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Damage conversion

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Damage conversion is a mechanic that changes one type of damage into another.

Mechanics

Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to be both the original damage type it was converted from, and the new damage type that it was converted to.[1]

Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:

  • #% of [Damage Type] Converted to [Damage Type]
  • #% of [Damage Type] Added as [Damage Type] or Gain #% of [Damage Type] as Extra [Damage Type]

The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.

Converted to

For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%.[2] Conversion from skill gems takes priority over conversion from other sources (such as equipment), and is not scaled.[citation needed]

Damage conversion only flows in one direction between types, possibly skipping types, but never going in reverse:[3]

Physical → Lightning → Cold → Fire → Chaos

The reason is that conversion is an iterative process from one damage type to the next, so if it goes backwards there'll be an infinite loop.[4] Converted damage can be converted further itself.

Example
  • A player is wielding a bow that deals 100 Physical Damage,
  • a Blackgleam inventory icon.pngBlackgleamBlackgleam
    Fire Arrow Quiver
    Requires Level 22Adds 4 to 8 Fire Damage to Attacks with Bows10% increased Attack Speed
    +(80-100) to Evasion Rating
    +(10-30) to maximum Mana
    50% of Physical Damage Converted to Fire Damage
    Adds 5 to 10 Fire Damage to Attacks with Bows
    Molten feathers, veiled spark,
    Hissing arrows from the dark.
    Blackgleam inventory icon.png
    quiver that has 50% of Physical Damage converted to Fire Damage,
  • and Hrimsorrow inventory icon.pngHrimsorrowHrimsorrow
    Goathide Gloves
    Evasion: 42Requires Level 9, 17 Dex+(20-30) to Strength
    50% increased Evasion Rating
    +(10-20)% to Cold Resistance
    25% of Physical Damage Converted to Cold Damage
    Reflects 10 Cold Damage to Melee Attackers
    Of ancient giants, none remain,
    Their only trace is timeless pain.
    Hrimsorrow inventory icon.png
    gloves that have 25% of Physical Damage converted to Cold Damage.
  • The player is using the skill Lightning Arrow inventory icon.pngLightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Level: 12
    Requires Level 12
    Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    Lightning Arrow inventory icon.png
    , which has 50% of Physical Damage converted to Lightning Damage
The total in this is example is 125% of Physical Damage, and must be scaled. Since it comes from a skill gem, Lightning Arrow's modifier takes priority and is not scaled. The other two are scaled evenly to convert the remaining 50% of physical damage.
50 * (50/75) = 33.33% Converted to Fire Damage by Blackgleam
25 * (50/75) = 16.67% Converted to Cold Damage by Hrimsorrow
In summary, the resulting converted damage would be 50 Lightning Damage, 33 Fire Damage, and 17 Cold Damage, and 0 Physical Damage, a total of 100 Damage.

Added as

This modifier does not replace the original damage, instead it takes a portion of the damage and adds it to the total as a different damage type.[5] Damage added in this way can exceed 100% of the source damage type, and does not need to be scaled.

Example
  • A player is wielding a bow that deals 100 Physical Damage, and using a Blackgleam quiver, Hrimsorrow gloves, and Lightning Arrow inventory icon.pngLightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Level: 12
    Requires Level 12
    Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    Lightning Arrow inventory icon.png
    , as in the above example.
  • The Lightning Arrow inventory icon.pngLightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Drop Level: 12
    Requires Level 12
    Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    Lightning Arrow inventory icon.png
    skill is supported by a level 1 Added Fire Damage Support inventory icon.pngAdded Fire Damage SupportAdded Fire Damage SupportFire, Support
    Icon: F
    Mana Multiplier: 120%
    Drop Level: 8
    Requires Level 8
    Per 1% Quality:
    0.5% increased Fire Damage
    Gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Added Fire Damage Support inventory icon.png
    gem, which has 20% of Physical Damage Added as Fire Damage.
The result of the Converted to modifiers is the same as in the above example, the amounts are scaled to a total of 100% as normal. The Added Fire Damage Support inventory icon.pngAdded Fire Damage SupportAdded Fire Damage SupportFire, Support
Icon: F
Mana Multiplier: 120%
Drop Level: 8
Requires Level 8
Per 1% Quality:
0.5% increased Fire Damage
Gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Added Fire Damage Support inventory icon.png
gem adds an additional 20% of the original Physical Damage as Fire Damage
In summary, the resulting converted damage would be 50 Lightning Damage, 53 Fire Damage, and 17 Cold Damage, and 0 Physical Damage, a total of 120 Damage.

