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Axes are a one-handed and two-handed melee weapon class requiring strength and dexterity to equip. Most axes have no implicit modifiers but do have high base physical damage and moderate attack speed, resulting in overall higher damage per second than swords or maces.

Mechanics[ | ]

A list of benefits that only affect axes:

  • Karui Choppers have the largest base average flat damage on a non-magical weapon. Therefore rare Karui Choppers have the potential to roll the most flat damage with maximum rolls on damage modifiers.

A list of benefits that only affect axes and swords

  • Gems
    • Lacerate inventory iconLacerateLacerateAttack, AoE, Physical, Melee
      Level: (1-20)
      Cost: 8 Mana
      Soul Gain Prevention: 0 sec
      Attack Speed: 60% of base
      Radius: 38
      Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
      (50-88)% more Damage with Bleeding while in Blood Stance
      25% chance to cause Bleeding while in Blood Stance
      (5-75) to (8-113) Added Attack Physical Damage
      50% increased angle while in Sand Stance
      +(0-9) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Lacerate skill icon
      Lacerate inventory icon
    • Lancing Steel inventory iconLancing SteelLancing SteelAttack, Projectile, Physical
      Level: (1-20)
      Cost: (8-10) Mana
      Attack Speed: 80% of base
      Attack Damage: (63-85)% of base
      Effectiveness of Added Damage: (63-85)%
      Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
      Fires 3 additional Projectiles
      20% chance to Impale Enemies on Hit
      (20-113) to (30-169) Added Attack Physical Damage
      Consumes up to 4 Steel Shards
      Fires 50% more Projectiles per Steel Shard consumed
      Hits after the first on each Enemy deal 60% less Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Lancing Steel skill icon
      Lancing Steel inventory icon
    • Shattering Steel inventory iconShattering SteelShattering SteelAttack, Projectile, AoE, Physical
      Level: (1-20)
      Cost: (7-9) Mana
      Attack Speed: 85% of base
      Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
      1% increased Projectile Speed
      Fires an additional Projectile1.5% increased Projectile Speed
      Deals (100-127.4)% of Base Attack Damage
      Base duration is 5 seconds
      40% chance to Impale Enemies on Hit
      Fires 2 additional Projectiles
      Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
      (8-113) to (12-169) Added Attack Physical Damage
      Consumes up to 2 Steel Shards
      Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
      Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
      If you have no Steel Shards, only Fires 1 Projectile
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Shattering Steel skill icon
      Shattering Steel inventory icon
    • Splitting Steel inventory iconSplitting SteelSplitting SteelAttack, Projectile, AoE, Physical
      Level: (1-20)
      Cost: (5-8) Mana
      Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
      1% increased Projectile Speed
      -2% chance to Impale Enemies on Hit
      2% increased Damage
      Deals (100-168.4)% of Base Attack Damage
      Projectiles Split towards (2-4) targets
      Consumes up to 1 Steel Shard
      60% chance to Impale Enemies on Hit
      (2-75) to (3-113) Added Attack Physical Damage
      Projectiles which have Split deal 35% less Damage
      50% less Area of Effect after Splitting
      Modifiers to number of Projectiles instead apply to
      the number of targets Projectile Splits towards
      If you have no Steel Shards, Projectile counts as already having Split
      Projectiles can Split without hitting a target
      +(0-4) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Splitting Steel skill icon
      Splitting Steel inventory icon
  • Support gems
    • Close Combat Support inventory iconClose Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
      Icon: s
      Level: (1-20)
      Cost & Reservation Multiplier: 140%
      Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage2% increased Effect of Combat Rush granted by Supported Skills1% increased Damage to Close Range EnemiesSupported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
      Supported Skills grant Combat Rush on Hit
      Combat Rush lasts 2 seconds or until you use a Travel Skill
      Combat Rush grants 20% more Attack Speed to Travel Skills that are not Supported by Close Combat
      Supported Skills can only be used with Axes or Swords
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
      Close Combat Support inventory icon
      can only be used with axes and swords.

List of axes[ | ]

Main page: List of axes

One Hand Axes[ | ]

