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Assassin's Mark

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Assassin's Mark
Active skill gem
  
Attribute(s)Intelligence, Dexterity
KeywordsCurse, Spell, AoE, Duration
Required Level19
Cast time0.5 secs
Radius16
Per 1% QualityCursed enemies have a 0.5% increased chance to grant a Power Charge when slain
Curses all targets in an area, making them more vulnerable to critical strikes. Killing the cursed targets will grant life and mana, and a chance to gain a Power Charge.
Base Duration is x seconds
x% increased Area of Effect radius
Cursed enemies take x% more extra damage from Critical Strikes
Cursed enemies have a x% chance to grant a Power Charge when slain
Cursed enemies have an additional x% Chance to receive a Critical Strike
Cursed enemies grant x life when killed
Cursed enemies grant x mana when killed
Screenshot of Assassin's Mark

Assassin's Mark, while not terribly strong on its own, gets incredibly effective in the hands of the right player. A character heavily invested in increased Critical Chance and Critical Damage will absolutely decimate their foes when they afflict them with this weakness. While it's not the most direct of curses, Assassin's Mark stands among the best when utilized correctly.

Assassin's Mark is a curse that makes enemies more vulnerable to critical strikes.

Skill Functions and Interactions

Increased Critical Chance: The increase listed on the gem is additive with your current chance to get a critical strike. If you have a 20% chance to critically strike with an attack or spell, and it hits a monster inflicted with level 1 Assassin's Mark, you will have an an additional 5% chance of the strike being a critical one, for a total of a 25% chance.

Increased Critical Damage: The listed extra critical strike damage is multiplicative with the portion of your critical damage multiplier that is over 100%. For example, if your critical strike multiplier is 150% and a monster is inflicted with level 1 Assassin's Mark, any successful critical strike will do 160% of normal damage.

Gem level progression

Level Lvl. Dex. Int. Mana
Cost
Duration Radius Power
Charge
Crit.
Chance
Crit.
Damage
Life on
kill
Mana on
kill
Exp.
1 19 21 30 26 6.0s N/A 20% 5% 20% 15 15 81,983
2 23 25 35 28 6.2s 5% 20% 5% 21% 15 15 63,765
3 25 26 38 30 6.4s 10% 21% 5% 22% 16 16 135,415
4 28 29 42 32 6.6s 15% 21% 6% 23% 16 16 199,345
5 31 32 46 34 6.8s 20% 22% 6% 24% 17 17 285,815
6 34 35 50 36 7.0s 25% 22% 6% 25% 17 17 401,344
7 37 37 54 38 7.2s 30% 23% 7% 26% 18 18 554,379
8 40 40 58 40 7.4s 35% 23% 7% 27% 18 18 755,049
9 43 43 62 43 7.6s 40% 24% 7% 28% 19 19 1,016,533
10 46 46 66 45 7.8s 45% 24% 8% 29% 19 19 1,355,511
11 49 48 70 48 8.0s 50% 25% 8% 30% 20 20 1,791,769
12 52 51 74 49 8.2s 55% 25% 8% 31% 20 20 1,498,138
13 54 53 76 50 8.4s 60% 26% 8% 32% 21 21 1,790,934
14 56 55 79 51 8.6s 65% 26% 8% 33% 21 21 3,351,223
15 58 57 82 52 8.8s 70% 27% 9% 34% 22 22 9,922,564
16 60 59 84 53 9.0s 75% 27% 9% 35% 22 22 21,318,990
17 62 60 87 54 9.2s 80% 28% 9% 36% 23 23 50,639,372
18 64 62 90 54 9.4s 85% 28% 9% 37% 23 23 89,968,595
19 66 64 92 55 9.6s 90% 29% 9% 38% 24 24 146,938,899
20 68 66 95 56 9.8s 95% 29% 9% 39% 24 24 N/A
21 N/A N/A N/A 57 10s 100% 30% 10% 40% 25 25 N/A

Quest Reward

This skill can be gained as a reward for finishing quests:

Intruders in Black (Act 2 / Normal) by:
  • Witch
  • Shadow
The Caged Brute (Act 1 / Cruel) by:
  • Ranger
Lost in Love (Act 3 / Cruel) by:
  • Witch
  • Scion

Version history

Version Changes
1.2.0
  • Renamed to Assassin's Mark, previously Critical Weakness.
  • The 'More critical damage' has been heavily reduced
  • Now grant's a chance to gain a power charge on kill
1.0.0
  • The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.
0.10.7
  • Fixed a bug where the additional critical damage applied by Critical Weakness didn't work correctly.
0.9.2c
  • Fixed a bug where Critical Weakness would prevent critical strikes from doing damage.
0.9.2
  • Critical Weakness has been added to the game.