Buff

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Buffs are a type of effect that can modify a creature's statistics and can be identified by having a specific green border around the icon.[1] Those with primarily detrimental effects are typically referred to as debuffs and have a red border.[2]

Identifying a buff

Onslaught Buff icon with green border

Each buff affecting the player will display an icon with green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icons shown there see active and temporary effects.

The functioning of buffs

A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the Wrath inventory icon.pngWrath
WrathAura, Spell, AoE, Lightning
Radius: 36
Mana Reserved: 50%
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.20 sec
Drop Level: 24
Requires Level 24
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Per 1% Quality:
1% increased Area of Effect radius
You and nearby allies deal (2 to 16)-(37 to 248) additional Lightning Damage with Attacks
(0 to 40)% increased Area of Effect radius
You and nearby allies deal (15 to 21)% more Lightning Damage with Spells
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wrath inventory icon.pngWrath skill icon.png
aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:
  1. Wrath is a spell that is cast by the player.
  2. The spell creates an aura that applies a buff to any allies within range.
  3. The buff contains a modifier that adds lightning damage to the player's attacks
  4. The player hits the monster, dealing the added lightning damage

Buff duration

All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and can also be affected by Skill Effect Duration modifiers if the buff was applied by a skill.

The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.

Buff effect

The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.

Currently, the ony source of #% increased Effect of Buffs on you comes from IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (34–117 to 52–149)
Critical Strike Chance: 5%
Attacks per Second: (1.71 to 1.79)
Requires Level 58, 81 Str, 117 Dex
18% increased Accuracy RatingAdds (5–13 to 10–20) Physical Damage
(60% to 80)% increased Physical Damage
(10 to 15)% increased Attack Speed
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
10% increased Effect of Buffs on you
Master yourself before you seek to master others.
. This will for example increase:

  • The amount of mana regeneration granted by the Clarity inventory icon.pngClarity
    ClarityAura, Spell, AoE
    Radius: 36
    Mana Reserved: (34 to 279)
    Can store 1 use(s)
    Cooldown Time: 1.20 sec
    Cast Time: 1.20 sec
    Drop Level: 10
    Requires Level 10
    Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:
    1% increased Area of Effect radius
    You and nearby allies regenerate (2.9 to 17.2) Mana per second
    (0 to 40)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Clarity inventory icon.pngClarity skill icon.png
    aura.
  • The amount of Fire Damage per second taken by the player using Righteous Fire inventory icon.pngRighteous Fire
    Righteous FireSpell, AoE, Fire
    Radius: 14
    Cast Time: 1.00 sec
    Drop Level: 16
    Requires Level 16
    Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (40 to 59)% more Spell Damage
    Enemies Burn for 50.0% of your maximum Life per second as Fire Damage
    You Burn for 90.0% of your maximum Life per second as Fire Damage
    Enemies Burn for 50.0% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70.0% of your maximum Energy Shield per second as Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire inventory icon.pngRighteous Fire skill icon.png
    . It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
  • The spell damage bonus provided by a player using Righteous Fire inventory icon.pngRighteous Fire
    Righteous FireSpell, AoE, Fire
    Radius: 14
    Cast Time: 1.00 sec
    Drop Level: 16
    Requires Level 16
    Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (40 to 59)% more Spell Damage
    Enemies Burn for 50.0% of your maximum Life per second as Fire Damage
    You Burn for 90.0% of your maximum Life per second as Fire Damage
    Enemies Burn for 50.0% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70.0% of your maximum Energy Shield per second as Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire inventory icon.pngRighteous Fire skill icon.png
    .
  • Blood Rage inventory icon.pngBlood Rage
    Blood RageSpell, Duration
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 0.25 sec
    Drop Level: 16
    Requires Level 16
    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5 to 15)% increased Attack Speed
    1.2% of Physical Damage from Attacks Leeched as Life
    You take 4.0% of your Maximum Life per second as Physical Damage
    You take 4.0% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7.0 to 10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage inventory icon.pngBlood Rage skill icon.png
    increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.

