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Area of effect

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Certain skills have an Area of Effect (AoE for short), which is a circular area of effect. These skills contain the AoE keyword. The simplest examples are Shock Nova, Ice Nova and Sweep.

Skills like Cleave and Ground Slam that have effects that are in a cone are effectively cut outs of circles.

Ice Spear is not an Area of Effect skill, it is a Projectile that deals damage on impact. How large the projectile is determines the hit, and is not affected by Area of Effect.

However, Fireball is also a Projectile spell. Upon impact, Fireball deals a small Area of Effect (explosion) around the impact point.

Shock Nova has two Area of Effect values, one for the inner ring and one for the outer ring.

When using a Passive or Support increase on the radius, all radius values in the skill will be modified, even if the skill does not do damage. The passives that are more specific (increase radius of Aura) will only apply to that specific group.

When a Passive or Support increases the area damage, it will only be applicable to skills that deal damage on that Area of Effect. For example, with Fireball, that damage bonus will go into effect only when the projectile explodes on last target struck and won't kick if the projectile pierced, chained or forked.

Area of Effect does not affect the trigger radius of Traps and Mines, but it can apply to effects cast by the trap or mine. Fire Trap, for example, has an area of effect, and is affected by it. Bear Trap does not, and is not. If supporting a spell with the Trap support gem, then it will be affected if it's a spell that has an area of effect.

Same goes for Totems. If the effect the totem uses has an area of effect, it will get the bonus from the passive.

Contents

Area of Effect Skills

There are currently 25 Area of Effect skills aside from auras, curses, and totems.

Description
Cleave Deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. As the skill levels up, damage increases. Requires an axe, sword, two-handed axe, or two-handed sword.
Enduring Cry Taunts all nearby enemies to attack the player. Endurance charges are added proportional to the number of surrounding enemies. As the skill levels up, number of endurance charges added increases. Higher quality Enduring Cry gems add more endurance charges.
Ground Slam Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.
Infernal Blow Deals damage to an enemy, with some physical damage converted to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. As the skill levels up, damage increases. Higher quality Infernal Blow gems have increased Area of Effect radius. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, staff, or unarmed
Leap Slam The player leaps through the air, damaging enemies where they land. Some enemies are knocked backwards. As the skill levels up, damage increases. Higher quality Leap Slam gems cause enemies to be stunned for longer. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, or staff.
Molten Shell Summons fiery elemental shields providing additional armour for a short duration. If cumulative damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Sweep Deals damage to enemies in a 300 degree arc in front of and around the player, and knocks some of them back. As the skill levels up, damage increases. Higher quality Sweep gems knock enemies back further. Requires a two-handed axe, two-handed mace, or staff.
Detonate Dead Explodes an unused corpse, dealing fire and physical damage to nearby enemies.
Explosive Arrow Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death. Explosive charges can be increased up to five. Attempting to apply any more than five charges will reset the fuse timer without adding additional charges.
Fire Trap Throws a trap that explodes when triggered, leaving an area of burning ground that damages enemies who walk through it.
Freeze Mine Lays a remote mine that you can detonate to freeze all enemies in the area.
Ice Shot Fires an arrow that chills its target and creates a patch of ground ice.
Lightning Arrow Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages up to 3 nearby enemies.
Poison Arrow Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage. Your arrows themselves also add additional chaos damage.
Rain of Arrows Fires a large number of arrows into the air, to land at the target after a short delay.
Reave Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect.
Arctic Breath Fires a frozen Projectile that leaves a trail of ground ice beneath it. It explodes on impact, creating more ground ice and damaging targets within an area.
Cold Snap Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. This spell can deliver Area of Effect cold damage to any place within line of sight. It has no maximum range.
Discharge Discharge all the character’s charges to deal elemental damage to all nearby monsters. All damage from expended charges is dealt simultaneously within a radius centered around the caster.
Fireball Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.
Firestorm Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Ice Nova A chilling circle of ice expands from the caster.
Lightning Warp Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.
Righteous Fire Ignites you with magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
Shock Nova Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
Storm Call Sets a marker at the target location, after a short duration lightning strikes the marker, dealing damage around it, when this happens it will also set off the lightning at any other marker you've cast.

These totem Skills may or may not use Area of Effect passives

Totem Skill Description
Decoy Totem Summons a totem that taunts nearby monsters to attack it.
Devouring Totem Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
Rejuvenation Totem Summons a totem that has an aura which regenerates life for you and your nearby allies.
Shockwave Totem Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies

There are currently 13 aura skills:

Skill Description Mana Reserve Level
Anger Casts an aura that adds fire damage to the attacks of you and your allies. 60% 10
Determination Casts an aura that grants armour to you and your allies. 60% 31
Vitality Casts an aura that grants health regeneration to you and your allies. 40% 24
Grace Casts an aura that grants evasion to you and your allies. 60% 31
Haste Casts an aura that increases the attack speed and cast speed of you and your allies. 60% 31
Hatred Casts an aura that adds cold damage to the skills (spells and attacks) of you and your allies. 60% 10
Clarity Casts an aura that grants mana regeneration to you and your allies. 60-440 10
Discipline Casts an aura that grants energy shield to you and your allies. 60% 31
Wrath Casts an aura that adds lightning damage to the attacks of you and your allies. 60% 10
Purity of Elements Casts an aura that grants elemental resistances to you and your allies. 40% 31
Purity of Fire Casts an aura that grants fire elemental resistances to you and your allies. 40% 31
Purity of Ice Casts an aura that grants ice elemental resistance to you and your allies. 40% 31
Purity of Lightning Casts an aura that grants lightning elemental resistances to you and your allies. 40% 31

