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Elemental Equilibrium

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Elemental Equilibrium
Keystone Passive Skill
Elemental Equilibrium passive icon.png
  • Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
Balance is good in all things, but especially in the realm of magic.

Elemental Equilibrium (EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage, increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten. You have to deal damage to apply these resistance modifiers, so having Ancestral Bond allocated will prevent yourself from triggering Elemental Equilibrium (totems will still apply it if they deal damage).

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]

Totem skills trigger EE as they are treated as your hits. Minions' hits do not count as yours so do not trigger EE.[2]

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. [3]

Damage which does not come from a hit, such as Searing Bond inventory icon.pngSearing BondSearing BondTotem, Spell, Duration, Fire
Mana Cost: (18 to 51)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8.0 seconds
Deals (23.6 to 1755.6) Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png
Searing Bond inventory icon.png
or the burning ground from Fire Trap inventory icon.pngFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (7 to 24)
Can store 3 use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Drop Level: 1Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1.5% increased Burning Damage
Throws a Trap which uses this Skill when Triggered
Trap lasts 16.0 seconds
Base duration is 8.0 seconds
Deals (2 to 513)-(4 to 770) Fire Damage
Deals (3.6 to 518.8) Fire Damage per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png
Fire Trap inventory icon.png
, does not trigger Elemental Equilibrium.

Traps and Mines trigger Elemental Equilibrium.

Example Uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:

  • Fireball inventory icon.pngFireballFireballProjectile, Spell, AoE, Fire
    Radius: 9
    Mana Cost: (6 to 26)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 1040
    Drop Level: 1Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
    0.5% chance to Ignite enemies
    Deals (7 to 496)-(10 to 744) Fire Damage
    (20 to 39)% chance to Ignite enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
    Fireball inventory icon.png
    + Freezing Pulse inventory icon.pngFreezing PulseFreezing PulseProjectile, Spell, Cold
    Mana Cost: (4 to 18)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 125%
    Projectile Speed: 1800
    Drop Level: 1An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs out of time and dissipates completely.Per 1% Quality:
    2% increased Projectile Speed
    Deals (7 to 689)-(11 to 1034) Cold Damage
    (0 to 19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    Freezing Pulse inventory icon.png
    is a basic example
  • An area skill like Ice Nova inventory icon.pngIce NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Drop Level: 12
    Requires Level 12
    A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (14 to 369)-(21 to 577) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    Ice Nova inventory icon.png
    sets up enemies for a high-damage skill like Lightning Arrow inventory icon.pngLightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Level: 12
    Requires Level 12
    Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100.0 to 119.0)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    Lightning Arrow inventory icon.png
  • Use two Cleave inventory icon.pngCleaveCleaveAttack, AoE, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Level: 1The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110.0 to 136.6)% of Base Attack Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    (0 to 19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    Cleave inventory icon.png
    gems and link each to Added Fire Damage Support inventory icon.pngAdded Fire Damage SupportAdded Fire Damage SupportFire, Support
    Icon: F
    Mana Multiplier: 120%
    Drop Level: 8
    Requires Level 8
    Per 1% Quality:
    0.5% increased Fire Damage
    Gain (25 to 44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Added Fire Damage Support inventory icon.png
    , Added Cold Damage Support inventory icon.pngAdded Cold Damage SupportAdded Cold Damage SupportCold, Support
    Icon: C
    Mana Multiplier: 130%
    Drop Level: 8
    Requires Level 8
    Per 1% Quality:
    0.5% increased Cold Damage
    Adds (4 to 125)-(6 to 188) Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Added Cold Damage Support inventory icon.png
    , or Added Lightning Damage Support inventory icon.pngAdded Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
    Icon: L
    Mana Multiplier: 130%
    Drop Level: 8
    Requires Level 8
    Per 1% Quality:
    0.5% increased Lightning Damage
    Adds (1 to 18)-(8 to 342) Lightning DamageThis is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Added Lightning Damage Support inventory icon.png
  • Use an area attack combined with indirect damage sources, such as Searing Bond inventory icon.pngSearing BondSearing BondTotem, Spell, Duration, Fire
    Mana Cost: (18 to 51)
    Cast Time: 1.00 sec
    Drop Level: 12
    Requires Level 12
    Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
    1% increased totem life
    Totem lasts 8.0 seconds
    Deals (23.6 to 1755.6) Fire Damage per second
    Can have up to 1 additional Totem summoned at a time
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon.png
    Searing Bond inventory icon.png
    or minions with elemental damage.

Location

Elemental Equilibrium is located in the center of the tree, just above the Scion's starting area.

Class Distance from start
Scion 8
Templar 10
Witch 10
Shadow 14
Marauder 14
Duelist 18
Ranger 18

Version history

Version Changes
1.3.1
  • Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.

References

  1. Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
  2. Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013‎.
  3. Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.