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Dual wielding

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Dual wielding refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.

Mechanics

Whenever the player equips two one-handed weapons of any type, dual wielding grants the following stats:

The attack speed bonus is applied multiplicatively with other attack speed modifiers. These bonuses to dual wielding can be increased via passive skills. Weapons do not have to be of the same type to receive dual wielding bonuses.

There are no penalties of any kind to attacks with the player's off-hand weapon. The majority of attack skills in Path of Exile will alternate between equipped weapons for attacks,[1] swinging first with the main hand and then with the off-hand weapon. The resulting attack speed is the average of the two weapons' attack speed, so the total time for a pair of attacks is as if each weapon attacked once.

It is possible to dual-wield wands. However, players cannot wield a wand in one hand and a melee weapon in the other.

Single-weapon attacks

The following attacks only use the player's main hand weapon[1]:

  • Ground Slam inventory icon.pngGround SlamGround SlamAttack, AoE, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Level: 1The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
    1.5% increased Stun Duration on enemies
    Deals (85.0 to 104.0)% of Base Attack Damage
    25% reduced Enemy Stun Threshold
    (0 to 19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    Ground Slam inventory icon.png
    : Mace
  • Leap Slam inventory icon.pngLeap SlamLeap SlamAttack, AoE, Movement, Melee
    Radius: 15
    Mana Cost: 15
    Cast Time: 1.40 sec
    Drop Level: 10
    Requires Level 10
    Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.Per 1% Quality:
    0.5% chance to Knock Enemies Back on hit
    Deals (100.0 to 122.8)% of Base Attack Damage
    20% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    Leap Slam inventory icon.png
    : Axe, Mace, Sword
  • Ice Crash inventory icon.pngIce CrashIce CrashAttack, AoE, Cold, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Drop Level: 28
    Requires Level 28
    Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be used with Multistrike.Per 1% Quality:
    1% increased Cold Damage
    Deals (150.0 to 184.2)% of Base Attack Damage
    50% of Physical Damage converted to Cold Damage
    25% less Attack Speed
    Second Stage deals 20% less Damage
    Third Stage deals 40% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    Ice Crash inventory icon.png
    : Axe, Mace, Sword
  • Double Strike inventory icon.pngDouble StrikeDouble StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Drop Level: 1Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (70.0 to 85.2)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    Double Strike inventory icon.png
    : Any

These attacks choose a random applicable weapon to attack with:

  • Reckoning inventory icon.pngReckoningReckoningTrigger, Attack, AoE, Melee
    Can store 1 use(s)
    Cooldown Time: 0.40 sec
    Cast Time: 1.00 sec
    Drop Level: 4
    Requires Level 4
    Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (70.0 to 108.0)% of Base Attack Damage
    Counterattack with this Skill when you Block
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reckoning skill icon.png
    Reckoning inventory icon.png
  • Whirling Blades inventory icon.pngWhirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Drop Level: 10
    Requires Level 10
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80.0 to 99.0)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    Whirling Blades inventory icon.png

When the player has two different weapons equipped when using a skill that only works with one of them, only the valid weapon will be used for attacks made with that skill. Skills that fall under this category (apart from the above) include:

  • Glacial Hammer inventory icon.pngGlacial HammerGlacial HammerAttack, Melee, Cold
    Mana Cost: 5
    Cast Time: 1.00 sec
    Drop Level: 1Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
    2% increased Chill Duration on enemies
    1% increased Freeze Duration on enemies
    Deals (140.0 to 170.4)% of Base Attack Damage
    50% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Chill Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    Glacial Hammer inventory icon.png
    : Mace
  • Heavy Strike inventory icon.pngHeavy StrikeHeavy StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Drop Level: 1Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (150.0 to 184.2)% of Base Attack Damage
    Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Heavy Strike skill icon.png
    Heavy Strike inventory icon.png
    : Axe, Mace, Sword
  • Infernal Blow inventory icon.pngInfernal BlowInfernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Drop Level: 1Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (130.0 to 160.4)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    Infernal Blow inventory icon.png
    : Axe, Mace, Sword
  • Sunder inventory icon.pngSunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Drop Level: 12
    Requires Level 12
    Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (100.0 to 119.0)% of Base Attack Damage
    Shockwaves deal 30% less Damage
    15% less Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    Sunder inventory icon.png
    : Axe, Mace
  • Earthquake inventory icon.pngEarthquakeEarthquakeAttack, AoE, Duration, Melee
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Level: 28
    Requires Level 28
    Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90.0 to 109.0)% of Base Attack Damage
    Base duration is 1.5 seconds
    Aftershock deals (60 to 79)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    Earthquake inventory icon.png
    : Axe, Mace
  • Puncture inventory icon.pngPuncturePunctureAttack, Duration, Melee, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Level: 4
    Requires Level 4
    Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    1% increased Duration
    Deals (100.0 to 122.8)% of Base Attack Damage
    Bleeding targets take 10.0% of the Physical Damage Dealt per second
    Bleeding targets take an additional 50.0% of the Physical Damage Dealt per second while moving
    Causes Bleeding on Hit for 5.0 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    Puncture inventory icon.png
    : Claw, Dagger, Sword
  • Reave inventory icon.pngReaveReaveAttack, AoE, Melee
    Radius: 14
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Level: 12
    Requires Level 12
    Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100.0 to 122.8)% of Base Attack Damage
    30% more Area of Effect radius for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    Reave inventory icon.png
    : Claw, Dagger, Sword
  • Viper Strike inventory icon.pngViper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Drop Level: 1Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (130.0 to 160.4)% of Base Attack Damage
    25% of Physical Damage Converted to Chaos Damage
    Always Poison on Hit
    Base duration is 8.0 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    Viper Strike inventory icon.png
    : Claw, Dagger, Sword
  • Whirling Blades inventory icon.pngWhirling BladesWhirling BladesAttack, Movement, Melee
    Mana Cost: 15
    Cast Time: 2.60 sec
    Drop Level: 10
    Requires Level 10
    Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80.0 to 99.0)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    Whirling Blades inventory icon.png
    : Claw, Dagger, Sword


If only one weapon is used, the dual wielding bonuses will still apply; however, the attack rate will be based only on the weapon that is actually used. The tooltip appears to be wrong.

Simultaneous attacks

The following skills attack with both weapons at the same time[1], both need to be of the required weapon type:

  • Cleave inventory icon.pngCleaveCleaveAttack, AoE, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Drop Level: 1The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110.0 to 136.6)% of Base Attack Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    (0 to 19)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    Cleave inventory icon.png
    : Axe, Sword
  • Dual Strike inventory icon.pngDual StrikeDual StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Drop Level: 1Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (85.0 to 104.0)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dual Strike skill icon.png
    Dual Strike inventory icon.png
    : Any
  • Riposte inventory icon.pngRiposteRiposteTrigger, Attack, Melee
    Can store 1 use(s)
    Cooldown Time: 0.80 sec
    Cast Time: 1.00 sec
    Drop Level: 4
    Requires Level 4
    Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
    1% increased Damage
    Deals (100.0 to 138.0)% of Base Attack Damage
    Counterattack with this Skill when you Block
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Riposte skill icon.png
    Riposte inventory icon.png
    : Any

Unique items

These items contain bonuses which can only be obtained through dual wielding:

NameModifiers
Doon Cuebiyari
32% increased Elemental Damage+(50 to 70) to Strength
(15 to 18)% increased Cast Speed
+(20 to 30) to maximum Mana
Socketed Gems are Supported by level 30 Iron Will
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
Dyadus
Adds (170–200 to 190–220) Fire Damage in Main Hand
Adds (170–200 to 190–220) Cold Damage in Off Hand
(10 to 15)% increased Attack Speed
Enemies Chilled by you take 40% increased Burning Damage
25% Chance to Ignite when in Main Hand
100% increased Chill Duration on Enemies when in Off Hand
Essentia Sanguis
+31 Life gained for each Enemy hit by Attacks8% additional Chance to Block while Dual Wielding Claws
(140 to 180)% increased Physical Damage
Adds 1–80 Lightning Damage
(20 to 30)% increased Attack Speed
+(30 to 40) to maximum Energy Shield
Ghost Reaver
Mark of the Doubting Knight
80% increased Global Critical Strike Chance5% Additional Chance to Block while Dual Wielding
(210 to 240)% increased Physical Damage
10% reduced Attack Speed
+(6 to 10)% to all Elemental Resistances
Melee Critical Strikes have 25% chance to cause Bleeding
Melee Critical Strikes have 25% chance to Poison the Enemy
Prismatic Eclipse
18% increased Accuracy Rating8% additional Chance to Block while Dual Wielding
Adds (20–31 to 30–40) Physical Damage
25% increased Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
Rigwald's Command
18% increased Accuracy Rating10% additional Block Chance while Dual Wielding
Adds (60–150 to 80–180) Physical Damage
80% increased Physical Damage with Axes
+(350 to 400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
Rigwald's Savagery
Adds (50–135 to 70–165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10 to 15)% increased Attack Speed
35% increased Attack Speed with Swords
Causes Bleeding on Hit
Scaeva
18% increased Accuracy RatingAdds (75–125 to 92–154) Physical Damage
(15 to 25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60 to 80)% increased Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off Hand
Ungil's Gauche
40% increased Global Critical Strike Chance12% additional Chance to Block while Dual Wielding
(80 to 100)% increased Physical Damage
+(10 to 20) to Dexterity
Adds 3–30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Wings of Entropy
25% of Block Chance applied to Spells
8% additional Chance to Block while Dual Wielding
(100 to 120)% increased Physical Damage
Adds (55–100 to 65–120) Fire Damage in Main Hand
Adds (55–100 to 65–120) Chaos Damage in Off Hand
Counts as Dual Wielding

Passive skills

There are passive skills that grant dual wielding bonuses.

Physical damage while dual wielding

These passive skills grant increased physical damage with weapons while dual wielding.

Name Bonuses
Dual Wield Damage
    • 10% increased Physical Weapon Damage while Dual Wielding
    • 12% increased Physical Weapon Damage while Dual Wielding
Dual Wield Damage and Attack Speed
    • 3% increased Attack Speed while Dual Wielding
    • 8% increased Physical Weapon Damage while Dual Wielding
    • 3% increased Attack Speed while Dual Wielding
    • 10% increased Physical Weapon Damage while Dual Wielding
Dual Wield Damage and Block
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Physical Weapon Damage while Dual Wielding
Ambidexterity
  • 26% increased Attack Damage with Main Hand
  • 20% increased Attack Speed with Off Hand
Aspect of the Panther
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +10 to maximum Life
  • 16% increased Physical Weapon Damage while Dual Wielding
Blade Barrier
  • 3% additional Block Chance while Dual Wielding
  • 50% increased Block Recovery
  • 18% increased Physical Weapon Damage while Dual Wielding
Bravado
  • 4% additional Chance to Block while Dual Wielding
  • 12% increased Physical Weapon Damage while Dual Wielding
Dervish
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding
Duality
  • 24% increased Physical Weapon Damage while Dual Wielding
Gemini
  • 2% additional Block Chance while Dual Wielding
  • 15% increased Accuracy Rating while Dual Wielding
  • 20% increased Physical Weapon Damage while Dual Wielding
Swagger
  • 2% additional Block Chance while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding

Accuracy while dual wielding

These passive skills grant increased accuracy rating while dual wielding.

Name Bonuses
Dual Wield Accuracy
    • 16% increased Accuracy Rating while Dual Wielding
    • 18% increased Accuracy Rating while Dual Wielding
Gemini
  • 2% additional Block Chance while Dual Wielding
  • 15% increased Accuracy Rating while Dual Wielding
  • 20% increased Physical Weapon Damage while Dual Wielding

Attack speed while dual wielding

These passive skills grant increased attack speed while dual wielding.

