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Damage

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Damage is the process at which a player or monster's life or energy shield is reduced.

Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.

If a passive does not specify whether it affects weapon or spell damage, it will affect both.

This page focuses on damage being dealt by the player. For information on how the elements affect him, see status ailments and resistances. For information on when damage is applied see, receiving damage.

Damage sources

All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:[1]

Attack Damage

Attack damage, or any damage instance caused by a weapon or unarmed. "Attack" is not a generic term for any offensive ability.

Spell Damage

Main article: Spell Damage

Spell damage, or any damage instance whose damage range is defined by the skill itself.

Secondary Damage

Secondary damage is direct damage that is neither a spell nor an attack and as such does not benefit from modifiers to those things. As secondary damage is not an attack or spell it cannot be evaded, blocked, spell blocked, dodged or spell dodged.[2] Secondary damage still benefits from all modifiers where applicable, some examples being cast speed modifiers, elemental damage modifiers, and area of effect modifiers.

On a skill gem, the Cast keyword indicates that a skill deals all or part secondary damage. The following skill gems deal secondary damage:

  • Detonate Dead inventory icon.pngDetonate DeadDetonate DeadCast, AoE, Fire
    Radius: 22
    Mana Cost: (7 to 30)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Drop Level: 4
    Requires Level 4
    Explodes an unused corpse, dealing fire damage to nearby enemies.Per 1% Quality:
    1% increased Cast Speed
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Deals (4 to 276)-(5 to 414) Fire Damage
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    Detonate Dead inventory icon.png
  • Bear Trap inventory icon.pngBear TrapBear TrapTrap, Duration, Cast
    Mana Cost: (11 to 46)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Drop Level: 4
    Requires Level 4
    Throws a trap that damages and immobilises a single enemy.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16.0 seconds
    Locks enemy in place
    Deals (16 to 1447)-(22 to 2026) Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    Bear Trap inventory icon.png
  • Infernal Blow inventory icon.pngInfernal BlowInfernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Drop Level: 1Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect radius
    Deals (130.0 to 160.4)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    Infernal Blow inventory icon.png
    's explosion
  • Explosive Arrow inventory icon.pngExplosive ArrowExplosive ArrowFire, Attack, AoE, Duration, Bow
    Radius: 15
    Mana Cost: (18 to 27)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 3260
    Drop Level: 28
    Requires Level 28
    Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
    1% chance to Ignite enemies
    Base duration is 1.0 seconds
    Explosion deals (44 to 586)-(66 to 879) Base Fire damage per Fuse Charge
    +2 to Explosion Radius per Fuse Charge
    Deals 100% of Base Attack Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    Explosive Arrow inventory icon.png
    's explosion

Damage over Time

Main article: Damage over time

Damage over time (DoT) refers to damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.[3]

Damage types

A hit can be composed of several types of damage, but each type of damage has modifiers applied to it seperately from other types in the same hit. Damage over time effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.

Keywords that are based on damage types are dynamic based on the damage types that a hit consists of. For example, supporting Incinerate inventory icon.pngIncinerateIncinerateProjectile, Spell, Fire
Mana Cost: (6 to 9)
Cast Time: 0.20 sec
Damage Effectiveness: 30%
Projectile Speed: 700
Drop Level: 12
Requires Level 12
Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.Per 1% Quality:
2% increased Projectile Speed
Deals (6 to 136)-(9 to 204) Fire Damage
50% more Damage for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png
Incinerate inventory icon.png
with Added Chaos Damage Support inventory icon.pngAdded Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Mana Multiplier: 130%
Drop Level: 31
Requires Level 31
Per 1% Quality:
0.5% increased Chaos Damage
Adds (18 to 170)-(26 to 256) Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Added Chaos Damage Support inventory icon.png
effectively causes all hits dealt by that skill to have the Chaos damage keyword. Currently there are 5 types of damage:

Physical Damage

Main article: Physical damage

Physical damage is usually dealt by attacks but can also come from some spells, like Glacial Cascade inventory icon.pngGlacial CascadeGlacial CascadeSpell, AoE, Cold
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Drop Level: 28
Requires Level 28
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
1% increased Damage
Deals (12 to 110)-(19 to 169) Physical Damage
Deals (23 to 203)-(35 to 307) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
Glacial Cascade inventory icon.png
, Ethereal Knives inventory icon.pngEthereal KnivesEthereal KnivesProjectile, Spell
Mana Cost: (5 to 23)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1300
Drop Level: 1Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile Speed
Deals (4 to 459)-(6 to 688) Physical Damage
9 additional Projectiles
(0 to 19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
Ethereal Knives inventory icon.png
, Blade Vortex inventory icon.pngBlade VortexBlade VortexSpell, AoE, Duration
Radius: 14
Mana Cost: (6 to 19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Drop Level: 12
Requires Level 12
An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (9 to 108)-(14 to 162) Physical Damage
Base duration is 5.0 seconds
Can have up to 50 active spinning blades
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png
Blade Vortex inventory icon.png
, Bladefall inventory icon.pngBladefallBladefallSpell, AoE
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Drop Level: 28
Requires Level 28
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
0.5% increased Area of Effect radius
Deals (44 to 380)-(65 to 570) Physical Damage
6% less Damage per Volley
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
Bladefall inventory icon.png
, and Shockwave Totem inventory icon.pngShockwave TotemShockwave TotemTotem, Spell, AoE, Duration
Radius: 20
Mana Cost: (24 to 58)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Drop Level: 28
Requires Level 28
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
1% increased totem life
Deals (23 to 231)-(46 to 429) Physical Damage
Totem lasts 8.0 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
Shockwave Totem inventory icon.png
. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.

Fire Damage

Main article: Fire damage

Dealing a critical strike with fire damage inflicts the ignite status ailment. Fire damage has its own unique term for damage over time called burning damage that applies exclusively to fire damage over time effects.

Cold Damage

Main article: Cold damage

Hitting an enemy with cold damage can inflict the chill status ailment, while dealing a critical strike with cold damage can inflict the freeze status ailment.

Lightning Damage

Main article: Lightning damage

Dealing a critical strike with lightning damage can inflict the shock status ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.

Chaos Damage

Main article: Chaos damage

Chaos damage ignores energy shield, reducing life directly. Notably, while the poison status ailment is associated with chaos damage it is not inflicted when dealing a critical strike with chaos damage.

Other Keywords

Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.

Area

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Elemental

Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.

Melee

Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.

Mine

Mines are skills which are laid at the characters location and detonated by a separate command.

Minion

Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.

Projectile

Note that skills with the bow keyword are considered to implicitly be projectiles.

Totem

Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.

Trap

Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.

Unarmed

Main article: Unarmed

Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.

Weapon-specific Keywords

Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Poison Arrow's poison cloud).

Generic Modifiers

Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.

Reflected damage

Main article: Damage reflection

Unique Items and Skills

List of items and skills that increase damage whatever the source:

  • Summon Flame Golem inventory icon.pngSummon Flame GolemSummon Flame GolemGolem, Fire, Minion, Spell
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Drop Level: 34
    Requires Level 34
    Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    (0 to 10)% increased Character Size
    Can raise up to 1 Golem at a time
    Golems Grant (15 to 20)% increased Damage
    (30 to 68)% increased Minion Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Flame Golem skill icon.png
    Summon Flame Golem inventory icon.png
  • Bated BreathBated Breath
    Chain Belt
    Requires Level 22
    +(9 to 20) to maximum Energy Shield10% increased Damage
    +(15 to 25) to Intelligence
    +(20 to 30) to maximum Energy Shield
    50% increased Energy Shield Recharge Rate
    At knifepoint, a moment's hesitation means death.
  • Berek's PassBerek's Pass
    Two-Stone Ring
    Requires Level 20
    +(12 to 16)% to Fire and Cold Resistances(10 to 15)% increased Fire Damage
    Adds (1–10 to 1–30) Cold Damage to Attacks
    +(30 to 40) to maximum Energy Shield
    30% increased Damage while Ignited
    +5000 to Armour while Frozen
    "From Frost's ice-bound pass
    Berek taunted and jeered
    Until furious Flame scaled the mountain
    Berek escaped through the thaw
    And Frost's tortured moans."
    - Berek and The Untamed
    - while Ignited.
  • BroadstrokeBroadstroke
    Heavy Quiver
    Requires Level 5
    Adds 1–4 Physical Damage to Attacks30% increased Physical Damage
    (10 to 15)% reduced Enemy Stun Threshold
    (20 to 30)% increased Stun Duration on Enemies
    Seeing only foot soldiers, the Sarn Knights cast aside
    their heavy shields... and paid dearly for their mistake.
  • Daresso's PassionDaresso's Passion
    Estoc
    One Handed Sword
    Physical Damage: (49–84 to 57–94)
    Elemental Damage: (30–40 to 38–50)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.50
    Requires Level 43, 140 Dex
    +30% to Global Critical Strike MultiplierAdds (30–40 to 38–50) Physical Damage
    Adds (30–40 to 38–50) Cold Damage
    20% reduced Frenzy Charge Duration
    25% chance to gain a Frenzy Charge on Kill
    (60 to 80)% increased Damage while you have no Frenzy Charges
    It doesn't matter how well the young swordsman trains.
    Form and finesse are forgotten when blood first hits the ground.
    - while you don't have any Frenzy Charges.
  • Doedre's ScornDoedre's Scorn
    Lunaris Circlet
    Energy Shield: 50Requires Level 39, 83 Int
    +1 to Level of Socketed Curse Gems
    +(20 to 30) to Intelligence
    (30 to 50)% increased Curse Duration
    20% increased Elemental Damage
    (10 to 20)% increased Damage per Curse on Enemy
    A scar of the flesh you'll never forget,
    A scar of the mind you'll never remember.
    - per Curse on Enemy.
  • Doon CuebiyariDoon Cuebiyari
    Vaal Sceptre
    One Handed Mace
    Physical Damage: 31–58
    Critical Strike Chance: 6%
    Attacks per Second: 1.40
    Requires Level 64, 113 Str, 113 Int
    32% increased Elemental Damage+(50 to 70) to Strength
    (15 to 18)% increased Cast Speed
    +(20 to 30) to maximum Mana
    Socketed Gems are Supported by level 30 Iron Will
    1% increased Damage per 8 Strength when in Main Hand
    1% increased Armour per 16 Strength when in Off Hand
    My Iron heart will beat when yours is rust.
    I take your Strength, your power, your lust.
    By Iron Will alone I set my mind in motion.
    Through endless storms of fervent devotion.
    - when in Main Hand.
  • Dying BreathDying Breath
    Coiled Staff
    Staff
    Physical Damage: 23–48
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Requires Level 23, 43 Str, 43 Int
    18% Chance to Block18% increased Cast Speed
    18% increased maximum Mana
    18% increased Radius of Aura Skills
    18% increased Radius of Curse Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras you Cast
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    - you and Ally.
  • FencoilFencoil
    Gnarled Branch
    Staff
    Physical Damage: 8–17
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    12% Chance to BlockSocketed Gems are Supported by level 8 Trap
    (40 to 50)% increased Damage
    (10 to 20)% increased maximum Life
    (10 to 20)% increased maximum Mana
    You've no reason for fear when you're a root in a fen
    - Old Ezomyte saying.
  • Gang's MomentumGang's Momentum
    Legion Boots
    Armour: (237 to 255)
    Energy Shield: (70 to 76)
    Requires Level 58, 54 Str, 54 Int
    (160 to 180)% increased Armour and Energy Shield
    +(50 to 60)% to Fire Resistance
    25% increased Movement Speed
    (5 to 7)% chance to Ignite
    15% increased Damage against Ignited Enemies
    Become one with the unstoppable flame.
    - against Ignited Enemies.
  • HeadhunterHeadhunter
    Leather Belt
    Requires Level 40
    +(25 to 40) to maximum Life+(40 to 55) to Strength
    +(40 to 55) to Dexterity
    +(50 to 60) to maximum Life
    (20 to 30)% increased Damage against Rare monsters
    When you Kill a Rare monster, you gain its mods for 20 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    - against Rare Monsters.
  • Hidden PotentialHidden Potential
    Viridian Jewel
    Limited to: 1(20 to 25)% increased Damage for each Magic Item you have equippedThe difference between the master and his apprentice is what they see when they look at the same block of wood.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    - for each Magic Item you have equipped.
  • Hyaon's FuryHyaon's Fury
    Legion Sword
    One Handed Sword
    Physical Damage: 39–73
    Elemental Damage: (1–550 to 1–650)
    Critical Strike Chance: 5%
    Attacks per Second: (1.28 to 1.32)
    Requires Level 62, 122 Str, 104 Dex
    18% increased Accuracy RatingAdds (1–550 to 1–650) Lightning Damage
    (7 to 10)% increased Attack Speed
    3% increased Damage taken per Frenzy Charge
    12% increased Lightning Damage per Frenzy Charge
    +20 Life gained on Kill per Frenzy Charge
    "Hyaon the 'Red Wolf'
    Howling mad
    Cloaked in blood
    A banner to his legion
    A terror to his foes."
    - Garivaldi, Chronicler to the Empire
    - per Frenzy Charge.
  • Le Heup of AllLe Heup of All
    Iron Ring
    Requires Level 24
    Adds 1–4 Physical Damage to Attacks(10 to 20)% increased Damage
    +(10 to 20) to all Attributes
    (10 to 20)% increased Rarity of Items found
    +(10 to 20)% to all Elemental Resistances
    Existence is infinite
    A weave of the living and dead
    Beyond the understanding
    Of the many mortal threads
  • Leer CastLeer Cast
    Festival Mask
    Evasion: 67
    Energy Shield: 20
    Requires Level 28, 33 Dex, 33 Int
    30% reduced Damage
    +(20 to 30) to Dexterity
    +(20 to 30) to maximum Life
    +(20 to 30) to maximum Mana
