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Endurance Charge
Charge
Endurance Charge status icon
Endurance Charge status icon

Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction from armour, so that they are both applied at the same time.[1]

Active skill gems[ | ]

Related base stats[ | ]

The following active skill gems have stats related to endurance charges:

Skill gemStr.Dex.Int.Lvl.
Discharge inventory iconDischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 450%
Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed
30% less Damage with Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon
Discharge inventory icon
N/AN/Ayes28
Enduring Cry inventory iconEnduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Radius: 60
Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery Rate
Base duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon
Enduring Cry inventory icon
yesN/AN/A10
Immortal Call inventory iconImmortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removed
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon
Immortal Call inventory icon
yesN/AN/A34
Tectonic Slam inventory iconTectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-220)% of base
Effectiveness of Added Damage: (180-220)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage
1% chance to Ignite enemies
0.1% of Fire Damage Leeched as Life1% increased Fire Damage
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon
Tectonic Slam inventory icon
yesN/AN/A28
Vigilant Strike inventory iconVigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (222-260)% of base
Effectiveness of Added Damage: (222-260)%
Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee Strike Range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon
Vigilant Strike inventory icon
yesN/Ayes1
Warlord's Mark inventory iconWarlord's MarkWarlord's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon
Warlord's Mark inventory icon
yesyesN/A24

Related quality stats[ | ]

The following active skill gems have quality stats related to endurance charges:

Skill gemStr.Dex.Int.Lvl.
Immortal Call inventory iconImmortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removed
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon
Immortal Call inventory icon
yesN/AN/A34
Warlord's Mark inventory iconWarlord's MarkWarlord's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon
Warlord's Mark inventory icon
yesyesN/A24

Support skill gems[ | ]

Related base stats[ | ]

The following support skill gems have stats related to endurance charges:

Skill gemStr.Dex.Int.Lvl.
Endurance Charge on Melee Stun Support inventory iconEndurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Stun Duration on EnemiesSupported Skills deal 0.1% increased Damage per Endurance ChargeSupported Skills deal 1% increased Damage if you've lost an Endurance Charge in the past 8 seconds4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Endurance Charge on Melee Stun Support inventory icon
yesN/AN/A18

Related quality stats[ | ]

The following support skill gems have quality stats related to endurance charges:

Skill gemStr.Dex.Int.Lvl.
Endurance Charge on Melee Stun Support inventory iconEndurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Stun Duration on EnemiesSupported Skills deal 0.1% increased Damage per Endurance ChargeSupported Skills deal 1% increased Damage if you've lost an Endurance Charge in the past 8 seconds4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Endurance Charge on Melee Stun Support inventory icon
yesN/AN/A18

Base items[ | ]

Charge generation[ | ]

Endurance charge on kill[ | ]

ItemLvl.Stats
Monkey Paw TalismanMonkey Paw Talisman inventory iconMonkey Paw TalismanTalisman Tier: 310% chance to gain an Endurance Charge on KillCorruptedLook not upon me with fear, my men.
Though I seem strange, even monstrous,
were you to see with the eyes of your forebears,
your hearts would be filled with wonder.
- The Wolven King
Monkey Paw Talisman inventory icon
110% chance to gain an Endurance Charge on KillCorrupted

Other means to gain charges[ | ]

ItemLvl.Stats
Assembler WandAssembler Wand inventory iconAssembler WandWand
Physical Damage: 16-30
Critical Strike Chance: 7.50%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 30, 101 IntGain an Endurance, Frenzy or Power Charge every 6 seconds
Assembler Wand inventory icon
30Gain an Endurance, Frenzy or Power Charge every 6 seconds
Congregator WandCongregator Wand inventory iconCongregator WandWand
Physical Damage: 25-46
Critical Strike Chance: 7.50%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 50, 168 IntGain an Endurance, Frenzy or Power Charge every 6 seconds
Congregator Wand inventory icon
50Gain an Endurance, Frenzy or Power Charge every 6 seconds
Accumulator WandAccumulator Wand inventory iconAccumulator WandWand
Physical Damage: 29-54
Critical Strike Chance: 7.50%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 70, 237 IntGain an Endurance, Frenzy or Power Charge every 6 seconds
Accumulator Wand inventory icon
70Gain an Endurance, Frenzy or Power Charge every 6 seconds

Maximum endurance charges[ | ]

