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Dodge

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Dodge is a layer of defence that grants a chance to prevent a damaging hit. The chance to dodge is a pseudo-random roll made per attack/cast; it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at 75% and is rolled before block.

Mechanics

There are two types of dodge:

Dodge Attacks and Dodge Spell Damage are both capped at 75%.

Related items

Base types

  • Hook Sword inventory icon.pngHook SwordHook SwordOne Hand Swords
    Physical Damage: 2349
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Drop Level: 34
    Requires Level 34, 64 Str, 64 Dex
    2% chance to Dodge Attacks
    Hook Sword inventory icon.png
  • Grappler inventory icon.pngGrapplerGrapplerOne Hand Swords
    Physical Damage: 3575
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Drop Level: 55
    Requires Level 55, 99 Str, 99 Dex
    2% chance to Dodge Attacks
    Grappler inventory icon.png
  • Tiger Hook inventory icon.pngTiger HookTiger HookOne Hand Swords
    Physical Damage: 4392
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Drop Level: 70
    Requires Level 70, 119 Str, 119 Dex
    3% chance to Dodge Attacks
    Tiger Hook inventory icon.png
NameEffectsDurationCapacityUsageSips
Quartz Flask
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Phasing
460302.00

Unique items

NameModifiers
Ascent From Flesh
+(9 to 20) to maximum Energy Shield+300 to Evasion Rating
+(35 to 45) to Energy Shield
+(10 to 15)% to Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attacks while Phasing
10% increased Movement Speed while Phasing
Atziri's Step
180% increased Evasion Rating
+(55 to 75) to maximum Life
30% increased Movement Speed
(14 to 16)% Chance to Dodge Spell Damage
Daresso's Defiance
(160 to 200)% increased Armour and Evasion
+(40 to 60) to maximum Life
(0.4 to 0.6)% of Physical Attack Damage Leeched as Life
6% Chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 1 second per Endurance Charge when Hit
Darkray Vectors
+(20 to 40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
50% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attacks per Frenzy Charge
Hinekora's Sight
+(10 to 16) to all Attributes+1000 to Accuracy Rating
(6 to 10)% chance to Dodge Attacks
(6 to 10)% chance to Dodge Spell Damage
Cannot be Blinded
Hyrri's Ire
+(20 to 30) to Dexterity
Adds 13–24 Cold Damage to Attacks
(140 to 220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Mutewind Seal
Has 1 Socket+2 to Level of Socketed Golem Gems
Socketed Gems are Supported by level 13 Faster Attacks
Adds (5–11 to 10–15) Physical Damage to Attacks
(5 to 10)% increased Attack Speed
(1 to 2)% chance to Dodge Attacks
Socketed Gems are Supported by level 16 Increased Minion Speed
Three-step Assault
+(25 to 35) to Dexterity
(20 to 40)% increased Evasion Rating
40% increased Evasion Rating while you have Onslaught
+(30 to 60) to maximum Life
20% increased Movement Speed
10% chance to Dodge Spells while Phasing

Jewels

NameBase ItemLimitRadiusModifiers
Apparitions
Viridian JewelN/AN/A
Minions have (5 to 10)% increased Movement Speed
Minions have (2 to 5)% additional chance to Dodge Attacks
Conqueror's Longevity
Viridian Jewel1N/A
3% chance to Avoid Elemental Status Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks

Skills

A list of skill gems that affects dodge.
Skill gemInt.Dex.Str.Lvl.
Block Chance Reduction Support inventory icon.pngBlock Chance Reduction SupportBlock Chance Reduction SupportSupport
Icon: B
Drop Level: 18
Requires Level 18
Per 1% Quality:
0.25% reduced Enemy Block Chance
(20 to 30)% reduced Enemy Block Chance
(20 to 29)% reduced Enemy chance to Dodge
This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Block Chance Reduction Support inventory icon.png
yesyesN/A18
Vaal Grace inventory icon.pngVaal GraceVaal GraceAura, Vaal, Spell, AoE, Duration
Radius: 36
Souls per use: 24 (N) / 36 (C) / 48 (M)
Can store 1 use(s)
Cast Time: 0.60 sec
Drop Level: 24
Requires Level 24
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.Per 1% Quality:
1% increased Area of Effect radius
(24 to 34)% Chance to Dodge Attacks
(24 to 34)% Chance to Dodge Spell Damage
(0 to 40)% increased Area of Effect radius
Base duration is 6.0 seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Grace skill icon.png
Vaal Grace inventory icon.png
N/AyesN/A24

