Damage over time

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Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.[1]

Mechanics

All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.

For example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as Righteous Fire inventory icon.pngRighteous FireRighteous FireSpell, AoE, Fire
Radius: 14
Cast Time: 1.00 sec
Requires Level 16Drop Restrictions
Level: 16
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
1% increased Spell Damage
(40-59)% more Spell Damage
Enemies Burn for 50% of your maximum Life per second as Fire Damage
You Burn for 90% of your maximum Life per second as Fire Damage
Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Righteous Fire skill icon.png
Righteous Fire inventory icon.png
, ignite and burning ground).

In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.[2]

Damage scaling

The following modifiers will directly affect the damage over time;[3] note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:

  • Damage over Time
  • Damage
  • [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
  • [Effect] Damage (e.g. Poison Damage or Ignite Damage)
  • Area Damage if applied by an area skill
  • Projectile Damage if applied by a projectile
  • Trap Damage if applied by a trap (but not the multiplier from Trap Support inventory icon.pngTrap SupportTrap SupportSupport, Trap, Duration
    Icon: T
    Mana Multiplier: 140%
    Can store 3 use(s)
    Cooldown Time: 4.00 sec
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    0.5% increased Trap Throwing Speed
    Trap lasts 16 seconds
    Supported Skills deal (20-39)% more Damage with Hits
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Trap Support inventory icon.png
    )
  • Mine Damage if applied by a mine (but not the multiplier from Remote Mine Support inventory icon.pngRemote Mine SupportRemote Mine SupportSupport, Mine, Duration
    Icon: Y
    Mana Multiplier: 150%
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    0.5% increased Mine Laying Speed
    Places a Remote Mine which uses this Skill when detonated
    Mine lasts 16 seconds
    Supported Skills deal (30-49)% more Mine Damage with Hits
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Remote Mine Support inventory icon.png
    )
  • Totem Damage if applied by a totem
  • Minion Damage if applied by a minion

Natively modifiers to attack damage (i.e. weapon damage, melee damage, etc.) and spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like Contagion inventory icon.pngContagionContagionSpell, AoE, Duration, Chaos
Radius: 20
Mana Cost: (11 to 28)
Cast Time: 0.85 sec
Requires Level 4Drop Restrictions
Level: 4
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (3.2-189.4) Base Chaos Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this skill's Damage Over Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Contagion skill icon.png
Contagion inventory icon.png
, Essence Drain inventory icon.pngEssence DrainEssence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9 to 27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Drop Restrictions
Level: 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (21.5-809) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-233) to (9-349) Chaos Damage
Modifiers to Spell Damage apply to this skill's Damage Over Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
Essence Drain inventory icon.png
or Vortex inventory icon.pngVortexVortexSpell, AoE, Cold, Duration
Mana Cost: (11 to 21)
Cast Time: 0.90 sec
Critical Strike Chance: 5.00%
Requires Level 28Drop Restrictions
Level: 28
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster targets near one of their Frostbolt projectiles, it will explode from the projectile instead, destroying it.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (50-458) to (75-688) Cold Damage
Base duration is 3 seconds
Deals (41.6-684.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this skill's Damage Over Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon.png
Vortex inventory icon.png
.

Damage conversion does not apply to damage over time.[4]

Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Blood Rage inventory icon.pngBlood RageBlood RageSpell, Duration
Mana Cost: (17 to 21)
Can store 1 use(s)
Cooldown Time: 1.00 sec
Cast Time: 0.25 sec
Requires Level 16Drop Restrictions
Level: 16
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
0.25% increased Attack Speed
(5-15)% increased Attack Speed
1.2% of Physical Damage from Attacks Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood Rage skill icon.png
Blood Rage inventory icon.png
or Righteous Fire inventory icon.pngRighteous FireRighteous FireSpell, AoE, Fire
Radius: 14
Cast Time: 1.00 sec
Requires Level 16Drop Restrictions
Level: 16
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
1% increased Spell Damage
(40-59)% more Spell Damage
Enemies Burn for 50% of your maximum Life per second as Fire Damage
You Burn for 90% of your maximum Life per second as Fire Damage
Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Righteous Fire skill icon.png
Righteous Fire inventory icon.png
, as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.

