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Chill

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Chill
Status Ailment
Chill status icon.png
A chilled Dune Hellion

Chill is an elemental status ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays by 30%.[1][2]

Mechanics

Any hit of cold damage, even non-criticals, has the potential to chill the target. Chill can also be inflicted by skills including Ice ShotIce ShotAttack, AoE, Duration, Cold, Bow
Radius: 23 / 10
Mana Cost: (6 to 10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
1% increased Cold Damage
Deals (120-146.6)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png
, Arctic ArmourArctic ArmourSpell, Duration, Cold
Mana Reserved: 25%
Can store 1 use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Requires Level 16Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
1% increased Duration
Chill Enemy for 0.5 seconds when Hit
(8-13)% less Physical Damage taken when Hit
(8-12)% less Fire Damage taken when Hit
Base duration is (2.5-4.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Armour skill icon.png
, and Arctic BreathArctic BreathProjectile, Spell, Duration, AoE, Cold
Radius: 12
Mana Cost: (11 to 21)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Projectile Speed: 844
Requires Level 28Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.Per 1% Quality:
0.5% increased Area of Effect
Deals (52-608) to (78-913) Cold Damage
Base duration is (0.88-1.65) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Breath skill icon.png
, which leave patches of ice on the ground.

When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life. Base chill duration is 60 milliseconds for every 1% of the target's maximum life (before party scaling) dealt by Cold damage, up to a maximum of 50%. If the duration would be below 300 milliseconds, the chill effect is not applied.[3] Furthermore, when a target is frozen, it is also chilled for the freeze duration plus an additional 300 milliseconds.

Active skill gems

Related base stats

Active skill gems that have stats related to chill.

Skill gemStr.Dex.Int.Lvl.
Arctic ArmourArctic ArmourSpell, Duration, Cold
Mana Reserved: 25%
Can store 1 use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Requires Level 16Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
1% increased Duration
Chill Enemy for 0.5 seconds when Hit
(8-13)% less Physical Damage taken when Hit
(8-12)% less Fire Damage taken when Hit
Base duration is (2.5-4.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Armour skill icon.png
N/Ayesyes16
Cold SnapCold SnapSpell, AoE, Cold
Radius: 16
Mana Cost: (11 to 28)
Can store 1 use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 120%
Requires Level 4Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
0.5% increased Area of Effect
Deals (9-462) to (13-693) Cold Damage
30% chance to Freeze enemies
30% increased Freeze Duration on enemies
110% increased Chill Duration on enemies
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png
N/AN/Ayes4
Glacial HammerGlacial HammerAttack, Melee, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (140-181.8)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png
yesN/AN/A1
Ice SpearIce SpearProjectile, Spell, Cold
Mana Cost: (9 to 27)
Cast Time: 0.85 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Projectile Speed: 1000
Requires Level 12Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
2% increased Projectile Speed
Deals (17-548) to (26-822) Cold Damage
(40-78)% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png
N/AN/Ayes12
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Duration, AoE, Cold
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (150-184.2)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
Base duration is (3.4-4.35) seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon.png
yesN/AN/A1

Related quality stats

Active skill gems that have quality stats related to chill.

Skill gemStr.Dex.Int.Lvl.
Glacial HammerGlacial HammerAttack, Melee, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (140-181.8)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png
yesN/AN/A1
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Duration, AoE, Cold
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 1 use(s)
Cast Time: 1.00 sec
Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (150-184.2)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
Base duration is (3.4-4.35) seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon.png
yesN/AN/A1


Support skill gems

Related base stats

Support skill gems that have stats related to chill.

Skill gemStr.Dex.Int.Lvl.
Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Mana Multiplier: 120%
Requires Level 31Per 1% Quality:
1.5% increased Chill Duration on Enemies
(20-39)% more Damage against Chilled Enemies
10% chance to Freeze Enemies which are Chilled
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31

Related quality stats

Support skill gems that have quality stats related to chill.

