Dodge

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Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at 75% and is rolled before Block.

Mechanics

There are two types of dodge:

Dodge Attacks and Dodge Spell Damage are both capped at 75%.

Items

NameEffectsDurationCapacityUsageSips
Quartz Flask
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Phasing
460302.00

Unique Items

NameModifiers
Daresso's Defiance
(160 to 200)% increased Armour and Evasion
+(40 to 60) to maximum Life
(0.4 to 0.6)% of Physical Attack Damage Leeched as Life
6% Chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 1 second per Endurance Charge when Hit
Atziri's Step
180% increased Evasion Rating
+(55 to 75) to maximum Life
30% increased Movement Speed
(14 to 16)% Chance to Dodge Spell Damage
Darkray Vectors
+(20 to 40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 maximum Frenzy Charge
50% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attacks per Frenzy Charge
Hyrri's Ire
+(20 to 30) to Dexterity
Adds 13–24 Cold Damage to Attacks
(140 to 220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Mutewind Seal
Has 1 Socket+2 to Level of Socketed Golem Gems
Socketed Gems are Supported by level 13 Faster Attacks
Adds (5–11 to 10–15) Physical Damage to Attacks
(5 to 10)% increased Attack Speed
(1 to 2)% chance to Dodge Attacks
Socketed Gems are Supported by level 16 Increased Minion Speed

Jewels

NameBase ItemLimitRadiusModifiers
Apparitions
Viridian JewelN/AN/A
Minions have (5 to 10)% increased Movement Speed
Minions have (2 to 5)% additional chance to Dodge Attacks
Conqueror's Longevity
Viridian Jewel1N/A
3% chance to Avoid Elemental Status Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks

Skills

  • Dexterity: Vaal Grace inventory icon.pngVaal Grace
    Vaal GraceAura, Vaal, Spell, AoE, Duration
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 0.60 sec
    Drop Level: 24
    Requires Level 24
    Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.Per 1% Quality:
    1% increased Area of Effect radius
    (24 to 34)% Chance to Dodge Attacks
    (24 to 34)% Chance to Dodge Spell Damage
    (0 to 40)% increased Area of Effect radius
    Base duration is 6.0 seconds
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Grace inventory icon.pngVaal Grace skill icon.png

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Name Bonuses
Acrobatics Improvement
    • 3% additional chance to Dodge Attacks
    • 4% additional chance to Dodge Attacks
Acrobatics
  • 30% Chance to Dodge Attacks
  • 50% less Armour and Energy Shield
  • 30% less Chance to Block Spells and Attacks
Phase Acrobatics
  • 30% Chance to Dodge Spell Damage

Ascendancy Class Name Bonuses
Raider
Raider avatar.png
Avatar of the Veil
  • 20% increased Elemental Damage
  • 20% increased Movement Speed while Phasing
  • Immune to Elemental Status Ailments while Phasing
  • 10% chance to Dodge Spells while Phasing
Trickster
Trickster avatar.png
Ghost Dance
  • 20% faster start of Energy Shield Recharge
  • 5% chance to Dodge Attacks
  • 5% chance to Dodge Spell Damage
  • 10% increased Movement Speed while on Full Energy Shield
Raider
Raider avatar.png
Quartz Infusion
  • 6% chance to Dodge Attacks
  • 20% chance to gain Phasing for 3 seconds on Kill
Ascendant
Ascendant avatar.png
Raider
  • 25% chance to Avoid Elemental Status Ailments
  • 2% chance to Dodge Attacks
  • 10% chance to gain a Frenzy Charge on Kill
  • You have Onslaught while on full Frenzy Charges