Area of effect
Shock Nova has two Area of Effect values, one for the inner ring and one for the outer ring.
When using a Passive or Support increase on the radius, all radius values in the skill will be modified, even if the skill does not do damage. The passives that are more specific (increase radius of Aura) will only apply to that specific group.
When a Passive or Support increases the area damage, it will only be applicable to skills that deal damage on that Area of Effect. For example, with Fireball, that damage bonus will go into effect only when the projectile explodes on last target struck and won't kick if the projectile pierced, chained or forked.
Area of Effect does not affect the trigger radius of Traps and Mines, but it can apply to effects cast by the trap or mine. Fire Trap, for example, has an area of effect, and is affected by it. Bear Trap does not, and is not. If supporting a spell with the support gem, then it will be affected if it's a spell that has an area of effect.
Same goes for Totems. If the effect the totem uses has an area of effect, it will get the bonus from the passive.
Area of Effect Gems
Area of Effect Support Gems
There are currently 3 Support Gems affecting Area of Effect.
|Increases all instances of Area of Effect on supported Skills by a percentage of their base value.|
|Reduces all instances of Area of Effect on supported Skills by a percentage of their base value and adds a more-multiplier to any area damage.|
|Quality on this Gem increases the Area of Effect on supported Skills by a percentage of their base value.|
There are currently 2 Support Gems that add an Area of Effect component to Skills.
|Causes supported Melee Attacks to also do Area of Effect damage around the target.|
|Spreads Status Ailments caused by supported Skills to nearby enemies.|
Area of Effect Skill Gems
There are currently 28 Area of Effect skills aside from auras, curses, and totems.
|Deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. As the skill levels up, damage increases. Requires an axe, sword, two-handed axe, or two-handed sword.|
|Taunts all nearby enemies to attack the player. Endurance charges are added proportional to the number of surrounding enemies. As the skill levels up, number of endurance charges added increases. Higher quality Enduring Cry gems add more endurance charges.|
|Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.|
|The character slams the ground with their main hand weapon, damaging enemies in three stages in an area around the impact. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.|
|Deals damage to an enemy, with some physical damage converted to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. As the skill levels up, damage increases. Higher quality Infernal Blow gems have increased Area of Effect radius. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, staff, or unarmed|
|The player leaps through the air, damaging enemies where they land. Some enemies are knocked backwards. As the skill levels up, damage increases. Higher quality Leap Slam gems cause enemies to be stunned for longer. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, or staff.|
|Summons fiery elemental shields providing additional armour for a short duration. If cumulative damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.|
|Deals damage to enemies in a 300 degree arc in front of and around the player, and knocks some of them back. As the skill levels up, damage increases. Higher quality Sweep gems knock enemies back further. Requires a two-handed axe, two-handed mace, or staff.|
|Explodes an unused corpse, dealing fire and physical damage to nearby enemies.|
|Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death. Explosive charges can be increased up to five. Attempting to apply any more than five charges will reset the fuse timer without adding additional charges.|
|Throws a trap that explodes when triggered, leaving an area of burning ground that damages enemies who walk through it.|
|Lays a remote mine that you can detonate to freeze all enemies in the area.|
|Fires an arrow that chills its target and creates a patch of ground ice.|
|Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages up to 3 nearby enemies.|
|Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage. Your arrows themselves also add additional chaos damage.|
|Fires a large number of arrows into the air, to land at the target after a short delay.|
|Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect.|
|Fires a frozen Projectile that leaves a trail of ground ice beneath it. It explodes on impact, creating more ground ice and damaging targets within an area.|
|Fires a slow moving projectile that periodically damages enemies in an area around it with bolts of lightning.|
|Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. This spell can deliver Area of Effect cold damage to any place within line of sight. It has no maximum range.|
|Discharge all the character’s charges to deal elemental damage to all nearby monsters. All damage from expended charges is dealt simultaneously within a radius centered around the caster.|
|Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.|
|Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.|