Sources

Skills

Converted to

Skill gemLInt.Dex.Str.Lvl.
Blast Rain inventory icon.pngBlast RainBlast RainFire, Attack, AoE, Bow
Radius: 20
Mana Cost: (8 to 10)
Cast Time: 1.00 sec
Drop Level: 28
Requires Level 28
Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (40-47.6)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
(0-19)% increased Area of Effect radius
Causes 4 Explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast Rain skill icon.png
Blast Rain inventory icon.png
N/AN/AyesN/A28
Burning Arrow inventory icon.pngBurning ArrowBurning ArrowAttack, Fire, Bow
Mana Cost: (5 to 8)
Cast Time: 1.00 sec
Projectile Speed: 3260
Drop Level: 1Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (150-184.2)% of Base Attack Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
Burning Arrow inventory icon.png
N/AN/AyesN/A1
Frost Blades inventory icon.pngFrost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Drop Level: 1Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Attack Damage
(4-7) additional Projectiles
+(18-21) to Melee Weapon Range
40% of Physical Damage converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
Frost Blades inventory icon.png
N/AN/AyesN/A1
Glacial Hammer inventory icon.pngGlacial HammerGlacial HammerAttack, Melee, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Drop Level: 1Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (140-181.8)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png
Glacial Hammer inventory icon.png
N/AN/AN/Ayes1
Ice Crash inventory icon.pngIce CrashIce CrashAttack, AoE, Cold, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Drop Level: 28
Requires Level 28
Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be used with Multistrike.Per 1% Quality:
1% increased Cold Damage
Deals (150-184.2)% of Base Attack Damage
50% of Physical Damage converted to Cold Damage
20% less Attack Speed
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
Ice Crash inventory icon.png
N/AyesN/Ayes28
Ice Shot inventory icon.pngIce ShotIce ShotAttack, AoE, Duration, Cold, Bow
Radius: 23
Mana Cost: (6 to 10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Drop Level: 1Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
1% increased Cold Damage
Deals (120-146.6)% of Base Attack Damage
40% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png
Ice Shot inventory icon.png
N/AN/AyesN/A1
Infernal Blow inventory icon.pngInfernal BlowInfernal BlowAttack, AoE, Melee, Fire
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Drop Level: 1Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (130-160.4)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
Infernal Blow inventory icon.png
N/AN/AN/Ayes1
Lightning Arrow inventory icon.pngLightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
Mana Cost: (7 to 11)
Cast Time: 1.00 sec
Projectile Speed: 3260
Drop Level: 12
Requires Level 12
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
Deals (100-119)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png
Lightning Arrow inventory icon.png
N/AN/AyesN/A12
Lightning Strike inventory icon.pngLightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
2% chance of Projectiles Piercing
Deals (130-175.6)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
(4-7) additional Projectiles
25% less Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
Lightning Strike inventory icon.png
N/AyesyesN/A12
Molten Strike inventory icon.pngMolten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 750
Drop Level: 1Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-146.6)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
2 additional Projectiles
40% less Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
Molten Strike inventory icon.png
N/AN/AN/Ayes1
Shrapnel Shot inventory icon.pngShrapnel ShotShrapnel ShotLightning, Attack, AoE, Bow
