Considering helping out on the wiki to keep it updated - in particular the changed unique items need to be updated to reflect 2.6.0 changes.

Mods and base items have been updated to 2.6 values - skill progressions on some skill gem pages may need updating or some bugs need to be fixed.

Bleed

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Bleed
Debuff
Bleed status icon.png

Bleed is a debuff that deals physical damage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only physical damage can inflict bleed. Attacks can inflict bleed from many sources, and hits can only inflict bleed from the weapon modifier Causes Bleeding on Hit.

Mechanics

Damage

Bleed deals physical damage over time. The amount is based on the physical damage of the hit that caused it: 10% per second if the target is standing still, and an additional 50% per second (for a total of 60% per second) if the target is moving. Bleed damage is not reduced by armour, but will be reduced by any other sources of physical resistance, such as endurance charges or Immortal Call inventory icon.pngImmortal CallImmortal CallSpell, Duration
Mana Cost: (21 to 36)
Can store 1 use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Requires Level 34Acquisition
Level: 34
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
2% increased Cast Speed
Base duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
Immortal Call inventory icon.png
.

Like all damage over time effects, bleed damage can be increased by the Vulnerability inventory icon.pngVulnerabilityVulnerabilityCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Acquisition
Level: 24
Curses all targets in an area, making them take increased physical damage and degeneration.Per 1% Quality:
Cursed enemies take 0.5% increased Physical damage
Base duration is (9-10.9) seconds
Cursed enemies take (20-29)% increased Physical damage
Cursed enemies take 33% increased damage from Damage Over Time effects
(0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
Vulnerability inventory icon.png
curse.

However, Bleed will not be applied if the hit deals 0 physical damage.

Duration

The base duration of bleed is 5 seconds.[2]

Separate applications of bleed do not stack cumulatively. Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[3] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 150 damage over 3 seconds.

Modifiers

As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.

The following modifiers will directly affect the damage of bleed; note that some of these modifiers apply only to the bleed whereas some may also apply to the skill that triggered it:

  • Damage over Time
  • Damage
  • Bleed Damage
  • Physical Damage
  • Area Damage if applied by an area skill
  • Projectile Damage if applied by a projectile skill
  • Trap Damage if applied by a trap
  • Mine Damage if applied by a mine
  • Totem Damage if applied by a totem
  • Minion Damage if applied by a minion

Modifiers to spell damage, attack damage, and melee damage do not apply to bleed.[4]

Removal and immunity

Other

  • The Bloodlust Support inventory icon.pngBloodlust SupportBloodlust SupportAttack, Support, Melee
    Icon: L
    Mana Multiplier: 125%
    Requires Level 18Acquisition
    Level: 18
    Per 1% Quality:
    0.5% increased Melee Damage against Bleeding Enemies
    (40-59)% more Melee Physical Damage against Bleeding enemies
    Cannot cause Bleeding
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Bloodlust Support inventory icon.png
    support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
  • The Bloodgrip inventory icon.pngBloodgripBloodgrip
    Coral Amulet
    Requires Level 55(2-4) Life Regenerated per secondAdds 10 to 20 Physical Damage to Attacks
    +(60-70) to maximum Life
    (8-12) Life Regenerated per second
    100% increased Life Recovery from Flasks
    Moving while Bleeding doesn't cause you to take extra Damage
    Combat is simple.
    Keep your blood in.
    Take theirs out.
    Bloodgrip inventory icon.png
    unique amulet and the Deadeye ascendancy skill Rupture prevent the extra bleed damage taken by movement.
  • Corrupted Blood works differently than normal bleeding. It still deals physical damage[5] over time and can be removed with a Staunching flask, but characters receive one charge if they hit a Corrupting Blood rare monster, or kill a Corrupted Bloodline magic monster. Corrupted Blood can stack up to 20 charges. Damage is based on the main hand weapon damage of the monster with the Corrupting Blood mod.[speculation?]

Active skill gems

Related base stats

Active skill gems that have stats related to bleed.

Skill gemStr.Dex.Int.Lvl.
Puncture inventory icon.pngPuncturePunctureAttack, Duration, Melee, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 4Acquisition
Level: 4
Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
1% increased Duration
Deals (100-122.8)% of Base Attack Damage
Bleeding targets take 10% of the Physical Damage Dealt per second
Bleeding targets take an additional 50% of the Physical Damage Dealt per second while moving
Causes Bleeding on Hit for 5 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
Puncture inventory icon.png
N/Ayesyes4

Related quality stats

Active skill gems that have quality stats related to bleed.