Duration

Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on Dyadian Dawn inventory icon.pngDyadian DawnDyadian Dawn
Heavy Belt
Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
0.6% of Attack Damage Leeched as Life against Chilled Enemies
Enemies Ignited by an Attack Burn 20% faster
Deal no Physical Damage
With her cold resolve
And burning sacrifice
The Eternal twins arose.
Dyadian Dawn inventory icon.png
and The Goddess Scorned inventory icon.pngThe Goddess ScornedThe Goddess Scorned
Elegant Sword
One Hand Swords
Physical Damage: (59.5 to 68)(94.5 to 108)
Critical Strike Chance: (9.50% to 10.50%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 28, 46 Str, 55 Dex18% increased Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignited Enemies Burn 50% faster
You can only deal Damage with this Weapon and Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
The Goddess Scorned inventory icon.png
), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.

Conditional modifiers

There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[5][6]

Some examples:

  • more Damage against Chilled Enemies from Hypothermia Support inventory icon.pngHypothermia SupportHypothermia SupportCold, Support
    Icon: D
    Mana Multiplier: 120%
    Requires Level 31Drop Restrictions
    Level: 31
    Per 1% Quality:
    1.5% increased Chill Duration on Enemies
    (20-39)% more Damage against Chilled Enemies
    10% chance to Freeze Enemies which are Chilled
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Hypothermia Support inventory icon.png
  • increased Damage against Hindered Enemies from Singularity inventory icon.pngSingularitySingularity
    Platinum Sceptre
    Sceptres
    Physical Damage: 4263
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (60-80)% increased Damage against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    Singularity inventory icon.png

Active skill gems

Related base stats

Active skill gems that have stats related to damage over time.

