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Discharge

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Discharge
Active skill gem
  
Attribute(s)Intelligence
KeywordsFire, Cold, Lightning, Spell, AoE
Required Level24
Cast time1 sec
Radius30
Critical Strike Chance8%
Per 1% Quality+1% increased Area of Effect radius
Discharge all the character’s charges to deal elemental damage to all nearby monsters.
Deals x–y base Lightning Damage per Power Charge
Deals x–y base Fire Damage per Endurance Charge
Deals x–y base Cold Damage per Frenzy Charge
Screenshot of Discharge

Blasting enemies with waves of frost and lightning isn't just a talent reserved for pure weavers of magic. With the Discharge skill, any combatant can channel accumulated charges into a swirling tower of seething energy. The composition of the blast varies depending on the type of charges consumed, dealing cold with Frenzy, fire from Endurance, and lightning from Power Charge. Regardless of the charge type, surrounding foes are blown to bits.

Discharge unleashes all of the player's charges (Frenzy Charges, Power Charges and Endurance Charges) and deals elemental damage in an area around him.

Skill Functions and Interactions

All damage from expended charges is dealt simultaneously within a radius centered around the caster.

Charge Bonuses: any bonuses granted from the charges that are being expended will be actively applied to that cast of Discharge. For example, expending 3 Power Charges and 3 Frenzy Charges will cause that cast of Discharge to have +150% increased chance to crit and the cast time will be decreased by 15%. Once Discharge is finished casting, charge bonuses will no longer apply.

This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's Protector armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap), regardless of whether the previous cast consumed any power charges. The same effect applies to Frenzy charges gained from kills under the Blood Rage buff or Warlord's Mark charge-gaining effects.

Power Charge On Critical gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.

Gem level progression

Level Lvl. Int. Mana Cost Lightning Damage Per Power Charge Fire Damage Per Endurance Charge Cold Damage Per Frenzy Charge Exp.
1 24 58 22 3–51 19–29 16–23 118,383
2 27 64 23 3–62 23–35 19–28 175,816
3 30 71 24 4–74 28–41 23–34 254,061
4 33 77 25 5–88 33–49 27–40 225,766
5 35 81 26 5-99 37-55 30-45 447,718
6 38 88 28 6-117 44-66 36-54 388,734
7 40 92 30 7-130 49-73 40-60 528,465
8 43 98 31 8-153 57-86 47-70 644,165
9 46 104 33 9-180 67-101 55-82 860,401
10 48 109 34 10-199 75-112 61-92 1,038,201
11 50 113 35 12-221 83–124 68–101 1,248,678
12 52 117 37 13-244 91-137 75-112 1,498,138
13 54 121 38 14-270 101–152 83–124 1,790,934
14 56 125 39 16-299 112-168 91-137 3,351,223
15 58 130 40 17-330 123-185 101-151 9,900,250
16 60 134 41 19-364 136-204 111-167 21,274,363
17 62 138 42 21-401 150-225 123-184 50,550,118
18 64 142 43 23-441 165-248 135-203 89,834,713
19 66 146 45 26-485 182-272 149-223 146,782,704
20 68 151 46 28-534 200-300 163-245 N/A
21 68 151 47 31-586 219-329 180-269 N/A
22 68 151 48 34-644 241-361 197-296 N/A
23 68 151 49 37-707 264-397 216-325 N/A
24 68 151 50 41-775 290-435 237-356 N/A
25 68 151 51 45-850 318-477 260-390 N/A
26 68 151 53 49-931 348-523 285-428 N/A
27 68 151 54 54-1019 381-572 312-468 N/A
28 68 151 55 59-1116 418-626 342-512 N/A
29 68 151 56 64-1221 457-685 374-561 N/A
28 68 151 58 70-1335 500-749 409-613 N/A

Quest reward

This skill can be gained as a reward for finishing quests:

Lost in Love (Act 3 / Normal) by:
  • Templar
  • Witch
  • Shadow
  • Scion
Enemy at the Gate (Act 1 / Cruel) by:
  • Templar

Version history

Version Changes
1.0.0
  • Mana cost increased.
0.10.8
  • Damage increased.
0.10.0
  • Early levels improved by around 20%.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 29% more damage than before.
0.9.9
  • Slight buff to damage.
0.9.7
  • Discharge's damage has been nerfed.
0.9.5g
  • Reduced the Critical Strike chance.
0.9.4
  • Reduced the damage.
  • Fixed Discharge not granting Charges for hitting/killing enemies.
0.9.3
  • Discharge has been added to the game.