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Rusted HatchetRusted Hatchet inventory iconRusted HatchetOne Handed Axe
Physical Damage: 6-11
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Rusted Hatchet inventory icon
11266-111.505.00%12.8N/A
Jade HatchetJade Hatchet inventory iconJade HatchetOne Handed Axe
Physical Damage: 10-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 6, 21 Str
Jade Hatchet inventory icon
6211010-151.455.00%18.1N/A
Boarding AxeBoarding Axe inventory iconBoarding AxeOne Handed Axe
Physical Damage: 11-21
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 11, 28 Str, 19 Dex
Boarding Axe inventory icon
11281911-211.505.00%24.0N/A
CleaverCleaver inventory iconCleaverOne Handed Axe
Physical Damage: 12-35
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 16, 48 Str
Cleaver inventory icon
16481412-351.305.00%30.6N/A
Broad AxeBroad Axe inventory iconBroad AxeOne Handed Axe
Physical Damage: 19-34
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 21, 54 Str, 25 Dex
Broad Axe inventory icon
21542519-341.355.00%35.8N/A
Arming AxeArming Axe inventory iconArming AxeOne Handed Axe
Physical Damage: 14-42
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 25, 58 Str, 33 Dex
Arming Axe inventory icon
25583314-421.405.00%39.2N/A
Decorative AxeDecorative Axe inventory iconDecorative AxeOne Handed Axe
Physical Damage: 27-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 29, 80 Str, 23 Dex
Decorative Axe inventory icon
29802327-501.205.00%46.2N/A
Maltreatment AxeMaltreatment Axe inventory iconMaltreatment AxeOne Handed Axe
Physical Damage: 21-44
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 30, 78 Str, 34 Dex+10 to Maximum Rage
Maltreatment Axe inventory icon
30783421-441.305.00%42.2+10 to Maximum Rage
Spectral AxeSpectral Axe inventory iconSpectral AxeOne Handed Axe
Physical Damage: 29-48
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 33, 85 Str, 37 Dex
Spectral Axe inventory icon
33853729-481.305.00%50.1N/A
Etched HatchetEtched Hatchet inventory iconEtched HatchetOne Handed Axe
Physical Damage: 26-46
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 35, 93 Str, 43 Dex8% increased Global Physical Damage
Etched Hatchet inventory icon
35934326-461.355.00%48.68% increased Global Physical Damage
Jasper AxeJasper Axe inventory iconJasper AxeOne Handed Axe
Physical Damage: 32-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 36, 86 Str, 40 Dex
Jasper Axe inventory icon
36864032-501.305.00%53.3N/A
TomahawkTomahawk inventory iconTomahawkOne Handed Axe
Physical Damage: 25-46
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 39, 81 Str, 56 Dex
Tomahawk inventory icon
39815625-461.505.00%53.2N/A
Wrist ChopperWrist Chopper inventory iconWrist ChopperOne Handed Axe
Physical Damage: 26-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 42, 112 Str, 32 Dex
Wrist Chopper inventory icon
421123226-791.205.00%63.0N/A
War AxeWar Axe inventory iconWar AxeOne Handed Axe
Physical Damage: 35-65
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 45, 106 Str, 49 Dex
War Axe inventory icon
451064935-651.305.00%65.0N/A
Chest SplitterChest Splitter inventory iconChest SplitterOne Handed Axe
Physical Damage: 24-71
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 48, 105 Str, 60 Dex
Chest Splitter inventory icon
481056024-711.405.00%66.5N/A
Disapprobation AxeDisapprobation Axe inventory iconDisapprobation AxeOne Handed Axe
Physical Damage: 32-67
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 50, 124 Str, 54 Dex+10 to Maximum Rage
Disapprobation Axe inventory icon
501245432-671.305.00%64.4+10 to Maximum Rage
Ceremonial AxeCeremonial Axe inventory iconCeremonial AxeOne Handed Axe
Physical Damage: 45-83
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 51, 134 Str, 39 Dex
Ceremonial Axe inventory icon
511343945-831.205.00%76.8N/A
Wraith AxeWraith Axe inventory iconWraith AxeOne Handed Axe
Physical Damage: 45-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 54, 134 Str, 59 Dex
Wraith Axe inventory icon
541345945-751.305.00%78.0N/A
Engraved HatchetEngraved Hatchet inventory iconEngraved HatchetOne Handed Axe
Physical Damage: 40-71
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 56, 143 Str, 66 Dex8% increased Global Physical Damage
Engraved Hatchet inventory icon
561436640-711.355.00%74.98% increased Global Physical Damage
Karui AxeKarui Axe inventory iconKarui AxeOne Handed Axe
Physical Damage: 49-77
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 57, 132 Str, 62 Dex
Karui Axe inventory icon
571326249-771.305.00%81.9N/A
Siege AxeSiege Axe inventory iconSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 59, 119 Str, 82 Dex
Siege Axe inventory icon
591198238-701.505.00%81.0N/A
Reaver AxeReaver Axe inventory iconReaver AxeOne Handed Axe
Physical Damage: 38-114
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 61, 167 Str, 57 Dex
Reaver Axe inventory icon
611675738-1141.205.00%91.2N/A
Butcher AxeButcher Axe inventory iconButcher AxeOne Handed Axe
Physical Damage: 47-87
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 63, 149 Str, 76 Dex
Butcher Axe inventory icon
631497647-871.305.00%87.1N/A
Vaal HatchetVaal Hatchet inventory iconVaal HatchetOne Handed Axe
Physical Damage: 30-90
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 65, 140 Str, 86 Dex
Vaal Hatchet inventory icon
651408630-901.405.00%84.0N/A
Royal AxeRoyal Axe inventory iconRoyal AxeOne Handed Axe
Physical Damage: 54-100
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 67, 167 Str, 57 Dex
Royal Axe inventory icon
671675754-1001.205.00%92.4N/A
Infernal AxeInfernal Axe inventory iconInfernal AxeOne Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 69, 158 Str, 76 Dex
Infernal Axe inventory icon
691587651-851.305.00%88.4N/A
Psychotic AxePsychotic Axe inventory iconPsychotic AxeOne Handed Axe
Physical Damage: 38-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 70, 163 Str, 84 Dex+10 to Maximum Rage
Psychotic Axe inventory icon
701638438-791.305.00%76.0+10 to Maximum Rage
Runic HatchetRunic Hatchet inventory iconRunic HatchetOne Handed Axe
Physical Damage: 44-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 71, 163 Str, 82 Dex12% increased Global Physical Damage
Runic Hatchet inventory icon
711638244-791.355.00%83.012% increased Global Physical Damage

Two Hand Axes[ | ]

