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Endurance charge

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Endurance Charge
Charge

Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

The physical damage reduction stacks with the damage reduction from armour, so that they are both applied at the same time.

Source of Endurance Charges

Skill Gems

  • Endurance Charge on Melee Stun Support inventory icon.pngEndurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
    Icon: e
    Mana Multiplier: 110%
    Drop Level: 18
    Requires Level 18
    Per 1% Quality:
    1% increased Stun Duration on Enemies
    (0 to 19)% reduced Enemy Stun Threshold
    Gain an Endurance Charge if you Stun an Enemy with Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Endurance Charge on Melee Stun Support inventory icon.png
    causes supported melee skill to generate an endurance charge when it stuns an enemy.
  • Enduring Cry inventory icon.pngEnduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Drop Level: 16
    Requires Level 16
    Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    3% increased Area of Effect radius
    (8 to 36) Endurance Charges granted per one hundred nearby enemies
    Base duration is 0.75 seconds
    (48.0 to 394.0) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    Enduring Cry inventory icon.png
    generated endurance charges per nearby enemies.
  • Warlord's Mark inventory icon.pngWarlord's MarkWarlord's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Drop Level: 24
    Requires Level 24
    Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
    Base duration is (6.0 to 9.8) seconds
    (0 to 38)% increased Area of Effect radius
    Cursed enemies have (21 to 30)% reduced Stun Recovery
    Cursed enemies have an additional 10% chance to be Stunned
    Cursed enemies grant 2.0% Life Leech when Hit
    Cursed enemies grant 2.0% Mana Leech when Hit
    Cursed enemies have a (21 to 30)% chance to grant an Endurance Charge when slain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Warlord's Mark skill icon.png
    Warlord's Mark inventory icon.png
    is a curse that causes enemies a chance to grant an endurance charge when killed.

Passive Skills

Items

  • Ambu's ChargeAmbu's Charge
    Crusader Chainmail
    Armour: (473 to 541)
    Energy Shield: (140 to 160)
    Requires Level 43, 64 Str, 64 Int
    (180 to 220)% increased Armour and Energy Shield
    +15% to all Elemental Resistances
    Gain an Endurance Charge when you take a Critical Strike
    2% of Life Regenerated per Second while on Low Life
    Share Endurance Charges with nearby party members
    Nothing stops the pain like a courageous rush into battle.
    generates an endurance charge if the user is hit by a critical strike.
  • Daresso's DefianceDaresso's Defiance
    Full Dragonscale
    Armour: (871 to 1005)
    Evasion: (692 to 798)
    Requires Level 63, 115 Str, 94 Dex
    (160 to 200)% increased Armour and Evasion
    +(40 to 60) to maximum Life
    (0.4 to 0.6)% of Physical Attack Damage Leeched as Life
    6% Chance to Dodge Attacks
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 1 second per Endurance Charge when Hit
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    generate an endurance charge on kill.
  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 140 Mana over 5.60 Seconds
    Consumes (26 to 30) of 32 Charges on use
    Requires Level 12
    Removes 20% of your maximum Energy Shield on use
    You take 10% of your maximum Life as Chaos Damage on use
    You gain a Power Charge on use
    You gain a Frenzy Charge on use
    You gain an Endurance Charge on use
    (120 to 150)% increased Charges used
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    generates an endurance charge when consumed.
  • SurgebindersSurgebinders
    Dragonscale Gauntlets
    Armour: (200 to 221)
    Evasion: (200 to 221)
    Requires Level 67, 51 Str, 51 Dex
    (90 to 110)% increased Armour and Evasion
    (4 to 7)% increased Elemental Damage per Frenzy Charge
    (4 to 7)% increased Physical Damage per Endurance Charge
    (4 to 7)% increased Spell Damage per Power Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    (10 to 30)% reduced Endurance, Frenzy and Power Charge Duration
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    grants a chance to steal an endurance charge from an enemy on hit.
  • The Bringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Armour: (423 to 564)
    Evasion: (609 to 812)
    Requires Level 67, 62 Str, 85 Dex
    Socketed Gems are Supported by level 18 Melee Physical Damage
    Socketed Gems are Supported by level 12 Faster Attacks
    Socketed Gems are Supported by level 6 Blind
    Adds 20–30 Physical Damage to Attacks
    (200 to 300)% increased Armour and Evasion
    +(120 to 160) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Extra gore
    Can't use Chest armour
    6% Chance to Block
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
    grant a chance to generate an endurance charge on block.
  • Voll's DevotionVoll's Devotion
    Agate Amulet
    Requires Level 32
    +(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
    +(20 to 30) to maximum Energy Shield
    +(15 to 20)% to all Elemental Resistances
    30% reduced Endurance Charge Duration
    30% reduced Power Charge Duration
    Gain an Endurance Charge when a Power Charge expires or is consumed
    "We are the soldiers of Faith, armoured in devotion. Let the sinners come, for we - the Pure - shall endure!"
    —Voll of Thebrus, at the Battle of the Bridge
    generates an endurance charge whenever a power charge is consumed or expires.

