Chance to Ignite Support
Chance to Ignite SupportFire, Support
Mana Multiplier: 110%Requires Level 31Drop Restrictions
Level: 31Per 1% Quality:
0.5% increased Burning Damage(30-49)% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Chance to Ignite is a support gem that grants supported skills that deal fire damage a chance to ignite the enemy. The normal rules for burning apply, linking this gem to a skill that deals no fire damage is pointless; unless the user is igniting enemies via cold damage skills with The Three DragonsThe Three Dragons
Golden MaskEvasion: 83
Energy Shield: 25Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn helmet.
Skill functions and interactions
The Chance to Ignite an enemy given by this gem is independent of the chance to ignite an enemy as a result of a critical strike. For instance, if a supported skill has a 20% chance to score a critical strike, and 25% chance to ignite, the overall probability that an enemy will be ignited is:
1 - (( 1 - 0.20 ) * ( 1 - 0.25 )) = 1 - 0.6 = 40% chance to ignite
It is worth noting that as opposed to chance to critical strike, which is checked once for each cast of the skill, the chance to ignite is checked separately for each individual hit. For instance an explosion from Molten ShellMolten ShellSpell, AoE, Duration, Fire
Mana Cost: (8 to 28)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%Requires Level 4Drop Restrictions
Level: 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
1% chance to Ignite enemiesDeals (14-1962) to (20-2943) Fire Damage
Shields break after (26-1508) total Damage is prevented
(17-943) additional Armour
Base duration is 10 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. linked with Chance to Ignite that hits two enemies at once could potentially ignite one enemy, but not the other.
The chance to Ignite from this gem will stack additively with chance to Ignite modifiers from other sources, such as from the Blaze notable passive skill, or the quality bonus on FireballFireballProjectile, Spell, AoE, Fire
Mana Cost: (6 to 26)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1040Drop Restrictions
Level: 1Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemiesDeals (7-739) to (10-1109) Fire Damage
(20-39)% chance to Ignite enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Gem level progression
Quest rewardThis skill is given as quest reward for the following quests:
|A Fixture of Fate|
|A Fixture of Fate|
|The Eternal Nightmare*The items are awarded for this quest when Dialla activates the device|
Vendor rewardThis skill can be bought at the listed npc vendors after completing the following quests:
|A Fixture of Fate|
Orb of ChanceOrb of ChanceStack Size: 20Drop Restrictions
Level: 2Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.