Mana Cost: (6 to 10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Drop Level: 1Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (80-99)% of Base Attack Damage
Arrows always Pierce
40% of Physical Damage Converted to Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Shot skill icon.png
Shrapnel Shot inventory icon.png
N/AN/AyesN/A1
Static Strike inventory icon.pngStatic StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
Radius: 16
Mana Cost: 6
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (110-159.4)% of Base Attack Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 0.75 seconds
Explosion deals 40% less Damage
(0-19)% increased Area of Effect radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
Static Strike inventory icon.png
N/AyesN/Ayes12
Vaal Burning Arrow inventory icon.pngVaal Burning ArrowVaal Burning ArrowVaal, Attack, AoE, Fire, Bow
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Projectile Speed: 3260
Drop Level: 1Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (160-198)% of Base Attack Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png
Vaal Burning Arrow inventory icon.png
N/AN/AyesN/A1
Vaal Glacial Hammer inventory icon.pngVaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Duration, AoE, Cold
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Drop Level: 1Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (150-184.2)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
Base duration is (3.4-4.35) seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon.png
Vaal Glacial Hammer inventory icon.png
N/AN/AN/Ayes1
Vaal Lightning Strike inventory icon.pngVaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is forced into the enemy as you strike, electrically charging them for a duration, during which lightning will arc between them and other nearby enemies, dealing damage. This occurs even if the attack is dodged.Per 1% Quality:
1% increased Duration
Deals (100-122.8)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is (5-8.8) seconds
50% less Damage on beams
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
Vaal Lightning Strike inventory icon.png
N/AyesyesN/A12
Viper Strike inventory icon.pngViper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Drop Level: 1Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (130-179.4)% of Base Attack Damage
25% of Physical Damage Converted to Chaos Damage
Always Poison on Hit
Base duration is 8 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
Viper Strike inventory icon.png
N/AN/AyesN/A1
Wild Strike inventory icon.pngWild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 1800
Drop Level: 28
Requires Level 28
Your melee weapon strikes an enemy, converting some of the damage to a random element. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (130-175.6)% of Base Attack Damage
60% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chain +(4-7) Times
2 additional Projectiles
(0-19)% increased Area of Effect radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
Wild Strike inventory icon.png
N/AN/Ayesyes28
Cold to Fire Support inventory icon.pngCold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Mana Multiplier: 110%
Drop Level: 18
Requires Level 18
Per 1% Quality:
0.5% increased Cold Damage
0.5% increased Fire Damage
50% of Cold Damage Converted to Fire Damage
Gain (10-29)% of Cold Damage as Extra Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cold to Fire Support inventory icon.png
xyesN/Ayes18
Physical to Lightning Support inventory icon.pngPhysical to Lightning SupportPhysical to Lightning SupportLightning, Support
Icon: x
Mana Multiplier: 110%
Drop Level: 18
Requires Level 18
Per 1% Quality:
0.5% increased Physical Damage
0.5% increased Lightning Damage
50% of Physical Damage Converted to Lightning Damage
Gain (10-29)% of Physical Damage as Extra Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Physical to Lightning Support inventory icon.png
xyesN/Ayes18