Currently, there are no active skill gems that have quality stats related to bleed.


Support skill gems

Related base stats

Support skill gems that have stats related to bleed.

Skill gemStr.Dex.Int.Lvl.
Bloodlust Support inventory icon.pngBloodlust SupportBloodlust SupportAttack, Support, Melee
Icon: L
Mana Multiplier: 125%
Requires Level 18Acquisition
Level: 18
Per 1% Quality:
0.5% increased Melee Damage against Bleeding Enemies
(40-59)% more Melee Physical Damage against Bleeding enemies
Cannot cause Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Bloodlust Support inventory icon.png
yesN/AN/A18

Related quality stats

Support skill gems that have quality stats related to bleed.

Skill gemStr.Dex.Int.Lvl.
Bloodlust Support inventory icon.pngBloodlust SupportBloodlust SupportAttack, Support, Melee
Icon: L
Mana Multiplier: 125%
Requires Level 18Acquisition
Level: 18
Per 1% Quality:
0.5% increased Melee Damage against Bleeding Enemies
(40-59)% more Melee Physical Damage against Bleeding enemies
Cannot cause Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Bloodlust Support inventory icon.png
yesN/AN/A18

Sources of bleed

  • Maraketh Thrusting Swords: Smallsword inventory icon.pngSmallswordSmallswordThrusting One Hand Swords
    Physical Damage: 1940
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.55
    Weapon Range: 12
    Requires Level 36, 124 DexAcquisition
    Level: 36
    15% chance to cause Bleeding on Hit
    Smallsword inventory icon.png
    , Courtesan Sword inventory icon.pngCourtesan SwordCourtesan SwordThrusting One Hand Swords
    Physical Damage: 2960
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.55
    Weapon Range: 12
    Requires Level 57, 190 DexAcquisition
    Level: 57
    15% chance to cause Bleeding on Hit
    Courtesan Sword inventory icon.png
    , Dragoon Sword inventory icon.pngDragoon SwordDragoon SwordThrusting One Hand Swords
    Physical Damage: 3266
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.50
    Weapon Range: 12
    Requires Level 72, 220 DexAcquisition
    Level: 72
    20% chance to cause Bleeding on Hit
    Dragoon Sword inventory icon.png
  • Atziri's Disfavour inventory icon.pngAtziri's DisfavourAtziri's Disfavour
    Vaal Axe
    Two Hand Axes
    Physical Damage: (299 to 314)(401 to 421)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.34 to 1.39)
    Weapon Range: 13
    Requires Level 75, 158 Str, 76 Dex+2 to Level of Socketed Support Gems
    Adds (220-235) to (270-290) Physical Damage
    (12-16)% increased Attack Speed
    +2 to Weapon range
    Causes Bleeding on Hit
    "I do not believe in disguising my disappointment."
    - Atziri, Queen of the Vaal
    Atziri's Disfavour inventory icon.png
  • The Blood Reaper inventory icon.pngThe Blood ReaperThe Blood Reaper
    Headsman Axe
    Two Hand Axes
    Physical Damage: (106 to 116.6)(158 to 173.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 45, 99 Str, 57 Dex(100-120)% increased Physical Damage
    +100 to maximum Life
    10 Life Regenerated per second
    1% of Physical Attack Damage Leeched as Life
    50% increased Mana Cost of Skills
    Causes Bleeding on Hit
    To cease the flow of blood is to
    choke the rain in the very clouds.
    Both life and land feel the thirst.
    The Blood Reaper inventory icon.png
  • Bloodplay inventory icon.pngBloodplayBloodplay
    Stiletto
    Daggers
    Physical Damage: (12 to 18.2)(43.2 to 56)
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.65
    Weapon Range: 8
    Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
    (20-40)% increased Physical Damage
    Adds (3-6) to (9-13) Physical Damage
    10% increased Attack Speed
    Extra gore
    30% chance to cause Bleeding on Hit
    "I'm a painter, and crimson is my chosen hue."
    - Coralito, Brotherhood of Silence
    Bloodplay inventory icon.png
  • Flesh-Eater inventory icon.pngFlesh-EaterFlesh-Eater
    Dream Mace
    One Hand Maces
    Physical Damage: (49.6 to 55.8)(92.8 to 104.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    Weapon Range: 9
    Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
    Adds 10 to 15 Physical Damage
    10% increased Attack Speed
    1% of Physical Attack Damage Leeched as Life
    30% chance to cause Bleeding on Hit
    3% of Attack Damage Leeched as Life against Bleeding Enemies
    I suffer, I long, with thirst to slake.
    Though countless corpses lie in wake.
    Flesh-Eater inventory icon.png
  • Goredrill inventory icon.pngGoredrillGoredrill
    Skinning Knife
    Daggers
    Physical Damage: (9 to 11.9)(33 to 40.8)
    Critical Strike Chance: 7.80%
    Attacks per Second: 1.30
    Weapon Range: 8
    Requires Level 5, 16 Dex, 11 Int30% increased Global Critical Strike Chance(50-70)% increased Physical Damage