ItemLvl.Stats
Capacity RodCapacity Rod inventory iconCapacity RodWarstaff
Physical Damage: 39-73
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 30, 54 Str, 54 Int+1 to Maximum Power Charges and Maximum Endurance Charges
Capacity Rod inventory icon
30+1 to Maximum Power Charges and Maximum Endurance Charges
Potentiality RodPotentiality Rod inventory iconPotentiality RodWarstaff
Physical Damage: 61-113
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 50, 86 Str, 86 Int+1 to Maximum Power Charges and Maximum Endurance Charges
Potentiality Rod inventory icon
50+1 to Maximum Power Charges and Maximum Endurance Charges
Eventuality RodEventuality Rod inventory iconEventuality RodWarstaff
Physical Damage: 78-144
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 70, 117 Str, 117 Int+1 to Maximum Power Charges and Maximum Endurance Charges
Eventuality Rod inventory icon
70+1 to Maximum Power Charges and Maximum Endurance Charges

Unique items[ | ]

Charge generation[ | ]

Endurance charge on kill[ | ]

ItemBase ItemLvl.Stats
Lochtonial CaressLochtonial Caress inventory iconLochtonial Caress
Iron Gauntlets
Quality: +20%
Armour: 7
(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
Why cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything.
Lochtonial Caress inventory icon
Iron Gauntlets1(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
The Red DreamThe Red Dream inventory iconThe Red Dream
Crimson Jewel
Limited to: 1
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
We flow like blood into Chayula's open mouth,
and spill into the land we have watched forever.

This item can be transformed with a Blessing of Chayula
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
The Red Dream inventory icon
Crimson Jewel1Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
The Red NightmareThe Red Nightmare inventory iconThe Red Nightmare
Crimson Jewel
Limited to: 1
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
We coagulate; a crimson shell
that suffocates the unworthy.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
The Red Nightmare inventory icon
Crimson Jewel1Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance Charge) inventory iconPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Eyes of the GreatwolfEyes of the Greatwolf inventory iconEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Eyes of the Greatwolf inventory icon
Greatwolf Talisman52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
Daresso's DefianceDaresso's Defiance inventory iconDaresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Movement Speed: -3%
Requires Level 63, 115 Str, 94 Dex(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
Daresso's Defiance inventory icon
Full Dragonscale63(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect

Endurance charge when hit[ | ]

ItemBase ItemLvl.Stats
Replica Ambu's ChargeReplica Ambu's Charge inventory iconReplica Ambu's Charge
Crusader Chainmail
Quality: +20%
Armour: (711-805)
Energy Shield: (141-159)
Movement Speed: -5%
Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
"Prototype #7 achieved even greater injury responsiveness than expected,
though at considerable cost to the long-term survival rate of the user."
Replica Ambu's Charge inventory icon
Crusader Chainmail43(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
Daresso's DefianceDaresso's Defiance inventory iconDaresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Movement Speed: -3%
Requires Level 63, 115 Str, 94 Dex(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
Daresso's Defiance inventory icon
Full Dragonscale63(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect

Endurance charge on taking critical hit[ | ]

ItemBase ItemLvl.Stats
Ambu's ChargeAmbu's Charge inventory iconAmbu's Charge
Crusader Chainmail
Quality: +20%
Armour: (711-805)
Energy Shield: (141-159)
Movement Speed: -5%
Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
Regenerate 2% of Life per second if you have been Hit Recently
Nothing stops the pain like a courageous rush into battle.
Ambu's Charge inventory icon
Crusader Chainmail43(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
Regenerate 2% of Life per second if you have been Hit Recently

Endurance charge on block[ | ]

ItemBase ItemLvl.Stats
The Bringer of RainThe Bringer of Rain inventory iconThe Bringer of Rain
Nightmare Bascinet
Quality: +20%
Armour: (518-680)
Evasion: (745-978)
Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
The Bringer of Rain inventory icon
Nightmare Bascinet67Socketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore

Endurance charge on charge expiry[ | ]

ItemBase ItemLvl.Stats
Voll's DevotionVoll's Devotion inventory iconVoll's Devotion
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge
Voll's Devotion inventory icon
Agate Amulet32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge

Endurance charge on flask use[ | ]

ItemBase ItemLvl.Stats
Doedre's ElixirDoedre's Elixir inventory iconDoedre's Elixir
Greater Mana Flask
Recovers 120 Mana over 4.00 seconds
Consumes (19-22) of 36 Charges on use
Requires Level 12(120-150)% increased Charges used
Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
Doedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Doedre's Elixir inventory icon
Greater Mana Flask12(120-150)% increased Charges used
Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
Replica Rumi's ConcoctionReplica Rumi's Concoction inventory iconReplica Rumi's Concoction
Granite Flask
Lasts 0.40 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 68You gain an Endurance Charge on use
+(35-50)% Chance to Block Attack Damage during Flask effect
+(20-30)% Chance to Block Spell Damage during Flask effect
Petrified during Flask Effect
90% reduced Duration
"The most terrifying split second of my life."
- Researcher Graven
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Replica Rumi's Concoction inventory icon
Granite Flask68You gain an Endurance Charge on use
+(35-50)% Chance to Block Attack Damage during Flask effect
+(20-30)% Chance to Block Spell Damage during Flask effect
Petrified during Flask Effect
90% reduced Duration