Skill gemStr.Dex.Int.Lvl.
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Radius: 16
Mana Multiplier: 140%
Requires Level 38Per 1% Quality:
0.5% increased Ignite Duration on Enemies
0.5% increased Chill Duration on Enemies
0.5% increased Freeze Duration on Enemies
0.5% increased Shock Duration on Enemies
Supported Skills Area of Effect: 16
Elemental Status Effects caused by Supported Skills spread to other enemies
Supported Skills deal (30-21)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes38
Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Mana Multiplier: 120%
Requires Level 31Per 1% Quality:
1.5% increased Chill Duration on Enemies
(20-39)% more Damage against Chilled Enemies
10% chance to Freeze Enemies which are Chilled
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31


Unique items

ItemLvl.Stats
Maelström of Chaos
Maelström of Chaos
Atoll Map
Map Level: 75
Map Tier: 8
Item Quantity: (+40% to +60%)
Item Rarity: (+200% to +400%)
Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Status Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
1Area has patches of chilled ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Damage as Lightning
Monsters are Immune to randomly chosen Elemental Status Ailments or Stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
Omen on the Winds
Omen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium (1200)
(15-20)% increased Damage against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot has 50% chance of Projectiles Piercing
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-20)% increased Damage against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot has 50% chance of Projectiles Piercing
Shackles of the Wretched
Shackles of the Wretched
Chain Gloves
Quality: +20%
Armour: 14
Energy Shield: 4
Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
7(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Asphyxia's Wrath
Asphyxia's Wrath
Two-Point Arrow Quiver
Requires Level 10(20-30)% increased Accuracy Rating(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
20% of Physical Damage Converted to Cold Damage
(7-10)% chance to Freeze
40% reduced Area of Effect of Curse Skills
Curses on Slain Enemies are transferred to a nearby Enemy
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
10(20-30)% increased Accuracy Rating(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
20% of Physical Damage Converted to Cold Damage
(7-10)% chance to Freeze
40% reduced Area of Effect of Curse Skills
Curses on Slain Enemies are transferred to a nearby Enemy
Taste of Hate
Taste of Hate
Sapphire Flask
Lasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Cold Resistance
+6% to maximum Cold Resistance
Requires Level 1820% of Physical Damage taken as Cold Damage during Flask effect
Gain (20-30)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
1820% of Physical Damage taken as Cold Damage during Flask effect
Gain (20-30)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Tasalio's Sign
Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40-60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40-60 Cold Damage against Chilled Enemies
Kiara's Determination
Kiara's Determination
Silver Flask
Lasts 2.50 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 22Immune to Freeze, Chill, Curses and Stuns during Flask Effect
50% reduced Duration
Travelers of the deep wood speak of a witch
whose ale provides a different kind
of liquid courage.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
22Immune to Freeze, Chill, Curses and Stuns during Flask Effect
50% reduced Duration
Bloodboil
Bloodboil
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
+(20-40) to maximum Life
+(10-15)% to Cold Resistance
75% reduced Effect of Chill on You
10% increased Movement Speed while Ignited
Rage is a big part of courage.
24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
+(20-40) to maximum Life
+(10-15)% to Cold Resistance
75% reduced Effect of Chill on You
10% increased Movement Speed while Ignited
Dream Fragments
Dream Fragments
Sapphire Ring
Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
Cannot be Chilled
Cannot be Frozen
+(30-40)% to Cold Resistance
Doryani stumbled into a realm of madness
And awoke its Master.
24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
Cannot be Chilled
Cannot be Frozen
+(30-40)% to Cold Resistance
The Stormheart
The Stormheart
Royal Staff
Staves
Quality: +20%
Physical Damage: (46 to 50.6)(140 to 154)
Elemental Damage: (25 to 35)–(45 to 60) (1 to 10)–(70 to 90)
Critical Strike Chance: (7.80% to 8.78%)
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 28, 51 Str, 51 Int18% Chance to Block(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
When the storm comes,
the safest place to be is the centre.
2818% Chance to Block(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
Relentless Fury
Relentless Fury
Decorative Axe