There are currently 11 Curse skills:

Skill Description
Warlord's Mark Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Frostbite Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
Projectile Weakness Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Temporal Chains Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Conductivity Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
Critical Weakness Curses all targets in an area, making them more vulnerable to critical strikes.
Elemental Weakness Curses all targets in an area, making them less resistant to elemental damage.
Enfeeble Curses all targets in an area, making their attacks less effective.
Flammability Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Vulnerability Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
Punishment Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks. This curse was once removed for a long time, and reintroduced new balanced with patch 0.10.0.

Base Radius of all Skills

As of October 2013 when Mark_GGG decided to spill the beans[1] before going on holidays, and searching the skill feedback forums. So information is missing on skills such as Reave and Flameblast.

Skill or weapon value
Auras 36
Arctic Breath 7 (explosion), 14 (Ice placement)
Ball Lightning 12
Cleave 20
Cold Snap 16[2]
Curses 16
Cyclone 2 (player radius) + 4~7 (range of weapon)
Decoy Totem  ?? (presumable same as enduring cry?
Detonate Dead 16
Discharge 30
Enduring Cry 60
Explosive Arrow 15
Fire Trap 15
Fireball 8 (explosion)
Firestorm 25 (ares in which fireballs drop, upped in 1.0.4), 8 (explosion)
Flameblast  ??
Freeze Mine  ??
Ground Slam 35 (90 degree cone)
Ice Nova 30
Ice Shot  ?? (cone), ?? (ice placement)
Infernal Blow 15 (death explosion)
Leap Slam 15
Lightning Arrow 16 (seeking radius for extra targets)
Lightning Warp 16
Melee Splash 12[3] (around target?)
Molten Shell 15
Poison Arrow 20 (cloud)
Reave  ??
Rain of Arrows 18
Rejuvenation Totem  ?? (presumably same as auras)
Righteous Fire 10
Shock Nova 26 (outer), 14(inner dead-zone)
Smoke Mine  ??
Shockwave Totem 20
Storm Call  ??
Sweep 20
Whirling Blades  ?? (presumably attacks at weapon range like Cyclone

Passives

There are passive skill nodes that grant bonuses to skills that have an area of effect.

Radius of area skills

These passives increase the radius of all skills with an area of effect.

Name Bonuses
Area of Effect Radius
  • 4% increased Radius of Area Skills
Blast Radius
  • 8% increased Radius of Area Skills
  • 12% increased Area Damage
Amplify
  • 12% increased Radius of Area Skills
  • 8% increased Area Damage

Radius of auras

These passives increase the radius of auras.

Name Bonuses
Aura Area of Effect
  • 12% increased Radius of Auras
Leadership
  • 30% increased Radius of Auras

Items that affect Area of Effect

These items modify Area of Effect

  • Carcass JackCarcass Jack
    Varnished Coat
    Evasion Rating: (607 to 690)
    Energy Shield: (178 to 203)
    Requires Level 62, 96 Dex, 96 Int(120 to 150)% increased Evasion and Energy Shield
    +(50 to 70) to maximum Life
    +(9 to 12)% to all Elemental Resistances
    20% increased Radius of Area Skills
    12% increased Area Damage
    Extra gore
    "...The discomfort shown by the others is amusing, but none
    can deny that my work has made quite the splash..."
    - Maligaro's Journal
  • DivinariusDivinarius
    Imperial Skean
    Dagger
    Physical Damage: 17–67
    Critical Strike Chance: 6.98%
    Attacks per Second: 1.50
    Requires Level 66, 95 Dex, 131 Int40% increased Global Critical Strike Chance(50 to 70)% increased Spell Damage
    (80 to 100)% increased Critical Strike Chance for Spells
    +10 Life gained on Kill
    +5 Mana gained on Kill
    10% increased Radius of Area Skills
    Divine intervention feels better when you do it yourself.
  • Hyrri's BiteHyrri's Bite
    Sharktooth Arrow Quiver
    Requires Level 10+(3 to 4) Life gained for each enemy hit by your Attacks+(15 to 25) to Strength
    +(35 to 45) to Dexterity
    +(15 to 25) to Intelligence
    (7 to 10)% increased Attack Speed
    +(2 to 3) Life gained for each enemy hit by your Attacks
    10% increased Radius of Area Skills
    A Karui woman's place was not the
    battlefield, but the hearth.
    Hyrri changed all of that.

References

  1. Mark_GGG (Oct 31, 2013). [1] Summary of most skills' base radii Retrieved Dec 29, 2013.
  2. Mark_GGG (Mar 14, 2013). [2] in response to LA mechanics Retrieved Dec 29, 2013.
  3. Mark_GGG (Apr 22, 2013). [3] In melee splash feedback Retrieved Dec 29, 2013.