Source of maximum Endurance Charges

  • Endurance, Stamina, Vigour are passive skills that each grant +1 maximum endurance charge.
  • The Juggernaut's notable skill Unflinching grants +1 maximum endurance charge.
  • Aiding Oak in the quest Deal with the Bandits on the Merciless difficulty setting rewards you with a permanent +1 maximum Endurance Charge.
  • Corrupting a belt with a Vaal Orb can give the item a +1 Maximum Endurance Charge as an implicit.

These unique items grant increased maximum endurance charges:

  • Kaom's SignKaom's Sign
    Coral Ring
    +(20 to 30) to maximum Life+(10 to 20) to Strength
    +(2 to 4) Life gained for each Enemy hit by your Attacks
    +1 Maximum Endurance Charge
    A token from the sea
    A sign for Kaom
    to lead his Karui to Wraeclast.
  • Kaom's WayKaom's Way
    Coral Ring
    Requires Level 32
    +(20 to 30) to maximum Life+(10 to 20) to Strength
    0.4% of maximum Life Regenerated per second per Endurance Charge
    +(2 to 4) Life gained for each Enemy hit by your Attacks
    +1 Maximum Endurance Charge
    Kaom guided his Karui across the sea
    and spilled their blood on foreign soil
  • Death's DoorDeath's Door
    Crusader Boots
    Armour: 315
    Energy Shield: 93
    Requires Level 64, 62 Str, 62 Int
    +(20 to 40) to Strength
    200% increased Armour and Energy Shield
    +(10 to 15)% to all Elemental Resistances
    25% increased Movement Speed
    +1 to Maximum Endurance Charges
    50% increased Elemental Status Ailment Duration on You
    You are Immune to Bleeding
    To extend your life as long as possible
    is to extend all the maladies that come with it.

The theoretical maximum endurance charges is 12 (+3 base, +3 passives, +1 quest reward, +4 items, +1 as Juggernaut).

The unique jewel FragilityFragility
Crimson Jewel
−1 Maximum Endurance Charges
Corrupted
"Your flesh will fail you."Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
decreases maximum endurance charges by 1.

Consume Charges

  • Discharge inventory icon.pngDischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Drop Level: 28
    Requires Level 28
    Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (4 to 31)-(77 to 589) base Lightning Damage per Power Charge
    Deals (29 to 220)-(43 to 331) base Fire Damage per Endurance Charge
    Deals (24 to 180)-(36 to 271) base Cold Damage per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    Discharge inventory icon.png
    consumes endurance charges to deal additional fire damage.
  • Immortal Call inventory icon.pngImmortal CallImmortal CallSpell, Duration
    Mana Cost: (21 to 36)
    Can store 1 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Drop Level: 34
    Requires Level 34
    Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
    2% increased Cast Speed
    Base duration is 0.4 seconds
    (100 to 157)% increased Buff Duration per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon.png
    Immortal Call inventory icon.png
    consumes endurance charges to increase the buff duration.
  • Vaal Immortal Call inventory icon.pngVaal Immortal CallVaal Immortal CallVaal, Spell, Duration
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Can store 1 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Drop Level: 34
    Requires Level 34
    Discharges Endurance Charges, making the character unable to die for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
    2% increased Cast Speed
    Base duration is 0.4 seconds
    (100 to 157)% increased Buff Duration per Endurance Charge
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Immortal Call skill icon.png
    Vaal Immortal Call inventory icon.png
    consumes endurance charges to increase the buff duration.
  • Vigilant Strike inventory icon.pngVigilant StrikeVigilant StrikeAttack, Melee
    Mana Cost: 6
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Drop Level: 4
    Requires Level 4
    Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
    1% increased Fortify duration
    Deals (165.0 to 203.0)% of Base Attack Damage
    100% chance to Fortify on Melee hit
    50% increased Fortify duration
    Can't be Evaded
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vigilant Strike skill icon.png
    Vigilant Strike inventory icon.png
    can be used to consume a charge to bypass its cooldown.
  • Daresso's DefianceDaresso's Defiance
    Full Dragonscale
    Armour: (871 to 1005)
    Evasion: (692 to 798)
    Requires Level 63, 115 Str, 94 Dex
    (160 to 200)% increased Armour and Evasion
    +(40 to 60) to maximum Life
    (0.4 to 0.6)% of Physical Attack Damage Leeched as Life
    6% Chance to Dodge Attacks
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 1 second per Endurance Charge when Hit
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    consumes all endurance charges when hit and grants 1 second of Onslaught per endurance charge consumed.

