Dodge is a chance to avoid incoming damage and negative effects, provided from the Acrobatics keystone, its subsequent Acrobatics Improvement nodes, and certain unique items. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion. Dodge is capped at 75%.
Related Unique Items
The unique Daresso's DefianceDaresso's Defiance
Full DragonscaleArmour: (871 to 1005)
Evasion Rating: (692 to 798)
Requires Level 63, 115 Str, 94 Dex(160 to 200)% increased Armour and Evasion
+(40 to 60) to maximum Life
(2 to 3)% of Physical Attack Damage Leeched as Life
6% Chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 1 second per Endurance Charge when Hit"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King gives 6% Chance to Dodge Attacks.
The unique Atziri's StepAtziri's Step
Slink BootsEvasion Rating: 599
Requires Level 69, 120 Dex180% increased Evasion Rating
+(55 to 75) to maximum Life
30% increased Movement Speed
(14 to 16)% Chance to Dodge Spell Damage"Those who dance are considered insane by those who cannot hear the music."
- Atziri, Queen of the Vaal gives (14 to 16)% Chance to Dodge Spell Damage.
The unique Darkray VectorsDarkray Vectors
Dragonscale BootsArmour: 105
Evasion Rating: 105
Requires Level 65, 62 Str, 62 Dex+(20 to 40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 maximum Frenzy Charge
50% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attacks per Frenzy Charge"Sirrius flew on wings of light, faster than wind, faster than thought. But try as he might to outrun the darkness, it was there, at every turn, waiting for him."
- Azmerian legend gives 2% chance to Dodge Attacks per Frenzy Charge
|Acrobatics Improvement|| |
|Phase Acrobatics|| |