Name Bonuses
Dual Wield Attack Speed
  • 4% increased Attack Speed while Dual Wielding
Dual Wield Attack and Cast Speed
  • 4% increased Attack Speed while Dual Wielding
  • 4% increased Cast Speed while Dual Wielding
Dual Wield Damage and Attack Speed
    • 3% increased Attack Speed while Dual Wielding
    • 8% increased Physical Weapon Damage while Dual Wielding
    • 3% increased Attack Speed while Dual Wielding
    • 10% increased Physical Weapon Damage while Dual Wielding
Ambidexterity
  • 26% increased Attack Damage with Main Hand
  • 20% increased Attack Speed with Off Hand
Aspect of the Panther
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +10 to maximum Life
  • 16% increased Physical Weapon Damage while Dual Wielding
Dark Arts
  • 12% increased Attack Speed while Dual Wielding
  • +20 to Dexterity
  • 8% increased Cast Speed while Dual Wielding
Dervish
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding

Critical strike chance while dual wielding

These passive skills grant increased critical strike chance with weapons while dual wielding.

Name Bonuses
Dual Wield Critical Strike Chance
  • 25% increased Weapon Critical Strike Chance while Dual Wielding
Twin Terrors
  • 75% increased Weapon Critical Strike Chance while Dual Wielding

Chance to block while dual wielding

These passive skills grant additional chance to block while dual wielding.

Name Bonuses
Block
  • 2% additional Block Chance while Dual Wielding or holding a Shield
Dual Wield Block
  • 2% additional Block Chance while Dual Wielding
Dual Wield Damage and Block
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Physical Weapon Damage while Dual Wielding
Aspect of the Panther
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +10 to maximum Life
  • 16% increased Physical Weapon Damage while Dual Wielding
Blade Barrier
  • 3% additional Block Chance while Dual Wielding
  • 50% increased Block Recovery
  • 18% increased Physical Weapon Damage while Dual Wielding
Bravado
  • 4% additional Chance to Block while Dual Wielding
  • 12% increased Physical Weapon Damage while Dual Wielding
Dervish
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding
Gemini
  • 2% additional Block Chance while Dual Wielding
  • 15% increased Accuracy Rating while Dual Wielding
  • 20% increased Physical Weapon Damage while Dual Wielding
Slashing Comeback
  • 24% increased Physical Damage with Swords
  • 20% increased Accuracy Rating with Swords
  • 4% additional Block Chance while Dual Wielding or holding a Shield
Weapon Artistry
  • 4% increased Attack Speed
  • 2% additional Block Chance while Dual Wielding or holding a Shield
  • 16% increased Physical Damage with Attacks
  • +10 to Strength and Dexterity
Swagger
  • 2% additional Block Chance while Dual Wielding
  • 24% increased Physical Weapon Damage while Dual Wielding

Ascendancy passive skills

There are Ascendancy passive skills that grant dual wielding bonuses.

Ascendancy Class Name Bonuses
Gladiator
Gladiator avatar.png
One Handed Speed, Block Chance
  • 2% additional Block Chance while Dual Wielding or holding a Shield
  • 5% increased Attack Speed with One Handed Weapons
Gladiator
Gladiator avatar.png
Outmatch and Outlast
  • 25% chance to gain a Frenzy Charge on Kill with Main Hand
  • 25% chance to gain an Endurance Charge on Kill with Off Hand
  • 10% more Physical Damage while at maximum Frenzy Charges
  • 10% reduced Physical Damage taken while at maximum Endurance Charges

Strategy

Blocking

Passive skills

As of 2.1 there are the following passive clusters that provide block chance while Dual Wielding:

All of the dual wield block nodes are located in or near the Dexterity sector of the passive tree, making a critical strike build a natural choice. This is enhanced by the Twin Terrors cluster with its 125% critical strike chance and prime location between Bravado and Dervish.

There is a total of 27% additional block chance on the passive tree for a total of 42% possible block chance without items, or 38% if we discount Slashing Comeback which is gated behind five sword nodes and is thus prohibitively expensive for non-sword builds.

