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Evasion

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Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour and energy shield, evasion is one of the three defence types that can implicitly appear on equipment.

All classes start with 53 base evasion rating and gain 3 additional evasion per level. The first level is included in this, so a level 1 character will have 56 base evasion. This gives a base of 353 evasion at level 100.

Dexterity also grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).

Mechanics

Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells will automatically hit. The chance to evade an attack is based on the defenders evasion rating verses the attacker's accuracy.


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Chance to Evade} = 1 - {\text{Attacker's Accuracy} \over \text{Attacker's Accuracy} + (\text{Defender's Evasion} \times \frac{1}{4}) ^ {0.8} }
    [1]

Chance to evade hits as a function of attacker's accuracy and defender's evasion rating.

Chance to evade can never be lower than 5%, nor higher than 95%. The exception to this is the modifier Cannot Evade enemy Attacks from for example the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron Hat
Quality: +20%
Armour: (27 to 39)
Requires 9 Str20% increased Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Centuries of servitude, a day
of glory, an eternity of death.
; this completely removes the character's chance to evade. As an opposite, hits with Hits can't be evaded modifier do not take target's chance to evade into account.

Evasion also gives an implicit chance to not receive critical strikes from attacks.[2] Critical strikes from spells can't be evaded. If an incoming critical strike succeeds its hit roll, a second independent hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.

Evasion is not purely based on chance in the sense that each hit is independent. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:

  1. If it is first time an entity is attacked or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0–99.
  2. Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
  3. If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
  4. A critical hit is evaded on a separate random roll and will not affect this entropy value.

This system is designed to evenly spread out hits and misses such that players always evade an average number of times according to their ‘chance’ to evade. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

Interaction with Dodge

Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are pseudo-random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.

Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \text{Chance}_{\text{Prevent Attack} } = 1 - (1 -\text{Chance}_{\text{Evade} }) \times ( 1 - \text{Chance}_{\text{Dodge} })

Modifiers to chance to Hit and chance to Evade

Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, and Arrow Dancing. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.[4]

Examples

Example 1

A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

  • A attacks. The player's entropy is a random number between 0-99, in this case 37.
  • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
  • B attacks, adding 45. 52
  • C attacks, adding 45. 97
  • A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
  • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

Example 2

A player has 5000 evasion, and gets 20% more Chance to Evade from Shade Form, and is attacked by a monster with 500 accuracy who is blinded.

  • Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
  • Blind lowers the chance to hit to 31%, meaning the player has a 69% chance to evade.
  • Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69 * 1.2 = 82%.

Active skill gems

Related base stats

Active skill gems that have stats related to evasion.

Skill gemStr.Dex.Int.Lvl.
GraceGraceAura, Spell, AoE
Radius: 36
Mana Reserved: 50%
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.20 sec
Requires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:
1% increased Area of Effect
You and nearby allies gain (227-2575) additional Evasion Rating
(0-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Grace skill icon.png
N/AyesN/A24
Poacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (30-49)% less Evasion
Cursed enemies grant 100% increased Flask Charges
Cursed enemies grant (5-24) Life when Hit by Attacks
Cursed enemies grant (5-12) Mana when Hit by Attacks
Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
(0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poacher's Mark skill icon.png
N/AyesN/A24

Related quality stats

Active skill gems that have quality stats related to evasion.

Currently, there are no active skill gems that have quality stats related to evasion.

Support skill gems

Related base stats

Support skill gems that have stats related to evasion.

Currently, there are no support skill gems that have stats related to evasion.

Related quality stats

Support skill gems that have quality stats related to evasion.

Currently, there are no support skill gems that have quality stats related to evasion.

Mechanics Scaled by Evasion Rating

The following items provide some bonuses that scale with evasion rating.