|A chilling circle of ice expands from the caster.|
|Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.|
|Lightning is released from your hands four times in quick succession, damaging all enemies in an arc in front of you.|
|Ignites you with magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.|
|Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.|
|Sets a marker at the target location, after a short duration lightning strikes the marker, dealing damage around it, when this happens it will also set off the lightning at any other marker you've cast.|
These totem Skills may or may not use Area of Effect passives
|Summons a totem that taunts nearby monsters to attack it.|
|Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.|
|Summons a totem that has an aura which regenerates life for you and your nearby allies.|
|Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies|
There are currently 13 aura skills:
|Casts an aura that adds fire damage to the attacks of you and your allies.||60%||10|
|Casts an aura that grants armour to you and your allies.||60%||31|
|Casts an aura that grants health regeneration to you and your allies.||40%||24|
|Casts an aura that grants evasion to you and your allies.||60%||31|
|Casts an aura that increases the attack speed and cast speed of you and your allies.||60%||31|
|Casts an aura that adds cold damage to the skills (spells and attacks) of you and your allies.||60%||10|
|Casts an aura that grants mana regeneration to you and your allies.||60-440||10|
|Casts an aura that grants energy shield to you and your allies.||60%||31|
|Casts an aura that adds lightning damage to the attacks of you and your allies.||60%||10|
|Casts an aura that grants elemental resistances to you and your allies.||40%||31|
|Casts an aura that grants fire elemental resistances to you and your allies.||40%||31|
|Casts an aura that grants ice elemental resistance to you and your allies.||40%||31|
|Casts an aura that grants lightning elemental resistances to you and your allies.||40%||31|
There are currently 11 Curse skills:
|Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.|
|Curses all targets in an area, making them less evasive. Hitting cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.|
|Curses all targets in an area, making them more vulnerable to critical strikes. Killing the cursed targets will grant life and mana, and a chance to gain a Power Charge.|
|Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.|
|Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.|
|Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.|
|Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.|
|Curses all targets in an area, making them more vulnerable to critical strikes.|
|Curses all targets in an area, making them less resistant to elemental damage.|
|Curses all targets in an area, making their attacks less effective.|
|Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.|
|Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.|
|Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks. This curse was once removed for a long time, and reintroduced new balanced with patch 0.10.0.|
Base Radius of all Skills
As of October 2013 when Mark_GGG decided to spill the beans before going on holidays, and searching the skill feedback forums. So information is missing on skills such as Reave and Flameblast. Many values were later changed in 2.0.0. 
|Skill or weapon||value|
|12 (both explosion and Ice placement)|
|2 (player radius) + 4~7 (range of weapon)|
|?? (presumable same as enduring cry?|
|25 (ares in which fireballs drop, upped in 1.0.4), 8 (explosion)|
|35 (90 degree cone)|
|?? (cone), ?? (ice placement)|
|15 (death explosion)|
|18 (seeking radius for extra targets)|
|12 (around target?)|
|?? (presumably same as auras)|
|26 (outer), 14(inner dead-zone)|
|?? (presumably attacks at weapon range like|
There are passive skills that grant bonuses to skills with an area of effect.
Area of effect radius
These passive skills grant increased radius for skills with an area of effect.
|Area of Effect Radius|| |
|Blast Radius|| |
|Bone Breaker|| |
Area of effect radius for auras
These passive skills grant increased area of effect radius for auras.
|Aura Area of Effect|| |
|Champion of the Cause|| |
Area of effect radius for curses
These passive skills grant increased area of effect radius for curses.
|Curse Area of Effect|| |
Items that affect Area of Effect
These items modify Area of Effect Globally:
- Carcass JackCarcass Jack
Varnished CoatEvasion: (607 to 690)
Energy Shield: (178 to 203)Requires Level 62, 96 Dex, 96 Int(120 to 150)% increased Evasion and Energy Shield
+(50 to 70) to maximum Life
+(9 to 12)% to all Elemental Resistances
20% increased Radius of Area Skills
12% increased Area Damage
Extra gore"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal
- Blood of SummerBlood of Summer
Rusted SwordOne Handed Sword
Physical Damage: 6–14
Critical Strike Chance: 5%
Attacks per Second: 1.4518% increased Accuracy RatingAdds 1–4 Physical Damage
4% increased Movement Speed per Frenzy Charge
+1 maximum Frenzy Charge
20% increased Radius of Area Skills
20% increased Area Damage
33% Chance to gain a Frenzy Charge on KillInto darkness, horror, madness...
So goes the descent.