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Stone AxeStone Axe inventory iconStone AxeTwo Handed Axe
Physical Damage: 12-20
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires 17 Str
Stone Axe inventory icon
117812-201.305.00%20.8N/A
Jade ChopperJade Chopper inventory iconJade ChopperTwo Handed Axe
Physical Damage: 19-30
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 9, 31 Str
Jade Chopper inventory icon
931919-301.255.00%30.6N/A
WoodsplitterWoodsplitter inventory iconWoodsplitterTwo Handed Axe
Physical Damage: 19-39
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 13, 36 Str, 17 Dex
Woodsplitter inventory icon
13361719-391.305.00%37.7N/A
PoleaxePoleaxe inventory iconPoleaxeTwo Handed Axe
Physical Damage: 29-43
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 18, 44 Str, 25 Dex
Poleaxe inventory icon
18442529-431.305.00%46.8N/A
Double AxeDouble Axe inventory iconDouble AxeTwo Handed Axe
Physical Damage: 36-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 23, 62 Str, 27 Dex
Double Axe inventory icon
23622736-601.255.00%60.0N/A
Gilded AxeGilded Axe inventory iconGilded AxeTwo Handed Axe
Physical Damage: 43-58
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 28, 64 Str, 37 Dex
Gilded Axe inventory icon
28643743-581.305.00%65.7N/A
Prime CleaverPrime Cleaver inventory iconPrime CleaverTwo Handed Axe
Physical Damage: 36-56
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 30+20% to Maximum Quality
Prime Cleaver inventory icon
300036-561.355.00%62.1+20% to Maximum Quality
Shadow AxeShadow Axe inventory iconShadow AxeTwo Handed Axe
Physical Damage: 49-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 33, 80 Str, 37 Dex
Shadow Axe inventory icon
33803749-731.255.00%76.2N/A
Dagger AxeDagger Axe inventory iconDagger AxeTwo Handed Axe
Physical Damage: 53-83
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 36, 89 Str, 43 Dex50% increased Critical Strike Chance
Dagger Axe inventory icon
36894353-831.207.50%81.650% increased Critical Strike Chance
Jasper ChopperJasper Chopper inventory iconJasper ChopperTwo Handed Axe
Physical Damage: 58-91
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex
Jasper Chopper inventory icon
371002958-911.155.00%85.7N/A
Timber AxeTimber Axe inventory iconTimber AxeTwo Handed Axe
Physical Damage: 48-99
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 41, 97 Str, 45 Dex
Timber Axe inventory icon
41974548-991.255.00%91.9N/A
Headsman AxeHeadsman Axe inventory iconHeadsman AxeTwo Handed Axe
Physical Damage: 61-92
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 45, 99 Str, 57 Dex
Headsman Axe inventory icon
45995761-921.305.00%99.5N/A
LabrysLabrys inventory iconLabrysTwo Handed Axe
Physical Damage: 74-123
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 49, 122 Str, 53 Dex
Labrys inventory icon
491225374-1231.205.00%118.2N/A
Honed CleaverHoned Cleaver inventory iconHoned CleaverTwo Handed Axe
Physical Damage: 55-86
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 50+20% to Maximum Quality
Honed Cleaver inventory icon
500055-861.355.00%95.2+20% to Maximum Quality
Noble AxeNoble Axe inventory iconNoble AxeTwo Handed Axe
Physical Damage: 76-103
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 52, 113 Str, 65 Dex
Noble Axe inventory icon
521136576-1031.305.00%116.4N/A
Abyssal AxeAbyssal Axe inventory iconAbyssal AxeTwo Handed Axe
Physical Damage: 81-121
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 55, 128 Str, 60 Dex
Abyssal Axe inventory icon
551286081-1211.255.00%126.2N/A
Karui ChopperKarui Chopper inventory iconKarui ChopperTwo Handed Axe
Physical Damage: 121-189
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex
Karui Chopper inventory icon
5815143121-1891.055.00%162.8N/A
Talon AxeTalon Axe inventory iconTalon AxeTwo Handed Axe
Physical Damage: 88-138
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 59, 140 Str, 67 Dex50% increased Critical Strike Chance
Talon Axe inventory icon
591406788-1381.207.50%135.650% increased Critical Strike Chance
Sundering AxeSundering Axe inventory iconSundering AxeTwo Handed Axe
Physical Damage: 74-155
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding
Sundering Axe inventory icon
601497674-1551.305.00%148.8+20% to Damage over Time Multiplier for Bleeding
Ezomyte AxeEzomyte Axe inventory iconEzomyte AxeTwo Handed Axe
Physical Damage: 87-131
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex
Ezomyte Axe inventory icon
621408687-1311.355.70%147.2N/A
Vaal AxeVaal Axe inventory iconVaal AxeTwo Handed Axe
Physical Damage: 104-174
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit
Vaal Axe inventory icon
6415876104-1741.155.00%159.825% chance to Maim on Hit
Despot AxeDespot Axe inventory iconDespot AxeTwo Handed Axe
Physical Damage: 90-122
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 66, 140 Str, 86 Dex
Despot Axe inventory icon
661408690-1221.405.00%148.4N/A
Void AxeVoid Axe inventory iconVoid AxeTwo Handed Axe
Physical Damage: 96-144
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 68, 149 Str, 76 Dex
Void Axe inventory icon
681497696-1441.256.00%150.0N/A
Apex CleaverApex Cleaver inventory iconApex CleaverTwo Handed Axe
Physical Damage: 65-101
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 70+20% to Maximum Quality
Apex Cleaver inventory icon
700065-1011.355.00%112.1+20% to Maximum Quality
FleshripperFleshripper inventory iconFleshripperTwo Handed Axe
Physical Damage: 97-152
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 70, 156 Str, 84 Dex50% increased Critical Strike Chance
Fleshripper inventory icon
701568497-1521.207.50%149.450% increased Critical Strike Chance

List of unique axes[ | ]

One Hand Axes[ | ]