Items

Using a Maraketh dagger (i.e. Sai inventory icon.pngSaiSaiDaggers
Physical Damage: 2080
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Drop Level: 70
Requires Level 70, 121 Dex, 121 Int
6% Chance to Block
Sai inventory icon.png
), corrupting an item with a Vaal Orb inventory icon.pngVaal OrbVaal OrbStack Size: 10Drop Level: 12Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
Vaal Orb inventory icon.png
, or crafting with Vagan, Weaponmaster can provide some additional block chance. Failing this, or if more flexibility in passives is desired, one or more of the following unique items may work:

  • Wings of EntropyWings of Entropy
    Sundering Axe
    Two Handed Axe
    Physical Damage: (124–256 to 136–282)
    Elemental Damage: (55–100 to 65–120)
    Chaos Damage: (55–100 to 65–120)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Requires Level 60, 149 Str, 76 Dex
    25% of Block Chance applied to Spells
    8% additional Chance to Block while Dual Wielding
    (100 to 120)% increased Physical Damage
    Adds (55–100 to 65–120) Fire Damage in Main Hand
    Adds (55–100 to 65–120) Chaos Damage in Off Hand
    Counts as Dual Wielding
    Fire and Anarchy are the most reliable agents of change.
    (10% (Legacy)/8%): A popular choice due to allowing for 100% block chance applied to spells when combined with Stone of LazhwarStone of Lazhwar
    Lapis Amulet
    Requires Level 5
    +(20 to 30) to Intelligence50% of Block Chance applied to Spells
    (10 to 15)% increased Cast Speed
    +(30 to 50) to maximum Mana
    You are slow, foolish and ignorant.
    I am not.
    and RainbowstrideRainbowstride
    Conjurer Boots
    Energy Shield: (106 to 123)Requires Level 53, 94 Int
    (20 to 25)% of Block Chance applied to Spells
    +(40 to 60) to maximum Mana
    (140 to 180)% increased Energy Shield
    +20% to all Elemental Resistances
    20% increased Movement Speed
    "They say that you should take life's troubles in your stride.
    Some men have a longer stride than others."
    - Gaius Sentari
    .
  • The Bringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Armour: (423 to 564)
    Evasion: (609 to 812)
    Requires Level 67, 62 Str, 85 Dex
    Socketed Gems are Supported by level 18 Melee Physical Damage
    Socketed Gems are Supported by level 12 Faster Attacks
    Socketed Gems are Supported by level 6 Blind
    Adds 20–30 Physical Damage to Attacks
    (200 to 300)% increased Armour and Evasion
    +(120 to 160) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Extra gore
    Can't use Chest armour
    6% Chance to Block
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
    (15% (Legacy)/6%): Helpful for reaching the block cap with Wings of Entropy, leading to the famous "Bringer of WoE" build.
  • The AnvilThe Anvil
    Amber Amulet
    Requires Level 45
    +(20 to 30) to Strength10% reduced Attack Speed
    10% reduced Cast Speed
    +(400 to 500) to Armour
    +(34 to 48) Life gained when you Block
    +(10 to 24) Mana gained when you Block
    10% reduced Movement Speed
    +3% to maximum Block Chance
    8% Chance to Block
    Reflects 240–300 Physical Damage to Attackers on Block
    Forge your Perseverance on the Anvil of Faith.
    (10% (Legacy)/8%, +3% maximum): Precludes Stone of LazhwarStone of Lazhwar
    Lapis Amulet
    Requires Level 5
    +(20 to 30) to Intelligence50% of Block Chance applied to Spells
    (10 to 15)% increased Cast Speed
    +(30 to 50) to maximum Mana
    You are slow, foolish and ignorant.
    I am not.
    , severely limiting its effectiveness for non-Gladiators.
  • Ungil's GaucheUngil's Gauche
    Boot Knife
    Dagger
    Physical Damage: (14–54 to 16–60)
    Elemental Damage: 3–30
    Critical Strike Chance: 6.6%
    Attacks per Second: 1.54
    Requires Level 20, 31 Dex, 45 Int
    40% increased Global Critical Strike Chance12% additional Chance to Block while Dual Wielding
    (80 to 100)% increased Physical Damage
    +(10 to 20) to Dexterity
    Adds 3–30 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    Unwieldy and garish became graceful and deadly in Ungil's nimble hands.
    (20% (Legacy)/12%): A single Ungil's Gauche provides a large amount of block chance rivaling most shields, as well as a strong 90% increased global critical strike chance. However, its direct attack characteristics are not endgame viable, and are subpar even for Cast On Critical Strike Support inventory icon.pngCast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.05 sec
    Drop Level: 38
    Requires Level 38
    Per 1% Quality:
    1% increased Critical Strike Chance
    Supported Attacks have a (50 to 69)% chance to Cast Supported Spells when you Crit an Enemy
    You cannot Cast Supported Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast On Critical Strike Support inventory icon.png
    builds, delivering 10.47% base critical hits per second whereas rare daggers can exceed 18% with top rolls.
  • Advancing FortressAdvancing Fortress
    Gut Ripper
    Claw
    Physical Damage: (36–96 to 40–106)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Requires Level 46, 80 Dex, 80 Int
