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Bleed

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Bleed
Debuff
Bleed status icon.png

Bleed is a debuff that deals physical damage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only physical damage from attacks can inflict bleed.

Mechanics

Damage

Bleed deals physical damage over time. The amount is based on the physical damage of the hit that caused it: 10% per second if the target is standing still, and an additional 50% per second (for a total of 60% per second) if the target is moving. Bleed damage is not reduced by armour, but will be reduced by any other sources of physical mitigation, such as endurance charges or Immortal CallImmortal CallSpell, Duration
Mana Cost: (21 to 36)
Can store 1 use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Requires Level 34Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
2% increased Cast Speed
Base duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
.

Like all damage over time effects, bleed damage can be increased by the VulnerabilityVulnerabilityCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them take increased physical damage and degeneration.Per 1% Quality:
Cursed enemies take 0.5% increased Physical damage
Base duration is (9-10.9) seconds
Cursed enemies take (20-29)% increased Physical damage
Cursed enemies take 33% increased damage from Damage Over Time effects
(0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
curse.

However, bleed will not be applied if the hit deals 0 physical damage.

Duration

The base duration of bleed is 5 seconds.[2]

Separate applications of bleed do not stack cumulatively. Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[3] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 100 damage over 2 seconds.

Modifiers

As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.

The following modifiers will directly affect the damage of bleed; note that some of these modifiers apply only to the bleed whereas some may also apply to the skill that triggered it:

  • Damage over Time
  • Damage
  • Bleed Damage
  • Physical Damage
  • Area Damage if applied by an area skill
  • Projectile Damage if applied by a projectile skill
  • Trap Damage if applied by a trap
  • Mine Damage if applied by a mine
  • Totem Damage if applied by a totem
  • Minion Damage if applied by a minion

Modifiers to spell damage, attack damage, and melee damage do not apply to bleed.[4]

Removal and immunity

Other

  • The Bloodlust SupportBloodlust SupportAttack, Support, Melee
    Icon: L
    Mana Multiplier: 125%
    Requires Level 18Per 1% Quality:
    0.5% increased Melee Damage against Bleeding Enemies
    (40-59)% more Melee Physical Damage against Bleeding enemies
    Cannot cause Bleeding
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
  • The BloodgripBloodgrip
    Coral Amulet
    Requires Level 55(2-4) Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks
    +(60-70) to maximum Life
    (8-12) Life Regenerated per second
    100% increased Life Recovery from Flasks
    Moving while Bleeding doesn't cause you to take extra Damage
    Combat is simple.
    Keep your blood in.
    Take theirs out.
    unique amulet and the Deadeye ascendancy skill Rupture prevent the extra bleed damage taken by movement.
  • Corrupted Blood works differently than normal bleeding. It still deals physical damage[5] over time and can be removed with a Staunching flask, but characters receive one charge if they hit a Corrupting Blood rare monster, or kill a Corrupted Bloodline magic monster. Corrupted Blood can stack up to 20 charges. Damage is based on the main hand weapon damage of the monster with the Corrupting Blood mod.[speculation?]

Active skill gems

Related base stats

Active skill gems that have stats related to bleed.

Skill gemStr.Dex.Int.Lvl.
PuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 4Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Duration
Deals (100-122.8)% of Base Attack Damage
Bleeding targets take 10% of the Physical Damage Dealt per second
Bleeding targets take an additional 50% of the Physical Damage Dealt per second while moving
Causes Bleeding on Hit for 5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4

Related quality stats

Active skill gems that have quality stats related to bleed.

Currently, there are no active skill gems that have quality stats related to bleed.


Support skill gems

Related base stats

Support skill gems that have stats related to bleed.

Skill gemStr.Dex.Int.Lvl.
Bloodlust SupportBloodlust SupportAttack, Support, Melee
Icon: L
Mana Multiplier: 125%
Requires Level 18Per 1% Quality:
0.5% increased Melee Damage against Bleeding Enemies
(40-59)% more Melee Physical Damage against Bleeding enemies
Cannot cause Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18

Related quality stats

Support skill gems that have quality stats related to bleed.