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
The Screaming EagleThe Screaming Eagle inventory iconThe Screaming Eagle
Jade Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (24-30) to (48-54)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 6, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
The eagle knows nothing
but the scream and the strike.
The Screaming Eagle inventory icon
62110(24-30) to (48-54)1.455.00%(52.2-60.9)N/A(52.2-60.9)Socketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
DreadarcDreadarc inventory iconDreadarc
Cleaver
One Handed Axe
Quality: +20%
Physical Damage: (20.4-32.4) to (66-72)
Elemental Damage: (5-15) to (20-25)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 11
Requires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit, with 40% increased Effect
The fastest way to a man's heart
is through his sternum.
Dreadarc inventory icon
164814(20.4-32.4) to (66-72)
(5-15) to (20-25)
(1.39-1.43)5.00%(60.1-74.6)(17.4-28.6)(77.5-103.2)Adds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit, with 40% increased Effect
Relentless FuryRelentless Fury inventory iconRelentless Fury
Decorative Axe
One Handed Axe
Quality: +20%
Physical Damage: (54-64) to (102.6-120)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
Relentless fury
Sunder my every foe
Fuel my boiling blood
Relentless Fury inventory icon
298023(54-64) to (102.6-120)1.205.00%(94.0-110.4)N/A(94.0-110.4)(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
The GryphonThe Screaming Eagle inventory iconThe Gryphon
Jade Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (58-77.5) to (116-139.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 32, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
(170-190)% increased Physical Damage
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
The gryphon knows only the hunt and the flight.
The Screaming Eagle inventory icon
322110(58-77.5) to (116-139.5)1.455.00%(126.1-157.3)N/A(126.1-157.3)Socketed Gems are supported by Level 2 Chance to Flee
(170-190)% increased Physical Damage
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
Moonbender's WingMoonbender's Wing inventory iconMoonbender's Wing
Tomahawk
One Handed Axe
Quality: +20%
Physical Damage: (37.5-42.5) to (69-78.2)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 39, 81 Str, 56 DexTrigger Level 15 Lightning Warp on Hit with this Weapon
(30-50)% increased Physical Damage
(30-50)% increased Critical Strike Chance
Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
Beneath the cold light of the moon,
the wing moves faster than the eye.
Moonbender's Wing inventory icon
398156(37.5-42.5) to (69-78.2)1.50(6.50%-7.50%)(79.9-90.5)N/A(79.9-90.5)Trigger Level 15 Lightning Warp on Hit with this Weapon
(30-50)% increased Physical Damage
(30-50)% increased Critical Strike Chance
Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
Replica Soul TakerReplica Soul Taker inventory iconReplica Soul Taker
Siege Axe
One Handed Axe
Quality: +20%
Physical Damage: (105.6-124.8) to (198-234)
Critical Strike Chance: (8.00%-9.00%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60-80)% increased Critical Strike Chance
+(20-25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
"Nothing feels so smooth in the hand as Prototype #66.
Results like these may justify everything we do here."
Replica Soul Taker inventory icon
5911982(105.6-124.8) to (198-234)1.50(8.00%-9.00%)(227.7-269.1)N/A(227.7-269.1)(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60-80)% increased Critical Strike Chance
+(20-25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
Soul TakerSoul Taker inventory iconSoul Taker
Siege Axe
One Handed Axe
Quality: +20%
Physical Damage: (105.6-124.8) to (198-234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 11
Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
It is too easy for the soul to escape from an open heart.
Soul Taker inventory icon
5911982(105.6-124.8) to (198-234)(1.80-1.88)5.00%(273.2-336.4)N/A(273.2-336.4)(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
DreadsurgeDreadarc inventory iconDreadsurge
Cleaver
One Handed Axe
Quality: +20%
Physical Damage: (20.4-32.4) to (66-72)
Elemental Damage: (223-250) to (264-280)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 11
Requires Level 60, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (223-250) to (264-280) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Make a man hot, and his heart wiull skip a beat.
Set a man on fire, and his heart will skip all beats.
Dreadarc inventory icon
604814(20.4-32.4) to (66-72)
(223-250) to (264-280)
(1.39-1.43)5.00%(60.1-74.6)(338.7-379.0)(398.8-453.6)Adds (5-15) to (20-25) Physical Damage
Adds (223-250) to (264-280) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
ActumActum inventory iconActum
Butcher Axe
One Handed Axe
Quality: +20%
Physical Damage: (150.4-173.9) to (278.4-321.9)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 63, 149 Str, 76 DexHas no Sockets
(200-250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20-30)% for Hits with this Weapon
Better to act without thought
than to think without action.
Actum inventory icon
6314976(150.4-173.9) to (278.4-321.9)1.305.00%(278.7-322.3)N/A(278.7-322.3)Has no Sockets
(200-250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20-30)% for Hits with this Weapon
Jack, the AxeJack, the Axe inventory iconJack, the Axe
Vaal Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (102.5-118.8) to (270-305.1)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill
(130-150)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
25% chance to cause Bleeding on Hit
+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
"More blood... hack open flesh... must drink..."
Jack, the Axe inventory icon
6514086(102.5-118.8) to (270-305.1)1.405.00%(260.8-296.7)N/A(260.8-296.7)Grants Level 20 Thirst for Blood Skill
(130-150)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
25% chance to cause Bleeding on Hit
+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
Rigwald's SavageryRigwald's Savagery inventory iconRigwald's Savagery
Royal Axe
One Handed Axe
Quality: +20%
Physical Damage: (124.8-148.8) to (282-318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 11
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
Rigwald's Savagery inventory icon
6716757(124.8-148.8) to (282-318)(1.32-1.38)5.00%(268.5-322.1)N/A(268.5-322.1)Adds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
DyadusDyadus inventory iconDyadus
Infernal Axe
One Handed Axe
Quality: +20%
Physical Damage: 61.2-102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 11
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
Dyadus inventory icon
691587661.2-102(1.43-1.49)5.00%(116.7-122.0)N/A(116.7-122.0)Adds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand

Two Hand Axes[ | ]

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
LimbsplitLimbsplit inventory iconLimbsplit
Woodsplitter
Two Handed Axe
Quality: +20%
Physical Damage: (48-52.8) to (98-107.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
Swinging through the air, it sings
of sundered, severed, missing things.
Limbsplit inventory icon
133617(48-52.8) to (98-107.8)1.305.00%(94.9-104.4)N/A(94.9-104.4)+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
WideswingWideswing inventory iconWideswing
Poleaxe
Two Handed Axe
Quality: +20%
Physical Damage: (69.6-81.2) to (103.2-120.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 15
Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
+10 Mana gained on Kill
+(120-150) to Accuracy Rating
+2 to Weapon Range
Bargg Wurmkin once severed the heads
of seven men in a single cleave.
Wideswing inventory icon
184425(69.6-81.2) to (103.2-120.4)1.305.00%(112.3-131.0)N/A(112.3-131.0)Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
+10 Mana gained on Kill
+(120-150) to Accuracy Rating
+2 to Weapon Range
Reaper's PursuitReaper's Pursuit inventory iconReaper's Pursuit
Shadow Axe
Two Handed Axe
Quality: +20%
Physical Damage: (107.8-120.05) to (160.6-178.85)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Accept your fate, or lie, pretend.
Death collects you in the end.
Reaper's Pursuit inventory icon
338037(107.8-120.05) to (160.6-178.85)1.255.00%(167.8-186.8)N/A(167.8-186.8)(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Replica HarvestReplica Harvest inventory iconReplica Harvest
Jasper Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (139.2-150.8) to (218.4-236.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
"Why is Prototype #67 never in the vault it should be?
Either we're keeping faulty logs, or..."
- Researcher Graven
Replica Harvest inventory icon
3710029(139.2-150.8) to (218.4-236.6)1.155.00%(205.6-222.8)N/A(205.6-222.8)(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
The HarvestThe Harvest inventory iconThe Harvest
Jasper Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (139.2-150.8) to (218.4-236.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
The Harvest inventory icon
3710029(139.2-150.8) to (218.4-236.6)1.155.00%(205.6-222.8)N/A(205.6-222.8)(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
The CauteriserLimbsplit inventory iconThe Cauteriser
Woodsplitter
Two Handed Axe
Quality: +20%
Physical Damage: (108-140.8) to (238-283.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
A burned branch leaks sap no more.
Limbsplit inventory icon
403617(108-140.8) to (238-283.8)1.305.00%(224.9-276.0)N/A(224.9-276.0)+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
The Blood ReaperThe Blood Reaper inventory iconThe Blood Reaper
Headsman Axe
Two Handed Axe
Quality: +20%
Physical Damage: (183-195.2) to (276-294.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
To cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.
The Blood Reaper inventory icon
459957(183-195.2) to (276-294.4)1.305.00%(298.4-318.2)N/A(298.4-318.2)(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
Uul-Netol's KissUul-Netol's Kiss inventory iconUul-Netol's Kiss
Labrys
Two Handed Axe
Quality: +20%
Physical Damage: (192.4-214.6) to (319.8-356.7)
Critical Strike Chance: 5.00%
Attacks per Second: 1.02
Weapon Range: 13
Requires Level 49, 122 Str, 53 Dex(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
We feel the mother's love
And beg to return to her womb.