    You and nearby allies gain 15% increased Damage
    For none of us are as cruel as all of us.
    - for you and Ally.
  • Maligaro's RestraintMaligaro's Restraint
    Chain Belt
    Requires Level 44
    +(9 to 20) to maximum Energy ShieldAdds (1–30 to 1–50) Lightning Damage to Attacks
    100% increased Shock Duration on You
    Shocks you cause are reflected back to you
    60% increased Damage while Shocked
    15% increased Movement Speed while Shocked
    "Our genius will pave the way forward.
    May all who are worthy be improved!"
    - Inquisitor Maligaro
    - while Shocked.
  • Maloney's NightfallMaloney's Nightfall
    Blunt Arrow Quiver
    Requires Level 55
    (25 to 35)% increased Stun Duration on Enemies(8 to 10)% increased Attack Speed
    +(50 to 70) to maximum Life
    +(12 to 16)% to Chaos Resistance
    Adds (5–8 to 7–10) Physical Damage to Attacks with Bows
    10% chance to create a Smoke Cloud when Hit
    (20 to 40)% increased Damage against Blinded Enemies
    Fear not the dark, the song of night,
    Hear not the arch, the falling cry.
    My giving sun, fight no more,
    Rest alone, my grand nightfall.
    - against Blind Enemies.
  • Natural HierarchyNatural Hierarchy
    Rotfeather Talisman
    Requires Level 44
    Talisman Tier: 3
    (25 to 35)% increased Damage(10 to 15)% increased Physical Damage
    (25 to 30)% increased Fire Damage
    (20 to 25)% increased Cold Damage
    (15 to 20)% increased Lightning Damage
    (30 to 35)% increased Chaos Damage
    Corrupted
    Just as the rat cowers before the dog
    and the dog cowers before Man,
    so too should we cower before the First Ones
    and pray we never learn of what comes next.
  • RedbeakRedbeak
    Rusted Sword
    One Handed Sword
    Physical Damage: 9–21
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.59
    18% increased Accuracy Rating100% increased Damage when on Low Life
    50% increased Physical Damage
    Adds 2–6 Physical Damage
    10% increased Attack Speed
    +(20 to 30) to maximum Life
    +2 Life Gained for each Enemy hit by Attacks
    As battle calms, blood turns to rust.
    - on Low Life.
  • Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    One Handed Mace
    Physical Damage: (40–59 to 43–65)
    Critical Strike Chance: 6%
    Attacks per Second: (1.31 to 1.37)
    Requires Level 20, 38 Str, 38 Int
    14% increased Elemental Damage(100 to 140)% increased Physical Damage
    40% increased Damage against Frozen Enemies
    (30 to 50)% increased Cold Damage
    (5 to 10)% increased Attack Speed
    (4 to 8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the champion's remains gilded.
    - against Frozen Enemies.
  • Self-FlagellationSelf-Flagellation
    Viridian Jewel
    Limited to: 1You can have one additional Curse
    (10 to 20)% increased Damage per Curse on you
    Corrupted
    Beg for forgiveness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    - per Curse on you.
  • Steppan EardSteppan Eard
    Sorcerer Boots
    Energy Shield: (194 to 230)Requires Level 67, 123 Int
    (110 to 140)% increased Energy Shield
    (20 to 30) to maximum Energy Shield
    30% increased Movement Speed
    20% increased Movement Speed on Shocked Ground
    50% increased Damage on Burning Ground
    2% of Life Regenerated Per Second on Chilled Ground
    Unaffected by Desecrated Ground
    To fight an enemy on their lands is a tactical mistake.
    Make those lands your own, and the mistake becomes theirs.
    - on Burning Ground.
  • Taryn's ShiverTaryn's Shiver
    Maelström Staff
    Staff
    Physical Damage: 57–119
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Requires Level 64, 113 Str, 113 Int
    18% Chance to Block+1 to Level of Socketed Cold Gems
    (50 to 60)% increased Spell Damage
    (40 to 50)% increased Cold Damage
    (10 to 20)% increased Cast Speed
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    Shed by the winged beast of night,
    A scaly frost-encrusted thorn.
    All who feel its wintry light
    Shiver in pain at the frozen dawn.
    - Enemies Frozen by you take 20% increased Damage.
  • The Blood DanceThe Blood Dance
    Sharkskin Boots
    Evasion: 126
    Requires Level 44, 79 Dex
    +(30 to 40) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    3% reduced Attack and Cast Speed per Frenzy Charge
    0.5% of Life Regenerated per Second per Frenzy Charge
    (20 to 30)% chance to gain a Frenzy Charge on Kill
    Gore Footprints
    6% increased Damage against Enemies on Low Life per Frenzy Charge
    "Sharks thrash and swirl
    To the pounding drum of their frenzied hearts
    As they dance in the waters red."
    -Lavianga, Guardian of the Karui Way
    - against Enemies on Low Life per Frenzy Charge.
  • The Broken CrownThe Broken Crown
    Prophet Crown
    Armour: (312 to 390)
    Energy Shield: (96 to 140)
    Requires Level 63, 85 Str, 62 Int
    Socketed Gems are supported by level 20 Cast on Death
    20% increased Damage when on Low Life
    +(10 to 15) to all Attributes
    (60 to 100)% increased Armour and Energy Shield
    20% reduced Mana Regeneration Rate
    +(20 to 30) to maximum Energy Shield
    +(43 to 61)% to Chaos Resistance
    Every rule has an exception.
    - when on Low Life.
  • The Dark SeerThe Dark Seer
    Shadow Sceptre
    One Handed Mace
    Physical Damage: 25–38
    Critical Strike Chance: 6.65%
    Attacks per Second: 1.20
    Requires Level 32, 52 Str, 62 Int
    22% increased Elemental Damage(30 to 50)% increased Damage
    7% Global chance to Blind Enemies on hit
    +1 Mana gained on Kill per Level
    +1 Energy Shield gained on Kill per Level
    Cannot be Blinded
    Feed on the light of the living,
    Bring darkness to all I see,
    Until we are one in shadow.
  • The TamingThe Taming
    Prismatic Ring
    Requires Level 30
    +(8 to 10)% to all Elemental Resistances10% increased Damage per Freeze, Shock and Ignite on Enemy
    15% increased Elemental Damage with Weapons
    +(10 to 15)% to all Elemental Resistances
    15% increased Elemental Damage
    5% chance to Freeze, Shock and Ignite
    "Moon after moon did Berek make fools
    Of the great and Untamed Three
    Until Malice for a Brother
    Slew the hatred of the Other
    And Berek did hunt
    Alone and free."
    - Berek and The Untamed
    - per Freeze, Shock and Ignite on Enemy.
  • Valako's SignValako's Sign
    Topaz Ring
    Requires Level 38
    +(20 to 30)% to Lightning Resistance15% increased Damage against Shocked Enemies
    20% increased Lightning Damage
    +(20 to 40) to maximum Mana
    0.2% of Damage Leeched as Life against Shocked Enemies
    5% chance to Shock
    A gift from Valako,
    appointing Kiloava as the Herald of War.
    A title Kaom claimed when he ended Kiloava’s bloodline.
    - against Shock Enemies.