Other means to gain charges[ | ]

ItemBase ItemLvl.Stats
Ralakesh's ImpatienceRalakesh's Impatience inventory iconRalakesh's Impatience
Riveted Boots
Quality: +20%
Armour: 78
Energy Shield: 15
Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Lose all Frenzy, Endurance, and Power Charges when you Move
For the immortal, what is the difference
between an age and an instant?
Ralakesh's Impatience inventory icon
Riveted Boots36+(15-25)% to Cold Resistance
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Lose all Frenzy, Endurance, and Power Charges when you Move
Slavedriver's HandSlavedriver's Hand inventory iconSlavedriver's Hand
Ambush Mitts
Quality: +20%
Evasion: (259-299)
Energy Shield: (51-59)
Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Skills which throw Traps Cost Life instead of Mana
Skills used by Traps have (10-20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
A plan without a deadline stays a plan.
Slavedriver's Hand inventory icon
Ambush Mitts45+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Skills which throw Traps Cost Life instead of Mana
Skills used by Traps have (10-20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance Charge) inventory iconPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Replica Oro's SacrificeReplica Oro's Sacrifice inventory iconReplica Oro's Sacrifice
Infernal Sword
Two Hand Sword
Quality: +20%
Elemental Damage: (385-440) to (490-545)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy
"Ice and flame antagonized in the essence of a prototype.
What once burned now chills the soul."
- Researcher Arn
Replica Oro's Sacrifice inventory icon
Infernal Sword6730% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy

Scaling per endurance charge[ | ]

Damage per endurance charge[ | ]

ItemBase ItemLvl.Stats
The HighwaymanThe Highwayman inventory iconThe Highwayman
Gold Ring
Requires Level 44(6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found
5% increased Movement Speed
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
Total Recovery per second from Life Leech is Doubled
Somebody does have to get hurt.
The Highwayman inventory icon
Gold Ring44(6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found
5% increased Movement Speed
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
Total Recovery per second from Life Leech is Doubled
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance Charge) inventory iconPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
TidebreakerTidebreaker inventory iconTidebreaker
Imperial Maul
Two Hand Mace
Quality: +20%
Physical Damage: (206.4-218.4) to (591.6-633.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 13
Requires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
Tidebreaker inventory icon
Imperial Maul6510% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
SurgebindersSurgebinders inventory iconSurgebinders
Dragonscale Gauntlets
Quality: +20%
Armour: (254-278)
Evasion: (254-278)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
Surgebinders inventory icon
Dragonscale Gauntlets67(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
NebulochNebuloch inventory iconNebuloch
Nightmare Mace
One Handed Mace
Quality: +20%
Physical Damage: (99.6-117.6) to (216-240)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
Nebuloch inventory icon
Nightmare Mace6810% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
Veruso's Battering RamsVeruso's Battering Rams inventory iconVeruso's Battering Rams
Titan Gauntlets
Quality: +20%
Armour: (580-726)
Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
Veruso's Battering Rams inventory icon
Titan Gauntlets69(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges

Life regeneration per endurance charge[ | ]

ItemBase ItemLvl.Stats
Kaom's WayKaom's Sign inventory iconKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.4% of Life per second per Endurance Charge
+(2-4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
Kaom's Sign inventory icon
Coral Ring32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.4% of Life per second per Endurance Charge
+(2-4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance Charge) inventory iconPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Replica Restless WardReplica Restless Ward inventory iconReplica Restless Ward
Carnal Armour
Quality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge
"Further research must be done on Prototype #282.
There is power here, if it can be tapped."
Replica Restless Ward inventory icon
Carnal Armour71+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge
The Restless WardThe Restless Ward inventory iconThe Restless Ward
Carnal Armour
Quality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
1% increased Movement Speed per Frenzy Charge
Regenerate (20-30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge Duration
Use the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
The Restless Ward inventory icon
Carnal Armour71+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
1% increased Movement Speed per Frenzy Charge
Regenerate (20-30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge Duration

Other effects per endurance charge[ | ]