ItemLvl.Stats
Perseverance
Perseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify on Melee Stun
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify on Melee Stun
You have Onslaught while you have Fortify
Queen of the Forest
Queen of the Forest
Destiny Leather
Quality: +20%
Evasion: (1540 to 2140)
Requires Level 59, 160 Dex3% reduced Movement Speed (Hidden)(240-380)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating
-(50-40) Physical Damage taken when Hit by Animals
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
593% reduced Movement Speed (Hidden)(240-380)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating
-(50-40) Physical Damage taken when Hit by Animals
Dreamfeather
Dreamfeather
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (85.2 to 109.2)(159.6 to 177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80 to 1.88)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating

Related items

Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats
Stibnite Flask
Stibnite FlaskLasts 5.00 Seconds
Consumes 10 of 30 Charges on use
100% increased Evasion Rating
Requires Level 14Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
145.001030100% increased Evasion RatingCreates a Smoke Cloud on Use
Jade Flask
Jade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
274.003060+3000 to Evasion RatingN/A

Unique items

Notable Evasion Rating

Unique items that can potentially grant upwards of 1,000 Evasion rating.

ItemLvl.EV
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (912 to 1076)
Evasion: (912 to 1076)
Energy Shield: (269 to 317)
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(912 to 1076)
Atziri's Splendour
Atziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: 280
Evasion: (1170 to 1263)
Energy Shield: 82
Requires Level 75, 66 Str, 66 Dex, 66 Int3% reduced Movement Speed (Hidden)(380-420)% increased Evasion Rating
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1170 to 1263)
Bronn's Lithe
Bronn's Lithe
Cutthroat's Garb
Quality: +20%
Evasion: (1209 to 1398)
Requires Level 53, 144 Dex3% reduced Movement Speed (Hidden)+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35-50)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
53(1209 to 1398)
Cherrubim's Maleficence
Cherrubim's Maleficence
Triumphant Lamellar
Quality: +20%
Armour: (758 to 867)
Evasion: (951 to 1088)
Requires Level 69, 95 Str, 116 Dex3% reduced Movement Speed (Hidden)(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased Life Leeched per second
"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
69(951 to 1088)
Cospri's Will
Cospri's Will
Assassin's Garb
Quality: +20%
Evasion: (1260 to 1470)
Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
Enemies can have 1 additional Curse
Your Curses can apply to Hexproof Enemies
Poison Cursed Enemies on hit
Curse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess.
68(1260 to 1470)
Hyrri's Ire
Hyrri's Ire
Zodiac Leather
Quality: +20%
Evasion: (1583 to 2070)
Requires Level 65, 197 Dex3% reduced Movement Speed (Hidden)+(40-50) to Dexterity
Adds (50-60) to (70-80) Cold Damage to Attacks
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
65(1583 to 2070)
Kintsugi
Kintsugi
Exquisite Leather
Quality: +20%
Evasion: (1104 to 1204)
Requires Level 62, 170 Dex3% reduced Movement Speed (Hidden)(100-120)% increased Evasion Rating
+(60-80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit Recently
Do not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
62(1104 to 1204)
Queen of the Forest
Queen of the Forest
Destiny Leather
Quality: +20%
Evasion: (1540 to 2140)
Requires Level 59, 160 Dex3% reduced Movement Speed (Hidden)(240-380)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating
-(50-40) Physical Damage taken when Hit by Animals
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
59(1540 to 2140)
The Perfect Form
The Perfect Form
Zodiac Leather
Quality: +20%
Evasion: (913 to 1035)
Requires Level 65, 197 Dex3% reduced Movement Speed (Hidden)(30-50)% increased Evasion Rating
+(50-80) to maximum Life
-30% to Cold Resistance
(5-10)% increased Dexterity
100% reduced Arctic Armour Mana Reservation
Evasion Rating is increased by Uncapped Cold Resistance
Phase Acrobatics
We share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
65(913 to 1035)

Global Evasion increases

Unique items that grant increased global Evasion rating.

