Dodge

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Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at 75% and is rolled before Block.

Mechanics

There are two types of dodge:

Dodge Attacks and Dodge Spell Damage are both capped at 75%.

Related Unique Items

Equipment

NameModifiers
Daresso's Defiance
(160 to 200)% increased Armour and Evasion
+(40 to 60) to maximum Life
(0.4 to 0.6)% of Physical Attack Damage Leeched as Life
6% Chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 1 second per Endurance Charge when Hit
Atziri's Step
180% increased Evasion Rating
+(55 to 75) to maximum Life
30% increased Movement Speed
(14 to 16)% Chance to Dodge Spell Damage
Darkray Vectors
+(20 to 40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 maximum Frenzy Charge
50% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attacks per Frenzy Charge
Hyrri's Ire
+(20 to 30) to Dexterity
Adds 13–24 Cold Damage to Attacks
(140 to 220)% increased Evasion Rating
25% increased Chill Duration on enemies
10% Chance to Dodge Attacks
10% Chance to Dodge Spell Damage
Mutewind Seal
Has 1 Socket+2 to Level of Socketed Golem Gems
Socketed Gems are Supported by level 13 Faster Attacks
Adds (5–11 to 10–15) Physical Damage to Attacks
(5 to 10)% increased Attack Speed
(1 to 2)% chance to Dodge Attacks
Socketed Gems are Supported by level 16 Increased Minion Speed

Jewels

NameBase ItemLimitRadiusModifiers
Apparitions
Viridian JewelN/AN/A
Minions have (5 to 10)% increased Movement Speed
Minions have (2 to 5)% additional chance to Dodge Attacks
Conqueror's Longevity
Viridian Jewel1N/A
3% chance to Avoid Elemental Status Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks

Skills

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Name Bonuses
Acrobatics Improvement
    • 3% additional chance to Dodge Attacks
    • 4% additional chance to Dodge Attacks
Acrobatics
  • 30% Chance to Dodge Attacks
  • 50% less Armour and Energy Shield
  • 30% less Block chance
Phase Acrobatics
  • 30% Chance to Dodge Spell Damage