This item can be transformed with a Blessing of Uul-Netol
Uul-Netol's Kiss inventory icon
4912253(192.4-214.6) to (319.8-356.7)1.025.00%(261.2-291.4)N/A(261.2-291.4)(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
Ngamahu's FlameNgamahu's Flame inventory iconNgamahu's Flame
Abyssal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (234.9-251.1) to (350.9-375.1)
Critical Strike Chance: 5.00%
Attacks per Second: (1.35-1.40)
Weapon Range: 13
Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned Explorer
Ngamahu's Flame inventory icon
5512860(234.9-251.1) to (350.9-375.1)(1.35-1.40)5.00%(395.4-438.3)N/A(395.4-438.3)20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
Kaom's PrimacyKaom's Primacy inventory iconKaom's Primacy
Karui Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (266.2-314.6) to (415.8-491.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.
Kaom's Primacy inventory icon
5815143(266.2-314.6) to (415.8-491.4)1.055.00%(358.1-423.2)N/A(358.1-423.2)(100-140)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
Replica Wings of EntropyReplica Wings of Entropy inventory iconReplica Wings of Entropy
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (156.6-174) to (235.8-262)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
(50-70)% more Main Hand attack speed
+(8-10)% to Off Hand Critical Strike Chance
Counts as Dual Wielding
"The remarkable imbalance of Prototype #848 leads to uncommon
power or speed when striking."
Replica Wings of Entropy inventory icon
6214086(156.6-174) to (235.8-262)1.355.70%(264.9-294.3)N/A(264.9-294.3)(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
(50-70)% more Main Hand attack speed
+(8-10)% to Off Hand Critical Strike Chance
Counts as Dual Wielding
Sinvicta's MettleSinvicta's Mettle inventory iconSinvicta's Mettle
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (226.2-236.64) to (340.6-356.32)
Critical Strike Chance: 5.70%
Attacks per Second: (1.46-1.51)
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
War is a thriving infection.
It numbs the heart and eats away at the soul until only emptiness remains.
Sinvicta's Mettle inventory icon
6214086(226.2-236.64) to (340.6-356.32)(1.46-1.51)5.70%(413.2-448.3)N/A(413.2-448.3)(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
Wings of EntropyWings of Entropy inventory iconWings of Entropy
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (156.6-174) to (235.8-262)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
Wings of Entropy inventory icon
6214086(156.6-174) to (235.8-262)1.355.70%(264.9-294.3)N/A(264.9-294.3)(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Hezmana's BloodlustHezmana's Bloodlust inventory iconHezmana's Bloodlust
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (244.2-279.3) to (415.8-487.55)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
When a craving cannot be sated, any source will do.
Hezmana's Bloodlust inventory icon
6415876(244.2-279.3) to (415.8-487.55)1.155.00%(379.5-440.9)N/A(379.5-440.9)25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
Uul-Netol's EmbraceUul-Netol's Embrace inventory iconUul-Netol's Embrace
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (416-457.6) to (696-765.6)
Critical Strike Chance: 5.00%
Attacks per Second: (0.80-0.86)
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
At last she holds us,
and so we turn to dust.
Uul-Netol's Embrace inventory icon
6415876(416-457.6) to (696-765.6)(0.80-0.86)5.00%(447.6-527.5)N/A(447.6-527.5)25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
Debeon's DirgeDebeon's Dirge inventory iconDebeon's Dirge
Despot Axe
Two Handed Axe
Quality: +20%
Physical Damage: 108-146.4
Elemental Damage: (310-350) to (460-500)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
A sharp and heavy beat,
discorded, out of tune,
when you hear it on the wind,
you know death will follow soon.
Debeon's Dirge inventory icon
6614086108-146.4
(310-350) to (460-500)
1.405.00%178.1(539.0-595.0)(717.1-773.1)Adds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
KingmakerKingmaker inventory iconKingmaker
Despot Axe
Two Handed Axe
Quality: +20%
Physical Damage: (261-288) to (353.8-390.4)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.50-1.57)
Weapon Range: 13
Requires Level 66, 140 Str, 86 Dex(170-200)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have Fortify
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
Kingmaker inventory icon
6614086(261-288) to (353.8-390.4)(1.50-1.57)(6.50%-7.00%)(460.5-531.9)N/A(460.5-531.9)(170-200)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have Fortify
Kitava's FeastKitava's Feast inventory iconKitava's Feast
Void Axe
Two Handed Axe
Quality: +20%
Physical Damage: (307.2-345.6) to (460.8-518.4)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash
(200-240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies you hit are destroyed on Kill
Hinekora bound Kitava to a rock
that Kitava could not lift with all his might.
Kitava vowed that when he broke free,
he would devour every soul in Hinekora's domain.
Kitava's Feast inventory icon
6814976(307.2-345.6) to (460.8-518.4)1.256.00%(480.0-540.0)N/A(480.0-540.0)Socketed Gems are supported by Level 25 Melee Splash
(200-240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies you hit are destroyed on Kill
Atziri's DisfavourAtziri's Disfavour inventory iconAtziri's Disfavour
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (370.8-388.8) to (508.8-532.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 15
Requires Level 75, 158 Str, 76 Dex25% chance to Maim on Hit+2 to Level of Socketed Support Gems
Adds (205-220) to (250-270) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
Atziri's Disfavour inventory icon
7515876(370.8-388.8) to (508.8-532.8)(1.29-1.33)5.00%(566.5-614.7)N/A(566.5-614.7)25% chance to Maim on Hit+2 to Level of Socketed Support Gems
Adds (205-220) to (250-270) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range

Passive skills[ | ]

There are passive skills that grant axe bonuses.