Skill gemStr.Dex.Int.Lvl.
Blight inventory icon.pngBlightBlightSpell, Chaos, AoE, Channelling, Duration
Radius: 26
Mana Cost: (2 to 4)
Cast Time: 0.30 sec
Drop Restrictions
Level: 1
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (1.7-167.5) Base Chaos Damage per second
Base duration is 2.5 seconds
Base secondary duration is 0.8 seconds
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
Modifiers to Spell Damage apply to this skill's Damage Over Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blight skill icon.png
Blight inventory icon.png
N/AN/Ayes1
Blood Rage inventory icon.pngBlood RageBlood RageSpell, Duration
Mana Cost: (17 to 21)
Can store 1 use(s)
Cooldown Time: 1.00 sec
Cast Time: 0.25 sec
Requires Level 16Drop Restrictions
Level: 16
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
0.25% increased Attack Speed
(5-15)% increased Attack Speed
1.2% of Physical Damage from Attacks Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood Rage skill icon.png
Blood Rage inventory icon.png
N/AyesN/A16
Caustic Arrow inventory icon.pngCaustic ArrowCaustic ArrowAttack, AoE, Duration, Chaos, Bow
Radius: 20
Mana Cost: (8 to 16)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 4Drop Restrictions
Level: 4
Fires an arrow which deals additional chaos damage to enemies it hits, and creates a caustic cloud. Enemies in the cloud take chaos damage over time.Per 1% Quality:
0.5% increased Area of Effect radius
Base duration is (2.8-4.8) seconds
Deals (5.2-550.3) Base Chaos Damage per second
Gain (30-49)% of your Physical Damage as Extra Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Caustic Arrow skill icon.png
Caustic Arrow inventory icon.png
N/AyesN/A4
Contagion inventory icon.pngContagionContagionSpell, AoE, Duration, Chaos
Radius: 20
Mana Cost: (11 to 28)
Cast Time: 0.85 sec
Requires Level 4Drop Restrictions
Level: 4
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (3.2-189.4) Base Chaos Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this skill's Damage Over Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Contagion skill icon.png
Contagion inventory icon.png
N/Ayesyes4
Desecrate inventory icon.pngDesecrateDesecrateSpell, AoE, Duration, Chaos
Mana Cost: (8 to 20)
Can store 3 use(s)
Cooldown Time: 5.00 sec
Cast Time: 1.00 sec
Requires Level 16Drop Restrictions
Level: 16
Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area.Per 1% Quality:
1% increased Cast Speed
Base duration is 5 seconds
Deals (8.2-294) Base Chaos Damage per second
Creates 3 Corpses
Creates Corpses up to Level (20-100)
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Desecrate skill icon.png
Desecrate inventory icon.png
N/Ayesyes16
Essence Drain inventory icon.pngEssence DrainEssence DrainProjectile, Spell, Duration, Chaos
Mana Cost: (9 to 27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Drop Restrictions
Level: 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (21.5-809) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-233) to (9-349) Chaos Damage
Modifiers to Spell Damage apply to this skill's Damage Over Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
Essence Drain inventory icon.png
N/Ayesyes12
Fire Trap inventory icon.pngFire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (7 to 24)
Can store 3 use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Drop Restrictions
Level: 1
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1.5% increased Burning Damage
Throws a Trap which uses this Skill when Triggered
Trap lasts 16 seconds
Base duration is 8 seconds
Deals (2-513) to (4-770) Fire Damage
Deals (3.6-518.8) Fire Damage per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png
Fire Trap inventory icon.png
N/Ayesyes1
Flame Dash inventory icon.pngFlame DashFlame DashSpell, Movement, Duration, Fire
Mana Cost: (10 to 30)
Can store 3 use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Requires Level 10Drop Restrictions
Level: 10
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake.Per 1% Quality:
0.5% increased Cast Speed
Deals (6-319) to (9-479) Fire Damage
Deals (10.9-599) Fire Damage per second
Base duration is 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png
Flame Dash inventory icon.png
N/AN/Ayes10
Puncture inventory icon.pngPuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 4Drop Restrictions
Level: 4
Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Duration
Deals (100-122.8)% of Base Attack Damage
Bleeding targets take 10% of the Physical Damage Dealt per second
Bleeding targets take an additional 50% of the Physical Damage Dealt per second while moving
Causes Bleeding on Hit for 5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
Puncture inventory icon.png
N/Ayesyes4
Righteous Fire inventory icon.pngRighteous FireRighteous FireSpell, AoE, Fire
Radius: 14
Cast Time: 1.00 sec
Requires Level 16Drop Restrictions
Level: 16
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
1% increased Spell Damage
(40-59)% more Spell Damage
Enemies Burn for 50% of your maximum Life per second as Fire Damage
You Burn for 90% of your maximum Life per second as Fire Damage
Enemies Burn for 50% of your maximum Energy Shield per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Righteous Fire skill icon.png
Righteous Fire inventory icon.png
yesN/Ayes16
Scorching Ray inventory icon.pngScorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4 to 10)
Cast Time: 0.50 sec
Requires Level 12Drop Restrictions
Level: 12
Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (9.7-519.9) Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this skill's Damage Over Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png
Scorching Ray inventory icon.png
N/AN/Ayes12
Searing Bond inventory icon.pngSearing BondSearing BondTotem, Spell, Duration, Fire
Mana Cost: (18 to 51)
Cast Time: 1.00 sec
Requires Level 12Drop Restrictions
Level: 12
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png
Searing Bond inventory icon.png
yesN/Ayes12
Vortex inventory icon.pngVortexVortexSpell, AoE, Cold, Duration
Mana Cost: (11 to 21)
Cast Time: 0.90 sec
Critical Strike Chance: 5.00%
Requires Level 28Drop Restrictions
Level: 28
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster targets near one of their Frostbolt projectiles, it will explode from the projectile instead, destroying it.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (50-458) to (75-688) Cold Damage
Base duration is 3 seconds
Deals (41.6-684.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this skill's Damage Over Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon.png
Vortex inventory icon.png
N/AN/Ayes28

Related quality stats

Active skill gems that have quality stats related to damage over time.

Currently, there are no active skill gems that have quality stats related to damage over time.

Other skills

  • Summon Chaos Golem inventory icon.pngSummon Chaos GolemSummon Chaos GolemGolem, Chaos, Minion, Spell
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Drop Restrictions
    Level: 34
    Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems grant (3-4)% additional Physical Damage Reduction
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Chaos Golem skill icon.png
    Summon Chaos Golem inventory icon.png
    can cast an aura that deals damage over time as well.