List of items and skills that lower damage of all types:

  • Enfeeble inventory icon.pngEnfeebleEnfeebleCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Drop Level: 24
    Requires Level 24
    Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9.0 to 10.9) seconds
    (0 to 38)% increased Area of Effect radius
    Cursed enemies have (18 to 37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21 to 30)% less Damage
    Cursed enemies have (-21 to -30)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    Enfeeble inventory icon.png
    : Afflicted targets deal less damage.
  • Leer CastLeer Cast
    Festival Mask
    Evasion: 67
    Energy Shield: 20
    Requires Level 28, 33 Dex, 33 Int
    30% reduced Damage
    +(20 to 30) to Dexterity
    +(20 to 30) to maximum Life
    +(20 to 30) to maximum Mana
    You and nearby allies gain 15% increased Damage
    For none of us are as cruel as all of us.
    : Wearer deals reduced damage.
  • Starkonja's HeadStarkonja's Head
    Silken Hood
    Evasion: 301
    Requires Level 60, 138 Dex
    50% reduced Damage when on Low Life
    +(30 to 50) to Dexterity
    10% increased Attack Speed
    25% increased Global Critical Strike Chance
    +(80 to 100) to maximum Life
    50% increased Global Evasion Rating when on Low Life
    There was no hero made out of Starkonja's death,
    but merely a long sleep made eternal.
    : Wearer deals reduced damage while on Low Life.