Added as

Skill gemLInt.Dex.Str.Lvl.
Caustic Arrow inventory icon.pngCaustic ArrowCaustic ArrowAttack, AoE, Duration, Chaos, Bow
Radius: 20
Mana Cost: (8 to 16)
Cast Time: 1.00 sec
Projectile Speed: 3260
Drop Level: 4
Requires Level 4
Fires an arrow which deals additional chaos damage to enemies it hits, and creates a caustic cloud. Enemies in the cloud take chaos damage over time.Per 1% Quality:
0.5% increased Area of Effect radius
Base duration is (2.8-4.8) seconds
Deals (5.2-550.3) Base Chaos Damage per second
Gain (30-49)% of your Physical Damage as Extra Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Caustic Arrow skill icon.png
Caustic Arrow inventory icon.png
N/AN/AyesN/A4
Hatred inventory icon.pngHatredHatredAura, Spell, AoE, Cold
Radius: 36
Mana Reserved: 50%
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.20 sec
Drop Level: 24
Requires Level 24
Casts an aura that increases the cold damage of you and your allies.Per 1% Quality:
1% increased Area of Effect radius
You and nearby allies gain (26-36)% of Physical Damage as Extra Cold Damage
(0-40)% increased Area of Effect radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png
Hatred inventory icon.png
N/AyesyesN/A24
Herald of Ash inventory icon.pngHerald of AshHerald of AshSpell, AoE, Fire
Radius: 10
Mana Reserved: 25%
Can store 1 use(s)
Cooldown Time: 1.00 sec
Cast Time: 1.00 sec
Drop Level: 16
Requires Level 16
Channel fire through your hands, adding fire to your physical damage. If you kill an enemy with an attack, other enemies near them will be ignited for the overkill damage.Per 1% Quality:
0.75% increased Fire Damage
Gain 15% of your Physical Damage as Extra Fire Damage
Ignites for (80-137)% of Overkill Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Ash skill icon.png
Herald of Ash inventory icon.png
N/AyesN/Ayes16
Spirit Offering inventory icon.pngSpirit OfferingSpirit OfferingMinion, Spell, Duration
Mana Cost: (16 to 33)
Cast Time: 1.00 sec
Drop Level: 12
Requires Level 12
Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:
0.5% increased Duration
Base duration is 3 seconds
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions gain 2% of their Maximum Life as
Extra Maximum Energy Shield for each corpse consumed
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png
Spirit Offering inventory icon.png
N/AyesN/AN/A12
Added Fire Damage Support inventory icon.pngAdded Fire Damage SupportAdded Fire Damage SupportFire, Support
Icon: F
Mana Multiplier: 120%
Drop Level: 8
Requires Level 8
Per 1% Quality:
0.5% increased Fire Damage
Gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Added Fire Damage Support inventory icon.png
FN/AN/Ayes8
Cold to Fire Support inventory icon.pngCold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Mana Multiplier: 110%
Drop Level: 18
Requires Level 18
Per 1% Quality:
0.5% increased Cold Damage
0.5% increased Fire Damage
50% of Cold Damage Converted to Fire Damage
Gain (10-29)% of Cold Damage as Extra Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cold to Fire Support inventory icon.png
xyesN/Ayes18
Physical to Lightning Support inventory icon.pngPhysical to Lightning SupportPhysical to Lightning SupportLightning, Support
Icon: x
Mana Multiplier: 110%
Drop Level: 18
Requires Level 18
Per 1% Quality:
0.5% increased Physical Damage
0.5% increased Lightning Damage
50% of Physical Damage Converted to Lightning Damage
Gain (10-29)% of Physical Damage as Extra Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Physical to Lightning Support inventory icon.png
xyesN/Ayes18

Items

Unique items which convert damage include:

  • Converted to lightning:
  • Physical to lightning
  • Converted to cold:
  • Physical to cold:
  • Lightning to cold
  • Converted to fire:
  • Physical to fire:
  • Cold to fire:
  • Converted to chaos:
  • Physical to chaos:
  • DarkscornDarkscorn
    Assassin Bow
    Bow
    Physical Damage: (80–208 to 101–245)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.38
    Requires Level 62, 212 Dex
    (100 to 125)% increased Physical Damage
    Adds (10–15 to 15–20) Physical Damage
    10% increased Attack Speed
    25% of Physical Damage Converted to Chaos Damage
    (15 to 30)% increased Accuracy Rating
    25% of Physical Damage taken as Chaos Damage
    "The Spirit of War knows nothing of good and evil. It knows only destruction."
    - Sekhema Asenath
  • Lightbane Raiment inventory icon.pngLightbane RaimentLightbane Raiment
    Ornate Ringmail
    Armour: (407 to 444)
    Energy Shield: (118 to 129)
    Requires Level 47, 69 Str, 69 Int5% reduced Movement Speed (Hidden)(120-140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance on Block to create Desecrated Ground
    Desecrated Ground deals 75 Chaos Damage per second (Hidden)
    Desecrated Ground has a radius of 16 (Hidden)
    . . . and the Light faded and hope waned
    Zahndethus cast aside his faith
    and embraced the darkness.
    Lightbane Raiment inventory icon.png
  • Innsbury Edge inventory icon.pngInnsbury EdgeInnsbury Edge
    Elder Sword
    One Hand Swords
    Physical Damage: (56 to 67.2)(104 to 124.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.52 to 1.62)
    Requires Level 47, 81 Str, 81 Dex18% increased Accuracy Rating(100-140)% increased Physical Damage
    (17-25)% increased Attack Speed
    50% increased Global Critical Strike Chance
    0.2% of Chaos Damage Leeched as Life
    25% of Physical Damage Converted to Chaos Damage
    Attacks with this Weapon Maim on hit
    A sword he brought, his foes to maim and rend,
    from places dark behind forbidden doors,
    but night by night he woke with frighten'd roars
    from ghoulish dreams, too strange to comprehend.
    Innsbury Edge inventory icon.png
  • Mortem Morsu inventory icon.pngMortem MorsuMortem Morsu
    Fright Claw
    Claws
    Physical Damage: (15.75 to 18)(64.75 to 74)
    Critical Strike Chance: 7.88%
    Attacks per Second: 1.80
    Requires Level 34, 61 Dex, 61 Int2% of Physical Attack Damage Leeched as Life(75-100)% increased Physical Damage
    20% increased Attack Speed
    25% increased Critical Strike Chance
    +40% to Global Critical Strike Multiplier
    (10-20)% of Physical Damage Converted to Chaos Damage
    Poisonous Hit
    25% reduced Enemy Stun Threshold with this Weapon
    Fear blisters the heart and thins the blood.
    Fear squeezes lungs and sets the guts to fester.
    Fear is the wound left untended.
    Mortem Morsu inventory icon.png
  • Lightning to chaos:
  • Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 27–80
    Elemental Damage: (1–275 to 1–325)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.49 to 1.55)
    Requires Level 64, 212 Dex
    Adds (1–275 to 1–325) Lightning Damage
    (10 to 15)% increased Attack Speed
    60% of Lightning Damage Converted to Chaos Damage
    10% Chance to Shock
    Your Chaos Damage can Shock
    The eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair.
  • Fire to chaos:

Passive skills

The following passives convert damage or add damage as another type:

Name Bonuses
Wand Cold Damage
  • 10% of Wand Physical Damage Added as Cold Damage
Wand Fire Damage
  • 10% of Wand Physical Damage Added as Fire Damage
Force Shaper
  • 25% increased Physical Damage
  • Gain 5% of Physical Damage as Extra Chaos Damage
Tempest Blast
  • 30% of Wand Physical Damage Added as Lightning Damage
Avatar of Fire
  • 50% of Physical Damage Converted to Fire Damage
  • 50% of Cold Damage Converted to Fire Damage
  • 50% of Lightning Damage Converted to Fire Damage
  • Deal no Non-Fire Damage

Ascendancy Class Name Bonuses
Ascendant
Ascendant avatar.png
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of your maximum Life per second while you have a Totem
Saboteur
Saboteur avatar.png
Explosives Expert
  • Gain 10% of Physical Damage as Extra Fire Damage
  • Damage Penetrates 10% Elemental Resistances
  • 10% reduced Damage taken from Traps and Mines
Chieftain
Chieftain avatar.png
Hinekora, Death's Fury
  • Damage Penetrates 10% Fire Resistance
  • 1% of Fire Damage Leeched as Life
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • Gain 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
Occultist
Occultist avatar.png
Malediction
  • Enemies can have 1 additional Curse
  • When you Kill an Enemy, for each Curse on that Enemy, gain 4%

of Non-Chaos Damage as extra Chaos Damage for 4 seconds

Pathfinder
Pathfinder avatar.png
Veteran Bowyer
  • Damage Penetrates 10% Elemental Resistances
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Enemies you Kill that are affected by Elemental Status Ailments

grant 100% increased Flask Charges

Corruption

Corrupting a quiver or scepter has a chance to replace its implicit modifier with on of the following:

  • (10 to 20)% of Physical Damage Converted to Cold Damage
  • (10 to 20)% of Physical Damage Converted to Lightning Damage
  • (10 to 20)% of Physical Damage Converted to Fire Damage

