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DischargeSpell, AoE, Fire, Cold, Lightning
Mana Cost: (24 to 47)
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 150%Drop Level: 28
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
0.5% increased Area of Effect radiusDeals (4 to 31)-(77 to 589) base Lightning Damage per Power Charge
Deals (29 to 220)-(43 to 331) base Fire Damage per Endurance Charge
Deals (24 to 180)-(36 to 271) base Cold Damage per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blasting enemies with waves of frost and lightning isn't just a talent reserved for pure weavers of magic. With the Discharge skill, any combatant can channel accumulated charges into a swirling tower of seething energy. The composition of the blast varies depending on the type of charges consumed, dealing cold with Frenzy, fire from Endurance, and lightning from Power Charge. Regardless of the charge type, surrounding foes are blown to bits.Description on the official Path of Exile website 
Skill Functions and Interactions
Area of effect: all damage from expended charges is dealt simultaneously within a radius centered around the caster. This radius can be altered with area of effect modifiers. Discharge has a target cap of 30 targets, meaning that even if Discharge's area of effect covers more than 30 monsters, only 30 of them would be hit.
Charge bonuses: any bonuses granted from the charges that are being expended will be actively applied to that cast of Discharge. For example, expending three Power Charges and three Frenzy Charges will cause that cast of Discharge to have +150% increased chance to crit, deal 12% more damage, and the cast time will be increased by 12%. Once Discharge is finished casting, charge bonuses will no longer apply.
Charge-gaining effects: this skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's ProtectorVoll's Protector
Holy ChainmailArmour: 221
Energy Shield: 66Requires Level 35, 53 Str, 53 Int
60% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical StrikeAlthough a great leader during the war,
Voll proved disastrous in times of peace. armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap), regardless of whether the previous cast consumed any power charges. The same effect applies to Frenzy charges gained from kills under the Blood RageBlood RageSpell, Duration
Mana Cost: (17 to 21)
Can store 1 use(s)
Cooldown Time: 1.00 sec
Cast Time: 0.25 secDrop Level: 16
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
0.25% increased Attack Speed(5 to 15)% increased Attack Speed
1.2% of Physical Damage from Attacks Leeched as Life
You take 4.0% of your Maximum Life per second as Physical Damage
You take 4.0% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7.0 to 10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. buff or Poacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
Mana Cost: (24 to 50)
Cast Time: 0.50 secDrop Level: 24
Requires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slainBase duration is (6.0 to 9.8) seconds
(0 to 38)% increased Area of Effect radius
Cursed enemies have (30 to 49)% less Evasion
Cursed enemies grant 100% increased Flask Charges
Cursed enemies grant (5 to 24) Life when Hit by Attacks
Cursed enemies grant (5 to 12) Mana when Hit by Attacks
Cursed enemies have a (21 to 30)% chance to grant a Frenzy Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. charge-gaining effects. The Power Charge On Critical SupportPower Charge On Critical SupportSupport
Mana Multiplier: 110%Drop Level: 18
Requires Level 18Per 1% Quality:
1% increased Critical Strike Chance(35 to 54)% chance to gain a Power Charge on Critical StrikeThis is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.
Gem level progression
This skill is not given as quest reward.
Vendor rewardThis skill can be bought at the listed npc vendors after completing the following quests:
|Sever the Right Hand|
Orb of ChanceOrb of ChanceStack Size: 20Drop Level: 2Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
- "Intelligence skills". Official Path of Exile website.