Skill gemStr.Dex.Int.Lvl.
Bloodlust SupportBloodlust SupportAttack, Support, Melee
Icon: L
Mana Multiplier: 125%
Requires Level 18Per 1% Quality:
0.5% increased Melee Damage against Bleeding Enemies
(40-59)% more Melee Physical Damage against Bleeding enemies
Cannot cause Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18

Related items

Base items

The table below shows base items that have the modifier 15-20% chance to cause Bleeding on Hit.

ItemLvl.Stats
Smallsword
SmallswordThrusting One Hand Swords
Physical Damage: 1940
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 12
Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit
3615% chance to cause Bleeding on Hit
Courtesan Sword
Courtesan SwordThrusting One Hand Swords
Physical Damage: 2960
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 12
Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit
5715% chance to cause Bleeding on Hit
Dragoon Sword
Dragoon SwordThrusting One Hand Swords
Physical Damage: 3266
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 12
Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit
7220% chance to cause Bleeding on Hit

Unique items

ItemLvl.Stats
Goredrill
Goredrill
Skinning Knife
Daggers
Quality: +20%
Physical Damage: (10.2 to 13.3)(37.4 to 45.6)
Critical Strike Chance: 7.80%
Attacks per Second: 1.30
Weapon Range: 8
Requires Level 5, 16 Dex, 11 Int30% increased Global Critical Strike Chance(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
+(10-15) to Dexterity
30% increased Critical Strike Chance
Melee Critical Strikes cause Bleeding
40% increased Attack Damage against Bleeding Enemies
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
530% increased Global Critical Strike Chance(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
+(10-15) to Dexterity
30% increased Critical Strike Chance
Melee Critical Strikes cause Bleeding
40% increased Attack Damage against Bleeding Enemies
Bloodplay
Bloodplay
Stiletto
Daggers
Quality: +20%
Physical Damage: (14 to 20.8)(50.4 to 64)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 8
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
+20 to Dexterity
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence
1530% increased Global Critical Strike Chance(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
+20 to Dexterity
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
Flesh-Eater
Flesh-Eater
Dream Mace
One Hand Maces
Quality: +20%
Physical Damage: (55.8 to 62)(104.4 to 116)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 9
Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
30% chance to cause Bleeding on Hit
3% of Attack Damage Leeched as Life against Bleeding Enemies
I suffer, I long, with thirst to slake.
Though countless corpses lie in wake.
3210% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
30% chance to cause Bleeding on Hit
3% of Attack Damage Leeched as Life against Bleeding Enemies
Haemophilia
Haemophilia
Serpentscale Gauntlets
Quality: +20%
Armour: 81
Evasion: 81
Requires Level 43, 34 Str, 34 Dex25% increased Damage over Time
+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleed duration
"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence
4325% increased Damage over Time
+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleed duration
The Blood Reaper
The Blood Reaper
Headsman Axe
Two Hand Axes
Quality: +20%
Physical Damage: (116.6 to 127.2)(173.8 to 189.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 45, 99 Str, 57 Dex(100-120)% increased Physical Damage
+100 to maximum Life
10 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
Causes Bleeding on Hit
To cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.
45(100-120)% increased Physical Damage
+100 to maximum Life
10 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
Causes Bleeding on Hit
Voidheart
Voidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
48Adds 1 to 4 Physical Damage to Attacks5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Uul-Netol's Kiss
Uul-Netol's Kiss
Labrys
Two Hand Axes
Quality: +20%
Physical Damage: (163.8 to 182.7)(273 to 304.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.02
Weapon Range: 11
Requires Level 49, 122 Str, 53 Dex(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with level 10 Vulnerability on Hit
Attacks Cause Bleeding when Hitting Cursed Enemies
We feel the mother's love
And beg to return to her womb.

This item can be transformed with a Blessing of Uul-Netol
49(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with level 10 Vulnerability on Hit
Attacks Cause Bleeding when Hitting Cursed Enemies
The Infinite Pursuit
The Infinite Pursuit
Goliath Greaves
Quality: +20%
Armour: 184
Requires Level 54, 95 Str+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
We move to be close and grow no closer to her.