    Adds (1-2) to (3-5) Physical Damage
    +(10-15) to Dexterity
    30% increased Critical Strike Chance
    Melee Critical Strikes cause Bleeding
    40% increased Attack Damage against Bleeding Enemies
    A tap on the shoulder
    A peck on the cheek
    A sip of your wine
    So red and so sleek
    Goredrill inventory icon.png
  • Jack, the Axe inventory icon.pngJack, the AxeJack, the Axe
    Vaal Hatchet
    One Hand Axes
    Physical Damage: (77.9 to 92.4)(205.2 to 237.3)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.54 to 1.61)
    Weapon Range: 9
    Requires Level 65, 140 Str, 86 Dex(90-110)% increased Physical Damage
    Adds (11-14) to (18-23) Physical Damage
    (10-15)% increased Attack Speed
    2% of Physical Attack Damage Leeched as Life
    50% reduced Life Leeched per second
    Causes Bleeding on Hit
    "Hey, you with the hands. Got a deal for you.
    Give me a bit of life and I'll give you more death than you can poke a stick at.
    You in?"
    Jack, the Axe inventory icon.png
  • Kondo's Pride inventory icon.pngKondo's PrideKondo's Pride
    Ezomyte Blade
    Two Hand Swords
    Physical Damage: (203.5 to 231)(377.4 to 428.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.35
    Weapon Range: 11
    Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage
    0.6% of Physical Attack Damage Leeched as Life
    50% increased Melee Damage against Bleeding Enemies
    Cannot Leech Life from Critical Strikes
    30% chance to Blind Enemies on Critical Strike
    Causes Bleeding on Melee Critical Strike
    Faintly gleaming in the moonlit night,
    Kondo's Pride was primed to fight.
    Driven by an inner fire,
    bloodlust, spite and ill desire.
    He swiftly moved to strike them all,
    wreaking havoc like a steel squall.
    Kondo's Pride inventory icon.png
  • Mark of the Doubting Knight inventory icon.pngMark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Daggers
    Physical Damage: (84 to 88.8)(332.5 to 351.5)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.08
    Weapon Range: 8
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance5% additional Block Chance while Dual Wielding
    (250-270)% increased Physical Damage
    10% reduced Attack Speed
    +(6-10)% to all Elemental Resistances
    Melee Critical Strikes have 50% chance to cause Bleeding
    Melee Critical Strikes have 50% chance to Poison the Enemy
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    Mark of the Doubting Knight inventory icon.png
  • Rigwald's Savagery inventory icon.pngRigwald's SavageryRigwald's Savagery
    Royal Axe
    One Hand Axes
    Physical Damage: (104 to 124)(235 to 265)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32 to 1.38)
    Weapon Range: 9
    Requires Level 67, 167 Str, 57 DexAcquisition
    League(s): Talisman
    Adds (50-70) to (135-165) Physical Damage
    40% increased Physical Weapon Damage while Dual Wielding
    (10-15)% increased Attack Speed
    35% increased Attack Speed with Swords
    Causes Bleeding on Hit
    Tear the flesh from the bone.
    Turn the bone to dust.
    Scatter the dust to the wind.
    Rigwald's Savagery inventory icon.png
  • Rive inventory icon.pngRiveRive
    Terror Claw
    Claws
    Physical Damage: (68.8 to 95.4)(193.6 to 244.8)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 9
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
    Adds (25-35) to (50-65) Physical Damage
    Causes Bleeding on Hit
    2% increased Physical Damage over time per 10 Dexterity
    1% increased Bleed Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    Terror doesn't make you jump.
    Terror makes you run.
    Rive inventory icon.png
  • Slivertongue inventory icon.pngSlivertongueSlivertongue
    Harbinger Bow
    Bows
    Physical Damage: (95 to 110)(261 to 311)
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (60-75) to (170-220) Physical Damage
    100% increased Critical Strike Chance with arrows that Fork
    Arrows that Pierce cause Bleeding
    Arrows always Pierce after Chaining
    A hundred blind heads, each seeking the taste of prey on the air.
    Slivertongue inventory icon.png
  • Blackheart inventory icon.pngVoidheartVoidheart
    Iron Ring
    Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Physical Damage
    Adds 1 to 3 Chaos Damage to Attacks
    +(20-30) to maximum Life
    (2-4) Life Regenerated per second
    10% chance to Cause Monsters to Flee
    Melee Attacks have (30-50)% chance to cause Bleeding
    Melee Attacks have (20-40)% chance to Poison on Hit
    Nothing spreads fear faster than the unknown.
    Blackheart inventory icon.png
  • Weapons with Tora's Signature Mod.
  • Swords, Axes, Claws, and Daggers with Causes Bleeding on Hit crafting mod (requires Vagan Level 7)