One Hand Axes
Quality: +20%
Physical Damage: (54 to 64)(102.6 to 120)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled while you have Onslaught
Relentless fury
Sunder my every foe
Fuel my boiling blood
29(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled while you have Onslaught
Icetomb
Icetomb
Latticed Ringmail
Quality: +20%
Armour: (400 to 431)
Energy Shield: (119 to 128)
Requires Level 39, 59 Str, 59 Int5% reduced Movement Speed (Hidden)+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
150% increased Chill Duration on Enemies
When Solaris closes his burning eye
At the end of time,
the world will perish in ice.
395% reduced Movement Speed (Hidden)+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
150% increased Chill Duration on Enemies
Mutewind Whispersteps
Mutewind Whispersteps
Serpentscale Boots
Quality: +20%
Armour: 79
Evasion: (145 to 178)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
42Adds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Winterheart
Winterheart
Gold Amulet
Requires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
20% of Life Regenerated per second while Frozen
Those who dwell in the deep freeze
enjoy a special kind of madness.
42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
20% of Life Regenerated per second while Frozen
Frostbreath
Frostbreath
Ornate Mace
One Hand Maces
Quality: +20%
Physical Damage: (82.8 to 90)(111.6 to 118.8)
Elemental Damage: (16 to 22)–(26 to 32)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30 to 1.37)
Weapon Range: 9
Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (16-22) to (26-32) Physical Damage
Adds (16-22) to (26-32) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal double Damage to Chilled Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
5015% reduced Enemy Stun ThresholdAdds (16-22) to (26-32) Physical Damage
Adds (16-22) to (26-32) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal double Damage to Chilled Enemies
Dyadian Dawn
Dyadian Dawn
Heavy Belt
Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Enemies Ignited by an Attack Burn 35% faster
Deal no Physical Damage
With her cold resolve
And burning sacrifice
The Eternal twins arose.
52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Enemies Ignited by an Attack Burn 35% faster
Deal no Physical Damage
Martyr of Innocence
Martyr of Innocence
Highborn Staff
Staves
Quality: +20%
Physical Damage: 50.4150
Elemental Damage: (350 to 400)–(500 to 600)
Critical Strike Chance: 6.50%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 52, 89 Str, 89 Int18% Chance to Block(12-16)% Chance to Block
Adds (350-400) to (500-600) Fire Damage
Adds (130-150) to (200-250) Fire Damage to Spells
Grants level 15 Vengeance Skill
100% increased Fire Damage if you have been Hit Recently
Immune to Freeze and Chill while Ignited
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
You have been found guilty.
Let the fires cleanse you of your sins.
5218% Chance to Block(12-16)% Chance to Block
Adds (350-400) to (500-600) Fire Damage
Adds (130-150) to (200-250) Fire Damage to Spells
Grants level 15 Vengeance Skill
100% increased Fire Damage if you have been Hit Recently
Immune to Freeze and Chill while Ignited
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
The Goddess Unleashed
The Goddess Unleashed
Eternal Sword
One Hand Swords
Quality: +20%
Physical Damage: (52.8 to 56.4)(121.2 to 160.8)
Critical Strike Chance: (7.20% to 8.30%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
Item has 6 Sockets and is fully linked (Hidden)
Adds (3-6) to (33-66) Physical Damage
(44-66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
(66-99)% of Sword Physical Damage Added as Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
As a maiden I was bound; as a crone was I scorned
Promised power rarely found, delivered fury fairly thorned.
Not enough?...Fine. Now I am become both and another
To take your hand and cradle your talents, not smother
The consummate flames. So hush, dear, say not a word.
Bequeathed, betrayed...beloved. At last, I am the third.
52+475 to Accuracy RatingUses both hand slots
Item has 6 Sockets and is fully linked (Hidden)
Adds (3-6) to (33-66) Physical Damage
(44-66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
(66-99)% of Sword Physical Damage Added as Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
Hrimnor's Resolve
Hrimnor's Resolve
Samite Helmet
Quality: +20%
Armour: (528 to 576)
Requires Level 55, 114 Str(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
Hrimnor's presence was as cold as ice,
but his heart burned for vengeance.
55(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
Soul Taker
Soul Taker
Siege Axe
One Hand Axes
Quality: +20%
Physical Damage: (105.6 to 124.8)(198 to 234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80 to 1.88)
Weapon Range: 9
Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