    +21 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by level 12 Fortify
    (100 to 120)% increased Physical Damage
    +110 to Evasion Rating
    +(30 to 50) to maximum Life
    +35 to maximum Energy Shield
    Reflects (71 to 90) Physical Damage to Melee Attackers
    15% Chance to Block
    "A man cowers behind his walls.
    A woman carries her fortress with her.
    In heart, in mind, in hand."
    - Sekhema Deshret
    (15%): Grants the highest block chance of all weapons, nice defensive bonuses, and a free Fortify gem. However, its damage output is subpar.
  • Prismatic EclipsePrismatic Eclipse
    Twilight Blade
    One Handed Sword
    Physical Damage: (43–97 to 53–106)
    Critical Strike Chance: 5%
    Attacks per Second: 1.30
    Requires Level 53, 91 Str, 91 Dex
    18% increased Accuracy Rating8% additional Chance to Block while Dual Wielding
    Adds (20–31 to 30–40) Physical Damage
    25% increased Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +2 to Melee Weapon Range per White Socket
    "A raging Solaris seared and contorted the orb's surface.
    A despairing Lunaris filled the scars with her tears.
    Yet Viridi remained, trapped within, forever more."
    - Azmerian Creation Myth
    (10% (Legacy)/8%): In addition to the block chance, Prismatic Eclipse can provide interesting socket bonuses, particularly 36% attack rate for a GGG version. However, it has a low base damage and its critical hit capability is even worse endgame than those of Ungil's Gauche.
  • Essentia SanguisEssentia Sanguis
    Eye Gouger
    Claw
    Physical Damage: (55–146 to 64–171)
    Elemental Damage: 1–80
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.80 to 1.95)
    Requires Level 64, 113 Dex, 113 Int
    +31 Life gained for each Enemy hit by Attacks8% additional Chance to Block while Dual Wielding Claws
    (140 to 180)% increased Physical Damage
    Adds 1–80 Lightning Damage
    (20 to 30)% increased Attack Speed
    +(30 to 40) to maximum Energy Shield
    Ghost Reaver
    The darkest clouds clashed and coupled, giving birth to four lightning children of hate.
    (10% (Legacy)/8% with claws): Without improved critical strike chance, Essentia Sanguis is lacking in direct attack capability lategame.
  • Mark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Dagger
    Physical Damage: (62–251 to 68–275)
    Critical Strike Chance: 7%
    Attacks per Second: 1.08
    Requires Level 64, 76 Dex, 149 Int
    80% increased Global Critical Strike Chance5% Additional Chance to Block while Dual Wielding
    (210 to 240)% increased Physical Damage
    10% reduced Attack Speed
    +(6 to 10)% to all Elemental Resistances
    Melee Critical Strikes have 25% chance to cause Bleeding
    Melee Critical Strikes have 25% chance to Poison the Enemy
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    (5%): Without improved critical strike chance, Mark of the Doubting Knight is lacking in direct attack capability lategame. At only 5% additional block chance, reaching the block cap will also likely require corrupted items and/or Master crafting.
  • ScaevaScaeva
    Gladius
    One Handed Sword
    Physical Damage: (118–184 to 132–213)
    Critical Strike Chance: (5.75 to 6.25)%
    Attacks per Second: 1.30
    Requires Level 60, 113 Str, 113 Dex
    18% increased Accuracy RatingAdds (75–125 to 92–154) Physical Damage
    (15 to 25)% increased Critical Strike Chance
    0.3% of Physical Attack Damage Leeched as Life per Red Socket
    +10% to Global Critical Strike Multiplier per Green Socket
    0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
    8% increased Global Defences per White Socket
    (60 to 80)% increased Critical Strike Chance when in Main Hand
    8% additional chance to Block when in Off Hand
    Even from the back rows,
    the whistling steel was mesmerising.
    They watched the dance in the arena dust, silent as the dead.
    A spell only broken by the spilling of blood.
    (8%): This weapon gains block chance when equipped in the off-hand. Compared to Prismatic Eclipse, its socket bonuses aren't as impactful but its base damage is good enough to be used for attacks. As a downside, equipping it on the off-hand sacrifices its very high base critical strike chance.
  • Rigwald's CommandRigwald's Command
    Midnight Blade
    One Handed Sword
    Physical Damage: (86–224 to 106–254)
    Critical Strike Chance: 5%
    Attacks per Second: 1.30
    Requires Level 68, 113 Str, 113 Dex
    18% increased Accuracy Rating10% additional Block Chance while Dual Wielding
    Adds (60–150 to 80–180) Physical Damage
    80% increased Physical Damage with Axes
    +(350 to 400) to Accuracy Rating
    15% chance to gain a Frenzy Charge on Kill
    Fear not death. Turn to him, face him.
    And smile as he sinks his teeth
    into the throats of our oppressors.
    (10%): While end-game viable for non-crit builds, it is a league-exclusive item and its bonuses are sub-optimal without axes, which lacks uniques that add block chance.