ItemBase ItemLvl.Stats
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance Charge) inventory iconPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
WyrmsignWyrmsign inventory iconWyrmsign
Wyrmscale Gauntlets
Quality: +20%
Armour: (211-246)
Evasion: (211-246)
Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Those who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.
Wyrmsign inventory icon
Wyrmscale Gauntlets49Socketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Daresso's DefianceDaresso's Defiance inventory iconDaresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Movement Speed: -3%
Requires Level 63, 115 Str, 94 Dex(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
Daresso's Defiance inventory icon
Full Dragonscale63(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect

Maximum endurance charges[ | ]

Item# Charges
Fragility inventory iconFragilityFragility
Crimson Jewel
-1 to Maximum Endurance Charges
Corrupted
"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Fragility inventory icon
-1
Kaom's Sign inventory iconKaom's SignKaom's Sign
Coral Ring
+(20-30) to maximum Life+(10-20) to Strength
+(2-4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
A token from the sea
A sign for Kaom
to lead his Karui to Wraeclast.
Kaom's Sign inventory icon
1
Kaom's Sign inventory iconKaom's WayKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.4% of Life per second per Endurance Charge
+(2-4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
Kaom's Sign inventory icon
1
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
1
Precursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
1
Precursor's Emblem (Endurance Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
1
Precursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
1
Death's Door inventory iconDeath's DoorDeath's Door
Crusader Boots
Quality: +20%
Armour: 387
Energy Shield: 76
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
Death's Door inventory icon
1
Ahn's Heritage inventory iconAhn's HeritageAhn's Heritage
Colossal Tower Shield
Quality: +20%
Chance to Block: 29%
Armour: (1074-1390)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
Ahn's Heritage inventory icon
-1
Replica Restless Ward inventory iconReplica Restless WardReplica Restless Ward
Carnal Armour
Quality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge
"Further research must be done on Prototype #282.
There is power here, if it can be tapped."
Replica Restless Ward inventory icon
-2

Endurance charge duration[ | ]

ItemDuration
Voll's Devotion inventory iconVoll's DevotionVoll's Devotion
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge
Voll's Devotion inventory icon
-30%
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
(20-40)%
Precursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
(20-40)%
Precursor's Emblem (Endurance Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
(20-40)%
Precursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
(20-40)%
Kingsguard inventory iconKingsguardKingsguard
Conquest Chainmail
Quality: +20%
Armour: (1044-1122)
Energy Shield: (202-217)
Movement Speed: -5%
Requires Level 61, 96 Str, 96 Int(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
The toughest armour is the trust of your people.
Kingsguard inventory icon
30%

Other interactions with endurance charges[ | ]

