Area of effect
Shock Nova has two Area of Effect values, one for the inner ring and one for the outer ring.
When using a Passive or Support increase on the radius, all radius values in the skill will be modified, even if the skill does not do damage. The passives that are more specific (increase radius of Aura) will only apply to that specific group.
When a Passive or Support increases the area damage, it will only be applicable to skills that deal damage on that Area of Effect. For example, with Fireball, that damage bonus will go into effect only when the projectile explodes on last target struck and won't kick if the projectile pierced, chained or forked.
Area of Effect does not affect the trigger radius of Traps and Mines, but it can apply to effects cast by the trap or mine. Fire Trap, for example, has an area of effect, and is affected by it. Bear Trap does not, and is not. If supporting a spell with the support gem, then it will be affected if it's a spell that has an area of effect.
Same goes for Totems. If the effect the totem uses has an area of effect, it will get the bonus from the passive.
Area of Effect Skills
There are currently 25 Area of Effect skills aside from auras, curses, and totems.
|Deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. As the skill levels up, damage increases. Requires an axe, sword, two-handed axe, or two-handed sword.|
|Taunts all nearby enemies to attack the player. Endurance charges are added proportional to the number of surrounding enemies. As the skill levels up, number of endurance charges added increases. Higher quality Enduring Cry gems add more endurance charges.|
|Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.|
|Deals damage to an enemy, with some physical damage converted to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. As the skill levels up, damage increases. Higher quality Infernal Blow gems have increased Area of Effect radius. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, staff, or unarmed|
|The player leaps through the air, damaging enemies where they land. Some enemies are knocked backwards. As the skill levels up, damage increases. Higher quality Leap Slam gems cause enemies to be stunned for longer. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, or staff.|
|Summons fiery elemental shields providing additional armour for a short duration. If cumulative damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.|
|Deals damage to enemies in a 300 degree arc in front of and around the player, and knocks some of them back. As the skill levels up, damage increases. Higher quality Sweep gems knock enemies back further. Requires a two-handed axe, two-handed mace, or staff.|
|Explodes an unused corpse, dealing fire and physical damage to nearby enemies.|
|Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death. Explosive charges can be increased up to five. Attempting to apply any more than five charges will reset the fuse timer without adding additional charges.|
|Throws a trap that explodes when triggered, leaving an area of burning ground that damages enemies who walk through it.|
|Lays a remote mine that you can detonate to freeze all enemies in the area.|
|Fires an arrow that chills its target and creates a patch of ground ice.|
|Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages up to 3 nearby enemies.|
|Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage. Your arrows themselves also add additional chaos damage.|
|Fires a large number of arrows into the air, to land at the target after a short delay.|
|Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect.|
|Fires a frozen Projectile that leaves a trail of ground ice beneath it. It explodes on impact, creating more ground ice and damaging targets within an area.|
|Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. This spell can deliver Area of Effect cold damage to any place within line of sight. It has no maximum range.|
|Discharge all the character’s charges to deal elemental damage to all nearby monsters. All damage from expended charges is dealt simultaneously within a radius centered around the caster.|
|Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.|
|Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.|
|A chilling circle of ice expands from the caster.|
|Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.|
|Ignites you with magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.|
|Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.|
|Sets a marker at the target location, after a short duration lightning strikes the marker, dealing damage around it, when this happens it will also set off the lightning at any other marker you've cast.|
These totem Skills may or may not use Area of Effect passives
|Summons a totem that taunts nearby monsters to attack it.|
|Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.|
|Summons a totem that has an aura which regenerates life for you and your nearby allies.|
|Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies|
There are currently 13 aura skills:
|Casts an aura that adds fire damage to the attacks of you and your allies.||60%||10|
|Casts an aura that grants armour to you and your allies.||60%||31|
|Casts an aura that grants health regeneration to you and your allies.||40%||24|
|Casts an aura that grants evasion to you and your allies.||60%||31|
|Casts an aura that increases the attack speed and cast speed of you and your allies.||60%||31|
|Casts an aura that adds cold damage to the skills (spells and attacks) of you and your allies.||60%||10|
|Casts an aura that grants mana regeneration to you and your allies.||60-440||10|
|Casts an aura that grants energy shield to you and your allies.||60%||31|
|Casts an aura that adds lightning damage to the attacks of you and your allies.||60%||10|
|Casts an aura that grants elemental resistances to you and your allies.||40%||31|
|Casts an aura that grants fire elemental resistances to you and your allies.||40%||31|
|Casts an aura that grants ice elemental resistance to you and your allies.||40%||31|
|Casts an aura that grants lightning elemental resistances to you and your allies.||40%||31|
There are currently 11 Curse skills:
|Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.|
|Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.|
|Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.|
|Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.|
|Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.|
|Curses all targets in an area, making them more vulnerable to critical strikes.|
|Curses all targets in an area, making them less resistant to elemental damage.|
|Curses all targets in an area, making their attacks less effective.|
|Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.|
|Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.|
|Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks. This curse was once removed for a long time, and reintroduced new balanced with patch 0.10.0.|
Base Radius of all Skills
As of October 2013 when Mark_GGG decided to spill the beans before going on holidays, and searching the skill feedback forums. So information is missing on skills such as Reave and Flameblast.
|Skill or weapon||value|
|7 (explosion), 14 (Ice placement)|
|2 (player radius) + 4~7 (range of weapon)|
|?? (presumable same as enduring cry?|
|25 (ares in which fireballs drop, upped in 1.0.4), 8 (explosion)|
|35 (90 degree cone)|
|?? (cone), ?? (ice placement)|
|15 (death explosion)|
|16 (seeking radius for extra targets)|
|12 (around target?)|
|?? (presumably same as auras)|
|26 (outer), 14(inner dead-zone)|
|?? (presumably attacks at weapon range like|
There are passive skill nodes that grant bonuses to skills that have an area of effect.
Radius of area skills
These passives increase the radius of all skills with an area of effect.
|Area of Effect Radius|| |
|Blast Radius|| |
Radius of auras
These passives increase the radius of auras.
|Aura Area of Effect|| |
Items that affect Area of Effect
These items modify Area of Effect
- Carcass JackCarcass Jack
Varnished CoatEvasion Rating: (607 to 690)
Energy Shield: (178 to 203)Requires Level 62, 96 Dex, 96 Int(120 to 150)% increased Evasion and Energy Shield
+(50 to 70) to maximum Life
+(9 to 12)% to all Elemental Resistances
20% increased Radius of Area Skills
12% increased Area Damage
Extra gore"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal
Physical Damage: 17–67
Critical Strike Chance: 6.98%
Attacks per Second: 1.50Requires Level 66, 95 Dex, 131 Int40% increased Global Critical Strike Chance(50 to 70)% increased Spell Damage
(80 to 100)% increased Critical Strike Chance for Spells
+10 Life gained on Kill
+5 Mana gained on Kill
10% increased Radius of Area SkillsDivine intervention feels better when you do it yourself.
- Hyrri's BiteHyrri's Bite
Sharktooth Arrow QuiverRequires Level 10+(3 to 4) Life gained for each enemy hit by your Attacks+(15 to 25) to Strength
+(35 to 45) to Dexterity
+(15 to 25) to Intelligence
(7 to 10)% increased Attack Speed
+(2 to 3) Life gained for each enemy hit by your Attacks
10% increased Radius of Area SkillsA Karui woman's place was not the
battlefield, but the hearth.
Hyrri changed all of that.