In addition, many skills are capable of applying damage over time effects through ignite, poison and bleed:

  • ignite - requires fire damage (e.x. through damage conversion or Added Fire Damage Support inventory icon.pngAdded Fire Damage SupportAdded Fire Damage SupportFire, Support
    Icon: F
    Mana Multiplier: 120%
    Requires Level 8Drop Restrictions
    Level: 8
    Per 1% Quality:
    0.5% increased Fire Damage
    Gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Added Fire Damage Support inventory icon.png
    ) as well as chance to ignite (e.x. Chance to Ignite Support inventory icon.pngChance to Ignite SupportChance to Ignite SupportFire, Support
    Icon: i
    Mana Multiplier: 110%
    Requires Level 31Drop Restrictions
    Level: 31
    Per 1% Quality:
    0.5% increased Burning Damage
    (30-49)% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Chance to Ignite Support inventory icon.png
    ) or a critical strike
  • poison - requires physical damage and/or chaos damage as well as chance to poison (e.x. Poison Support inventory icon.pngPoison SupportPoison SupportChaos, Support
    Icon: o
    Mana Multiplier: 135%
    Requires Level 31Drop Restrictions
    Level: 31
    Per 1% Quality:
    0.5% increased Poison Duration
    Supported Skills Poison Enemies on Hit
    (0-38)% increased Damage with Poison
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Poison Support inventory icon.png
    )
  • bleed - requires physical damage and a chance to bleed (e.x. Puncture inventory icon.pngPuncturePunctureAttack, Duration, Melee, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 4Drop Restrictions
    Level: 4
    Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    1% increased Duration
    Deals (100-122.8)% of Base Attack Damage
    Bleeding targets take 10% of the Physical Damage Dealt per second
    Bleeding targets take an additional 50% of the Physical Damage Dealt per second while moving
    Causes Bleeding on Hit for 5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    Puncture inventory icon.png
    )

Support skill gems

Related base stats

Support skill gems that have stats related to damage over time.

Skill gemStr.Dex.Int.Lvl.
Rapid Decay Support inventory icon.pngRapid Decay SupportRapid Decay SupportSupport, Duration
Icon: r
Mana Multiplier: 125%
Requires Level 31Drop Restrictions
Level: 31
Per 1% Quality:
0.5% increased Damage over Time
(20-39)% more Damage over Time
15% reduced Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Rapid Decay Support inventory icon.png
N/AyesN/A31

Related quality stats

Support skill gems that have quality stats related to damage over time.

Skill gemStr.Dex.Int.Lvl.
Rapid Decay Support inventory icon.pngRapid Decay SupportRapid Decay SupportSupport, Duration
Icon: r
Mana Multiplier: 125%
Requires Level 31Drop Restrictions
Level: 31
Per 1% Quality:
0.5% increased Damage over Time
(20-39)% more Damage over Time
15% reduced Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Rapid Decay Support inventory icon.png
N/AyesN/A31

Passive skills

Damage over Time

Name Bonuses
Damage Over Time
    • 10% increased Damage over Time
    • 12% increased Damage over Time
    • 20% increased Damage over Time
Damage Over Time and Life Regeneration
  • 0.4% of Life Regenerated per second
  • 8% increased Damage over Time
Skill Duration, and Damage Over Time
  • 10% increased Skill Effect Duration
  • 10% increased Damage over Time
Corruption
  • 15% increased Chaos Damage
  • 15% increased Damage over Time
Dirty Techniques
  • 10% increased Skill Effect Duration
  • 40% increased Damage over Time
  • 25% chance to Poison on Hit against Bleeding Enemies
Entropy
  • 5% increased Skill Effect Duration
  • 27% increased Damage over Time
Growth and Decay
  • 1% of Life Regenerated per second
  • 20% increased Damage over Time

Physical Damage over Time

Name Bonuses
Physical Damage Over Time
    • 20% increased Physical Damage over Time
    • 25% increased Physical Damage over Time
Bloodletting
  • 30% increased Physical Damage over Time
  • 25% increased Attack Damage against Bleeding Enemies

Version history

Version Changes
1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.

See also

  • ignite - fire damage over time
  • bleed - physical damage over time
  • poison - chaos damage over time

References

  1. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
  2. Mark_GGG (February 18, 2014). "Multiple DoTs and IIR/IIQ gems". Official Path of Exile Forums. Retrieved December 27, 2015.
  3. Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved December 27, 2015.
  4. Qarl (November 29, 2013). "1.0.2 Patch Notes". Official Path of Exile Forums. Retrieved December 27, 2015.
  5. Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
  6. Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 05, 2016.