Related passives skills

These passive skills are related to Bleed:

Name Bonuses
Melee Chance to Bleed
  • Melee Attacks have 8% chance to cause Bleeding
Bloodletting
  • 30% increased Physical Damage over Time
  • 25% increased Attack Damage against Bleeding Enemies
Dirty Techniques
  • 10% increased Skill Effect Duration
  • 40% increased Damage over Time
  • 25% chance to Poison on Hit against Bleeding Enemies
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range

Ascendancy Class Name Bonuses
Gladiator
Gladiator avatar.png
Blood in the Eyes
  • 30% increased Damage against Bleeding Enemies
  • 6% reduced Damage taken from Bleeding Enemies
  • 30% chance for Attacks to Maim on Hit against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
Ascendant
Ascendant avatar.png
Deadeye
  • 30% chance of Projectiles Piercing
  • Skills fire an additional Projectile
  • Attacks have 15% chance to cause Bleeding
  • Projectiles gain Damage as they travel further, dealing up

to 30% increased Damage to targets

Ascendant
Ascendant avatar.png
Gladiator
  • 30% of Block Chance applied to Spells
  • 3% additional Block Chance
  • Attacks have 15% chance to cause Bleeding
  • 30% increased Damage if you've killed a Bleeding Enemy Recently
Gladiator
Gladiator avatar.png
Gratuitous Violence
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • Attacks have 25% chance to cause Bleeding
Pathfinder
Pathfinder avatar.png
Master Surgeon
  • 30% increased Life Recovery from Flasks
  • Gain a Flask Charge when you deal a Critical Strike
  • Remove Bleeding on Flask use
Assassin
Assassin avatar.png
Noxious Strike
  • 40% chance to Poison on Hit against Bleeding Enemies
  • 50% chance for Attacks to Maim on Hit against Poisoned Enemies
  • Attacks have 30% chance to cause Bleeding
  • 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
Deadeye
Deadeye avatar.png
Rupture
  • Moving while Bleeding doesn't cause you to take extra Damage
  • +40% to Critical Strike Multiplier against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
  • 80% increased Critical Strike Chance against Bleeding Enemies
Assassin
Assassin avatar.png
Toxic Delivery
  • 10% reduced Damage taken from Damage Over Time
  • 20% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies
  • Poison you inflict with Critical Strikes deals 100% more Damage
  • Bleeding you inflict on Maimed Enemies deals 100% more Damage

References

  1. Mark_GG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile Forums. Retrieved December 23, 2015.
  2. AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
  3. Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
  4. Mark_GGG (December 10, 2014). "Puncture". Official Path of Exile Forums. Retrieved June 3, 2016.
  5. Daniel_GGG (December 30, 2013). "Does Immortal Call work against Corrupting Blood?". Official Path of Exile Forums. Retrieved January 11, 2014.