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Elemental Equilibrium

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Elemental Equilibrium
Keystone Passive Skill
Elemental Equilibrium passive icon.png
  • Enemies you hit with Elemental Damage temporarily get +25% Resistances to those Elements and -50% Resistances to other Elements
Balance is good in all things, but especially in the realm of magic.

Elemental Equilibrium (EE) is a keystone passive skill.

Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]

Totem skills trigger EE as they are treated as your hits. Minion's hits do not count as yours so do not trigger EE.[2]

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. [3]

Example Uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:


Elemental Equilibrium is located in the center of the tree, just above the Scion's starting area.

Class Distance from start
Scion 8
Templar 9
Witch 10
Shadow 13
Marauder 14
Duelist 17
Ranger 18


  1. Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
  2. Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013‎.
  3. Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.