Considering helping out on the wiki to keep it updated - in particular the changed unique items need to be updated to reflect 2.6.0 changes.
Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.
Each time players complete the Labyrinth, they may imbue one piece of equipment with a random enchantment, a special type of implicit modifier. Completing the Labyrinth in higher difficulty levels allows the player to enchant a wider range of item types. In normal difficulty, only gloves can be enchanted. In cruel, both gloves and boots can be enchanted and in merciless helmets, gloves and boots can be enchanted. Each difficulty, higher versions of the enchantments from the previous difficulty become available.
Enchantments replace other implicit modifiers, including previous enchantments. Any level of rarity, even unique items, can be enchanted. Mirrored or corrupted items cannot receive an enchantment. They are always fixed values, so Blessed OrbsBlessed OrbStack Size: 20Acquisition
Level: 35Randomises the numeric values of the implicit properties of an itemRight click this item then left click another item to apply it.
Shift click to unstack. have no effect on them.
Enchants are added by using the EnchantEnchantStack Size: 2Replaces the implicit mod on an itemLeft click on the skull and then left click on the item you wish to modify.
Shift click to unstack. currency item found in the crafting fond at the end of the Labyrinth and applying it to an item.
Gloves can be enchanted with effects that trigger a Word skill during combat. Word skills cannot be modified by support gems, and have a short cooldown between activation. Glove enchantments come in four tiers, based on difficulty: Words for normal, Edicts for cruel, Decrees for merciless, and Commandment for endgame labyrinth. Higher difficulties result in stronger Word skills.
Helmets can be enchanted to have effects that benefit a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total. The Vaal version of a specific skill is also affected.
- Bex_GGG (February 24, 2016). "Ascendancy Enchantments". Path of Exile subreddit. Retrieved February 24, 2016.
- Bex_GGG (February 23, 2016). "Ascendancy Enchantments". Path of Exile Forums. Retrieved February 24, 2016.
- Mark_GGG (March 16, 2016). "Is GGG ever planning to add vaal skill bonus on enchantment?". Path of Exile Forums. Retrieved May 17, 2016..