Most of the one-handed uniques above are all lacking in direct attack capability in the lategame, so it's advisable for users to wield them in the offhand and arrange to attack with the main hand only.

Spell block

Since there is no spell block on the passive tree for dual wielding, any spell block will have to come from either Ascendancy passive skills, items, or jewels.

Apart from corrupted items (which add a flat 2-4% to Spell Block only), the only way to get capped spell block is to use Stone of LazhwarStone of Lazhwar
Lapis Amulet
Requires Level 5
+(20 to 30) to Intelligence50% of Block Chance applied to Spells
(10 to 15)% increased Cast Speed
+(30 to 50) to maximum Mana
You are slow, foolish and ignorant.
I am not.
, RainbowstrideRainbowstride
Conjurer Boots
Energy Shield: (106 to 123)Requires Level 53, 94 Int
(20 to 25)% of Block Chance applied to Spells
+(40 to 60) to maximum Mana
(140 to 180)% increased Energy Shield
+20% to all Elemental Resistances
20% increased Movement Speed
"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari
, and Wings of EntropyWings of Entropy
Sundering Axe
Two Handed Axe
Physical Damage: (124–256 to 136–282)
Elemental Damage: (55–100 to 65–120)
Chaos Damage: (55–100 to 65–120)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Requires Level 60, 149 Str, 76 Dex
25% of Block Chance applied to Spells
8% additional Chance to Block while Dual Wielding
(100 to 120)% increased Physical Damage
Adds (55–100 to 65–120) Fire Damage in Main Hand
Adds (55–100 to 65–120) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
. Not using the last can still yield a respectable but not capped amount of spell block.

These Ascendancy passive skills grant bonuses to spell block:

Ascendancy Class Name Bonuses
Gladiator
Gladiator avatar.png
Versatile Combatant
  • 100% of Block Chance applied to Spells
Ascendant
Ascendant avatar.png
Gladiator
  • 30% of Block Chance applied to Spells
  • 3% additional Block Chance
  • Attacks have 15% chance to cause Bleeding
  • 30% increased Damage if you've killed a Bleeding Enemy Recently

References

  1. 1.0 1.1 1.2 Mark_GGG (November 11, 2013 5:28 AM). "Double Strike + Dualwield = worst combo ever?". Path of Exile Forum. Retrieved November 11, 2013.