NameStats
Axe Attack Speed and Rage
Damageaxe passive skill icon
4% increased Attack Speed with Axes
Inherent loss of Rage is 20% slower [1]
Axe Damage
Damageaxe passive skill icon
Axe Attacks deal 12% increased Damage with Hits and Ailments [1]
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [3] [4]

16% increased Physical Damage with Axes
Axe Attacks deal 16% increased Damage with Ailments [3]
Axe Damage and Accuracy
Damageaxe passive skill icon
Axe Attacks deal 10% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes [1]

Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [2]
Axe Damage and Accuracy, Impale Chance
Damageaxe passive skill icon
Axe Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes
5% chance to Impale Enemies on Hit with Attacks [1] [2]
Axe Damage and Area of Effect
Damageaxe passive skill icon
12% increased Physical Damage with Axes
Axe Attacks deal 12% increased Damage with Ailments
6% increased Area of Effect [1] [2]
Axe Damage and Attack Speed
Attackspeedaxe passive skill icon
Axe Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [1] [2]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [2]

12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [7] [8] [9]
Axe Damage and Bleed Chance
Damageaxe passive skill icon
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
Attacks have 10% chance to cause Bleeding [1] [2]
Axe Damage and Bleed Duration
Damageaxe passive skill icon
15% increased Physical Damage with Axes
Axe Attacks deal 15% increased Damage with Ailments
20% increased Bleeding Duration [1]
Axe Damage and Critical Strike Chance
Damageaxe passive skill icon
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Cleaving
Hatchetmaster passive skill icon
20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee Strike Range with Axes [1]
Feller of Foes
AxeNotable2 passive skill icon
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Harvester of Foes
AxeNotable1 passive skill icon
Axe Attacks deal 20% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Axes
10% increased Attack Speed with Axes
10% increased Impale Effect [1]
Hatchet Master
Hatchetmaster passive skill icon
Axe Attacks deal 28% increased Damage with Hits and Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]
Slaughter
Fellingtheweak passive skill icon
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
10% chance to gain Onslaught for 4 seconds on Kill
8% increased Attack Speed with Axes [1]
Splitting Strikes
Cleavage passive skill icon
26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
Axe Attacks deal 26% increased Damage with Ailments
+1 to Melee Strike Range with Axes
Overwhelm 12% Physical Damage Reduction [1]

Active attack skill gems[ | ]