This item can be transformed with a Blessing of Uul-Netol
54+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Bloodgrip
Bloodgrip
Coral Amulet
Requires Level 55(2-4) Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
(8-12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
55(2-4) Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
(8-12) Life Regenerated per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Kondo's Pride
Kondo's Pride
Ezomyte Blade
Two Hand Swords
Quality: +20%
Physical Damage: (214.5 to 242)(397.8 to 448.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
Causes Bleeding on Melee Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
61+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
Causes Bleeding on Melee Critical Strike
Death's Door
Death's Door
Crusader Boots
Quality: +20%
Armour: 336
Energy Shield: 99
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Status Ailment Duration on You
Cannot be inflicted with Bleeding
To extend your life as long as possible
is to extend all the maladies that come with it.
64+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Status Ailment Duration on You
Cannot be inflicted with Bleeding
Mark of the Doubting Knight
Mark of the Doubting Knight
Platinum Kris
Daggers
Quality: +20%
Physical Damage: (88.8 to 93.6)(351.5 to 370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 8
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance5% additional Block Chance while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
Melee Critical Strikes have 50% chance to cause Bleeding
Melee Critical Strikes have 50% chance to Poison the Enemy
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
6450% increased Global Critical Strike Chance5% additional Block Chance while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
Melee Critical Strikes have 50% chance to cause Bleeding
Melee Critical Strikes have 50% chance to Poison the Enemy
Uul-Netol's Embrace
Uul-Netol's Embrace
Vaal Axe
Two Hand Axes
Quality: +20%
Physical Damage: (316 to 347.6)(524 to 576.4)
Critical Strike Chance: 5.00%
Attacks per Second: (0.84 to 0.90)
Weapon Range: 11
Requires Level 64, 158 Str, 76 Dex(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks Cause Bleeding when Hitting Cursed Enemies
Attack with level 20 Bone Nova when you Kill a Bleeding Enemy
At last she holds us,
and so we turn to dust.
64(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks Cause Bleeding when Hitting Cursed Enemies
Attack with level 20 Bone Nova when you Kill a Bleeding Enemy
Jack, the Axe
Jack, the Axe
Vaal Hatchet
One Hand Axes
Quality: +20%
Physical Damage: (86.1 to 101.2)(226.8 to 259.9)
Critical Strike Chance: 5.00%
Attacks per Second: (1.54 to 1.61)
Weapon Range: 9
Requires Level 65, 140 Str, 86 Dex(90-110)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
(10-15)% increased Attack Speed
2% of Physical Attack Damage Leeched as Life
50% reduced Life Leeched per second
Causes Bleeding on Hit
"Hey, you with the hands. Got a deal for you.
Give me a bit of life and I'll give you more death than you can poke a stick at.
You in?"
65(90-110)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
(10-15)% increased Attack Speed
2% of Physical Attack Damage Leeched as Life
50% reduced Life Leeched per second
Causes Bleeding on Hit
Rigwald's Savagery
Rigwald's Savagery
Royal Axe
One Hand Axes
Quality: +20%
Physical Damage: (124.8 to 148.8)(282 to 318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32 to 1.38)
Weapon Range: 9
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
Causes Bleeding on Hit
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
67Adds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
Causes Bleeding on Hit
Slivertongue
Slivertongue
Harbinger Bow
Bows
Quality: +20%
Physical Damage: (114 to 132)(313.2 to 373.2)
Critical Strike Chance: (6.50% to 7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (60-75) to (170-220) Physical Damage
100% increased Critical Strike Chance with arrows that Fork
Arrows that Pierce cause Bleeding
Arrows always Pierce after Chaining
A hundred blind heads, each seeking the taste of prey on the air.
68(30-50)% increased Critical Strike ChanceAdds (60-75) to (170-220) Physical Damage
100% increased Critical Strike Chance with arrows that Fork
Arrows that Pierce cause Bleeding
Arrows always Pierce after Chaining
The Red Trail
The Red Trail
Titan Greaves
Quality: +20%
Armour: (378 to 420)
Requires Level 68, 120 Str(60-80)% increased Armour
+(50-70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
We leave a trail, that we may know
where never we will return.
68(60-80)% increased Armour
+(50-70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
Rive
Rive
Terror Claw
Claws
Quality: +20%
Physical Damage: (77.4 to 106)(217.8 to 272)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
Causes Bleeding on Hit
2% increased Physical Damage over time per 10 Dexterity
1% increased Bleed Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
Terror doesn't make you jump.
Terror makes you run.
702% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
Causes Bleeding on Hit
2% increased Physical Damage over time per 10 Dexterity
1% increased Bleed Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
Atziri's Disfavour
Atziri's Disfavour
Vaal Axe
Two Hand Axes
Quality: +20%
Physical Damage: (358.8 to 376.8)(481.2 to 505.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.34 to 1.39)
Weapon Range: 13
Requires Level 75, 158 Str, 76 Dex+2 to Level of Socketed Support Gems
Adds (220-235) to (270-290) Physical Damage
(12-16)% increased Attack Speed
+2 to Weapon range
Causes Bleeding on Hit
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
75+2 to Level of Socketed Support Gems
Adds (220-235) to (270-290) Physical Damage
(12-16)% increased Attack Speed
+2 to Weapon range
Causes Bleeding on Hit

