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Aura

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An Aura is a permanent effect that benefits your character that also extends its benefits to nearby party members and minions. Auras reserve a portion of your Mana pool. All Auras, with the exception of Clarity, reserve a percentage of your Maximum Mana pool.

All allies within range of a player's aura skill will receive the Aura's buff. Passive and item mod bonuses can apply to the stats granted by auras, but these bonuses are determined by the passives and items of the receiver, not the player who is the source of the aura. For example, player A has passives for extra energy shield and is generating a Discipline aura. Player A will gain a bonus on the energy shield granted by the aura. But party member Player B who is standing inside the aura radius of Player A will only receive the base amount of energy shield granted by the aura unless Player B also has energy shield boosting passives.

Contents

Skills

There are currently 13 Aura skills:

Skill Icon Description Mana Reserve Level
Anger Anger skill icon.png Casts an Aura that adds flat Fire damage to attacks. 60% 10
Determination Determination skill icon.png Casts an Aura that enhances Armor by a percentage. 60% 31
Purity of Fire Purity of Fire skill icon.png Casts an Aura that grants a bonus to Fire Resistance and Maximum Fire Resistance. 40% 10
Vitality Vitality skill icon.png Casts an Aura that grants Health Regeneration based on a percentage of Maximum Health. 40% 24
Grace Grace skill icon.png Casts an Aura that grants Evasion Rating. 60% 31
Haste Haste skill icon.png Casts an Aura that increases Attack Speed, Cast Speed and Movement Speed. 60% 31
Hatred Hatred skill icon.png Casts an Aura that adds Cold damage, by a percentage of your physical damage, to any physical damage skill including spells. 60% 10
Purity of Ice Purity of Ice skill icon.png Casts an Aura that grants a bonus to Cold Resistance and Maximum Cold Resistance. 40% 10
Clarity Clarity skill icon.png Casts an Aura that grants Mana Regeneration. 60-440 10
Discipline Discipline skill icon.png Casts an Aura that grants Energy Shield. 60% 31
Purity of Elements Purity of Elements skill icon.png Casts an Aura that grants a bonus to all Elemental Resistances. 40% 31
Purity of Lightning Purity of Lightning skill icon.png Casts an Aura that grants a bonus to Lightning Resistance and Maximum Lightning Resistance. 40% 10
Wrath Wrath skill icon.png Casts an Aura that adds flat Lightning damage to attacks. 60% 10

Support Gem Combinations

Auras themselves do not do damage. They provide a buff which can add extra damage, extra defenses or utility. As with curses, added damage supports can't be linked with auras successfully. These support gems will affect auras:

Blood Magic - This will cause linked Auras to reserve health instead of mana.

Increased Area of Effect - Increases the radius of the Aura.

Reduced Mana - Reduces the mana or health reserved to maintain the Aura. This works for both flat amount reservation and percent based reservation.

Spell Totem - Casts a totem which will maintain an Aura. The cost to cast the totem is the mana that would be reserved multiplied by the Mana Cost Multiplier of the Totem support and any other linked support gems.

Generosity - Increases the effect of your auras on allies (including minions) but prevents them from affecting you.

Passives

There are passive skill nodes that grant bonuses to Auras or reduce their cost.

Name Bonuses
Aura Area of Effect
  • 12% increased Radius of Auras
Aura Effect
  • 6% increased effect of Auras you Cast
Buff Effect
  • 3% increased Effect of Buffs on You
Reduced Mana Reservation
    • 4% reduced Mana Reserved
    • 5% reduced Mana Reserved

Name Bonuses
Charisma
  • 8% reduced Mana Reserved
  • 6% increased effect of Auras you Cast
Holy Strength
  • 8% increased maximum Life
  • 3% increased Effect of Buffs on you
  • +20 to Strength
Influence
  • 18% increased effect of Auras you Cast
Inner Force
  • 15% increased Effect of Buffs on You
Leadership
  • 30% increased Radius of Auras
Mortal Conviction
  • 60% less Mana Reserved
Sovereignty
  • 8% reduced Mana Reserved
  • 12% increased effect of Auras you Cast

Note that "Reduced Mana Reservation" is multiplicative for both % and flat mana auras and the bonus is multiplicative with the Reduced Mana Support Gem, the latter occuring first.

Theoretical Maximum Reduction

The largest reduction in Mana Reservation you can achieve is 54%. This requires the unique Alpha's HowlAlpha's Howl
Sinner Tricorne
Evasion Rating: (578 to 642)
Requires Level 64, 138 Dex+2 to Level of Aura Gems in this item
(80 to 100)% increased Evasion Rating
+(20 to 30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana Reserved
Nature respects the strong
And paints the snow red
With the blood of the weak
and acquiring the following passive nodes.


  • The 6%, 4%, and 4% Reduced Mana Reservation passives Northwest of the Templar start.
  • The 4% Reduced Mana Reservation passive just North and a little East of the Scion start.
  • The 8% and 4% Reduced Mana Reservation passives East of the Scion start and North of the Ranger start.
  • The 4% Reduced Mana Reservation passive North of the Shadow start.
  • The 4% Reduced Mana Reservation passive Southwest of Marauder and Duelist starts.
  • The 8% Reduced Mana Reservation passive from Alpha's Howl.

Subtracting the 46% reduction leaves 54% of the original Conserved value. This can be further reduced by using a level 20 Reduced Mana support gem.
The 54% multiplied by the 71% Mana multiplier leaves 38.34% of the original Conserved value.

Ex. Grace conserves 60% of your Total Mana. With the above it would now conserve only 23.004%. (60% x 38.34%)

Using the Unique Prism GuardianPrism Guardian
Archon Kite Shield
Chance to Block: 24%
Armour: 162
Energy Shield: 48
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+1 to Level of Aura Gems in this item
Gems in this item have Blood Magic
Gems in this item have 25% reduced Mana Reservation
+(20 to 30) to Dexterity
+25% to all Elemental Resistances
When blood is paid, the weak think twice.
can further enhance the reduction but it will reserve out of your life instead.

See also

Version history

Version Changes
1.0.1
  • Added a new Strength skill gem - Purity of Fire: Casts an aura that grants fire resistance to you and your allies. Higher levels increase maximum fire resistance.
  • Added a new Dexterity skill gem - Purity of Ice: Casts an aura that grants cold resistance to you and your allies. Higher levels increase maximum cold resistance.
  • Added a new Intelligence skill gem - Purity of Lightning: Casts an aura that grants lightning resistance to you and your allies. Higher levels increase maximum lightning resistance.
  • Purity renamed to Purity of Elements. This aura no longer grants maximum resistances.
1.0.0
  • For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled.
  • The mana cost for all auras except Clarity has been changed to 60% reservation.
0.9.8
  • Added a new player aura - Clarity: An aura that grants mana regeneration to you and your allies.
0.9.7
  • Added nine player aura skills: Anger (Fire Damage), Hatred (Cold Damage), Wrath (Lightning Damage), Discipline (Energy Shield), Grace (Evasion), Determination (Armour), Purity (Elemental Resistances), Haste (Attack Speed and Cast Speed) and Vitality (Life Regeneration).