List of active attack skill gems that axes can use.
Active Skill Gems that are usable with One Hand Axes.
Skill gemStr.Dex.Int.Lvl.
Charged Dash inventory iconCharged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-110)% of base
Effectiveness of Added Damage: (95-110)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon
Charged Dash inventory icon
N/AyesN/A28
Cyclone inventory iconCycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon
Cyclone inventory icon
yesyesN/A28
Double Strike inventory iconDouble StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%
Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon
Double Strike inventory icon
N/AyesN/A1
Dual Strike inventory iconDual StrikeDual StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-195)% of base
Effectiveness of Added Damage: (125-195)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damage
Deals (125-195)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon
Dual Strike inventory icon
yesyesN/A1
Elemental Hit inventory iconElemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon
Elemental Hit inventory icon
N/AyesN/A12
Flicker Strike inventory iconFlicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon
Flicker Strike inventory icon
N/AyesN/A10
Frenzy inventory iconFrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon
Frenzy inventory icon
N/AyesN/A16
Frost Blades inventory iconFrost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage
1% increased Projectile Speed
Fires 0.1 additional Projectiles1% increased Duration of Cold Ailments
Deals (100-175)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon
Frost Blades inventory icon
N/AyesN/A1
Lacerate inventory iconLacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon
Lacerate inventory icon
yesyesN/A12
Lancing Steel inventory iconLancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-85)% of base
Effectiveness of Added Damage: (63-85)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon
Lancing Steel inventory icon
yesyesN/A28
Lightning Strike inventory iconLightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-225)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon
Lightning Strike inventory icon
N/Ayesyes12
Riposte inventory iconRiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon
Riposte inventory icon
N/AyesN/A1
Shattering Steel inventory iconShattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon
Shattering Steel inventory icon
yesyesN/A12
Spectral Throw inventory iconSpectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional Projectile
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon
Spectral Throw inventory icon
yesyesN/A1
Vaal Cyclone inventory iconVaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Attack Speed: 400% of base
Attack Damage: (50-61)% of base
Effectiveness of Added Damage: (50-61)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage
Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon
Vaal Cyclone inventory icon
yesyesN/A28
Vaal Double Strike inventory iconVaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Attack Damage: (28-33)% of base
Effectiveness of Added Damage: (28-33)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee Strike Range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon
Vaal Double Strike inventory icon
N/AyesN/A1
Vaal Lightning Strike inventory iconVaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 1 Use(s)
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage
1% increased Projectile Speed
Deals (105-163)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon
Vaal Lightning Strike inventory icon
N/Ayesyes12
Vaal Spectral Throw inventory iconVaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Level: (1-20)
Souls Per Use: 10
Can Store 3 Use(s)
Attack Speed: 110% of base
Attack Damage: (91-135)% of base
Effectiveness of Added Damage: (91-135)%
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon
Vaal Spectral Throw inventory icon
yesyesN/A1
Wild Strike inventory iconWild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-185)% of base
Effectiveness of Added Damage: (160-185)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon
Wild Strike inventory icon
yesyesN/A28
Ancestral Protector inventory iconAncestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage
Totem lasts 12 seconds
+(16-18) to Melee Strike Range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon
Ancestral Protector inventory icon
yesN/AN/A1
Ancestral Warchief inventory iconAncestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon
Ancestral Warchief inventory icon
yesN/AN/A28
Bladestorm inventory iconBladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage
Base duration is 3 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon
Bladestorm inventory icon
yesyesN/A28
Chain Hook inventory iconChain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage
+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon
Chain Hook inventory icon
yesN/AN/A12
Cleave inventory iconCleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon
Cleave inventory icon
yesyesN/A1
Consecrated Path inventory iconConsecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon
Consecrated Path inventory icon
yesN/Ayes28
Dominating Blow inventory iconDominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon
Dominating Blow inventory icon
yesN/Ayes28
Earthquake inventory iconEarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-120)% of base
Effectiveness of Added Damage: (85-120)%
Radius: 18 / 28
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage
1% increased Skill Effect Duration
Initial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their value
Deals (85-150)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthquake skill icon
Earthquake inventory icon
yesN/AN/A28
Earthshatter inventory iconEarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
Spikes deal 3% less Damage
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon
Earthshatter inventory icon
yesN/AN/A12
Ground Slam inventory iconGround SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-150)% of base
Effectiveness of Added Damage: (115-150)%
Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
0.5% increased Area of Effect
0.5% increased Attack Speed3% increased Area of Effect
2% reduced angle
Deals (115-188)% of Base Attack Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon
Ground Slam inventory icon
yesN/AN/A1
Heavy Strike inventory iconHeavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-250)% of base
Effectiveness of Added Damage: (195-250)%
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
1% increased Damage
1% increased Knockback Distance5% reduced Knockback Distance
Deals (195-313)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee Strike Range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon
Heavy Strike inventory icon
yesN/AN/A1
Ice Crash inventory iconIce CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (230-280)% of base
Effectiveness of Added Damage: (230-280)%
Radius: 26
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
Third Stage deals -1.5% less Damage
Deals (230-280)% of Base Attack Damage
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon
Ice Crash inventory icon
yesN/Ayes28
Infernal Blow inventory iconInfernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon
Infernal Blow inventory icon
yesN/AN/A12
Infernal Cry inventory iconInfernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.
(for Combust) Deals attack damage in an area.
Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedExerted Attacks deal 0.5% increased Damage(Combust has) 1% chance to Cover Enemies in Ash on HitBase duration is (5-5.9) seconds
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Damage cannot be Reflected
Counts total Power of Enemies in Range
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(0-38)% increased Warcry Speed
Deals (100-157.5)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combust skill icon
Infernal Cry inventory icon
yesN/AN/A24
Leap Slam inventory iconLeap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Radius: 15
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon
Leap Slam inventory icon
yesN/AN/A10
Molten Strike inventory iconMolten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-148)% of base
Effectiveness of Added Damage: (110-148)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon
Molten Strike inventory icon
yesN/AN/A1
Perforate inventory iconPerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance Recently
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon
Perforate inventory icon
yesyesN/A1
Reckoning inventory iconReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)%
Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageDeals (115-175)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon
Reckoning inventory icon
yesN/AN/A1
Smite inventory iconSmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (195-218)% of base
Effectiveness of Added Damage: (196-218)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon
Smite inventory icon
yesN/Ayes1
Splitting Steel inventory iconSplitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed
-2% chance to Impale Enemies on Hit
2% increased Damage
Deals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Splitting Steel skill icon
Splitting Steel inventory icon
yesyesN/A1
Static Strike inventory iconStatic StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon
Static Strike inventory icon
yesN/Ayes12
Sunder inventory iconSunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon
Sunder inventory icon
yesN/AN/A12
Tectonic Slam inventory iconTectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-220)% of base
Effectiveness of Added Damage: (180-220)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage
1% chance to Ignite enemies
0.1% of Fire Damage Leeched as Life1% increased Fire Damage
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon
Tectonic Slam inventory icon
yesN/AN/A28
Vaal Ancestral Warchief inventory iconVaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Attack Speed: 80% of base
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon
Vaal Ancestral Warchief inventory icon
yesN/AN/A28
Vaal Earthquake inventory iconVaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (60-71)% of base
Effectiveness of Added Damage: (60-71)%
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased DamageDeals (60-71)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon
Vaal Earthquake inventory icon
yesN/AN/A28
Vaal Ground Slam inventory iconVaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Attack Speed: 90% of base
Attack Damage: (190-300)% of base
Effectiveness of Added Damage: (190-300)%
Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (250-400)% of Base Attack Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon
Vaal Ground Slam inventory icon
yesN/AN/A1
Vengeance inventory iconVengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon
Vengeance inventory icon
yesN/AN/A24
Vigilant Strike inventory iconVigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (222-260)% of base
Effectiveness of Added Damage: (222-260)%
Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee Strike Range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon
Vigilant Strike inventory icon
yesN/Ayes1
Active Skill Gems that are usable with Two Hand Axes.
Skill gemStr.Dex.Int.Lvl.
Charged Dash inventory iconCharged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-110)% of base
Effectiveness of Added Damage: (95-110)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon
Charged Dash inventory icon
N/AyesN/A28
Cyclone inventory iconCycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon
Cyclone inventory icon
yesyesN/A28
Double Strike inventory iconDouble StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%
Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon
Double Strike inventory icon
N/AyesN/A1
Dual Strike inventory iconDual StrikeDual StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-195)% of base
Effectiveness of Added Damage: (125-195)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damage
Deals (125-195)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon
Dual Strike inventory icon
yesyesN/A1
Elemental Hit inventory iconElemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon
Elemental Hit inventory icon
N/AyesN/A12
Flicker Strike inventory iconFlicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon
Flicker Strike inventory icon
N/AyesN/A10
Frenzy inventory iconFrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon
Frenzy inventory icon
N/AyesN/A16
Frost Blades inventory iconFrost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage
1% increased Projectile Speed
Fires 0.1 additional Projectiles1% increased Duration of Cold Ailments
Deals (100-175)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon
Frost Blades inventory icon
N/AyesN/A1
Lacerate inventory iconLacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon
Lacerate inventory icon
yesyesN/A12
Lancing Steel inventory iconLancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-85)% of base
Effectiveness of Added Damage: (63-85)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon
Lancing Steel inventory icon
yesyesN/A28
Lightning Strike inventory iconLightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-225)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon
Lightning Strike inventory icon
N/Ayesyes12
Riposte inventory iconRiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon
Riposte inventory icon
N/AyesN/A1
Shattering Steel inventory iconShattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon
Shattering Steel inventory icon
yesyesN/A12
Spectral Throw inventory iconSpectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional Projectile
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon
Spectral Throw inventory icon
yesyesN/A1
Vaal Cyclone inventory iconVaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Attack Speed: 400% of base
Attack Damage: (50-61)% of base
Effectiveness of Added Damage: (50-61)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage
Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon
Vaal Cyclone inventory icon
yesyesN/A28
Vaal Double Strike inventory iconVaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Attack Damage: (28-33)% of base
Effectiveness of Added Damage: (28-33)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee Strike Range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon
Vaal Double Strike inventory icon
N/AyesN/A1
Vaal Lightning Strike inventory iconVaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 1 Use(s)
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage
1% increased Projectile Speed
Deals (105-163)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon
Vaal Lightning Strike inventory icon
N/Ayesyes12
Vaal Spectral Throw inventory iconVaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Level: (1-20)
Souls Per Use: 10
Can Store 3 Use(s)
Attack Speed: 110% of base
Attack Damage: (91-135)% of base
Effectiveness of Added Damage: (91-135)%
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon
Vaal Spectral Throw inventory icon
yesyesN/A1
Wild Strike inventory iconWild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-185)% of base
Effectiveness of Added Damage: (160-185)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon
Wild Strike inventory icon
yesyesN/A28
Ancestral Protector inventory iconAncestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage
Totem lasts 12 seconds
+(16-18) to Melee Strike Range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon
Ancestral Protector inventory icon
yesN/AN/A1
Ancestral Warchief inventory iconAncestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon
Ancestral Warchief inventory icon
yesN/AN/A28
Bladestorm inventory iconBladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage
Base duration is 3 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon
Bladestorm inventory icon
yesyesN/A28
Cleave inventory iconCleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon
Cleave inventory icon
yesyesN/A1
Consecrated Path inventory iconConsecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon
Consecrated Path inventory icon
yesN/Ayes28
Dominating Blow inventory iconDominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon
Dominating Blow inventory icon
yesN/Ayes28
Earthquake inventory iconEarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-120)% of base
Effectiveness of Added Damage: (85-120)%
Radius: 18 / 28
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage
1% increased Skill Effect Duration
Initial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their value
Deals (85-150)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthquake skill icon
Earthquake inventory icon
yesN/AN/A28
Earthshatter inventory iconEarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
Spikes deal 3% less Damage
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon
Earthshatter inventory icon
yesN/AN/A12
Ground Slam inventory iconGround SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-150)% of base
Effectiveness of Added Damage: (115-150)%
Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
0.5% increased Area of Effect
0.5% increased Attack Speed3% increased Area of Effect
2% reduced angle
Deals (115-188)% of Base Attack Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon
Ground Slam inventory icon
yesN/AN/A1
Heavy Strike inventory iconHeavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-250)% of base
Effectiveness of Added Damage: (195-250)%
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
1% increased Damage
1% increased Knockback Distance5% reduced Knockback Distance
Deals (195-313)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee Strike Range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon
Heavy Strike inventory icon
yesN/AN/A1
Ice Crash inventory iconIce CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (230-280)% of base
Effectiveness of Added Damage: (230-280)%
Radius: 26
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
Third Stage deals -1.5% less Damage
Deals (230-280)% of Base Attack Damage
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon
Ice Crash inventory icon
yesN/Ayes28
Infernal Blow inventory iconInfernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon
Infernal Blow inventory icon
yesN/AN/A12
Infernal Cry inventory iconInfernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.
(for Combust) Deals attack damage in an area.
Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedExerted Attacks deal 0.5% increased Damage(Combust has) 1% chance to Cover Enemies in Ash on HitBase duration is (5-5.9) seconds
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Damage cannot be Reflected
Counts total Power of Enemies in Range
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(0-38)% increased Warcry Speed
Deals (100-157.5)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combust skill icon
Infernal Cry inventory icon
yesN/AN/A24
Leap Slam inventory iconLeap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Radius: 15
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon
Leap Slam inventory icon
yesN/AN/A10
Molten Strike inventory iconMolten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-148)% of base
Effectiveness of Added Damage: (110-148)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon
Molten Strike inventory icon
yesN/AN/A1
Perforate inventory iconPerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance Recently
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon
Perforate inventory icon
yesyesN/A1
Smite inventory iconSmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (195-218)% of base
Effectiveness of Added Damage: (196-218)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon
Smite inventory icon
yesN/Ayes1
Splitting Steel inventory iconSplitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed
-2% chance to Impale Enemies on Hit
2% increased Damage
Deals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Splitting Steel skill icon
Splitting Steel inventory icon
yesyesN/A1
Static Strike inventory iconStatic StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon
Static Strike inventory icon
yesN/Ayes12
Sunder inventory iconSunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon
Sunder inventory icon
yesN/AN/A12
Sweep inventory iconSweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon
Sweep inventory icon
yesN/AN/A12
Tectonic Slam inventory iconTectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-220)% of base
Effectiveness of Added Damage: (180-220)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage
1% chance to Ignite enemies
0.1% of Fire Damage Leeched as Life1% increased Fire Damage
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon
Tectonic Slam inventory icon
yesN/AN/A28
Vaal Ancestral Warchief inventory iconVaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Attack Speed: 80% of base
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon
Vaal Ancestral Warchief inventory icon
yesN/AN/A28
Vaal Earthquake inventory iconVaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (60-71)% of base
Effectiveness of Added Damage: (60-71)%
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased DamageDeals (60-71)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon
Vaal Earthquake inventory icon
yesN/AN/A28
Vaal Ground Slam inventory iconVaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Attack Speed: 90% of base
Attack Damage: (190-300)% of base
Effectiveness of Added Damage: (190-300)%
Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (250-400)% of Base Attack Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon
Vaal Ground Slam inventory icon
yesN/AN/A1
Vengeance inventory iconVengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon
Vengeance inventory icon
yesN/AN/A24
Vigilant Strike inventory iconVigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (222-260)% of base
Effectiveness of Added Damage: (222-260)%
Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee Strike Range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon
Vigilant Strike inventory icon
yesN/Ayes1
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