ItemBase ItemLvl.Stats
Mao KunMao Kun inventory iconMao Kun
Shore Map
Map Level: 76
Map Tier: 9
Guild Character: À
Item Quantity: (+100%-+120%)
(60-100)% increased Experience gain
Monsters deal (175-190)% extra Physical Damage as Lightning
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
The Treasures of the Tides wait
in agony at the End of the World.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Mao Kun inventory icon
Shore Map1(60-100)% increased Experience gain
Monsters deal (175-190)% extra Physical Damage as Lightning
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
The HighwaymanThe Highwayman inventory iconThe Highwayman
Gold Ring
Requires Level 44(6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found
5% increased Movement Speed
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
Total Recovery per second from Life Leech is Doubled
Somebody does have to get hurt.
The Highwayman inventory icon
Gold Ring44(6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found
5% increased Movement Speed
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
Total Recovery per second from Life Leech is Doubled
VivinsectVivinsect inventory iconVivinsect
Unset Ring
Requires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 10% increased Mana Reservation
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
Veiled Suffix
"Fusing the parasite with another ring has manifested unpredictable effects.
I theorise the sacrificial vessel's level of anguish is a key variable.
- Arzaak, Syndicate Researcher
Take this item to Jun Ortoi to have her Unveil it.
Vivinsect inventory icon
Unset Ring45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 10% increased Mana Reservation
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
Veiled Suffix
Adds (6-7) to (9-10) Cold Damage
Adds 1 to (14-16) Lightning Damage
Adds (8-9) to (11-13) Cold Damage
Adds 1 to (17-20) Lightning Damage
Adds (10-12) to (14-16) Cold Damage
Adds 1 to (21-24) Lightning Damage
Adds (6-7) to (9-10) Fire Damage
Adds (6-7) to (9-10) Cold Damage
Adds (8-9) to (11-13) Fire Damage
Adds (8-9) to (11-13) Cold Damage
Adds (10-12) to (14-16) Fire Damage
Adds (10-12) to (14-16) Cold Damage
Adds (6-7) to (9-10) Fire Damage
Adds 1 to (14-16) Lightning Damage
Adds (8-9) to (11-13) Fire Damage
Adds 1 to (17-20) Lightning Damage
Adds (10-12) to (14-16) Fire Damage
Adds 1 to (21-24) Lightning Damage
+(26-30) to maximum Life
Regenerate 2 Mana per second
+(31-35) to maximum Life
Regenerate 3 Mana per second
+(36-40) to maximum Life
Regenerate 4 Mana per second
+(26-30) to maximum Mana
Regenerate 15 Life per second
+(31-35) to maximum Mana
Regenerate 20 Life per second
+(36-40) to maximum Mana
Regenerate 25 Life per second
+(9-10)% to Cold and Chaos Resistances
+(11-12)% to Cold and Chaos Resistances
+(13-15)% to Cold and Chaos Resistances
+(11-12) to Dexterity and Intelligence
+(13-14) to Dexterity and Intelligence
+(15-17) to Dexterity and Intelligence
+(9-10)% to Fire and Chaos Resistances
+(11-12)% to Fire and Chaos Resistances
+(13-15)% to Fire and Chaos Resistances
+(26-30) to maximum Mana
Regenerate 2 Mana per second
+(31-35) to maximum Mana
Regenerate 3 Mana per second
+(36-40) to maximum Mana
Regenerate 4 Mana per second
+(9-10)% to Lightning and Chaos Resistances
+(11-12)% to Lightning and Chaos Resistances
+(13-15)% to Lightning and Chaos Resistances
+(26-30) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
+(31-35) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
+(36-40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
+(26-30) to maximum Mana
3% reduced Mana Cost of Skills
+(31-35) to maximum Mana
4% reduced Mana Cost of Skills
+(36-40) to maximum Mana
5% reduced Mana Cost of Skills
+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
Shock nearby Enemies for 2 Seconds when you Focus
Shock nearby Enemies for 3 Seconds when you Focus
Shock nearby Enemies for 4 Seconds when you Focus
+(11-12) to Strength and Dexterity
+(13-14) to Strength and Dexterity
+(15-17) to Strength and Dexterity
+(11-12) to Strength and Intelligence
+(13-14) to Strength and Intelligence
+(15-17) to Strength and Intelligence
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance Charge) inventory iconPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Precursor's Emblem (Endurance Charge) inventory icon
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
The Eternal AppleThe Eternal Apple inventory iconThe Eternal Apple
Chiming Spirit Shield
Quality: +20%
Chance to Block: 23%
Energy Shield: 46
Movement Speed: -3%
Requires Level 49, 118 Int(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
The empire is both the tree and the fruit.
It provides safe harbour as ideas grow within, and when the time is right, the apple is picked.
The idea, and our ideals, take root.
The Eternal Apple inventory icon
Chiming Spirit Shield49(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
WyrmsignWyrmsign inventory iconWyrmsign
Wyrmscale Gauntlets
Quality: +20%
Armour: (211-246)
Evasion: (211-246)
Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Those who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.
Wyrmsign inventory icon
Wyrmscale Gauntlets49Socketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Replica Victario's CharityReplica Victario's Charity inventory iconReplica Victario's Charity
Laminated Kite Shield
Quality: +20%
Chance to Block: 24%
Armour: 135
Energy Shield: 26
Movement Speed: -3%
Requires Level 50, 64 Str, 64 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
"Close to the original, and perhaps even more useful. However,
close is not what we are looking for. Keep trying."
- Administrator Qotra
Replica Victario's Charity inventory icon
Laminated Kite Shield50+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
KingsguardKingsguard inventory iconKingsguard
Conquest Chainmail
Quality: +20%
Armour: (1044-1122)
Energy Shield: (202-217)
Movement Speed: -5%
Requires Level 61, 96 Str, 96 Int(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
The toughest armour is the trust of your people.
Kingsguard inventory icon
Conquest Chainmail61(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
TidebreakerTidebreaker inventory iconTidebreaker
Imperial Maul
Two Hand Mace
Quality: +20%
Physical Damage: (206.4-218.4) to (591.6-633.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 13
Requires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
Tidebreaker inventory icon
Imperial Maul6510% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
Ahn's HeritageAhn's Heritage inventory iconAhn's Heritage
Colossal Tower Shield
Quality: +20%
Chance to Block: 29%
Armour: (1074-1390)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
Ahn's Heritage inventory icon
Colossal Tower Shield67+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
Replica Oro's SacrificeReplica Oro's Sacrifice inventory iconReplica Oro's Sacrifice
Infernal Sword
Two Hand Sword
Quality: +20%
Elemental Damage: (385-440) to (490-545)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy
"Ice and flame antagonized in the essence of a prototype.
What once burned now chills the soul."
- Researcher Arn
Replica Oro's Sacrifice inventory icon
Infernal Sword6730% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy
SurgebindersSurgebinders inventory iconSurgebinders
Dragonscale Gauntlets
Quality: +20%
Armour: (254-278)
Evasion: (254-278)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
Surgebinders inventory icon
Dragonscale Gauntlets67(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Replica Farrul's FurReplica Farrul's Fur inventory iconReplica Farrul's Fur
Triumphant Lamellar
Quality: +20%
Armour: (836-1026)
Evasion: (1049-1287)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat Reserves no Mana
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
"Attempt #120: the prototype has finally achieved power similar to the original without breaking all the bones of the test subject. A rousing success."
Replica Farrul's Fur inventory icon
Triumphant Lamellar69(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat Reserves no Mana
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
Veruso's Battering RamsVeruso's Battering Rams inventory iconVeruso's Battering Rams
Titan Gauntlets
Quality: +20%
Armour: (580-726)
Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
Veruso's Battering Rams inventory icon
Titan Gauntlets69(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
The Hungry LoopThe Hungry Loop inventory iconThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
The Hungry Loop inventory icon
Unset Ring70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks

