Endurance charge

From Path of Exile Wiki
(Redirected from Endurance Charge)
Jump to: navigation, search
Endurance Charge
Charge
Endurance Charge status icon.png

Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character. Bonuses granted by endurance charges:


The physical damage reduction stacks with the damage reduction from armour, so that they are both applied at the same time.

Skills

There are skills that make use of endurance charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

  • Endurance Charge on Melee Stun Support inventory icon.pngEndurance Charge on Melee Stun Support
    Endurance Charge on Melee Stun SupportSupport, Melee, Attack
    Icon: e
    Mana Multiplier: 110%
    Drop Level: 18
    Requires Level 18
    Per 1% Quality:
    1% increased Stun Duration on Enemies
    (0 to 19)% reduced Enemy Stun Threshold
    Gain an Endurance Charge if you Stun an Enemy with Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Endurance Charge on Melee Stun Support inventory icon.png
  • Enduring Cry inventory icon.pngEnduring Cry
    Enduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Drop Level: 16
    Requires Level 16
    Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    3% increased Area of Effect radius
    (8 to 36) Endurance Charges granted per one hundred nearby enemies
    Base duration is 0.75 seconds
    (48.0 to 394.0) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry inventory icon.pngEnduring Cry skill icon.png
  • Warlord's Mark inventory icon.pngWarlord's Mark
    Warlord's MarkCurse, Spell, AoE, Duration
    Radius: 16
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Drop Level: 24
    Requires Level 24
    Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
    Base duration is (6.0 to 9.8) seconds
    (0 to 38)% increased Area of Effect radius
    Cursed enemies have (21 to 30)% reduced Stun Recovery
    Cursed enemies have an additional (11 to 15)% chance to be Stunned
    Cursed enemies grant 2.0% Life Leech when Hit
    Cursed enemies grant 2.0% Mana Leech when Hit
    Cursed enemies have a (21 to 30)% chance to grant an Endurance Charge when slain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Warlord's Mark inventory icon.pngWarlord's Mark skill icon.png

Consume Charges

  • Discharge inventory icon.pngDischarge
    DischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Drop Level: 28
    Requires Level 28
    Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (4 to 31)-(77 to 589) base Lightning Damage per Power Charge
    Deals (29 to 220)-(43 to 331) base Fire Damage per Endurance Charge
    Deals (24 to 180)-(36 to 271) base Cold Damage per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge inventory icon.pngDischarge skill icon.png
  • Immortal Call inventory icon.pngImmortal Call
    Immortal CallSpell, Duration
    Mana Cost: (21 to 36)
    Can store 1 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Drop Level: 34
    Requires Level 34
    Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
    2% increased Cast Speed
    Base duration is 0.4 seconds
    (100 to 157)% increased Buff Duration per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call inventory icon.pngImmortal Call skill icon.png
  • Vaal Immortal Call inventory icon.pngVaal Immortal Call
    Vaal Immortal CallVaal, Spell, Duration
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Can store 1 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Drop Level: 34
    Requires Level 34
    Discharges Endurance Charges, making the character unable to die for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
    2% increased Cast Speed
    Base duration is 0.4 seconds
    (100 to 157)% increased Buff Duration per Endurance Charge
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Immortal Call inventory icon.pngVaal Immortal Call skill icon.png
  • Vigilant Strike inventory icon.pngVigilant Strike
    Vigilant StrikeAttack, Melee
    Mana Cost: 6
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Drop Level: 4
    Requires Level 4
    Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
    1% increased Fortify duration
    100% chance to Fortify on Melee hit
    50% increased Fortify duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vigilant Strike inventory icon.pngVigilant Strike skill icon.png

Unique Items

These unique items provide bonuses to endurance charges, increase or degree limit of endurance charges, or gives the possibility of obtaining endurance charges:

NameModifiers
Ambu's Charge
(180 to 220)% increased Armour and Energy Shield
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
2% of Life Regenerated per Second while on Low Life
Share Endurance Charges with nearby party members
Daresso's Defiance
(160 to 200)% increased Armour and Evasion
+(40 to 60) to maximum Life
(0.4 to 0.6)% of Physical Attack Damage Leeched as Life
6% Chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 1 second per Endurance Charge when Hit
Doedre's Elixir
Removes 20% of your maximum Energy Shield on use
You take 10% of your maximum Life as Chaos Damage on use
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
(120 to 150)% increased Charges used
Fragility
−1 Maximum Endurance Charges
Corrupted
Lochtonial Caress
(10 to 15)% increased Attack Speed
+(10 to 20) to Armour
(10 to 15)% reduced maximum Mana
(10 to 15)% increased Cast Speed
Conduit
Kingsguard
(150 to 170)% increased Armour and Energy Shield
+(60 to 90) to maximum Life
+(50 to 70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when an Endurance Charge expires or is consumed
Kaom's Sign
+(20 to 30) to maximum Life+(10 to 20) to Strength
+(2 to 4) Life gained for each Enemy hit by your Attacks
+1 Maximum Endurance Charge
Redblade Banner
+(20 to 60) to maximum Life
+1 to Level of Socketed Warcry Gems
+5% Chance to Block
20% increased Endurance Charge Duration
Gain +10 Life when you Taunt an Enemy
Surgebinders
(90 to 110)% increased Armour and Evasion
(4 to 7)% increased Elemental Damage per Frenzy Charge
(4 to 7)% increased Physical Damage per Endurance Charge
(4 to 7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(10 to 30)% reduced Endurance, Frenzy and Power Charge Duration
The Bringer of Rain
Socketed Gems are Supported by level 18 Melee Physical Damage
Socketed Gems are Supported by level 12 Faster Attacks
Socketed Gems are Supported by level 6 Blind
Adds 20–30 Physical Damage to Attacks
(200 to 300)% increased Armour and Evasion
+(120 to 160) to maximum Life
20% chance to gain an Endurance Charge when you Block
Extra gore
Can't use Chest armour
6% Chance to Block
The Restless Ward
+(20 to 25) to maximum Mana+(40 to 60) to maximum Life
(120 to 150)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(15 to 20) Life Regenerated per second per Endurance Charge
Voll's Devotion
+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
+(20 to 30) to maximum Energy Shield
+(15 to 20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when a Power Charge expires or is consumed
Wyrmsign
Socketed Gems are Supported by level 5 Concentrated Effect
(120 to 160)% increased Armour and Evasion
+(50 to 70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurances Charges
Lose all Endurance Charges when Rampage ends

Quest Reward

On the merciless difficulty setting you can receive a permanent +1 maximum Endurance Charge as a quest reward for aiding Oak in the quest Deal with the Bandits.

Passives

There are passive skill nodes that provide bonuses to endurance charges.

Name Bonuses
Endurance
  • +1 Maximum Endurance Charge
Stamina
  • +1 Maximum Endurance Charge
Vigour
  • +1 Maximum Endurance Charge
Endurance Charge Duration
  • 18% increased Endurance Charge Duration
Life Regeneration per Endurance Charge
  • 0.2% of maximum Life Regenerated per second per Endurance Charge
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members
Claws of the Magpie
  • 12% increased Physical Damage with Claws
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Smashing Strikes
  • 20% increased Physical Damage with Staves
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
  • 30% increased Global Critical Strike Chance while wielding a Staff
Overcharged
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Charge Duration
  • 2% chance to gain a Power, Frenzy or Endurance Charge on Kill

Ascendancy passive skills

There are Ascendancy passive skills that affect endurance charges.

Ascendancy Class Name Bonuses
Juggernaut
Juggernaut avatar.png
Unflinching
  • 20% chance to gain an Endurance Charge when you are Hit
  • +1 Maximum Endurance Charge
Juggernaut
Juggernaut avatar.png
Unrelenting
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage Taken while at Maximum Endurance Charges
  • If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gladiator
Gladiator avatar.png
Outmatch and Outlast
  • 25% chance to gain a Frenzy Charge on Kill with Main Hand
  • 25% chance to gain an Endurance Charge on Kill with Off Hand
  • 10% more Physical Damage while at maximum Frenzy Charges
  • 10% reduced Physical Damage taken while at maximum Endurance Charges
Chieftain
Chieftain avatar.png
Ramako, Sun's Light
  • 0.5% of maximum Life Regenerated per second per Endurance Charge
  • Cannot be Ignited
  • When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge
Hierophant
Hierophant avatar.png
Conviction of Power
  • 10% chance to gain a Power Charge if you or your Totems kill an Enemy
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
Guardian
Guardian avatar.png
Harmony of Purpose
  • Nearby Enemy Monsters cannot gain Power, Frenzy or Endurance Charges
  • You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other
Ascendant
Ascendant avatar.png
Juggernaut
  • 30% increased Armour
  • Cannot be Chilled
  • 10% chance to gain an Endurance Charge when you are Hit
  • You can't be Stunned while you're at maximum Endurance Charges

See also