ItemLvl.Stats+% to global Evasion Rating
Blightwell
Blightwell
Clutching Talisman
Talisman Tier: 2Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge while using a Flask
400% increased Energy Shield Recharge Rate while using a Flask
Corrupted
Long ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
30% slower start of Energy Shield Recharge while using a Flask
400% increased Energy Shield Recharge Rate while using a Flask
Corrupted
(15 to 25)%
Skin of the Loyal
Skin of the Loyal
Simple Robe
Quality: +20%3% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
13% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
100%
Skin of the Lords
Skin of the Lords
Simple Robe
Quality: +20%3% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
13% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
<Random Keystone>
Corrupted
100%
Three-step Assault
Three-step Assault
Shagreen Boots
Quality: +20%
Evasion: (219 to 251)
Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating while you have Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Damage while Phasing
Move in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
55+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating while you have Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Damage while Phasing
0%
Veil of the Night
Veil of the Night
Great Helmet
Quality: +20%
Armour: 63
Energy Shield: 19
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
(18 to 22)%
Starkonja's Head
Starkonja's Head
Silken Hood
Quality: +20%
Evasion: (662 to 752)
Requires Level 60, 138 Dex50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
6050% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
0%
Emperor's Mastery
Emperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
5%
Scaeva
Scaeva
Gladius
One Hand Swords
Quality: +20%
Physical Damage: (154.8 to 175.2)(243.6 to 278.4)
Critical Strike Chance: (5.75% to 6.25%)
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 60, 113 Str, 113 Dex40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
0%

Global flat Evasion

Unique items that grant a flat bonus to global Evasion rating.

ItemLvl.Stats+ to Evasion rating
The Ignomon
The Ignomon
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
The light that reveals is the glare that blinds.
8(12-20)% increased Rarity of Items found+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
(100 to 150)
Marylene's Fallacy
Marylene's Fallacy
Lapis Amulet
Requires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
"Marylene stroked the medallion at her breast before every duel and every cast of the die."
- Victario, the People's Poet
40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(80 to 100)
Ascent From Flesh
Ascent From Flesh
Chain Belt
Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attacks while Phasing
10% increased Movement Speed while Phasing
A single step forward
Snap free from the prison
Reborn into freedom eternal
44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attacks while Phasing
10% increased Movement Speed while Phasing
300
Advancing Fortress
Advancing Fortress
Gut Ripper
Claws
Quality: +20%
Physical Damage: (44 to 48)(116.6 to 127.2)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by level 12 Fortify
(100-120)% increased Physical Damage
+110 to Evasion Rating
+(30-50) to maximum Life
+35 to maximum Energy Shield
Reflects (71-90) Physical Damage to Melee Attackers
15% Chance to Block
"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
46+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by level 12 Fortify
(100-120)% increased Physical Damage
+110 to Evasion Rating
+(30-50) to maximum Life
+35 to maximum Energy Shield
Reflects (71-90) Physical Damage to Melee Attackers
15% Chance to Block
110
Dreamfeather
Dreamfeather
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (85.2 to 109.2)(159.6 to 177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80 to 1.88)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
(180 to 200)
Blackgleam
Blackgleam
Fire Arrow Quiver
Requires Level 22Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
Molten feathers, veiled spark,
Hissing arrows from the dark.
22Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
(80 to 100)
The Signal Fire
The Signal Fire
Fire Arrow Quiver
Requires Level 24Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
Fire spreads thick and fast.
The first spark is never the last.
24Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
(80 to 100)
Drillneck
Drillneck
Penetrating Arrow Quiver
Requires Level 3610% chance of Arrows Piercing(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Attacks with Bows
Projectile Damage increased by 50% of Arrow Pierce Chance
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
3610% chance of Arrows Piercing(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Attacks with Bows
Projectile Damage increased by 50% of Arrow Pierce Chance
350
Tasalio's Sign
Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40-60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40-60 Cold Damage against Chilled Enemies
(200 to 300)
The Goddess Bound
The Goddess Bound
Whalebone Rapier
Thrusting One Hand Swords
Quality: +20%
Physical Damage: (14.8 to 16.8)(66.6 to 75.6)
Elemental Damage: 3–7
Critical Strike Chance: 5.50%
Attacks per Second: 1.86
Weapon Range: 12
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
7+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(20 to 40)

Passive skills

There are passive skills that grant evasion bonuses.

