Discharge all the character’s charges to deal elemental damage to all nearby monsters.
Deals x–y Lightning Damage per Power Charge
Deals x–y Fire Damage per Endurance Charge
Deals x–y Cold Damage per Frenzy Charge
Blasting enemies with waves of frost and lightning isn't just a talent reserved for pure weavers of magic. With the Discharge skill, any combatant can channel accumulated charges into a swirling tower of seething energy. The composition of the blast varies depending on the type of charges consumed, dealing cold with Frenzy, fire from Endurance, and lightning from Power Charge. Regardless of the charge type, surrounding foes are blown to bits.
Skill Functions and Interactions
All damage from expended charges is dealt simultaneously within a radius centered around the caster.
Charge Bonuses: any bonuses granted from the charges that are being expended will be actively applied to that cast of Discharge. For example, expending 3 Power Charges and 3 Frenzy Charges will cause that cast of Discharge to have +150% increased chance to crit and the cast time will be decreased by 15%. Once Discharge is finished casting, charge bonuses will no longer apply.
This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's Protector armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap), regardless of whether the previous cast consumed any power charges. The same effect applies to Frenzy charges gained from kills under the Blood Rage buff or Warlord's Mark charge-gaining effects.
Gem level progression
|Level||Mana Cost||Lightning Damage Per Power Charge||Fire Damage Per Endurance Charge||Cold Damage Per Frenzy Charge||Exp.|
This skill can be gained as a reward for finishing quests:
- Lost in Love in Act 3 (Normal), by Templar, Shadow, Witch and Scion
- Enemy at the Gate in Act 1 (Cruel), by Templar