It is too easy for the soul to escape from an open heart.
59(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
Garukhan's Flight
Garukhan's Flight
Stealth Boots
Quality: +20%
Evasion: (382 to 458)
Requires Level 62, 117 Dex+(30-40) to Dexterity
(80-120)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+1 to Maximum Life per 10 Dexterity
The higher you soar, the further you must fall.
62+(30-40) to Dexterity
(80-120)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+1 to Maximum Life per 10 Dexterity
The Brine Crown
The Brine Crown
Prophet Crown
Quality: +20%
Armour: (429 to 468)
Energy Shield: (88 to 96)
Requires Level 63, 85 Str, 62 Int(100-120)% increased Armour and Energy Shield
+(50-70) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
+800 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Greatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience.
63(100-120)% increased Armour and Energy Shield
+(50-70) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
+800 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Alpha's Howl
Alpha's Howl
Sinner Tricorne
Quality: +20%
Evasion: (642 to 706)
Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana Reserved
Nature respects the strong
And paints the snow red
With the blood of the weak
64+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana Reserved
The Pandemonius
The Pandemonius
Jade Amulet
Requires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
A single moment sets in motion an eternal fall,
beneath which all are buried.
64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
Hyrri's Ire
Hyrri's Ire
Zodiac Leather
Quality: +20%
Evasion: (1583 to 2070)
Requires Level 65, 197 Dex3% reduced Movement Speed (Hidden)+(40-50) to Dexterity
Adds (50-60) to (70-80) Cold Damage to Attacks
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
653% reduced Movement Speed (Hidden)+(40-50) to Dexterity
Adds (50-60) to (70-80) Cold Damage to Attacks
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attacks
10% chance to Dodge Spell Damage
Callinellus Malleus
Callinellus Malleus
Auric Mace
One Hand Maces
Quality: +20%
Physical Damage: (189 to 240)(261.9 to 336)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 66, 212 Str15% reduced Enemy Stun ThresholdAdds (5-10) to (15-23) Physical Damage
(150-200)% increased Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
6615% reduced Enemy Stun ThresholdAdds (5-10) to (15-23) Physical Damage
(150-200)% increased Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
Steppan Eard
Steppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (193 to 244)
Requires Level 67, 123 Int(110-140)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67(110-140)% increased Energy Shield
+(20-30) to maximum Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
2% of Life Regenerated per second on Chilled Ground
Unaffected by Desecrated Ground
Cospri's Malice
Cospri's Malice
Jewelled Foil
Thrusting One Hand Swords
Quality: +20%
Elemental Damage: (80 to 100)–(160 to 200)
Critical Strike Chance: 5.50%
Attacks per Second: (1.73 to 1.82)
Weapon Range: 12
Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierNo Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Cast a Socketed Cold Spell on Melee Critical Strike
Breathe deep, my child.
Let the frigid air engulf your soul.
Embrace the eternal cold,
And it will embrace you back.
68+25% to Global Critical Strike MultiplierNo Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Cast a Socketed Cold Spell on Melee Critical Strike
Nuro's Harp
Nuro's Harp
Harbinger Bow
Bows
Quality: +20%
Elemental Damage: (120 to 140)–(180 to 210)
Critical Strike Chance: (6.50% to 7.50%)
Attacks per Second: (1.32 to 1.38)
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
68(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Dyadus
Dyadus
Infernal Axe
One Hand Axes
Quality: +20%
Physical Damage: 61.2102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43 to 1.49)
Weapon Range: 5
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
Enemies Chilled by you take 100% increased Burning Damage
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
69Adds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
Enemies Chilled by you take 100% increased Burning Damage
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Auxium
Auxium
Crystal Belt
Requires Level 79+(60-80) to maximum Energy Shield(10-20)% increased Elemental Damage with Weapons
+(45-55) to maximum Mana
+(60-70) to maximum Energy Shield
0.2% of Attack Damage Leeched as Mana per Power Charge
Chill and Freeze duration on you is based on 65% of Energy Shield
As long as the soul is unfettered, so is the
body.
79+(60-80) to maximum Energy Shield(10-20)% increased Elemental Damage with Weapons
+(45-55) to maximum Mana
+(60-70) to maximum Energy Shield
0.2% of Attack Damage Leeched as Mana per Power Charge
Chill and Freeze duration on you is based on 65% of Energy Shield