Example calculation

Imagine a player wielding a sword that deals 100 Physical Damage, and performs an attack with the following modifiers:

  • 50% of Physical Damage converted to Cold Damage from a skill gem
  • 30% of Physical Damage converted to Fire Damage from gear
  • 30% of Physical Damage converted to Lightning Damage from gear
  • 30% of Physical Damage Added as Fire Damage from a support gem
  • 15% of Physical Damage Added as Cold Damage from a support gem
  • 50% of Cold Damage converted to Fire Damage from a support gem
  • Adds 30 Cold Damage from a support gem
  • 30% more Physical Damage from a support gem
  • 70% more Weapon Elemental Damage from a support gem
  • 80% increased Physical Damage with Swords from passive skills
  • 30% increased Melee Physical Damage from Strength and passive skills
  • 20% increased Fire Damage from passive skills
  • 15% increased Cold Damage from passive skills

First off, there is more than 100% of physical damage conversion, so the values are scaled to total 100%. As a result, 50% of physical damage will become Cold Damage, 25% will become Fire Damage, and 25% will become Lightning Damage.

The Cold Damage

The amount of Cold damage that has been converted from Physical is 65 (50 Converted to, 15 Added as). 50% of the Cold Damage is Converted to Fire, leaving us with 32.5 remaining Cold Damage. This damage is affected by all Cold and Physical Damage modifiers:

80 + 30 + 15% = 125% increased damage
30% more damage
70% more damage
  • 32.5 * (1 + 0.8 + 0.3 + 0.15) * 1.3 * 1.7 = 161.6 Cold Damage

There is also 30 Cold Damage added by a support gem which was not the result of a conversion. 50% of this is Converted to Fire, and the remaining 15 is affected by all Cold Damage modifiers:

15% increased damage
70% more damage
  • 15 * (1 + 0.15) * 1.7 = 29.3 Cold Damage

The Lightning Damage

There is 25 Lightning Damage that was converted from Physical. This damage is affected by all Lightning and Physical Damage modifiers:

80 + 30 = 110% increased damage
30% more damage
70% more damage
  • 25 * (1 + 0.8 + 0.3) * 1.3 * 1.7 = 116.0 Lightning Damage

The Fire Damage

There is 55 Fire Damage that was converted from Physical. This damage is affected by all Fire and Physical Damage modifiers:

80 + 30 + 20 = 130% increased damage
30% more damage
70% more damage
  • 55 * (1 + 0.8 + 0.3 + 0.2) * 1.3 * 1.7 = 279.6 Fire Damage

There is also 32.5 Fire Damage that was converted from Cold that was converted from Physical. This damage is affected by all Fire, Cold, and Physical Damage modifiers:

80 + 30 + 20 + 15 = 145% increased damage
30% more damage
70% more damage
  • 32.5 * (1 + 0.8 + 0.3 + 0.2 + 0.15) * 1.3 * 1.7 = 176.0 Fire Damage

There is also 15 Fire Damage that was converted from Cold. This damage is affected by all Fire and Cold Damage modifiers:

20 + 15 = 35% increased damage
70% more damage
  • 15 * (1 + 0.2 + 0.15) * 1.7 = 34.4 Fire Damage

The Final Damage

In summary we have

29.3 Cold Damage
161.6 Cold Damage (from Physical)
116.0 Lightning Damage (from Physical)
279.6 Fire Damage (from Physical)
176.0 Fire Damage (from Cold, from Physical)
34.4 Fire Damage (from Cold)

For a total of 190.9 Cold, 490.0 Fire, and 116.0 Lightning Damage, a grand total of 796.9 damage.

References

  1. Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 23, 2016.
  2. Mark_GGG (February 21, 2013). "Over 100% Damage Conversion". Path of Exile Forums. Retrieved February 18, 2016.
  3. Mark_GGG (February 18, 2015). "Elemental To Physical Conversion". Path of Exile Forums. Retrieved March 18, 2016.
  4. Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
  5. Mark_GGG (November 5, 2013). "ice bite is broken.". Path of Exile Forums. Retrieved March 2, 2016.