Debuffs

Bleed Debuff icon with red border

A debuff is a type of effect that only provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleed or Poison are considered debuffs.[3]

List of buffs & debuffs

Buffs

Skills:

  • All auras.
  • The added damage from Heralds.
  • The armour bonus from Molten Shell inventory icon.pngMolten Shell
    Molten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Drop Level: 4
    Requires Level 4
    Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14 to 1962)-(20 to 2943) Fire Damage
    Shields break after (26 to 1508) total Damage is prevented
    (17 to 943) additional Armour
    Base duration is 10.0 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell inventory icon.pngMolten Shell skill icon.png
    .
  • The physical damage, attack speed, and life leech effects of Blood Rage inventory icon.pngBlood Rage
    Blood RageSpell, Duration
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 0.25 sec
    Drop Level: 16
    Requires Level 16
    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5 to 15)% increased Attack Speed
    1.2% of Physical Damage from Attacks Leeched as Life
    You take 4.0% of your Maximum Life per second as Physical Damage
    You take 4.0% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7.0 to 10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage inventory icon.pngBlood Rage skill icon.png
    .
  • The charge timers of Explosive Arrow inventory icon.pngExplosive Arrow
    Explosive ArrowFire, Attack, AoE, Duration, Bow
    Radius: 15
    Mana Cost: (18 to 27)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Drop Level: 28
    Requires Level 28
    Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
    1% chance to Ignite enemies
    Base duration is 1.0 seconds
    Explosion deals (44 to 586)-(66 to 879) Base Fire damage per Fuse Charge
    +2 to Explosion Radius per Fuse Charge
    Deals 0% of Base Attack Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow inventory icon.pngExplosive Arrow skill icon.png
    .
  • The duration effect placed on enemies by Dominating Blow inventory icon.pngDominating Blow
    Dominating BlowAttack, Minion, Duration, Melee
    Mana Cost: (12 to 16)
    Cast Time: 1.00 sec
    Drop Level: 28
    Requires Level 28
    Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
    Minions deal 0.5% increased Damage
    Base duration is 20.0 seconds
    Minions deal 35% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow inventory icon.pngDominating Blow skill icon.png
    that turns them into minions.
  • The effect placed on enemies hit by Dominating Blow inventory icon.pngDominating Blow
    Dominating BlowAttack, Minion, Duration, Melee
    Mana Cost: (12 to 16)
    Cast Time: 1.00 sec
    Drop Level: 28
    Requires Level 28
    Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
    Minions deal 0.5% increased Damage
    Base duration is 20.0 seconds
    Minions deal 35% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow inventory icon.pngDominating Blow skill icon.png
    , Infernal Blow inventory icon.pngInfernal Blow
    Infernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Drop Level: 1
    Requires Level 1
    Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect radius
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow inventory icon.pngInfernal Blow skill icon.png
    , or Power Siphon inventory icon.pngPower Siphon
    Power SiphonAttack, Projectile
    Mana Cost: (13 to 15)
    Cast Time: 1.00 sec
    Drop Level: 12
    Requires Level 12
    Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Power Siphon inventory icon.pngPower Siphon skill icon.png
    that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
  • The damage reduction of Arctic Armour inventory icon.pngArctic Armour
    Arctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Drop Level: 16
    Requires Level 16
    Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Duration
    Chill Enemy for 0.5 seconds when hit
    (8 to 13)% less Physical Damage taken when Hit
    (8 to 12)% less Fire Damage taken when Hit
    Base duration is (2.5 to 4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour inventory icon.pngArctic Armour skill icon.png
    .
  • The four Golems Summon Chaos Golem inventory icon.pngSummon Chaos Golem
    Summon Chaos GolemGolem, Chaos, Minion, Spell
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Drop Level: 34
    Requires Level 34
    Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    (0 to 10)% increased Character Size
    Can raise up to 1 Golem at a time
    Golems grant (3 to 4)% additional Physical Damage Reduction
    (30 to 68)% increased Minion Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Chaos Golem inventory icon.pngSummon Chaos Golem skill icon.png
    , Summon Flame Golem inventory icon.pngSummon Flame Golem
    Summon Flame GolemGolem, Fire, Minion, Spell
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Drop Level: 34
    Requires Level 34
    Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    (0 to 10)% increased Character Size
    Can raise up to 1 Golem at a time
    Golems Grant (15 to 20)% increased Damage
    (30 to 68)% increased Minion Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Flame Golem inventory icon.pngSummon Flame Golem skill icon.png
    , Summon Ice Golem inventory icon.pngSummon Ice Golem
    Summon Ice GolemGolem, Cold, Minion, Spell
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Drop Level: 34
    Requires Level 34
    Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    (0 to 10)% increased Character Size
    Can raise up to 1 Golem at a time
    Golems Grant (20 to 30)% increased Critical Strike Chance
    Golems Grant (20 to 30)% increased Accuracy
    (30 to 68)% increased Minion Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Ice Golem inventory icon.pngSummon Ice Golem skill icon.png
    and Summon Stone Golem inventory icon.pngSummon Stone Golem
    Summon Stone GolemGolem, Minion, Spell
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Drop Level: 34
    Requires Level 34
    Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    (0 to 10)% increased Character Size
    Can raise up to 1 Golem at a time
    (30 to 68)% increased Minion Maximum Life
    Golems grant (33.0 to 105.0) Life Regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Stone Golem inventory icon.pngSummon Stone Golem skill icon.png
    grant buffs as long as they are alive.
  • The life regeneration granted by Rejuvenation Totem inventory icon.pngRejuvenation Totem
    Rejuvenation TotemTotem, Aura, Spell, AoE, Duration
    Radius: 10
    Mana Cost: (13 to 32)
    Cast Time: 0.60 sec
    Drop Level: 4
    Requires Level 4
    Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:
    3% increased Aura radius
    Summons a Totem which uses this Skill
    Totem lasts 8.0 seconds
    (6.3 to 162.2) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rejuvenation Totem inventory icon.pngRejuvenation Totem skill icon.png
    .
  • The Punisher buff granted by monsters cursed with Punishment inventory icon.pngPunishment
    PunishmentCurse, Spell, AoE, Duration
    Radius: 16
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Drop Level: 24
    Requires Level 24
    Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:
    Cursed enemies grant 0.25% increased Attack Speed on Melee hit
    Base duration is (9.0 to 10.9) seconds
    Cursed enemies grant (25 to 35)% more Physical Melee Damage on Melee hit
    Cursed enemies grant (10 to 19)% increased Attack Speed on Melee hit
    Buff is applied for a Base Duration of 4.0 seconds
    (0 to 38)% increased Area of Effect radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment inventory icon.pngPunishment skill icon.png
    .
  • The increased damage and mana regeneration from Rallying Cry inventory icon.pngRallying Cry
    Rallying CryWarcry, AoE, Duration
    Mana Cost: (8 to 27)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Drop Level: 10
    Requires Level 10
    Performs a warcry, granting increased damage and mana regeneration to you and your allies if there are nearby enemies. The damage increase is scaled by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    1.5% increased Duration
    (140 to 178)% increased Damage per one hundred nearby Enemies
    (10 to 16)% increased Damage
    (1.8 to 14.8) Mana Regenerated per second
    Base duration is 8.0 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry inventory icon.pngRallying Cry skill icon.png
    .