Ascendancy classes

Many Ascendancy class passives grant increased Damage under certain conditions.

Self-conditional

These passives grant increased damage under certain conditions of your own character.

Ascendancy Class Name Bonuses
Berserker
Berserker avatar.png
Aspect of Carnage
  • 10% increased Damage taken
  • 40% more Damage
Ascendant
Ascendant avatar.png
Berserker
  • 5% increased Damage taken
  • 25% increased Attack and Cast Speed if you've taken a Savage

Hit Recently

  • 10% more Damage
  • 1% of Damage Leeched as Life if you've Killed Recently
Slayer
Slayer avatar.png
Brutal Fervour
  • 100% increased Life Leeched per second
  • +10% of maximum Life per second to maximum Life Leech rate
  • Cannot be Stunned while Leeching
  • You are Immune to Bleeding while Leeching
Ascendant
Ascendant avatar.png
Champion
  • 10% chance to Fortify on Melee hit
  • 20% chance to Taunt on Hit
  • You and nearby Allies have 15% increased damage while you have Fortify
  • 4% reduced Damage taken from Taunted Enemies
Ascendant
Ascendant avatar.png
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of your maximum Life per second while you have a Totem
Berserker
Berserker avatar.png
Cloaked in Savagery
  • 100% of Damage Leeched as Life if you've taken a Savage Hit Recently
  • 50% increased Damage if you've taken a Savage Hit Recently
  • 25% increased Attack Speed if you've taken a Savage Hit Recently
Necromancer
Necromancer avatar.png
Commander of Darkness
  • Auras you Cast grant 10% increased Damage to you and Allies
  • Auras you Cast grant 5% increased Attack and Cast Speed to you and Allies
  • You and Allies affected by your Auras have +20% to all Elemental Resistances
Champion
Champion avatar.png
First to Strike, Last to Fall
  • 40% increased Damage when not on Low Life
  • 200% increased Armour and Evasion Rating when on Low Life
  • Elemental Status Ailments are removed when you reach Low Life
  • Your Hits permanently Intimidate Enemies that are on Full Life
Ascendant
Ascendant avatar.png
Gladiator
  • 30% of Block Chance applied to Spells
  • 3% additional Block Chance
  • Attacks have 15% chance to cause Bleeding
  • 30% increased Damage if you've killed a Bleeding Enemy Recently
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of