Evasion rating

These passive skills grant increased evasion rating or additional base evasion rating.

Name Bonuses
Armour and Evasion
  • +3% to all Elemental Resistances
  • 12% increased Evasion Rating and Armour
Armour, Evasion and Life
  • 4% increased maximum Life
  • 6% increased Evasion Rating and Armour
Evasion
    • 8% increased Evasion Rating
    • 12% increased Evasion Rating
Evasion and Elemental Resistances
  • 12% increased Evasion Rating
  • +3% to all Elemental Resistances
Evasion and Energy Shield
  • 10% increased Evasion Rating
  • 5% increased maximum Energy Shield
Evasion and Life
    • 8% increased Evasion Rating
    • 4% increased maximum Life
    • 10% increased Evasion Rating
    • 4% increased maximum Life
    • 14% increased Evasion Rating
    • 5% increased maximum Life
    • 18% increased Evasion Rating
    • +12 to maximum Life
Melee Damage and Evasion
  • 8% increased Evasion Rating
  • 8% increased Melee Damage
Movement Speed and Evasion
  • 10% increased Evasion Rating
  • 3% increased Movement Speed
Bravery
  • 8% increased maximum Life
  • 24% increased Evasion Rating and Armour
By The Blade
  • 24% increased Physical Damage with Axes
  • 24% increased Physical Damage with Swords
  • 10% increased Accuracy Rating
  • 16% increased Evasion Rating
Celerity
  • 24% increased Evasion Rating
  • 5% increased Attack Speed
  • 5% increased Cast Speed
  • 3% increased Movement Speed
Cloth and Chain
  • +12% to all Elemental Resistances
  • 24% increased Evasion Rating and Armour
Hatchet Master
  • 20% increased Physical Damage with Axes
  • 8% increased Attack Speed with Axes
  • 20% increased Evasion Rating
Nullification
  • 15% increased Evasion Rating
  • 5% increased maximum Life
  • 10% increased maximum Energy Shield
  • +8% to all Elemental Resistances
Reflexes
  • +50 to Evasion Rating
  • 30% increased Evasion Rating
Revenge of the Hunted
  • 12% increased Physical Damage
  • 18% increased Evasion Rating
  • 8% increased maximum Life
Sentinel
  • +10% to all Elemental Resistances
  • 24% increased Evasion Rating and Armour
Survivalist
  • 24% increased Evasion Rating
  • +8% to all Elemental Resistances
  • +1% to maximum Cold Resistance
Void Barrier
  • 15% increased Evasion Rating
  • 10% increased maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
  • +8% to all Elemental Resistances

Evasion rating per frenzy charge

These passive skills grant increased evasion rating based on the number of frenzy charges the character has.

Name Bonuses
Evasion Per Frenzy Charge
  • 4% increased Evasion Rating per Frenzy Charge

Evasion rating while Onslaught

These passive skills grant increased evasion rating while you have onslaught.

Name Bonuses
Graceful Assault
  • 16% increased Attack Damage
  • 25% increased Evasion Rating while you have Onslaught
  • 10% chance to gain Onslaught for 3 seconds on Kill

Miscellany

These passive skills are related to evasion, but do not fit into any other category.

Name Bonuses
Iron Reflexes
  • Converts all Evasion Rating to Armour.
  • Dexterity provides no bonus to Evasion Rating
Arrow Dancing
  • 40% more chance to Evade Projectile Attacks
  • 20% less chance to Evade Melee Attacks
Unwavering Stance
  • Cannot Evade enemy Attacks
  • Cannot be Stunned

References

  1. Malice (November 14, 2011). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  2. 2.0 2.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  3. Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  4. Mark_GGG (August 23, 2013). "Blind + Ondar's Guile Interaction". Official Path of Exile Forums. Retrieved April 25, 2016.