Enchantment

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The crafting font as it is found in the labyrinth.

Each time players complete the Labyrinth, they may imbue one piece of equipment with a random enchantment, a special type of implicit modifier. Completing the Labyrinth in higher difficulty levels allows the player to enchant a wider range of item types. In normal difficulty, only gloves can be enchanted. In cruel, both gloves and boots can be enchanted and in merciless helmets, gloves and boots can be enchanted. Each difficulty, higher versions of the enchantments from the previous difficulty become available.

Enchantments replace other implicit modifiers, including previous enchantments. Any level of rarity, even unique items, can be enchanted. Mirrored or corrupted items cannot receive an enchantment.[1] They are always fixed values, so Blessed Orb inventory icon.pngBlessed OrbsBlessed OrbStack Size: 20Drop Level: 35Randomises the numeric values of the implicit properties of an itemRight click this item then left click another item to apply it.
Shift click to unstack.
Blessed Orb inventory icon.png
have no effect on them.[2]

Enchants are added by using the Enchant inventory icon.pngEnchantEnchantStack Size: 2Replaces the implicit mod on an itemLeft click on the skull and then left click on the item you wish to modify.
Shift click to unstack.
Enchant inventory icon.png
currency item found in the crafting fond at the end of the Labyrinth and applying it to an item.

Glove enchantments

Gloves can be enchanted with effects that trigger a Word skill during combat. Word skills cannot be modified by support gems, and have a short cooldown between activation. Glove enchantments come in four tiers, based on difficulty: Words for normal, Edicts for cruel, Decrees for merciless, and Commandment for endgame labyrinth. Higher difficulties result in stronger Word skills.

Boot enchantments

Boots can have enchantments with effects that conditionally benefit the player in combat, such as triggering when hit or not having taken damage recently.

Helmet enchantments

Helmets can be enchanted to have effects that benefit a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total. The Vaal version of a specific skill is also affected.[3]

Gallery

Version history

Version Changes
2.4.0
  • Labyrinth Item Enchantments for Storm Call inventory icon.pngStorm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Drop Level: 12
    Requires Level 12
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    Storm Call inventory icon.png
    Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.
2.2.0
  • Introduced to the game.

References

  1. Bex_GGG (February 24, 2016). "Ascendancy Enchantments". Path of Exile subreddit. Retrieved February 24, 2016.
  2. Bex_GGG (February 23, 2016). "Ascendancy Enchantments". Path of Exile Forums. Retrieved February 24, 2016.
  3. Mark_GGG (March 16, 2016). "Is GGG ever planning to add vaal skill bonus on enchantment?". Path of Exile Forums. Retrieved May 17, 2016..