Chill Passives

These passive skills are related to Chill.

Chill duration

Name Bonuses
Freeze and Chill Duration
  • 30% increased Chill Duration on Enemies
  • 20% increased Freeze Duration on Enemies

Ascendancy Class Name Bonuses
Elementalist
Elementalist avatar.png
Elemental Damage, Status Ailment Duration
  • 10% increased Elemental Damage
  • 15% increased Duration of Elemental Status Ailments on Enemies


Chance to avoid being Chilled

Name Bonuses
Avoid Freeze and Chill
  • 30% chance to Avoid being Chilled
  • 30% chance to Avoid being Frozen
Avoid Status Ailments
  • 5% chance to Avoid Elemental Status Ailments
Crystal Skin
  • 15% chance to Avoid Elemental Status Ailments
Elemental Focus
  • 16% increased Elemental Damage
  • 10% chance to Avoid Elemental Status Ailments
  • 10% increased Duration of Elemental Status Ailments on Enemies
Thick Skin
  • 10% increased maximum Life
  • 8% chance to Avoid Elemental Status Ailments

Ascendancy Class Name Bonuses
Ascendant
Ascendant avatar.png
Raider
  • 25% chance to Avoid Elemental Status Ailments
  • 10% chance to gain a Frenzy Charge on Kill
  • 4% chance to Dodge Attacks
  • You have Onslaught while on full Frenzy Charges

Chill Immunity

Ascendancy Class Name Bonuses
Raider
Raider avatar.png
Avatar of the Veil
  • 40% increased Elemental Damage
  • 20% increased Movement Speed while Phasing
  • Immune to Elemental Status Ailments while Phasing
  • 10% chance to Dodge Spell Damage while Phasing
Ascendant
Ascendant avatar.png
Juggernaut
  • 30% increased Armour
  • Cannot be Chilled
  • 10% chance to gain an Endurance Charge when you are Hit
  • You cannot be Stunned while at maximum Endurance Charges
Pathfinder
Pathfinder avatar.png
Master Alchemist
  • Immune to Elemental Status Ailments during Flask Effect
  • 40% increased Elemental Damage during Flask Effect
  • 20% chance to Freeze, Shock and Ignite during Flask Effect
Inquisitor
Inquisitor avatar.png
Pious Path
  • Cannot be affected by Elemental Status Ailments while on Consecrated Ground
  • 4% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
  • 25% increased Attack and Cast Speed while on Consecrated Ground

Miscellaneous

Passives related to chill include:

Name Bonuses
Fingers of Frost
  • Enemies Become Chilled as they Unfreeze
  • 5% chance to Freeze
  • 5% chance to Freeze Enemies which are Chilled

Ascendancy Class Name Bonuses
Champion
Champion avatar.png
First to Strike, Last to Fall
  • 40% increased Damage when not on Low Life
  • 200% increased Armour and Evasion Rating when on Low Life
  • Elemental Status Ailments are removed when you reach Low Life
  • Your Hits permanently Intimidate Enemies that are on Full Life
Ascendant
Ascendant avatar.png
Guardian
  • 3% additional Block Chance
  • Every 5 seconds, remove Curses and Elemental Status Ailments from you
  • You and Allies have 12% increased Attack and Cast Speed while affected

by Auras you Cast

  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Ascendant
Ascendant avatar.png
Inquisitor
  • 20% increased Elemental Damage
  • 20% chance to create Consecrated Ground on Kill, lasting 8 seconds
  • Take 8% reduced Elemental Damage while on Consecrated Ground
  • 120% increased Critical Strike Chance against Enemies affected

by Elemental Status Ailments

Inquisitor
Inquisitor avatar.png
Righteous Providence
  • 100% increased Critical Strike Chance against Enemies that are affected

by no Elemental Status Ailments

  • +45% to Critical Strike Multiplier against Enemies that are affected

by Elemental Status Ailments

Guardian
Guardian avatar.png
Time of Need
  • 25% reduced Effect of Curses on You
  • Every 5 seconds, remove Curses and Elemental Status Ailments from you
  • Every 5 seconds, 30% of Maximum Life Regenerated over one second
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
  • Damage Penetrates 10% Elemental Resistances
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Enemies you Kill that are affected by Elemental Status Ailments

grant 100% increased Flask Charges

Version history

Version Changes
2.0.2
  • Temporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
    Cursed enemies are 0.5% slower
    Base duration is (5-5.95) seconds
    Cursed enemies are (20-29)% slower
    Other effects on Cursed enemies expire 40% slower
    40% reduced Effect of Curse against Players
    (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    ' slowing effect now applies multiplicatively with Chill's slowing effect. This will result in less of an impact when both are used on the same target.

References

  1. Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
  2. Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved February 9, 2016.
  3. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.