their Maximum Life as Physical Damage

  • Attacks have 25% chance to cause Bleeding
Champion
Champion avatar.png
Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 8% increased Movement Speed
Ascendant
Ascendant avatar.png
Necromancer
  • You and your Minions have 4% Physical Damage Reduction
  • 15% increased effect of Offering spells
  • You and Allies deal 15% increased Damage while affected by Auras you Cast
  • 2% increased Attack and Cast Speed for each corpse consumed recently
Ascendant
Ascendant avatar.png
Occultist
  • 20% increased maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • Enemies you Curse have -15% to Chaos Resistance
  • 20% increased Damage if you've Killed a Cursed Enemy Recently
Gladiator
Gladiator avatar.png
Painforged
  • 8% additional Block Chance if you were Damaged by a Hit Recently
  • 40% increased Damage if you've taken no Damage from Hits Recently
Ascendant
Ascendant avatar.png
Pathfinder
  • 50% increased Flask Charges gained
  • 25% increased Damage during Flask effect
  • 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
  • 4% reduced Elemental Damage taken during Flask effect
Inquisitor
Inquisitor avatar.png
Pious Path
  • Cannot be affected by Elemental Status Ailments while on Consecrated Ground
  • 4% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
  • 25% increased Attack and Cast Speed while on Consecrated Ground
Hierophant
Hierophant avatar.png
Pursuit of Faith
  • 4% increased Damage per Enemy Killed by you or your Totems Recently
  • 8% increased Attack and Cast Speed while you have a Totem
Ascendant
Ascendant avatar.png
Saboteur
  • 20% increased Cooldown Recovery Speed for throwing Traps
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have
  • Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Necromancer
Necromancer avatar.png
Spirit Eater
  • Minions deal 30% increased Damage
  • 40% increased Damage if you have consumed a corpse recently
  • 2% increased Attack and Cast Speed for each corpse consumed recently
  • Desecrate creates 2 additional Corpses
Ascendant
Ascendant avatar.png
Trickster
  • 30% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 20% more chance to Evade while on full Energy Shield
  • 20% increased Damage while not on full Energy Shield
  • 100% increased Mana Regeneration if you've used a Movement Skill Recently
Juggernaut
Juggernaut avatar.png
Unyielding
  • 30% increased Damage while you have Fortify
  • 1.5% of Maximum Life Regenerated per second while you have Fortify
  • 25% increased effect of Fortify on You
Juggernaut
Juggernaut avatar.png
Unrelenting
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges

Enemy-conditional

These passives grant increase damage if an enemy is under a certain condition.

Ascendancy Class Name Bonuses
Assassin
Assassin avatar.png
Assassinate
  • Critical Strikes have Culling Strike
  • Hits deal 30% increased Damage against Enemies that are on Low Life
  • 100% more Critical Strike Chance against Enemies that are on Low Life
Slayer
Slayer avatar.png
Bane of Legends
  • Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy
  • Kill Enemies that have 20% or lower Life when Hit by your Skills
Gladiator
Gladiator avatar.png
Blood in the Eyes
  • 30% increased Damage against Bleeding Enemies
  • 6% reduced Damage taken from Bleeding Enemies
  • 30% chance for Attacks to Maim on Hit against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
Saboteur
Saboteur avatar.png
Born in the Shadows
  • 50% increased Blind duration
  • 30% increased Damage against Blinded Enemies
  • 6% reduced Damage taken from Blinded Enemies
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of

their Maximum Life as Physical Damage

  • Attacks have 25% chance to cause Bleeding
Slayer
Slayer avatar.png
Headsman
  • 50% reduced Reflected Physical Damage taken
  • 20% more Damage if you've Killed Recently
  • 20% increased Radius of Area Skills if you've Killed Recently
Champion
Champion avatar.png
Inspirational
  • You and nearby Allies deal 35% increased Damage
  • You and nearby Allies have 8% increased Movement Speed
Chieftain
Chieftain avatar.png
Ngamahu, Flame's Advance
  • 15% chance to Ignite
  • 35% increased damage against Burning Enemies
Ascendant
Ascendant avatar.png
Slayer
  • Culling Strike
  • 30% increased Damage against Rare and Unique Enemies
  • 10% of Overkill Damage is Leeched as Life
  • Your Damaging Hits always Stun Enemies that are on Full Life

References

  1. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  2. Daniel_GGG (June 11, 2014). "perpetus beartrap question". Official Path of Exile Forums. Retrieved February 10, 2016.
  3. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.