiplier for experience while in a party is players share (Level+10)^2.71 divided by the total of all players shares.
For example, if a level 10 player was partied with a level 30 player:
- Level 10 player's share: (10+10)^2.71 = 3355
- Level 30 player's share: (30+10)^2.71 = 21957
- Total Shares: 3356 + 21957 = 25313
Percentual Share of experience:
- Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP
- Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP
Being in an area with a party member grants you a 30% experience bonus. Monsters give +50% base XP for every party member after the first. Experience is only shared with other players who are near you (roughly two screens). Monsters are still made harder by players elsewhere on the level. Only party members actually in the instance count toward getting XP. If one member is in town he gets no XP.
Killing monsters that were raised by other monsters gives no additional experience.