Related Effects

These passive skills and unique items have modifiers related to endurance charges:

NameModifiers
Ambu's Charge
(180 to 220)% increased Armour and Energy Shield
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
2% of Life Regenerated per Second while on Low Life
Share Endurance Charges with nearby party members
Daresso's Defiance
(160 to 200)% increased Armour and Evasion
+(40 to 60) to maximum Life
(0.4 to 0.6)% of Physical Attack Damage Leeched as Life
6% Chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 1 second per Endurance Charge when Hit
Lochtonial Caress
(10 to 15)% increased Attack Speed
+(10 to 20) to Armour
(10 to 15)% reduced maximum Mana
(10 to 15)% increased Cast Speed
Conduit
Kaom's Way
+(20 to 30) to maximum Life+(10 to 20) to Strength
0.4% of maximum Life Regenerated per second per Endurance Charge
+(2 to 4) Life gained for each Enemy hit by your Attacks
+1 Maximum Endurance Charge
Kingsguard
(150 to 170)% increased Armour and Energy Shield
+(60 to 90) to maximum Life
+(50 to 70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when an Endurance Charge expires or is consumed
Redblade Banner
+(20 to 60) to maximum Life
+1 to Level of Socketed Warcry Gems
+5% Chance to Block
20% increased Endurance Charge Duration
Gain +10 Life when you Taunt an Enemy
Surgebinders
(90 to 110)% increased Armour and Evasion
(4 to 7)% increased Elemental Damage per Frenzy Charge
(4 to 7)% increased Physical Damage per Endurance Charge
(4 to 7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(10 to 30)% reduced Endurance, Frenzy and Power Charge Duration
The Restless Ward
+(20 to 25) to maximum Mana+(40 to 60) to maximum Life
(120 to 150)% increased Evasion and Energy Shield
1% increased Movement Speed per Frenzy Charge
100% increased Endurance, Frenzy and Power Charge Duration
(15 to 20) Life Regenerated per second per Endurance Charge
Voll's Devotion
+(16 to 24) to Strength and Intelligence+(30 to 40) to maximum Life
+(20 to 30) to maximum Energy Shield
+(15 to 20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when a Power Charge expires or is consumed
Wyrmsign
Socketed Gems are Supported by level 5 Concentrated Effect
(120 to 160)% increased Armour and Evasion
+(50 to 70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurances Charges
Lose all Endurance Charges when Rampage ends

Passives

There are passive skill nodes that provide bonuses to endurance charges.

Name Bonuses
Endurance Charge Duration
  • 18% increased Endurance Charge Duration
Life Regeneration per Endurance Charge
  • 0.2% of maximum Life Regenerated per second per Endurance Charge
Charge on Kill
  • 2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Endurance
  • +1 to Maximum Endurance Charges
Stamina
  • +1 to Maximum Endurance Charges
Vigour
  • +1 to Maximum Endurance Charges
Claws of the Magpie
  • 12% increased Physical Damage with Claws
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Smashing Strikes
  • 20% increased Physical Damage with Staves
  • 30% increased Global Critical Strike Chance while wielding a Staff
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
Overcharged
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
  • Share Endurance, Frenzy and Power Charges with nearby party members

Ascendancy passive skills

There are Ascendancy passive skills that affect endurance charges.

Ascendancy Class Name Bonuses
Guardian
Guardian avatar.png
Armour and Energy Shield, Charge Duration
  • 14% increased Armour
  • 6% increased maximum Energy Shield
  • 20% increased Endurance, Frenzy and Power Charge Duration
Hierophant
Hierophant avatar.png
Conviction of Power
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
  • 15% chance to Gain a Power Charge if you or your Totems kill an Enemy
Guardian
Guardian avatar.png
Harmony of Purpose
  • Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Ascendant
Ascendant avatar.png
Juggernaut
  • 30% increased Armour
  • Cannot be Chilled
  • 10% chance to gain an Endurance Charge when you are Hit
  • You cannot be Stunned while at maximum Endurance Charges
Chieftain
Chieftain avatar.png
Ramako, Sun's Light
  • 0.5% of maximum Life Regenerated per second per Endurance Charge
  • Cannot be Ignited
  • When you or your Totems Kill a Burning Enemy, 20% chance for you

and your Totems to each gain an Endurance Charge

Gladiator
Gladiator avatar.png
Outmatch and Outlast
  • 25% chance to gain a Frenzy Charge on Kill with Main Hand
  • 25% chance to gain an Endurance Charge on Kill with Off Hand
  • 10% more Physical Damage while at maximum Frenzy Charges
  • 10% reduced Physical Damage taken while at maximum Endurance Charges
Juggernaut
Juggernaut avatar.png
Unflinching
  • +1 to Maximum Endurance Charges
  • 20% chance to gain an Endurance Charge when you are Hit
Juggernaut
Juggernaut avatar.png
Unrelenting
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges

See also