Modifiers[ | ]

Items[ | ]

Shaper[ | ]

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ShapingSuffixPowerFrenzyOrEnduranceChargeOnKill68(3-6)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_shaper 800
default 0
of ShapingSuffixPowerFrenzyOrEnduranceChargeOnKill75(7-10)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_shaper 800
default 0
of ShapingSuffixMaximumEnduranceCharges84+1 to Maximum Endurance Charges2h_mace_shaper 1000
2h_sword_shaper 1000
2h_axe_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of ShapingSuffixGainEnduranceChargeOnCrit68(5-10)% chance to gain an Endurance Charge on Critical Strike
(15-20)% increased Critical Strike Chance
2h_axe_shaper 1000
axe_shaper 1000
default 0
of ShapingSuffixGainEnduranceChargeOnTauntingEnemies68(15-30)% chance to gain an Endurance Charge when you Taunt an Enemy2h_axe_shaper 1000
default 0

Elder[ | ]

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
EldritchPrefixEnduranceChargeOnKillChance68(4-6)% chance to gain an Endurance Charge on Kill2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
staff_elder 500
warstaff_elder 500
boots_elder 500
default 0
EldritchPrefixEnduranceChargeOnKillChance83(7-10)% chance to gain an Endurance Charge on Kill2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
staff_elder 500
warstaff_elder 500
boots_elder 500
default 0
of the ElderSuffixAdditionalBlockChancePerEnduranceCharge68+1% Chance to Block Attack Damage per Endurance Charge
(20-25)% chance to gain an Endurance Charge when you Block
sword_elder 1000
default 0
of the ElderSuffixGainEnduranceChargeWhileStationary68Gain an Endurance Charge every 4 seconds while Stationary2h_sword_elder 1000
sword_elder 1000
default 0
of the ElderSuffixGainEnduranceChargeOnHittingBleedingEnemy68(5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemyaxe_elder 1000
default 0
of the ElderSuffixAreaOfEffectPerEnduranceCharge685% increased Area of Effect per Endurance Charge2h_mace_elder 1000
default 0
EldritchPrefixWeaponSupportUber68Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stungrants_2h_support 0
2h_sword_elder 400
2h_axe_elder 400
2h_mace_elder 400
staff_elder 400
warstaff_elder 400
default 0

Hunter[ | ]

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the HuntSuffixPowerFrenzyOrEnduranceChargeOnKill68(3-6)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_basilisk 500
default 0
of the HuntSuffixPowerFrenzyOrEnduranceChargeOnKill75(7-10)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_basilisk 500
default 0

Redeemer[ | ]

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Redeemer'sPrefixEnduranceChargeOnKillChance68(4-6)% chance to gain an Endurance Charge on Killboots_eyrie 250
sword_eyrie 250
axe_eyrie 250
mace_eyrie 250
sceptre_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
2h_mace_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
Redeemer'sPrefixEnduranceChargeOnKillChance80(7-10)% chance to gain an Endurance Charge on Killboots_eyrie 250
sword_eyrie 250
axe_eyrie 250
mace_eyrie 250
sceptre_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
2h_mace_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0

Warlord[ | ]