Others:

  • Fortify
  • Onslaught
  • Phasing
  • Elemental Conflux
  • Unholy Might
  • Unholy Damage
  • Auras from unique items such as KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Physical Damage: (228–309 to 266–361)
    Critical Strike Chance: 5%
    Attacks per Second: (1.3 to 1.46)
    Requires Level 66, 140 Str, 86 Dex
    (200 to 250)% increased Physical Damage
    (7 to 12)% increased Attack Speed
    +(100 to 150) to maximum Mana
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies' spells have Culling Strike
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    Then forged anew.
    , Dying BreathDying Breath
    Coiled Staff
    Staff
    Physical Damage: 23–48
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Requires Level 23, 43 Str, 43 Int
    18% Chance to Block18% increased Cast Speed
    18% increased maximum Mana
    18% increased Radius of Auras
    18% increased Radius of Curses
    Nearby enemies have 18% increased Effect of Curses on them
    18% increased effect of Auras you Cast
    Nearby allies gain 18% increased Damage
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    , Leer CastLeer Cast
    Festival Mask
    Evasion: 67
    Energy Shield: 20
    Requires Level 28, 33 Dex, 33 Int
    30% reduced Damage
    +(20 to 30) to Dexterity
    +(20 to 30) to maximum Life
    +(20 to 30) to maximum Mana
    You and nearby allies gain 15% increased Damage
    For none of us are as cruel as all of us.
    and Shaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16
    +(16 to 24) to Strength and Intelligence(30 to 50)% increased Mana Regeneration Rate
    2% of Life Regenerated per Second
    Nearby Allies gain 1% of Life Regenerated per Second
    Nearby Allies gain 40% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
    .
  • The effects granted by Trinkets.
  • The effects granted by various Ascendancy passive skills.

Debuffs

Passive skills

There are no passive skills that grant #% increased Effect of Buffs on you. The only way to get this modifier is by wielding IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (34–117 to 52–149)
Critical Strike Chance: 5%
Attacks per Second: (1.71 to 1.79)
Requires Level 58, 81 Str, 117 Dex
18% increased Accuracy RatingAdds (5–13 to 10–20) Physical Damage
(60% to 80)% increased Physical Damage
(10 to 15)% increased Attack Speed
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
10% increased Effect of Buffs on you
Master yourself before you seek to master others.
.

References

  1. 1.0 1.1 Mark_GGG (October 21, 2015). "Does Mantra of Flames only work with Buffs or anything?". Path of Exile subreddit. Retrieved October 23, 2015.
  2. 2.0 2.1 Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
  3. Mark_GGG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile forums. Retrieved October 23, 2015.