- Lavianga's WisdomLavianga's Wisdom
War HammerOne Handed Mace
Physical Damage: (26–60 to 29–68)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40Requires Level 20, 71 Str20% increased Stun Duration on Enemies+(10 to 20) to maximum Life
+(10 to 20) to maximum Mana
(130 to 160)% increased Physical Damage
5% reduced Movement Speed
10% increased Radius of Area Skills
(10 to 15)% increased Area Damage"The painful memories are the easiest to recall."
- Lavianga, Advisor to Kaom
Physical Damage: 17–69
Critical Strike Chance: 6.6%
Attacks per Second: 1.45Requires Level 66, 95 Dex, 131 Int40% increased Global Critical Strike Chance(50 to 70)% increased Spell Damage
(80 to 100)% increased Critical Strike Chance for Spells
+10 Life gained on Kill
+5 Mana gained on Kill
10% increased Radius of Area SkillsDivine intervention feels better when you do it yourself.
- Hyrri's BiteHyrri's Bite
Sharktooth Arrow QuiverRequires Level 10+(3 to 4) Life gained for each enemy hit by your Attacks+(15 to 25) to Strength
+(35 to 45) to Dexterity
+(15 to 25) to Intelligence
(7 to 10)% increased Attack Speed
+(2 to 3) Life gained for each enemy hit by your Attacks
10% increased Radius of Area SkillsA Karui woman's place was not the
battlefield, but the hearth.
Hyrri changed all of that.
- Pillar of the Caged GodPillar of the Caged God
Physical Damage: 20–33
Critical Strike Chance: 6.5%
Attacks per Second: 1.25Requires Level 13, 27 Str, 27 Int12% Chance to Block1% increased Area of Effect Radius per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt
- Dying BreathDying Breath
Physical Damage: 29–60
Critical Strike Chance: 6.5%
Attacks per Second: 1.10Requires Level 23, 43 Str, 43 Int18% Chance to Block18% increased Cast Speed
18% increased maximum Mana
18% increased Radius of Auras
18% increased Radius of Curses
Nearby enemies have 18% increased Effect of Curses on them
18% increased effect of Auras you Cast
Nearby allies gain 18% increased DamageThe whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
These items modify Area of Effect of socketed Skills:
PoleaxeTwo Handed Axe
Physical Damage: (62–92 to 73–111)
Critical Strike Chance: 5%
Attacks per Second: 1.25Requires Level 18, 44 Str, 25 DexGems in this item are Supported by level 20 Increased Area of Effect
(120 to 160)% increased Physical Damage
+10 to Strength
+(50 to 80) to Accuracy Rating
+10 Mana Gained on Kill
+2 to Weapon rangeBargg Wurmkin once severed the heads of seven men in a single cleave.
- Marohi ErqiMarohi Erqi
Karui MaulTwo Handed Mace
Physical Damage: (326–506 to 357–553)
Critical Strike Chance: 5%
Attacks per Second: 0.85Requires Level 57, 182 Str20% increased Stun Duration on enemiesGems in this item are supported by level 15 Increased Area of Effect
(220 to 250)% increased Physical Damage
Adds 10–20 Physical Damage
10% reduced Attack Speed
−100 to Accuracy Rating
10% reduced Movement Speed
(40 to 50)% increased Stun Duration on enemiesLumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target.
Lion SwordTwo Handed Sword
Physical Damage: (170–270 to 252–366)
Critical Strike Chance: 5%
Attacks per Second: (1.38 to 1.46)Requires Level 65, 104 Str, 122 Dex18% increased Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect Radius
Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
(50 to 70)% increased Physical Damage
Adds (50–85 to 75–110) Physical Damage
(6 to 12)% increased Attack SpeedSo the seed of hate was born,
Evil forged and Hope forsworn.
- Mark_GGG (Oct 31, 2013).  Summary of most skills' base radii Retrieved Dec 29, 2013.
-  Path of Exile 2.0.0: The Awakening Patch Notes. Retrieved July 10, 2015.
- Mark_GGG (Mar 14, 2013).  in response to LA mechanics Retrieved Dec 29, 2013.
- Mark_GGG (Oct, 2014).  According to PM to forum member Retrieved Oct 22, 2014.
- ZiggyD (Oct, 2014).  Information presumably given by rory Retrieved Aug 27, 2015.
- Mark_GGG (Apr 22, 2013).  In melee splash feedback Retrieved Dec 29, 2013.