Most 2.6.0 are still not reflected in unique item's version history or legacy variants. Please help out if you can!

Unique weapons and armours are now shown with quality 20 by default; this will be reflected in their value calculations and in item lists.

Ascendant

From Path of Exile Wiki
Jump to: navigation, search
Ascendant
Ascendant ascendancy class.png
You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.


The Ascendant is the Ascendancy class for Scions.

Overview

The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

Skills

Minor skills

This class has the following minor passive skills:

Name Bonuses
Strength
  • +40 to Strength
Dexterity
  • +40 to Dexterity
Intelligence
  • +40 to Intelligence
Strength and Dexterity
  • +20 to Strength and Dexterity
Strength and Intelligence
  • +20 to Strength and Intelligence
Dexterity and Intelligence
  • +20 to Dexterity and Intelligence
Passive Point
  • Grants 1 Passive Skill Point

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passives
Berserker
  • 5% increased Damage taken
  • 25% increased Attack and Cast Speed if you've taken a Savage

Hit Recently

  • 10% more Damage
  • 1% of Damage Leeched as Life if you've Killed Recently
Strength
Passive Point
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of your maximum Life per second while you have a Totem
Strength
Passive Point
Juggernaut
  • 30% increased Armour
  • Cannot be Chilled
  • 10% chance to gain an Endurance Charge when you are Hit
  • You cannot be Stunned while at maximum Endurance Charges
Strength
Passive Point
Path of the Marauder
  • Can Allocate Passives from the Marauder's starting point
Marauder Ascendancy Passive Point
Guardian
  • 3% additional Block Chance
  • Every 5 seconds, remove Curses and Elemental Status Ailments from you
  • You and Allies have 12% increased Attack and Cast Speed while affected

by Auras you Cast

  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Strength and Intelligence
Passive Point
Hierophant
  • 25% increased maximum Mana
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield
  • Skills in your Helm can have up to 1 additional Totem Summoned at a time
  • 20% chance to gain a Power Charge when you place a Totem
Strength and Intelligence
Passive Point
Inquisitor
  • 20% increased Elemental Damage
  • 20% chance to create Consecrated Ground on Kill, lasting 8 seconds
  • Take 8% reduced Elemental Damage while on Consecrated Ground
  • 120% increased Critical Strike Chance against Enemies affected

by Elemental Status Ailments

Strength and Intelligence
Passive Point
Path of the Templar
  • Can Allocate Passives from the Templar's starting point
Templar Ascendancy Passive Point
Elementalist
  • 4% reduced Elemental Damage taken
  • Damage Penetrates 5% of Enemy Elemental Resistances
  • Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
  • 30% increased Damage of each Damage Type for which you

have a matching Golem

Intelligence
Passive Point
Necromancer
  • You and your Minions have 4% Physical Damage Reduction
  • 15% increased effect of Offering spells
  • You and Allies deal 15% increased Damage while affected by Auras you Cast
  • 2% increased Attack and Cast Speed for each corpse consumed recently
Intelligence
Passive Point
Occultist
  • 20% increased maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • Enemies you Curse have -15% to Chaos Resistance
  • 20% increased Damage if you've Killed a Cursed Enemy Recently
Intelligence
Passive Point
Path of the Witch
  • Can Allocate Passives from the Witch's starting point
Witch Ascendancy Passive Point
Assassin
  • +1% to Critical Strike Chance
  • +40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
  • Your Critical Strikes with Attacks Maim Enemies
Dexterity and Intelligence
Passive Point
Saboteur
  • 20% increased Cooldown Recovery Speed for throwing Traps
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have
  • Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Dexterity and Intelligence
Passive Point
Trickster
  • 30% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 20% more chance to Evade while on full Energy Shield
  • 20% increased Damage while not on full Energy Shield
  • 100% increased Mana Regeneration if you've used a Movement Skill Recently
Dexterity and Intelligence
Passive Point
Path of the Shadow
  • Can Allocate Passives from the Shadow's starting point
Shadow Ascendancy Passive Point
Deadeye
  • 30% chance of Projectiles Piercing
  • Skills fire an additional Projectile
  • Attacks have 15% chance to cause Bleeding
  • Projectiles gain Damage as they travel further, dealing up

to 30% increased Damage to targets

Dexterity
Passive Point
Pathfinder
  • 50% increased Flask Charges gained
  • 25% increased Damage during Flask effect
  • 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
  • 4% reduced Elemental Damage taken during Flask effect
Dexterity
Passive Point
Raider
  • 25% chance to Avoid Elemental Status Ailments
  • 10% chance to gain a Frenzy Charge on Kill
  • 4% chance to Dodge Attacks
  • You have Onslaught while on full Frenzy Charges
Dexterity
Passive Point
Path of the Ranger
  • Can Allocate Passives from the Ranger's starting point
Ranger Ascendancy Passive Point
Champion
  • 10% chance to Fortify on Melee hit
  • 20% chance to Taunt on Hit
  • You and nearby Allies have 15% increased damage while you have Fortify
  • 4% reduced Damage taken from Taunted Enemies
Strength and Dexterity
Passive Point
Gladiator
  • 30% of Block Chance applied to Spells
  • 3% additional Block Chance
  • Attacks have 15% chance to cause Bleeding
  • 30% increased Damage if you've killed a Bleeding Enemy Recently
Strength and Dexterity
Passive Point
Slayer
  • Culling Strike
  • 30% increased Damage against Rare and Unique Enemies
  • 10% of Overkill Damage is Leeched as Life
  • Your Damaging Hits always Stun Enemies that are on Full Life
Strength and Dexterity
Passive Point
Path of the Duelist
  • Can Allocate Passives from the Duelist's starting point
Duelist Ascendancy Passive Point

Version history

Version Changes
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.