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Warlord'sPrefixMaximumEnduranceCharges75+1 to Maximum Endurance Chargesboots_adjudicator 125
default 0
of the ConquestSuffixEnduranceChargeIfHitRecently80Gain 1 Endurance Charge every second if you've been Hit Recentlybody_armour_adjudicator 250
default 0
of the ConquestSuffixMinimumEnduranceCharges68+1 to Minimum Endurance Chargesshield_adjudicator 500
default 0
of the ConquestSuffixMinimumEnduranceCharges80+2 to Minimum Endurance Chargesshield_adjudicator 500
default 0
Warlord'sPrefixAddedFireDamage75(2-3) to (4-5) Fire Damage per Endurance Chargering_adjudicator 500
default 0
Warlord'sPrefixAddedFireDamage80(3-4) to (6-7) Fire Damage per Endurance Chargering_adjudicator 500
default 0
Warlord'sPrefixAllDamage68(3-4)% increased Damage per Endurance Chargeamulet_adjudicator 500
default 0
Warlord'sPrefixAllDamage80(5-6)% increased Damage per Endurance Chargeamulet_adjudicator 500
default 0
of the ConquestSuffixAllDamage68(5-7)% increased Damage per Endurance Chargesceptre_adjudicator 500
default 0
of the ConquestSuffixAllDamage73(8-10)% increased Damage per Endurance Chargesceptre_adjudicator 500
default 0
of the ConquestSuffixAllDamage68(10-13)% increased Damage per Endurance Chargestaff_adjudicator 500
default 0
of the ConquestSuffixAllDamage73(14-17)% increased Damage per Endurance Chargestaff_adjudicator 500
default 0

Corrupted[ | ]

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2ChanceToGainEnduranceChargeOnStunCorrupted_CorruptedGainEnduranceChargeOnStunChance1(5-7)% chance to gain an Endurance Charge when you Stun an Enemysceptre 1000
staff 1000
mace 1000
default 0
V2MaximumEnduranceChargesCorruptionCorruptedMaximumEnduranceCharges60+1 to Maximum Endurance Chargesboots 1000
default 0

Areas[ | ]

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of EnduranceSuffixMapMonstersEnduranceChargeOnHit113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
default 800

Monsters[ | ]

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of EnduranceSuffixMonsterGrantsCharges150% chance to gain an Endurance Charge on Hitnot_str 0
default 1000
Thief's GripTormentTorment1Steal Power, Frenzy, and Endurance Charges on Hit (Hidden)
Has a 100% Chance to remove Flask Effects on Hit (Hidden)
Removes 20% of Mana on Hit (Hidden)
Monster drops (5-10) additional Rings or Amulets (Hidden)
default 1000

Passives[ | ]

Base passive skills[ | ]

There are passive skills nodes that provide bonuses to endurance charges.

NameStats
Area of Effect per Endurance Charge
Chargestr passive skill icon
3% increased Area of Effect per Endurance Charge [1]
Armour and Endurance Charges
Dmgreduction passive skill icon
12% increased Armour
10% chance to gain an Endurance Charge when you are Hit [1]
Charge on Kill
Innerforce passive skill icon
2% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] [2]
Endurance Charge Duration
Chargestr passive skill icon
18% increased Endurance Charge Duration [1] [2] [3] [4] [5]
Life Regeneration per Endurance Charge
Chargestr passive skill icon
Regenerate 0.2% of Life per second per Endurance Charge [1] [2]
Stun Duration per Endurance Charge
Chargestr passive skill icon
5% increased Stun Duration on Enemies per Endurance Charge [1]
Aggressive Bastion
ShieldAttackDamage passive skill icon
30% increased Physical Attack Damage while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield [1]
Charging Offensive
ChannellingAttacksNotable1 passive skill icon
Channelling Skills deal 16% increased Attack Damage
Channelling Skills have 6% increased Attack Speed
10% chance to gain an Endurance Charge when Hit while Channelling
10% chance to gain a Frenzy Charge when Hit while Channelling [1]
Claws of the Magpie
Eagletalons passive skill icon
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Disciple of the Unyielding
EnduranceChargeNotable passive skill icon
+1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill
8% increased Damage per Endurance Charge [1]
Endurance
Chargestr passive skill icon
+1 to Maximum Endurance Charges [1]
Inexorable
ArmourChargeNotable passive skill icon
20% increased Armour
Regenerate 0.3% of Life per second per Endurance Charge
15% chance to gain an Endurance Charge when you are Hit
30% increased Armour while stationary [1]
Overcharged
Innerforce passive skill icon
8% chance to gain a Power, Frenzy or Endurance Charge on Kill [1]
Smashing Strikes
Stunstaff passive skill icon
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves
+2 to Melee Strike Range with Staves [1]
Stamina
Chargestr passive skill icon
+1 to Maximum Endurance Charges [1]
Stun Mastery
StunMastery passive skill icon
10% reduced Enemy Stun Threshold
30% increased Stun and Block Recovery
10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
10% chance to double Stun Duration [1]
Swagger
Swagger passive skill icon
Attack Skills deal 20% increased Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
15% chance to gain a Frenzy Charge when you Block
15% chance to gain an Endurance Charge when you Block [1]
Vigour
Chargestr passive skill icon
+1 to Maximum Endurance Charges [1]