Theoretical maximum

Attack Spell
Passive Skills 1 40% 30%
Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Status Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attacks
Victory is as simple as being the last one standing.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
2% 0%
Hyrri's IreHyrri's Ire
Zodiac Leather
Evasion: (1462 to 1949)
Requires Level 65, 197 Dex
+(20 to 30) to Dexterity
Adds 13–24 Cold Damage to Attacks
(140 to 220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
10% 10%
Alchemist's Quartz Flask 12.5% 12.5%
All Flask Effect passive skills 3% 3%
Ascent From FleshAscent From Flesh
Chain Belt
Requires Level 44
+(9 to 20) to maximum Energy Shield+300 to Evasion Rating
+(35 to 45) to Energy Shield
+(10 to 15)% to Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
6% chance to Dodge Attacks while Phasing
10% increased Movement Speed while Phasing
A single step forward
Snap free from the prison
Reborn into freedom eternal
6% 0%
Atziri's StepAtziri's Step
Slink Boots
Evasion: 599
Requires Level 69, 120 Dex
180% increased Evasion Rating
+(55 to 75) to maximum Life
30% increased Movement Speed
(14 to 16)% Chance to Dodge Spell Damage
"Those who dance are considered insane by those who cannot hear the music."
- Atziri, Queen of the Vaal
2
4% 16%
Darkray VectorsDarkray Vectors
Dragonscale Boots
Armour: 105
Evasion: 105
Requires Level 65, 62 Str, 62 Dex
+(20 to 40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
50% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attacks per Frenzy Charge
"Sirrius flew on wings of light, faster than wind, faster than thought. But try as he might to outrun the darkness, it was there, at every turn, waiting for him."
- Azmerian legend
2,3
24% 0%
Hinekora's SightHinekora's Sight
Onyx Amulet
Requires Level 20
+(10 to 16) to all Attributes+1000 to Accuracy Rating
(6 to 10)% chance to Dodge Attacks
(6 to 10)% chance to Dodge Spell Damage
Cannot be Blinded
Remember the past, anticipate the future.
10% 10%
Mutewind SealMutewind Seal
Unset Ring
Requires Level 45
Has 1 Socket+2 to Level of Socketed Golem Gems
Socketed Gems are Supported by level 13 Faster Attacks
Adds (5–11 to 10–15) Physical Damage to Attacks
(5 to 10)% increased Attack Speed
(1 to 2)% chance to Dodge Attacks
Socketed Gems are Supported by level 16 Increased Minion Speed
When a fallen leader's body is taken to the funeral peak, those who seek power must ascend together. One returns with the seal. The rest do not return at all.
4
4% 0%
Tiger Hook inventory icon.pngTiger HookTiger HookOne Hand Swords
Physical Damage: 4392
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Drop Level: 70
Requires Level 70, 119 Str, 119 Dex
3% chance to Dodge Attacks
Tiger Hook inventory icon.png
5
6% 0%
Raider passives6 6% 10%
Level 27 Vaal Grace7 37% 37%
140% increased effect of Auras7 51.8% 51.8%
Total 8 212.3% 180.3%

1 Includes Acrobatics, all 3 Acrobatics Improvement nodes, and Phase Acrobatics

2 Boots are mutually exclusive and corrupted with 4% Chance to Dodge Attacks

3 Assuming 10 Frenzy charges (Amulet corrupted with "+1 maximum Frenzy Charge" implicit, All 3 +1 maximum Frenzy Charge notables, +1 from bandit reward, and +1 from Raider's Avatar of the Slaughter)

4 Two rings can be worn

5 Two swords can be worn

6 Quartz Infusion and Avatar of the Veil

7 Assuming Aura received from the Guardian using level 24 Generosity and Conqueror's Potency

8 Capped at 75%

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Name Bonuses
Acrobatics Improvement
    • 3% additional chance to Dodge Attacks
    • 4% additional chance to Dodge Attacks
Acrobatics
  • 30% Chance to Dodge Attacks.
  • 50% less Armour and Energy Shield, 30% less Chance to Block Spells and Attacks
Phase Acrobatics
  • 30% Chance to Dodge Spell Damage

Ascendancy Class Name Bonuses
Raider
Raider avatar.png
Avatar of the Veil
  • 20% increased Elemental Damage
  • 20% increased Movement Speed while Phasing
  • Immune to Elemental Status Ailments while Phasing
  • 10% chance to Dodge Spell Damage while Phasing
Raider
Raider avatar.png
Quartz Infusion
  • 6% chance to Dodge Attacks
  • 20% chance to gain Phasing for 3 seconds on Kill
  • You have Phasing while at maximum Frenzy Charges
  • You have Phasing while you have Onslaught
Trickster
Trickster avatar.png
Ghost Dance
  • 20% faster start of Energy Shield Recharge
  • 5% chance to Dodge Attacks
  • 5% chance to Dodge Spell Damage
  • 10% increased Movement Speed while on Full Energy Shield
Ascendant
Ascendant avatar.png
Raider
  • 25% chance to Avoid Elemental Status Ailments
  • 10% chance to gain a Frenzy Charge on Kill
  • 4% chance to Dodge Attacks
  • You have Onslaught while on full Frenzy Charges