Related passives skills

These passive skills are related to Bleed:

Name Bonuses
Melee Chance to Bleed
  • Melee Attacks have 8% chance to cause Bleeding
Bloodletting
  • 30% increased Physical Damage over Time
  • 25% increased Attack Damage against Bleeding Enemies
Dirty Techniques
  • 10% increased Skill Effect Duration
  • 40% increased Damage over Time
  • 25% chance to Poison on Hit against Bleeding Enemies
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range

Ascendancy Class Name Bonuses
Gladiator
Gladiator avatar.png
Blood in the Eyes
  • 30% increased Damage against Bleeding Enemies
  • 6% reduced Damage taken from Bleeding Enemies
  • 30% chance for Attacks to Maim on Hit against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
Ascendant
Ascendant avatar.png
Deadeye
  • 30% chance of Projectiles Piercing
  • Skills fire an additional Projectile
  • Attacks have 15% chance to cause Bleeding
  • Projectiles gain Damage as they travel further, dealing up

to 30% increased Damage to targets

Ascendant
Ascendant avatar.png
Gladiator
  • 30% of Block Chance applied to Spells
  • 3% additional Block Chance
  • Attacks have 15% chance to cause Bleeding
  • 30% increased Damage if you've killed a Bleeding Enemy Recently
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • Attacks have 25% chance to cause Bleeding
Pathfinder
Pathfinder avatar.png
Master Surgeon
  • 30% increased Life Recovery from Flasks
  • Gain a Flask Charge when you deal a Critical Strike
  • Remove Bleeding on Flask use
Assassin
Assassin avatar.png
Noxious Strike
  • 40% chance to Poison on Hit against Bleeding Enemies
  • 50% chance for Attacks to Maim on Hit against Poisoned Enemies
  • Attacks have 30% chance to cause Bleeding
  • 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
Deadeye
Deadeye avatar.png
Rupture
  • Moving while Bleeding doesn't cause you to take extra Damage
  • +40% to Critical Strike Multiplier against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
  • 80% increased Critical Strike Chance against Bleeding Enemies
Assassin
Assassin avatar.png
Toxic Delivery
  • 10% reduced Damage taken from Damage Over Time
  • 20% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies
  • Poison you inflict with Critical Strikes deals 100% more Damage
  • Bleeding you inflict on Maimed Enemies deals 100% more Damage

References

  1. Mark_GG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile Forums. Retrieved December 23, 2015.
  2. AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
  3. Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
  4. Mark_GGG (December 10, 2014). "Puncture". Official Path of Exile Forums. Retrieved June 3, 2016.
  5. Daniel_GGG (December 30, 2013). "Does Immortal Call work against Corrupting Blood?". Official Path of Exile Forums. Retrieved January 11, 2014.