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Dodge

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Dodge is a chance to avoid incoming damage and negative effects, provided from the Acrobatics keystone, its subsequent Acrobatics Improvement nodes, and certain unique items. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion. Dodge is capped at 75%.

Dodge is not connected to the attackers accuracy, and so chance to dodge is unaffected by evasion-related mechanics such as Blind, Resolute Technique or Unwavering Stance.

Related Unique Items

The unique Daresso's DefianceDaresso's Defiance
Full Dragonscale
Armour: (871 to 1005)
Evasion: (692 to 798)
Requires Level 63, 115 Str, 94 Dex(160 to 200)% increased Armour and Evasion
+(40 to 60) to maximum Life
(0.4 to 0.6)% of Physical Attack Damage Leeched as Life
6% Chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 1 second per Endurance Charge when Hit
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
gives 6% Chance to Dodge Attacks.

The unique Atziri's StepAtziri's Step
Slink Boots
Evasion: 599
Requires Level 69, 120 Dex180% increased Evasion Rating
+(55 to 75) to maximum Life
30% increased Movement Speed
(14 to 16)% Chance to Dodge Spell Damage
"Those who dance are considered insane by those who cannot hear the music."
- Atziri, Queen of the Vaal
gives (14 to 16)% Chance to Dodge Spell Damage.

The unique Darkray VectorsDarkray Vectors
Dragonscale Boots
Armour: 105
Evasion: 105
Requires Level 65, 62 Str, 62 Dex+(20 to 40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 maximum Frenzy Charge
50% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attacks per Frenzy Charge
"Sirrius flew on wings of light, faster than wind, faster than thought. But try as he might to outrun the darkness, it was there, at every turn, waiting for him."
- Azmerian legend
gives 2% chance to Dodge Attacks per Frenzy Charge.

The unique Hyrri's IreHyrri's Ire
Zodiac Leather
Evasion: (1462 to 1949)
Requires Level 65, 197 Dex+(20 to 30) to Dexterity
Adds 13–24 Cold Damage to Attacks
(140 to 220)% increased Evasion Rating
25% increased Chill Duration on enemies
10% Chance to Dodge Attacks
10% Chance to Dodge Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
gives 10% chance to Dodge Attacks and 10% chance to Dodge Spell Damage.

The unique Mutewind SealMutewind Seal
Unset Ring
Requires Level 45Has 1 SocketAdds (5–11 to 10–15) Physical Damage to Attacks
(5 to 10)% increased Attack Speed
+2 to Level of Socketed Golem Gems
Socketed Gems are Supported by level 13 Faster Attacks
(1 to 2)% chance to Dodge Attacks
Socketed Gems are Supported by level 16 Increased Minion Speed
When a fallen leader's body is taken to the funeral peak, those who seek power must ascend together. One returns with the seal. The rest do not return at all.
gives (1 to 2)% chance to Dodge Attacks.

The unique Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Status Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks
Victory is as simple as being the last one standing.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
gives 2% chance to Dodge Attacks.

The unique ApparitionsApparitions
Viridian Jewel
Minions have (5 to 10)% increased movement speed
Minions have (2 to 5)% additional chance to Dodge Attacks
When you create life from nothing, sometimes things get a little stuck in between.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
gives minions (2 to 5)% chance to Dodge Attacks.

Skills

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.


Name Bonuses
Acrobatics Improvement
    • 3% additional chance to Dodge Attacks
    • 4% additional chance to Dodge Attacks
Acrobatics
  • 30% Chance to Dodge Attacks
  • 50% less Armour and Energy Shield
  • 30% less Block chance
Phase Acrobatics
  • 30% Chance to Dodge Spell Damage

For a total of 5 dodge passives granting 40% chance to Dodge Attacks and 30% chance to Dodge Spell Damage.