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Eramir was formerly a librarian in the Great Library of Oriath. He has found his place in the Azmeri tribe on Wraeclast and is content to offer his knowledge and help to exiles who pass through the encampment.
- 1 Lore
- 2 Dialogue
- 2.1 Introduction
- 2.2 The Azmeri
- 2.3 Yeena
- 2.4 Greust
- 2.5 Silk
- 2.6 Blackguards
- 2.7 Blocked Passage
- 2.8 Helena
- 2.9 Bandit Lords (all bandits alive)
- 2.10 Bandit Lords (Kraityn is dead)
- 2.11 Bandit Lords (Kraityn and Alira are dead)
- 2.12 The Darkness
- 2.13 The Baleful Gem
- 2.14 Maligaro’s Spike
- 2.15 The Light
- 2.16 Ancient Gateway
- 2.17 Lorrata
- 2.18 Fellshrine Ruins
While he is also an exile and not of the Azmeri, Eramir appears to be almost universally respected throughout The Forest Encampment for his vast knowledge and wisdom. He appears to know much more about the Azmeri history than they do themselves and he shares his knowledge with them in gratitude for accepting him and giving him a new home.
He can, however, be surprisingly fearful and short-sighted on some matters, and it appears his universal solution for dealing with any potentially dangerous artifact is throwing it into the river.
Eramir is voiced by veteran New Zealand actor, Ken Blackburn.
I've seen many an exile come and go, into the forest or into the ground. You seem different somehow. Different good, different bad, it's hard to tell at this stage.
The name is Eramir, and for now you have the benefit of my doubt.
The Azmeri. The culture that descended from the Azmerian Mountains and founded the Eternal Empire, so long ago. Not that these people have any understanding of their lineage. Their history, identity … all but destroyed in the cataclysm.
These Azmeri took in a disowned son of Oriath, fed me, healed me. To repay my debt, I’ve taken in the orphans of a dead empire.
Big heart, little sense. Yeena dabbles in things she should not. That altar, for instance. I try to warn her but … pretty as a fox, stubborn as an ox.
Greust is the strong right arm if this tribe. No man hunts better, and no man could do more to protect the ones he loves.
Tales and songs are Silk's meat and drink. Would have made a fine bard in the old Empire. Were a fraction of what he says true, we'd have nothing to fear from bandit nor beast with Silk among us.
The High Templar's Blackguards? They're here, rubbing shoulders with us mere exiles? A mystery indeed, and so near the Chamber of Sins. Whatever they want with that foul place, it won't be for the betterment of humanity.
I've read about Shavronne of Umbra, and what she did to the Warden at Axiom. You did well to end Brutus' sorry existence.
But Shavronne's barricade, that's sad news indeed. There is little enough freedom in Wraeclast as it is, but to be stranded on that dismal coast... I pity the exiles to come.
Would I know how to lower the barricade? Afraid not. I was a bit distracted the last time I took the pass. Hungry goatmen to avoid on that side, Alira's thralls on this side.
I have spoken with Helena, of Dominus and his expedition. It all sounds horribly plausible. Whether we can fully trust what she tells us… time will tell if her torn loyalties are mend in our favour.
Bandit Lords (all bandits alive)
Those bandits you’ve encountered out there… they’re the dregs of Oriath. And with any foul broth, the nastiest chunks bubble to the surface.
The Lords of Larceny… Oak, Kraityn and Alira… the self-appointed monarchs of the forest. Kraityn in the east. Alira in the west. Oak in the north. And this village, this tribe… we pay their taxes.
I would never venture to say that life in Wraeclast is easy, but with those three gone… well, living here might just become possible.
Bandit Lords (Kraityn is dead)
The scarred one is no more? I wish I could say that this bodes well for us, but with Kraityn gone, Oak and Alira will only grow stronger.
Bandit Lords (Kraityn and Alira are dead)
You have done what none of us could, not even the fierce Greust. And while we are grateful, we dare not sleep with both eyes shut just yet.
The balance of power has gone. In overthrowing a Lord and a Lady, you have created a despot in Oak.
You disappear into that Vall ruin and now the sky, the light, the very land limps as a leper. Somehow, whether through deliberate act or accident, you’ve caused this. Now we all suffer your consequences.
Different good, different bad… we now know upon which side the coin has fallen.
The Baleful Gem
Show me this gem from the Chamber of Sins. It has the aspect of a Virtue Gem, like those you carry already… yet it’s clearly not made to slot into any of your standard equipment.
Look at the colour. Feel the energy coming off it. Maligaro had a little virtue in mind when he made this thing.
Could be the nasty piece of work Silk picked up near the Chamber of Sins. Look too much like Maligaro’s dark science to me.
If you can talk to Silk into giving it to you, do history a favour, and sink that spike to the bottom of the river.
Humanity have one redeeming trait. We learn from our mistakes. You certainly gave us a scare for a bit there, but the damage doesn’t seem to have been lasting.
Thank you, for doing the right thing.
That ancient gateway to the northwest, it’s a peculiar thing. Not of the Eternal Empire. It could be Vaal in origin… a culture I’ve seen mentioned here and there in some of the most antique of texts.
It is the Vaal who began the use of Virtue Gems, well before our imperial ancestors. Little else is known about them. If only I havd my old museum archives, I could have given you a more tempered theory.
You’ve put an end to old Lorrata? Twisted of heart and mind where the man who made that gem and that implemented of black surgery. And what of the one who chooses the wield their creations?
Of course I wished to know the secrets locked in that tomb. But not at the cost of such grand, old life.
The Fellshrine is a shadow of what was once good in Wraeclast.
That sigil etched into its stones? It’s a Descry, from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort.
Sad things about torches… they go out.