Timeless Jewel passive skills[ | ]

The following Timeless Jewel inventory iconTimeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Timeless Jewel inventory icon passive skills are related to endurance charges:

Jewel Type Icon Name Effect
Eternal EternalEmpireOffensiveNotable passive skill icon Eternal Resilience Gain an Endurance Charge every second if you've been Hit Recently
Eternal EternalEmpireOffensiveNotable passive skill icon Eternal Dominance 10% increased Damage per Endurance Charge
Eternal EternalEmpireDefensiveNotable passive skill icon Eternal Fortitude 8% increased Armour per Endurance Charge
Templar DevotionNotable passive skill icon Enduring Faith +1 to Minimum Endurance Charges while you have at least 150 Devotion

Timeless Jewel keystone passive skills[ | ]

The following Timeless Jewel inventory iconTimeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Timeless Jewel inventory icon keystone passive skills are related to endurance charges:

Name Stats
Supreme Grandstanding
KeystoneSupremeGrandstanding passive skill icon

Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

Keystone passive skills[ | ]

The following keystone passive skills are related to endurance charges:

NameStats
Conduit
KeystoneConduit passive skill icon
Share Endurance, Frenzy and Power Charges with nearby party members [1]

Ascendancy passive skills[ | ]

There are Ascendancy passive skills that affect endurance charges.

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar
Juggernaut
Juggernaut (Ascendants) passive skill icon
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Chieftain
Chieftain avatar
Life Regeneration, Endurance Charge on Kill
LifeRegenStrength (Chieftain) passive skill icon
Regenerate 0.5% of Life per second
5% chance to gain an Endurance Charge on Kill [1]
Chieftain
Chieftain avatar
Valako, Storm's Embrace
ValakoStormsEmbrace (Chieftain) passive skill icon
+1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you've used a Warcry Recently [1]
Gladiator
Gladiator avatar
Outmatch and Outlast
GLADOutmatchOutlast (Gladiator) passive skill icon
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges [1]
Hierophant
Hierophant avatar
Conviction of Power
DiscipleOfRuin (Hierophant) passive skill icon
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges [1]
Juggernaut
Juggernaut avatar
Armour, Endurance Charge Duration
IncreasedArmourAttackDamage (Juggernaut) passive skill icon
15% increased Armour
15% increased Endurance Charge Duration [1] [2]
Juggernaut
Juggernaut avatar
Unflinching
Unflinching (Juggernaut) passive skill icon
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Juggernaut
Juggernaut avatar
Unyielding
Unyielding (Juggernaut) passive skill icon
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]
Slayer
Slayer avatar
Attack Damage, Frenzy and Endurance Charge Duration
2HdmgFrenzyEnduranceCharge (Slayer) passive skill icon
10% increased Attack Damage
15% increased Frenzy Charge Duration
15% increased Endurance Charge Duration [1]
Slayer
Slayer avatar
Masterful Form
Charges (Slayer) passive skill icon
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges [1]

Cluster jewel passives[ | ]

The following cluster jewel-only passives are related to endurance charges:

NameStats
Enduring Composure
ArmourNotable passive skill icon
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Enduring Focus
DmgWhenChannelSkillsNotable passive skill icon
Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling [1]
Enduring Ward
BlockAttackDmgNotable passive skill icon
20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges [1]
Rote Reinforcement
BlockAttackDmgNotable passive skill icon
+20 to maximum Life
+4% Chance to Block Attack Damage
20% chance to gain an Endurance Charge when you Block [1]

Timeless Jewels[ | ]

Timeless Jewels with the Elegant Hubris name can give endurance charges. They can also add increased damage or armour per endurance charge.

Effects on monsters and minions[ | ]

The effects of endurance charges are much more significant on monsters and minions. Player totems can also gain these effects from endurance charges, which are the only charges they can have on themselves.

See also[ | ]

References[ | ]

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